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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
Briana6553ed2014-04-02 21:26:46 -07007#include "aos/common/controls/control_loops.q.h"
joe2d92e852014-01-25 14:31:24 -08008#include "aos/common/logging/logging.h"
Brian Silvermanf48fab32014-03-09 14:32:24 -07009#include "aos/common/logging/queue_logging.h"
joe2d92e852014-01-25 14:31:24 -080010
11#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080012#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080013
14namespace frc971 {
15namespace control_loops {
16
Ben Fredricksonedf0e092014-02-16 10:46:50 +000017using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000018
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000019void ZeroedStateFeedbackLoop::CapU() {
20 const double old_voltage = voltage_;
21 voltage_ += U(0, 0);
22
23 uncapped_voltage_ = voltage_;
24
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000025 // Make sure that reality and the observer can't get too far off. There is a
26 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
27 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080028 if (X_hat(2, 0) > last_voltage_ + 4.0) {
29 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
Brian Silverman101b9642014-03-08 12:45:16 -080030 LOG(DEBUG, "Capping due to runaway\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -080031 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
32 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
Brian Silverman101b9642014-03-08 12:45:16 -080033 LOG(DEBUG, "Capping due to runaway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000034 }
35
Austin Schuhd34569d2014-02-18 20:26:38 -080036 voltage_ = std::min(max_voltage_, voltage_);
37 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000039
Brian Silvermanf48fab32014-03-09 14:32:24 -070040 LOG_STRUCT(DEBUG, "output", ShooterVoltageToLog(X_hat(2, 0), voltage_));
Austin Schuhbe1401f2014-02-18 03:18:41 -080041
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000042 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080043 capped_goal_ = false;
44}
45
46void ZeroedStateFeedbackLoop::CapGoal() {
47 if (uncapped_voltage() > max_voltage_) {
48 double dx;
49 if (controller_index() == 0) {
50 dx = (uncapped_voltage() - max_voltage_) /
51 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
52 R(0, 0) -= dx;
53 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
54 } else {
55 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
56 R(0, 0) -= dx;
57 }
58 capped_goal_ = true;
Brian Silvermanf48fab32014-03-09 14:32:24 -070059 LOG_STRUCT(DEBUG, "to prevent windup", ShooterMovingGoal(dx));
Austin Schuhd34569d2014-02-18 20:26:38 -080060 } else if (uncapped_voltage() < -max_voltage_) {
61 double dx;
62 if (controller_index() == 0) {
63 dx = (uncapped_voltage() + max_voltage_) /
64 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
65 R(0, 0) -= dx;
66 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
67 } else {
68 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
69 R(0, 0) -= dx;
70 }
71 capped_goal_ = true;
Brian Silvermanf48fab32014-03-09 14:32:24 -070072 LOG_STRUCT(DEBUG, "to prevent windup", ShooterMovingGoal(dx));
Austin Schuhd34569d2014-02-18 20:26:38 -080073 } else {
74 capped_goal_ = false;
75 }
76}
77
78void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
79 if (controller_index() == 0) {
80 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
81 } else {
82 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
83 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000084}
85
Austin Schuh30537882014-02-18 01:07:23 -080086void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
87 double known_position) {
Brian Silvermanf48fab32014-03-09 14:32:24 -070088 double old_position = absolute_position();
Austin Schuh30537882014-02-18 01:07:23 -080089 double previous_offset = offset_;
90 offset_ = known_position - encoder_val;
91 double doffset = offset_ - previous_offset;
Austin Schuh30537882014-02-18 01:07:23 -080092 X_hat(0, 0) += doffset;
93 // Offset our measurements because the offset is baked into them.
94 Y_(0, 0) += doffset;
95 // Offset the goal so we don't move.
96 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080097 if (controller_index() == 0) {
98 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
99 }
Brian Silvermanf48fab32014-03-09 14:32:24 -0700100 LOG_STRUCT(
Brian Silvermand6337412014-03-14 18:51:26 -0700101 DEBUG, "sensor edge (fake?)",
Brian Silvermanf48fab32014-03-09 14:32:24 -0700102 ShooterChangeCalibration(encoder_val, known_position, old_position,
103 absolute_position(), previous_offset, offset_));
Austin Schuh30537882014-02-18 01:07:23 -0800104}
105
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000106ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
Brian Silverman38111502014-04-10 12:36:26 -0700107 : aos::controls::ControlLoop<control_loops::ShooterGroup>(my_shooter),
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000108 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000109 state_(STATE_INITIALIZE),
110 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800111 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000112 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800113 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000114 shot_end_time_(0, 0),
Austin Schuh4edad872014-03-02 11:56:12 -0800115 cycles_not_moved_(0),
Austin Schuhd30d7382014-03-02 21:15:38 -0800116 shot_count_(0),
117 zeroed_(false),
118 distal_posedge_validation_cycles_left_(0),
Austin Schuh2e976812014-03-05 19:56:58 -0800119 proximal_posedge_validation_cycles_left_(0),
120 last_distal_current_(true),
121 last_proximal_current_(true) {}
Austin Schuh30537882014-02-18 01:07:23 -0800122
123double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800124 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000125 double maxpower = 0.5 * kSpringConstant *
126 (kMaxExtension * kMaxExtension -
127 (kMaxExtension - values.shooter.upper_limit) *
128 (kMaxExtension - values.shooter.upper_limit));
129 if (power < 0) {
Brian Silverman0ebe9442014-03-22 13:57:35 -0700130 LOG_STRUCT(WARNING, "negative power", PowerAdjustment(power, 0));
Ben Fredricksonda334d12014-02-23 09:09:23 +0000131 power = 0;
132 } else if (power > maxpower) {
Brian Silverman0ebe9442014-03-22 13:57:35 -0700133 LOG_STRUCT(WARNING, "power too high", PowerAdjustment(power, maxpower));
Ben Fredricksonda334d12014-02-23 09:09:23 +0000134 power = maxpower;
135 }
136
137 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
138 double new_pos = 0.10;
139 if (mp < 0) {
140 LOG(ERROR,
141 "Power calculation has negative number before square root (%f).\n", mp);
142 } else {
143 new_pos = kMaxExtension - ::std::sqrt(mp);
144 }
145
146 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800147 values.shooter.upper_limit);
148 return new_pos;
149}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000150
James Kuszmauld29689f2014-03-02 13:06:54 -0800151double ShooterMotor::PositionToPower(double position) {
152 double power = kSpringConstant * position * (kMaxExtension - position / 2.0);
153 return power;
154}
155
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000156// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800157void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000158 const control_loops::ShooterGroup::Goal *goal,
159 const control_loops::ShooterGroup::Position *position,
160 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000161 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000162 constexpr double dt = 0.01;
163
Ben Fredrickson61893d52014-03-02 09:43:23 +0000164 if (::std::isnan(goal->shot_power)) {
165 state_ = STATE_ESTOP;
Brian Silvermanf48fab32014-03-09 14:32:24 -0700166 LOG(ERROR, "Estopping because got a shot power of NAN.\n");
Ben Fredrickson61893d52014-03-02 09:43:23 +0000167 }
168
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000169 // we must always have these or we have issues.
170 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000171 if (output) output->voltage = 0;
172 LOG(ERROR, "Thought I would just check for null and die.\n");
173 return;
174 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800175 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000176
Austin Schuh30537882014-02-18 01:07:23 -0800177 if (reset()) {
178 state_ = STATE_INITIALIZE;
Austin Schuh2e976812014-03-05 19:56:58 -0800179 last_distal_current_ = position->pusher_distal.current;
180 last_proximal_current_ = position->pusher_proximal.current;
Austin Schuh30537882014-02-18 01:07:23 -0800181 }
182 if (position) {
183 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000184 }
joe2d92e852014-01-25 14:31:24 -0800185
186 // Disable the motors now so that all early returns will return with the
187 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000188 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800189
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000190 const frc971::constants::Values &values = constants::GetValues();
191
Brian Silvermanaae236a2014-02-17 01:49:39 -0800192 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000193 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000194
Brian Silvermand8a7cf02014-03-22 17:15:23 -0700195 const bool disabled =
196 !::aos::robot_state.get() || !::aos::robot_state->enabled;
Brian Silverman36407c92014-04-01 15:54:02 -0700197
Austin Schuhd34569d2014-02-18 20:26:38 -0800198 // If true, move the goal if we saturate.
199 bool cap_goal = false;
200
201 // TODO(austin): Move the offset if we see or don't see a hall effect when we
202 // expect to see one.
203 // Probably not needed yet.
204
205 if (position) {
206 int last_controller_index = shooter_.controller_index();
207 if (position->plunger && position->latch) {
208 // Use the controller without the spring if the latch is set and the
209 // plunger is back
210 shooter_.set_controller_index(1);
211 } else {
212 // Otherwise use the controller with the spring.
213 shooter_.set_controller_index(0);
214 }
215 if (shooter_.controller_index() != last_controller_index) {
216 shooter_.RecalculatePowerGoal();
217 }
218 }
Austin Schuh30537882014-02-18 01:07:23 -0800219
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000220 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000221 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000222 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800223 // Reinitialize the internal filter state.
224 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800225
226 // Start off with the assumption that we are at the value
227 // futhest back given our sensors.
228 if (position->pusher_distal.current) {
229 shooter_.SetCalibration(position->position,
230 values.shooter.pusher_distal.lower_angle);
231 } else if (position->pusher_proximal.current) {
232 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800233 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800234 } else {
235 shooter_.SetCalibration(position->position,
236 values.shooter.upper_limit);
237 }
238
Austin Schuh30537882014-02-18 01:07:23 -0800239 // Go to the current position.
240 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
241 // If the plunger is all the way back, we want to be latched.
242 latch_piston_ = position->plunger;
243 brake_piston_ = false;
Austin Schuh1a08bd82014-03-09 00:47:11 -0800244 if (position->latch == latch_piston_) {
245 state_ = STATE_REQUEST_LOAD;
246 } else {
247 shooter_loop_disable = true;
Brian Silvermanf48fab32014-03-09 14:32:24 -0700248 LOG(DEBUG,
249 "Not moving on until the latch has moved to avoid a crash\n");
Austin Schuh1a08bd82014-03-09 00:47:11 -0800250 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000251 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800252 // If we can't start yet because we don't know where we are, set the
253 // latch and brake to their defaults.
254 latch_piston_ = true;
255 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000256 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000257 break;
258 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800259 if (position) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800260 zeroed_ = false;
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000261 if (position->pusher_distal.current ||
262 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800263 // We started on the sensor, back up until we are found.
264 // If the plunger is all the way back and not latched, it won't be
265 // there for long.
266 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800267
268 // The plunger is already back and latched. Don't release it.
269 if (position->plunger && position->latch) {
270 latch_piston_ = true;
271 } else {
272 latch_piston_ = false;
273 }
274 } else if (position->plunger && position->latch) {
275 // The plunger is back and we are latched. We most likely got here
276 // from Initialize, in which case we want to 'load' again anyways to
277 // zero.
278 Load();
279 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800280 } else {
281 // Off the sensor, start loading.
282 Load();
283 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000284 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000285 }
286
Austin Schuh30537882014-02-18 01:07:23 -0800287 // Hold our current position.
288 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
289 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000290 break;
291 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800292 // If we are here, then that means we started past the edge where we want
293 // to zero. Move backwards until we don't see the sensor anymore.
294 // The plunger is contacting the pusher (or will be shortly).
295
Austin Schuh30537882014-02-18 01:07:23 -0800296 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000297 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800298 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
299 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000300 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800301 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800302 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000303
Austin Schuh30537882014-02-18 01:07:23 -0800304 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000305 if (!position->pusher_distal.current &&
306 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800307 Load();
308 }
Austin Schuh6b428602014-02-22 21:02:00 -0800309 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800310 }
311
Austin Schuh30537882014-02-18 01:07:23 -0800312 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000313 break;
314 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800315 // If we are disabled right now, reset the timer.
316 if (disabled) {
317 Load();
318 // Latch defaults to true when disabled. Leave it latched until we have
319 // useful sensor data.
320 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000321 }
Brian Silverman2704ecf2014-04-09 20:24:03 -0700322 if (output == nullptr) {
Brian Silverman38111502014-04-10 12:36:26 -0700323 load_timeout_ += ::aos::controls::kLoopFrequency;
Brian Silverman36407c92014-04-01 15:54:02 -0700324 }
Austin Schuh30537882014-02-18 01:07:23 -0800325 // Go to 0, which should be the latch position, or trigger a hall effect
326 // on the way. If we don't see edges where we are supposed to, the
327 // offset will be updated by code above.
328 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000329
Austin Schuh30537882014-02-18 01:07:23 -0800330 if (position) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800331 // TODO(austin): Validate that this is the right edge.
Austin Schuh30537882014-02-18 01:07:23 -0800332 // If we see a posedge on any of the hall effects,
333 if (position->pusher_proximal.posedge_count !=
Austin Schuh2e976812014-03-05 19:56:58 -0800334 last_proximal_posedge_count_ &&
335 !last_proximal_current_) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800336 proximal_posedge_validation_cycles_left_ = 2;
Austin Schuh30537882014-02-18 01:07:23 -0800337 }
Austin Schuhd30d7382014-03-02 21:15:38 -0800338 if (proximal_posedge_validation_cycles_left_ > 0) {
339 if (position->pusher_proximal.current) {
340 --proximal_posedge_validation_cycles_left_;
341 if (proximal_posedge_validation_cycles_left_ == 0) {
342 shooter_.SetCalibration(
343 position->pusher_proximal.posedge_value,
344 values.shooter.pusher_proximal.upper_angle);
345
346 LOG(DEBUG, "Setting calibration using proximal sensor\n");
347 zeroed_ = true;
348 }
349 } else {
350 proximal_posedge_validation_cycles_left_ = 0;
351 }
352 }
353
Austin Schuh30537882014-02-18 01:07:23 -0800354 if (position->pusher_distal.posedge_count !=
Austin Schuh2e976812014-03-05 19:56:58 -0800355 last_distal_posedge_count_ &&
356 !last_distal_current_) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800357 distal_posedge_validation_cycles_left_ = 2;
358 }
359 if (distal_posedge_validation_cycles_left_ > 0) {
360 if (position->pusher_distal.current) {
361 --distal_posedge_validation_cycles_left_;
362 if (distal_posedge_validation_cycles_left_ == 0) {
363 shooter_.SetCalibration(
364 position->pusher_distal.posedge_value,
365 values.shooter.pusher_distal.upper_angle);
366
367 LOG(DEBUG, "Setting calibration using distal sensor\n");
368 zeroed_ = true;
369 }
370 } else {
371 distal_posedge_validation_cycles_left_ = 0;
372 }
Austin Schuh30537882014-02-18 01:07:23 -0800373 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000374
Austin Schuh30537882014-02-18 01:07:23 -0800375 // Latch if the plunger is far enough back to trigger the hall effect.
376 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800377 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800378
Austin Schuh06cbbf12014-02-22 02:07:31 -0800379 // Check if we are latched and back. Make sure the plunger is all the
380 // way back as well.
381 if (position->plunger && position->latch &&
382 position->pusher_distal.current) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800383 if (!zeroed_) {
384 state_ = STATE_REQUEST_LOAD;
385 } else {
386 state_ = STATE_PREPARE_SHOT;
387 }
Austin Schuh30537882014-02-18 01:07:23 -0800388 } else if (position->plunger &&
389 ::std::abs(shooter_.absolute_position() -
390 shooter_.goal_position()) < 0.001) {
391 // We are at the goal, but not latched.
392 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800393 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800394 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000395 }
Austin Schuh30537882014-02-18 01:07:23 -0800396 if (load_timeout_ < Time::Now()) {
397 if (position) {
398 if (!position->pusher_distal.current ||
399 !position->pusher_proximal.current) {
400 state_ = STATE_ESTOP;
Brian Silvermanf48fab32014-03-09 14:32:24 -0700401 LOG(ERROR, "Estopping because took too long to load.\n");
Austin Schuh30537882014-02-18 01:07:23 -0800402 }
403 }
Austin Schuh30537882014-02-18 01:07:23 -0800404 }
405 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000406 break;
407 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800408 if (disabled) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800409 state_ = STATE_REQUEST_LOAD;
410 break;
Austin Schuh30537882014-02-18 01:07:23 -0800411 }
412 // We got to the goal, but the latch hasn't registered as down. It might
413 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000414 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800415 // Timeout by unloading.
416 Unload();
417 } else if (position && position->plunger && position->latch) {
418 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000419 state_ = STATE_PREPARE_SHOT;
420 }
Austin Schuh30537882014-02-18 01:07:23 -0800421 // Move a bit further back to help it trigger.
422 // If the latch is slow due to the air flowing through the tubes or
423 // inertia, but is otherwise free, this won't have much time to do
424 // anything and is safe. Otherwise this gives us a bit more room to free
425 // up the latch.
426 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Brian Silverman3693f9a2014-03-30 17:54:15 -0700427 if (position) {
428 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
429 position->plunger, position->latch);
430 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000431
Austin Schuh30537882014-02-18 01:07:23 -0800432 latch_piston_ = true;
433 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000434 break;
435 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800436 // Move the shooter to the shot power set point and then lock the brake.
437 // TODO(austin): Timeout. Low priority.
438
Ben Fredrickson22c93322014-02-17 05:56:33 +0000439 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800440
441 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800442 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800443 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800444 PowerToPosition(goal->shot_power)) +
445 ::std::abs(shooter_.absolute_velocity()) <
446 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800447 // We are there, set the brake and move on.
448 latch_piston_ = true;
449 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800450 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000451 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000452 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800453 latch_piston_ = true;
454 brake_piston_ = false;
455 }
456 if (goal->unload_requested) {
457 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000458 }
459 break;
460 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800461 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800462 // Wait until the brake is set, and a shot is requested or the shot power
463 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800464 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800465 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800466 // We have waited long enough for the brake to set, turn the shooter
467 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000468 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800469 LOG(DEBUG, "Brake is now set\n");
470 if (goal->shot_requested && !disabled) {
471 LOG(DEBUG, "Shooting now\n");
472 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800473 shot_end_time_ = Time::Now() + kShotEndTimeout;
474 firing_starting_position_ = shooter_.absolute_position();
475 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000476 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000477 }
Austin Schuh6b428602014-02-22 21:02:00 -0800478 if (state_ == STATE_READY &&
479 ::std::abs(shooter_.absolute_position() -
480 PowerToPosition(goal->shot_power)) > 0.002) {
481 // TODO(austin): Add a state to release the brake.
482
483 // TODO(austin): Do we want to set the brake here or after shooting?
484 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800485 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800486 LOG(DEBUG, "Preparing shot again.\n");
487 state_ = STATE_PREPARE_SHOT;
488 }
489
Ben Fredricksona6d77542014-02-17 07:54:43 +0000490 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
491
Austin Schuh30537882014-02-18 01:07:23 -0800492 latch_piston_ = true;
493 brake_piston_ = true;
494
495 if (goal->unload_requested) {
496 Unload();
497 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000498 break;
Austin Schuh30537882014-02-18 01:07:23 -0800499
Ben Fredrickson22c93322014-02-17 05:56:33 +0000500 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800501 if (disabled) {
502 if (position) {
503 if (position->plunger) {
504 // If disabled and the plunger is still back there, reset the
505 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800506 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800507 }
508 }
509 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000510 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800511 // Count the number of contiguous cycles during which we haven't moved.
512 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
513 0.0005) {
514 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000515 } else {
516 cycles_not_moved_ = 0;
517 }
Austin Schuh30537882014-02-18 01:07:23 -0800518
519 // If we have moved any amount since the start and the shooter has now
520 // been still for a couple cycles, the shot finished.
521 // Also move on if it times out.
522 if ((::std::abs(firing_starting_position_ -
523 shooter_.absolute_position()) > 0.0005 &&
524 cycles_not_moved_ > 3) ||
525 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000526 state_ = STATE_REQUEST_LOAD;
Austin Schuh4edad872014-03-02 11:56:12 -0800527 ++shot_count_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000528 }
Austin Schuh30537882014-02-18 01:07:23 -0800529 latch_piston_ = false;
530 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000531 break;
532 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800533 // Reset the timeouts.
534 if (disabled) Unload();
535
536 // If it is latched and the plunger is back, move the pusher back to catch
537 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800538 bool all_back;
539 if (position) {
540 all_back = position->plunger && position->latch;
541 } else {
542 all_back = last_position_.plunger && last_position_.latch;
543 }
544
545 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800546 // Pull back to 0, 0.
547 shooter_.SetGoalPosition(0.0, 0.0);
548 if (shooter_.absolute_position() < 0.005) {
549 // When we are close enough, 'fire'.
550 latch_piston_ = false;
551 } else {
552 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000553 }
554 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800555 // The plunger isn't all the way back, or it is and it is unlatched, so
556 // we can now unload.
557 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
558 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000559 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800560 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000561 }
562
Austin Schuh30537882014-02-18 01:07:23 -0800563 if (Time::Now() > unload_timeout_) {
564 // We have been stuck trying to unload for way too long, give up and
565 // turn everything off.
566 state_ = STATE_ESTOP;
Brian Silvermanf48fab32014-03-09 14:32:24 -0700567 LOG(ERROR, "Estopping because took too long to unload.\n");
Austin Schuh30537882014-02-18 01:07:23 -0800568 }
569
570 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000571 break;
Austin Schuh30537882014-02-18 01:07:23 -0800572 case STATE_UNLOAD_MOVE: {
573 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800574 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800575 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
576 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800577 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800578 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800579
580 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800581 // If we were at the limit last cycle, we are done unloading.
582 // This is because if we saturate, we might hit the limit before we are
583 // actually there.
584 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800585 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
586 // We don't want the loop fighting the spring when we are unloaded.
587 // Turn it off.
588 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000589 state_ = STATE_READY_UNLOAD;
590 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800591 shooter_.SetGoalPosition(
592 ::std::min(
593 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800594 shooter_.goal_position() + values.shooter.unload_speed * dt),
595 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000596 }
597
Austin Schuh30537882014-02-18 01:07:23 -0800598 latch_piston_ = false;
599 brake_piston_ = false;
600 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000601 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800602 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000603 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000604 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800605 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800606 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000607
Austin Schuh30537882014-02-18 01:07:23 -0800608 latch_piston_ = false;
609 brake_piston_ = false;
610 break;
611
612 case STATE_ESTOP:
Brian Silverman0ebe9442014-03-22 13:57:35 -0700613 LOG(WARNING, "estopped\n");
Austin Schuh30537882014-02-18 01:07:23 -0800614 // Totally lost, go to a safe state.
615 shooter_loop_disable = true;
616 latch_piston_ = true;
617 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000618 break;
joe2d92e852014-01-25 14:31:24 -0800619 }
620
James Kuszmaul7290a942014-02-26 20:04:13 -0800621 if (!shooter_loop_disable) {
Brian Silvermanf48fab32014-03-09 14:32:24 -0700622 LOG_STRUCT(DEBUG, "running the loop",
623 ShooterStatusToLog(shooter_.goal_position(),
624 shooter_.absolute_position()));
Austin Schuhd34569d2014-02-18 20:26:38 -0800625 if (!cap_goal) {
626 shooter_.set_max_voltage(12.0);
627 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000628 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800629 if (cap_goal) {
630 shooter_.CapGoal();
631 }
Brian Silverman36407c92014-04-01 15:54:02 -0700632 // We don't really want to output anything if we went through everything
633 // assuming the motors weren't working.
Brian Silverman2704ecf2014-04-09 20:24:03 -0700634 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000635 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000636 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800637 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000638 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000639 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000640
Austin Schuhf4392d42014-03-02 14:00:37 -0800641 status->hard_stop_power = PositionToPower(shooter_.absolute_position());
James Kuszmauld29689f2014-03-02 13:06:54 -0800642
Austin Schuh30537882014-02-18 01:07:23 -0800643 if (output) {
644 output->latch_piston = latch_piston_;
645 output->brake_piston = brake_piston_;
646 }
647
Austin Schuh30537882014-02-18 01:07:23 -0800648 if (position) {
Brian Silvermanf48fab32014-03-09 14:32:24 -0700649 LOG_STRUCT(DEBUG, "internal state",
650 ShooterStateToLog(
651 shooter_.absolute_position(), shooter_.absolute_velocity(),
652 state_, position->latch, position->pusher_proximal.current,
653 position->pusher_distal.current, position->plunger,
654 brake_piston_, latch_piston_));
655
Austin Schuh30537882014-02-18 01:07:23 -0800656 last_position_ = *position;
Brian Silvermanf48fab32014-03-09 14:32:24 -0700657
Austin Schuh30537882014-02-18 01:07:23 -0800658 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
659 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
Austin Schuh2e976812014-03-05 19:56:58 -0800660 last_distal_current_ = position->pusher_distal.current;
661 last_proximal_current_ = position->pusher_proximal.current;
Austin Schuh30537882014-02-18 01:07:23 -0800662 }
Austin Schuh4edad872014-03-02 11:56:12 -0800663
664 status->shots = shot_count_;
joe2d92e852014-01-25 14:31:24 -0800665}
666
Brian Silvermand1e65b92014-03-08 17:07:14 -0800667void ShooterMotor::ZeroOutputs() {
668 queue_group()->output.MakeWithBuilder()
669 .voltage(0)
670 .latch_piston(latch_piston_)
671 .brake_piston(brake_piston_)
672 .Send();
673}
674
joe2d92e852014-01-25 14:31:24 -0800675} // namespace control_loops
676} // namespace frc971