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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800114 cycles_not_moved_(0) {}
115
116double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800117 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000118 double maxpower = 0.5 * kSpringConstant *
119 (kMaxExtension * kMaxExtension -
120 (kMaxExtension - values.shooter.upper_limit) *
121 (kMaxExtension - values.shooter.upper_limit));
122 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000123 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
124 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000125 power = 0;
126 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000127 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
128 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000129 power = maxpower;
130 }
131
132 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
133 double new_pos = 0.10;
134 if (mp < 0) {
135 LOG(ERROR,
136 "Power calculation has negative number before square root (%f).\n", mp);
137 } else {
138 new_pos = kMaxExtension - ::std::sqrt(mp);
139 }
140
141 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800142 values.shooter.upper_limit);
143 return new_pos;
144}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000145
146// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800147void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000148 const control_loops::ShooterGroup::Goal *goal,
149 const control_loops::ShooterGroup::Position *position,
150 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000151 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000152 constexpr double dt = 0.01;
153
Ben Fredrickson61893d52014-03-02 09:43:23 +0000154 if (::std::isnan(goal->shot_power)) {
155 state_ = STATE_ESTOP;
156 LOG(ERROR, "Got a shot power of NAN.\n");
157 }
158
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000159 // we must always have these or we have issues.
160 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000161 if (output) output->voltage = 0;
162 LOG(ERROR, "Thought I would just check for null and die.\n");
163 return;
164 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800165 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000166
Austin Schuh30537882014-02-18 01:07:23 -0800167 if (reset()) {
168 state_ = STATE_INITIALIZE;
169 }
170 if (position) {
171 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000172 }
joe2d92e852014-01-25 14:31:24 -0800173
174 // Disable the motors now so that all early returns will return with the
175 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000176 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800177
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000178 const frc971::constants::Values &values = constants::GetValues();
179
Brian Silvermanaae236a2014-02-17 01:49:39 -0800180 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000181 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000182
Austin Schuh30537882014-02-18 01:07:23 -0800183 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800184 // If true, move the goal if we saturate.
185 bool cap_goal = false;
186
187 // TODO(austin): Move the offset if we see or don't see a hall effect when we
188 // expect to see one.
189 // Probably not needed yet.
190
191 if (position) {
192 int last_controller_index = shooter_.controller_index();
193 if (position->plunger && position->latch) {
194 // Use the controller without the spring if the latch is set and the
195 // plunger is back
196 shooter_.set_controller_index(1);
197 } else {
198 // Otherwise use the controller with the spring.
199 shooter_.set_controller_index(0);
200 }
201 if (shooter_.controller_index() != last_controller_index) {
202 shooter_.RecalculatePowerGoal();
203 }
204 }
Austin Schuh30537882014-02-18 01:07:23 -0800205
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000206 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000207 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000208 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800209 // Reinitialize the internal filter state.
210 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800211
212 // Start off with the assumption that we are at the value
213 // futhest back given our sensors.
214 if (position->pusher_distal.current) {
215 shooter_.SetCalibration(position->position,
216 values.shooter.pusher_distal.lower_angle);
217 } else if (position->pusher_proximal.current) {
218 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800219 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800220 } else {
221 shooter_.SetCalibration(position->position,
222 values.shooter.upper_limit);
223 }
224
225 state_ = STATE_REQUEST_LOAD;
226
227 // Go to the current position.
228 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
229 // If the plunger is all the way back, we want to be latched.
230 latch_piston_ = position->plunger;
231 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000232 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800233 // If we can't start yet because we don't know where we are, set the
234 // latch and brake to their defaults.
235 latch_piston_ = true;
236 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000237 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000238 break;
239 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800240 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000241 if (position->pusher_distal.current ||
242 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800243 // We started on the sensor, back up until we are found.
244 // If the plunger is all the way back and not latched, it won't be
245 // there for long.
246 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800247
248 // The plunger is already back and latched. Don't release it.
249 if (position->plunger && position->latch) {
250 latch_piston_ = true;
251 } else {
252 latch_piston_ = false;
253 }
254 } else if (position->plunger && position->latch) {
255 // The plunger is back and we are latched. We most likely got here
256 // from Initialize, in which case we want to 'load' again anyways to
257 // zero.
258 Load();
259 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800260 } else {
261 // Off the sensor, start loading.
262 Load();
263 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000264 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000265 }
266
Austin Schuh30537882014-02-18 01:07:23 -0800267 // Hold our current position.
268 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
269 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000270 break;
271 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800272 // If we are here, then that means we started past the edge where we want
273 // to zero. Move backwards until we don't see the sensor anymore.
274 // The plunger is contacting the pusher (or will be shortly).
275
Austin Schuh30537882014-02-18 01:07:23 -0800276 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000277 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800278 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
279 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000280 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800281 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800282 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000283
Austin Schuh30537882014-02-18 01:07:23 -0800284 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000285 if (!position->pusher_distal.current &&
286 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800287 Load();
288 }
Austin Schuh6b428602014-02-22 21:02:00 -0800289 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800290 }
291
Austin Schuh30537882014-02-18 01:07:23 -0800292 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000293 break;
294 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800295 // If we are disabled right now, reset the timer.
296 if (disabled) {
297 Load();
298 // Latch defaults to true when disabled. Leave it latched until we have
299 // useful sensor data.
300 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000301 }
Austin Schuh30537882014-02-18 01:07:23 -0800302 // Go to 0, which should be the latch position, or trigger a hall effect
303 // on the way. If we don't see edges where we are supposed to, the
304 // offset will be updated by code above.
305 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000306
Austin Schuh30537882014-02-18 01:07:23 -0800307 if (position) {
308 // If we see a posedge on any of the hall effects,
309 if (position->pusher_proximal.posedge_count !=
310 last_proximal_posedge_count_) {
311 LOG(DEBUG, "Setting calibration using proximal sensor\n");
312 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
313 values.shooter.pusher_proximal.upper_angle);
314 }
315 if (position->pusher_distal.posedge_count !=
316 last_distal_posedge_count_) {
317 LOG(DEBUG, "Setting calibration using distal sensor\n");
318 shooter_.SetCalibration(position->pusher_distal.posedge_value,
319 values.shooter.pusher_distal.upper_angle);
320 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000321
Austin Schuh30537882014-02-18 01:07:23 -0800322 // Latch if the plunger is far enough back to trigger the hall effect.
323 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800324 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800325
Austin Schuh06cbbf12014-02-22 02:07:31 -0800326 // Check if we are latched and back. Make sure the plunger is all the
327 // way back as well.
328 if (position->plunger && position->latch &&
329 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800330 state_ = STATE_PREPARE_SHOT;
331 } else if (position->plunger &&
332 ::std::abs(shooter_.absolute_position() -
333 shooter_.goal_position()) < 0.001) {
334 // We are at the goal, but not latched.
335 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800336 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800337 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000338 }
Austin Schuh30537882014-02-18 01:07:23 -0800339 if (load_timeout_ < Time::Now()) {
340 if (position) {
341 if (!position->pusher_distal.current ||
342 !position->pusher_proximal.current) {
343 state_ = STATE_ESTOP;
344 }
345 }
346 } else if (goal->unload_requested) {
347 Unload();
348 }
349 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000350 break;
351 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800352 if (disabled) {
353 Load();
354 }
355 // We got to the goal, but the latch hasn't registered as down. It might
356 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000357 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800358 // Timeout by unloading.
359 Unload();
360 } else if (position && position->plunger && position->latch) {
361 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000362 state_ = STATE_PREPARE_SHOT;
363 }
Austin Schuh30537882014-02-18 01:07:23 -0800364 // Move a bit further back to help it trigger.
365 // If the latch is slow due to the air flowing through the tubes or
366 // inertia, but is otherwise free, this won't have much time to do
367 // anything and is safe. Otherwise this gives us a bit more room to free
368 // up the latch.
369 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000370 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800371 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000372
Austin Schuh30537882014-02-18 01:07:23 -0800373 latch_piston_ = true;
374 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000375 break;
376 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800377 // Move the shooter to the shot power set point and then lock the brake.
378 // TODO(austin): Timeout. Low priority.
379
Ben Fredrickson22c93322014-02-17 05:56:33 +0000380 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800381
382 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800383 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800384 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800385 PowerToPosition(goal->shot_power)) +
386 ::std::abs(shooter_.absolute_velocity()) <
387 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800388 // We are there, set the brake and move on.
389 latch_piston_ = true;
390 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800391 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000392 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000393 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800394 latch_piston_ = true;
395 brake_piston_ = false;
396 }
397 if (goal->unload_requested) {
398 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000399 }
400 break;
401 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800402 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800403 // Wait until the brake is set, and a shot is requested or the shot power
404 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800405 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800406 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800407 // We have waited long enough for the brake to set, turn the shooter
408 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000409 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800410 LOG(DEBUG, "Brake is now set\n");
411 if (goal->shot_requested && !disabled) {
412 LOG(DEBUG, "Shooting now\n");
413 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800414 shot_end_time_ = Time::Now() + kShotEndTimeout;
415 firing_starting_position_ = shooter_.absolute_position();
416 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000417 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000418 }
Austin Schuh6b428602014-02-22 21:02:00 -0800419 if (state_ == STATE_READY &&
420 ::std::abs(shooter_.absolute_position() -
421 PowerToPosition(goal->shot_power)) > 0.002) {
422 // TODO(austin): Add a state to release the brake.
423
424 // TODO(austin): Do we want to set the brake here or after shooting?
425 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800426 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800427 LOG(DEBUG, "Preparing shot again.\n");
428 state_ = STATE_PREPARE_SHOT;
429 }
430
Ben Fredricksona6d77542014-02-17 07:54:43 +0000431 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
432
Austin Schuh30537882014-02-18 01:07:23 -0800433 latch_piston_ = true;
434 brake_piston_ = true;
435
436 if (goal->unload_requested) {
437 Unload();
438 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000439 break;
Austin Schuh30537882014-02-18 01:07:23 -0800440
Ben Fredrickson22c93322014-02-17 05:56:33 +0000441 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800442 if (disabled) {
443 if (position) {
444 if (position->plunger) {
445 // If disabled and the plunger is still back there, reset the
446 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800447 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800448 }
449 }
450 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000451 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800452 // Count the number of contiguous cycles during which we haven't moved.
453 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
454 0.0005) {
455 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000456 } else {
457 cycles_not_moved_ = 0;
458 }
Austin Schuh30537882014-02-18 01:07:23 -0800459
460 // If we have moved any amount since the start and the shooter has now
461 // been still for a couple cycles, the shot finished.
462 // Also move on if it times out.
463 if ((::std::abs(firing_starting_position_ -
464 shooter_.absolute_position()) > 0.0005 &&
465 cycles_not_moved_ > 3) ||
466 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000467 state_ = STATE_REQUEST_LOAD;
James Kuszmaul9ead1de2014-02-28 21:24:39 -0800468 status->shots += 1;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000469 }
Austin Schuh30537882014-02-18 01:07:23 -0800470 latch_piston_ = false;
471 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000472 break;
473 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800474 // Reset the timeouts.
475 if (disabled) Unload();
476
477 // If it is latched and the plunger is back, move the pusher back to catch
478 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800479 bool all_back;
480 if (position) {
481 all_back = position->plunger && position->latch;
482 } else {
483 all_back = last_position_.plunger && last_position_.latch;
484 }
485
486 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800487 // Pull back to 0, 0.
488 shooter_.SetGoalPosition(0.0, 0.0);
489 if (shooter_.absolute_position() < 0.005) {
490 // When we are close enough, 'fire'.
491 latch_piston_ = false;
492 } else {
493 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000494 }
495 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800496 // The plunger isn't all the way back, or it is and it is unlatched, so
497 // we can now unload.
498 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
499 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000500 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800501 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000502 }
503
Austin Schuh30537882014-02-18 01:07:23 -0800504 if (Time::Now() > unload_timeout_) {
505 // We have been stuck trying to unload for way too long, give up and
506 // turn everything off.
507 state_ = STATE_ESTOP;
508 }
509
510 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000511 break;
Austin Schuh30537882014-02-18 01:07:23 -0800512 case STATE_UNLOAD_MOVE: {
513 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800514 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800515 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
516 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800517 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800518 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800519
520 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800521 // If we were at the limit last cycle, we are done unloading.
522 // This is because if we saturate, we might hit the limit before we are
523 // actually there.
524 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800525 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
526 // We don't want the loop fighting the spring when we are unloaded.
527 // Turn it off.
528 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000529 state_ = STATE_READY_UNLOAD;
530 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800531 shooter_.SetGoalPosition(
532 ::std::min(
533 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800534 shooter_.goal_position() + values.shooter.unload_speed * dt),
535 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000536 }
537
Austin Schuh30537882014-02-18 01:07:23 -0800538 latch_piston_ = false;
539 brake_piston_ = false;
540 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000541 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800542 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000543 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000544 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800545 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800546 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000547
Austin Schuh30537882014-02-18 01:07:23 -0800548 latch_piston_ = false;
549 brake_piston_ = false;
550 break;
551
552 case STATE_ESTOP:
553 // Totally lost, go to a safe state.
554 shooter_loop_disable = true;
555 latch_piston_ = true;
556 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000557 break;
joe2d92e852014-01-25 14:31:24 -0800558 }
559
James Kuszmaul7290a942014-02-26 20:04:13 -0800560 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800561 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
562 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800563 if (!cap_goal) {
564 shooter_.set_max_voltage(12.0);
565 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000566 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800567 if (cap_goal) {
568 shooter_.CapGoal();
569 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000570 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000571 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000572 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800573 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000574 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000575 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000576
Austin Schuh30537882014-02-18 01:07:23 -0800577 if (output) {
578 output->latch_piston = latch_piston_;
579 output->brake_piston = brake_piston_;
580 }
581
Austin Schuh30537882014-02-18 01:07:23 -0800582 if (position) {
583 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000584 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
585 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800586 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800587 state_, position->latch, position->pusher_proximal.current,
588 position->pusher_distal.current,
589 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800590 }
591 if (position) {
592 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
593 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
594 }
joe2d92e852014-01-25 14:31:24 -0800595}
596
597} // namespace control_loops
598} // namespace frc971