blob: 8b9d427d77144240b53ce0a99f57e9f74298cdb3 [file] [log] [blame]
joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh4edad872014-03-02 11:56:12 -0800114 cycles_not_moved_(0),
Austin Schuhd30d7382014-03-02 21:15:38 -0800115 shot_count_(0),
116 zeroed_(false),
117 distal_posedge_validation_cycles_left_(0),
118 proximal_posedge_validation_cycles_left_(0) {}
Austin Schuh30537882014-02-18 01:07:23 -0800119
120double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800121 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000122 double maxpower = 0.5 * kSpringConstant *
123 (kMaxExtension * kMaxExtension -
124 (kMaxExtension - values.shooter.upper_limit) *
125 (kMaxExtension - values.shooter.upper_limit));
126 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000127 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
128 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000129 power = 0;
130 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000131 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
132 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000133 power = maxpower;
134 }
135
136 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
137 double new_pos = 0.10;
138 if (mp < 0) {
139 LOG(ERROR,
140 "Power calculation has negative number before square root (%f).\n", mp);
141 } else {
142 new_pos = kMaxExtension - ::std::sqrt(mp);
143 }
144
145 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800146 values.shooter.upper_limit);
147 return new_pos;
148}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000149
James Kuszmauld29689f2014-03-02 13:06:54 -0800150double ShooterMotor::PositionToPower(double position) {
151 double power = kSpringConstant * position * (kMaxExtension - position / 2.0);
152 return power;
153}
154
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000155// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800156void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000157 const control_loops::ShooterGroup::Goal *goal,
158 const control_loops::ShooterGroup::Position *position,
159 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000160 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000161 constexpr double dt = 0.01;
162
Ben Fredrickson61893d52014-03-02 09:43:23 +0000163 if (::std::isnan(goal->shot_power)) {
164 state_ = STATE_ESTOP;
165 LOG(ERROR, "Got a shot power of NAN.\n");
166 }
167
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000168 // we must always have these or we have issues.
169 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000170 if (output) output->voltage = 0;
171 LOG(ERROR, "Thought I would just check for null and die.\n");
172 return;
173 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800174 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000175
Austin Schuh30537882014-02-18 01:07:23 -0800176 if (reset()) {
177 state_ = STATE_INITIALIZE;
178 }
179 if (position) {
180 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000181 }
joe2d92e852014-01-25 14:31:24 -0800182
183 // Disable the motors now so that all early returns will return with the
184 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000185 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800186
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000187 const frc971::constants::Values &values = constants::GetValues();
188
Brian Silvermanaae236a2014-02-17 01:49:39 -0800189 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000190 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000191
Austin Schuh30537882014-02-18 01:07:23 -0800192 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800193 // If true, move the goal if we saturate.
194 bool cap_goal = false;
195
196 // TODO(austin): Move the offset if we see or don't see a hall effect when we
197 // expect to see one.
198 // Probably not needed yet.
199
200 if (position) {
201 int last_controller_index = shooter_.controller_index();
202 if (position->plunger && position->latch) {
203 // Use the controller without the spring if the latch is set and the
204 // plunger is back
205 shooter_.set_controller_index(1);
206 } else {
207 // Otherwise use the controller with the spring.
208 shooter_.set_controller_index(0);
209 }
210 if (shooter_.controller_index() != last_controller_index) {
211 shooter_.RecalculatePowerGoal();
212 }
213 }
Austin Schuh30537882014-02-18 01:07:23 -0800214
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000215 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000216 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000217 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800218 // Reinitialize the internal filter state.
219 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800220
221 // Start off with the assumption that we are at the value
222 // futhest back given our sensors.
223 if (position->pusher_distal.current) {
224 shooter_.SetCalibration(position->position,
225 values.shooter.pusher_distal.lower_angle);
226 } else if (position->pusher_proximal.current) {
227 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800228 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800229 } else {
230 shooter_.SetCalibration(position->position,
231 values.shooter.upper_limit);
232 }
233
234 state_ = STATE_REQUEST_LOAD;
235
236 // Go to the current position.
237 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
238 // If the plunger is all the way back, we want to be latched.
239 latch_piston_ = position->plunger;
240 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000241 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800242 // If we can't start yet because we don't know where we are, set the
243 // latch and brake to their defaults.
244 latch_piston_ = true;
245 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000246 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000247 break;
248 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800249 if (position) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800250 zeroed_ = false;
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000251 if (position->pusher_distal.current ||
252 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800253 // We started on the sensor, back up until we are found.
254 // If the plunger is all the way back and not latched, it won't be
255 // there for long.
256 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800257
258 // The plunger is already back and latched. Don't release it.
259 if (position->plunger && position->latch) {
260 latch_piston_ = true;
261 } else {
262 latch_piston_ = false;
263 }
264 } else if (position->plunger && position->latch) {
265 // The plunger is back and we are latched. We most likely got here
266 // from Initialize, in which case we want to 'load' again anyways to
267 // zero.
268 Load();
269 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800270 } else {
271 // Off the sensor, start loading.
272 Load();
273 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000274 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000275 }
276
Austin Schuh30537882014-02-18 01:07:23 -0800277 // Hold our current position.
278 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
279 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000280 break;
281 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800282 // If we are here, then that means we started past the edge where we want
283 // to zero. Move backwards until we don't see the sensor anymore.
284 // The plunger is contacting the pusher (or will be shortly).
285
Austin Schuh30537882014-02-18 01:07:23 -0800286 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000287 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800288 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
289 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000290 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800291 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800292 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000293
Austin Schuh30537882014-02-18 01:07:23 -0800294 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000295 if (!position->pusher_distal.current &&
296 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800297 Load();
298 }
Austin Schuh6b428602014-02-22 21:02:00 -0800299 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800300 }
301
Austin Schuh30537882014-02-18 01:07:23 -0800302 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000303 break;
304 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800305 // If we are disabled right now, reset the timer.
306 if (disabled) {
307 Load();
308 // Latch defaults to true when disabled. Leave it latched until we have
309 // useful sensor data.
310 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000311 }
Austin Schuh30537882014-02-18 01:07:23 -0800312 // Go to 0, which should be the latch position, or trigger a hall effect
313 // on the way. If we don't see edges where we are supposed to, the
314 // offset will be updated by code above.
315 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000316
Austin Schuh30537882014-02-18 01:07:23 -0800317 if (position) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800318 // TODO(austin): Validate that this is the right edge.
Austin Schuh30537882014-02-18 01:07:23 -0800319 // If we see a posedge on any of the hall effects,
320 if (position->pusher_proximal.posedge_count !=
321 last_proximal_posedge_count_) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800322 proximal_posedge_validation_cycles_left_ = 2;
Austin Schuh30537882014-02-18 01:07:23 -0800323 }
Austin Schuhd30d7382014-03-02 21:15:38 -0800324 if (proximal_posedge_validation_cycles_left_ > 0) {
325 if (position->pusher_proximal.current) {
326 --proximal_posedge_validation_cycles_left_;
327 if (proximal_posedge_validation_cycles_left_ == 0) {
328 shooter_.SetCalibration(
329 position->pusher_proximal.posedge_value,
330 values.shooter.pusher_proximal.upper_angle);
331
332 LOG(DEBUG, "Setting calibration using proximal sensor\n");
333 zeroed_ = true;
334 }
335 } else {
336 proximal_posedge_validation_cycles_left_ = 0;
337 }
338 }
339
Austin Schuh30537882014-02-18 01:07:23 -0800340 if (position->pusher_distal.posedge_count !=
341 last_distal_posedge_count_) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800342 distal_posedge_validation_cycles_left_ = 2;
343 }
344 if (distal_posedge_validation_cycles_left_ > 0) {
345 if (position->pusher_distal.current) {
346 --distal_posedge_validation_cycles_left_;
347 if (distal_posedge_validation_cycles_left_ == 0) {
348 shooter_.SetCalibration(
349 position->pusher_distal.posedge_value,
350 values.shooter.pusher_distal.upper_angle);
351
352 LOG(DEBUG, "Setting calibration using distal sensor\n");
353 zeroed_ = true;
354 }
355 } else {
356 distal_posedge_validation_cycles_left_ = 0;
357 }
Austin Schuh30537882014-02-18 01:07:23 -0800358 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000359
Austin Schuh30537882014-02-18 01:07:23 -0800360 // Latch if the plunger is far enough back to trigger the hall effect.
361 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800362 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800363
Austin Schuh06cbbf12014-02-22 02:07:31 -0800364 // Check if we are latched and back. Make sure the plunger is all the
365 // way back as well.
366 if (position->plunger && position->latch &&
367 position->pusher_distal.current) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800368 if (!zeroed_) {
369 state_ = STATE_REQUEST_LOAD;
370 } else {
371 state_ = STATE_PREPARE_SHOT;
372 }
Austin Schuh30537882014-02-18 01:07:23 -0800373 } else if (position->plunger &&
374 ::std::abs(shooter_.absolute_position() -
375 shooter_.goal_position()) < 0.001) {
376 // We are at the goal, but not latched.
377 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800378 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800379 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000380 }
Austin Schuh30537882014-02-18 01:07:23 -0800381 if (load_timeout_ < Time::Now()) {
382 if (position) {
383 if (!position->pusher_distal.current ||
384 !position->pusher_proximal.current) {
385 state_ = STATE_ESTOP;
386 }
387 }
388 } else if (goal->unload_requested) {
389 Unload();
390 }
391 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000392 break;
393 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800394 if (disabled) {
Austin Schuhd30d7382014-03-02 21:15:38 -0800395 state_ = STATE_REQUEST_LOAD;
396 break;
Austin Schuh30537882014-02-18 01:07:23 -0800397 }
398 // We got to the goal, but the latch hasn't registered as down. It might
399 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000400 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800401 // Timeout by unloading.
402 Unload();
403 } else if (position && position->plunger && position->latch) {
404 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000405 state_ = STATE_PREPARE_SHOT;
406 }
Austin Schuh30537882014-02-18 01:07:23 -0800407 // Move a bit further back to help it trigger.
408 // If the latch is slow due to the air flowing through the tubes or
409 // inertia, but is otherwise free, this won't have much time to do
410 // anything and is safe. Otherwise this gives us a bit more room to free
411 // up the latch.
412 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000413 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800414 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000415
Austin Schuh30537882014-02-18 01:07:23 -0800416 latch_piston_ = true;
417 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000418 break;
419 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800420 // Move the shooter to the shot power set point and then lock the brake.
421 // TODO(austin): Timeout. Low priority.
422
Ben Fredrickson22c93322014-02-17 05:56:33 +0000423 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800424
425 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800426 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800427 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800428 PowerToPosition(goal->shot_power)) +
429 ::std::abs(shooter_.absolute_velocity()) <
430 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800431 // We are there, set the brake and move on.
432 latch_piston_ = true;
433 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800434 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000435 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000436 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800437 latch_piston_ = true;
438 brake_piston_ = false;
439 }
440 if (goal->unload_requested) {
441 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000442 }
443 break;
444 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800445 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800446 // Wait until the brake is set, and a shot is requested or the shot power
447 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800448 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800449 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800450 // We have waited long enough for the brake to set, turn the shooter
451 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000452 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800453 LOG(DEBUG, "Brake is now set\n");
454 if (goal->shot_requested && !disabled) {
455 LOG(DEBUG, "Shooting now\n");
456 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800457 shot_end_time_ = Time::Now() + kShotEndTimeout;
458 firing_starting_position_ = shooter_.absolute_position();
459 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000460 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000461 }
Austin Schuh6b428602014-02-22 21:02:00 -0800462 if (state_ == STATE_READY &&
463 ::std::abs(shooter_.absolute_position() -
464 PowerToPosition(goal->shot_power)) > 0.002) {
465 // TODO(austin): Add a state to release the brake.
466
467 // TODO(austin): Do we want to set the brake here or after shooting?
468 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800469 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800470 LOG(DEBUG, "Preparing shot again.\n");
471 state_ = STATE_PREPARE_SHOT;
472 }
473
Ben Fredricksona6d77542014-02-17 07:54:43 +0000474 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
475
Austin Schuh30537882014-02-18 01:07:23 -0800476 latch_piston_ = true;
477 brake_piston_ = true;
478
479 if (goal->unload_requested) {
480 Unload();
481 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000482 break;
Austin Schuh30537882014-02-18 01:07:23 -0800483
Ben Fredrickson22c93322014-02-17 05:56:33 +0000484 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800485 if (disabled) {
486 if (position) {
487 if (position->plunger) {
488 // If disabled and the plunger is still back there, reset the
489 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800490 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800491 }
492 }
493 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000494 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800495 // Count the number of contiguous cycles during which we haven't moved.
496 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
497 0.0005) {
498 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000499 } else {
500 cycles_not_moved_ = 0;
501 }
Austin Schuh30537882014-02-18 01:07:23 -0800502
503 // If we have moved any amount since the start and the shooter has now
504 // been still for a couple cycles, the shot finished.
505 // Also move on if it times out.
506 if ((::std::abs(firing_starting_position_ -
507 shooter_.absolute_position()) > 0.0005 &&
508 cycles_not_moved_ > 3) ||
509 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000510 state_ = STATE_REQUEST_LOAD;
Austin Schuh4edad872014-03-02 11:56:12 -0800511 ++shot_count_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000512 }
Austin Schuh30537882014-02-18 01:07:23 -0800513 latch_piston_ = false;
514 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000515 break;
516 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800517 // Reset the timeouts.
518 if (disabled) Unload();
519
520 // If it is latched and the plunger is back, move the pusher back to catch
521 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800522 bool all_back;
523 if (position) {
524 all_back = position->plunger && position->latch;
525 } else {
526 all_back = last_position_.plunger && last_position_.latch;
527 }
528
529 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800530 // Pull back to 0, 0.
531 shooter_.SetGoalPosition(0.0, 0.0);
532 if (shooter_.absolute_position() < 0.005) {
533 // When we are close enough, 'fire'.
534 latch_piston_ = false;
535 } else {
536 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000537 }
538 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800539 // The plunger isn't all the way back, or it is and it is unlatched, so
540 // we can now unload.
541 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
542 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000543 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800544 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000545 }
546
Austin Schuh30537882014-02-18 01:07:23 -0800547 if (Time::Now() > unload_timeout_) {
548 // We have been stuck trying to unload for way too long, give up and
549 // turn everything off.
550 state_ = STATE_ESTOP;
551 }
552
553 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000554 break;
Austin Schuh30537882014-02-18 01:07:23 -0800555 case STATE_UNLOAD_MOVE: {
556 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800557 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800558 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
559 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800560 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800561 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800562
563 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800564 // If we were at the limit last cycle, we are done unloading.
565 // This is because if we saturate, we might hit the limit before we are
566 // actually there.
567 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800568 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
569 // We don't want the loop fighting the spring when we are unloaded.
570 // Turn it off.
571 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000572 state_ = STATE_READY_UNLOAD;
573 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800574 shooter_.SetGoalPosition(
575 ::std::min(
576 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800577 shooter_.goal_position() + values.shooter.unload_speed * dt),
578 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000579 }
580
Austin Schuh30537882014-02-18 01:07:23 -0800581 latch_piston_ = false;
582 brake_piston_ = false;
583 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000584 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800585 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000586 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000587 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800588 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800589 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000590
Austin Schuh30537882014-02-18 01:07:23 -0800591 latch_piston_ = false;
592 brake_piston_ = false;
593 break;
594
595 case STATE_ESTOP:
596 // Totally lost, go to a safe state.
597 shooter_loop_disable = true;
598 latch_piston_ = true;
599 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000600 break;
joe2d92e852014-01-25 14:31:24 -0800601 }
602
James Kuszmaul7290a942014-02-26 20:04:13 -0800603 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800604 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
605 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800606 if (!cap_goal) {
607 shooter_.set_max_voltage(12.0);
608 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000609 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800610 if (cap_goal) {
611 shooter_.CapGoal();
612 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000613 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000614 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000615 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800616 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000617 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000618 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000619
Austin Schuhf4392d42014-03-02 14:00:37 -0800620 status->hard_stop_power = PositionToPower(shooter_.absolute_position());
James Kuszmauld29689f2014-03-02 13:06:54 -0800621
Austin Schuh30537882014-02-18 01:07:23 -0800622 if (output) {
623 output->latch_piston = latch_piston_;
624 output->brake_piston = brake_piston_;
625 }
626
Austin Schuh30537882014-02-18 01:07:23 -0800627 if (position) {
628 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000629 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
630 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800631 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800632 state_, position->latch, position->pusher_proximal.current,
633 position->pusher_distal.current,
634 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800635 }
636 if (position) {
637 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
638 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
639 }
Austin Schuh4edad872014-03-02 11:56:12 -0800640
641 status->shots = shot_count_;
joe2d92e852014-01-25 14:31:24 -0800642}
643
644} // namespace control_loops
645} // namespace frc971