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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh4edad872014-03-02 11:56:12 -0800114 cycles_not_moved_(0),
115 shot_count_(0) {}
Austin Schuh30537882014-02-18 01:07:23 -0800116
117double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800118 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000119 double maxpower = 0.5 * kSpringConstant *
120 (kMaxExtension * kMaxExtension -
121 (kMaxExtension - values.shooter.upper_limit) *
122 (kMaxExtension - values.shooter.upper_limit));
123 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000124 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
125 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000126 power = 0;
127 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000128 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
129 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000130 power = maxpower;
131 }
132
133 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
134 double new_pos = 0.10;
135 if (mp < 0) {
136 LOG(ERROR,
137 "Power calculation has negative number before square root (%f).\n", mp);
138 } else {
139 new_pos = kMaxExtension - ::std::sqrt(mp);
140 }
141
142 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800143 values.shooter.upper_limit);
144 return new_pos;
145}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000146
James Kuszmauld29689f2014-03-02 13:06:54 -0800147double ShooterMotor::PositionToPower(double position) {
148 double power = kSpringConstant * position * (kMaxExtension - position / 2.0);
149 return power;
150}
151
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000152// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800153void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000154 const control_loops::ShooterGroup::Goal *goal,
155 const control_loops::ShooterGroup::Position *position,
156 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000157 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000158 constexpr double dt = 0.01;
159
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000160 // we must always have these or we have issues.
161 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000162 if (output) output->voltage = 0;
163 LOG(ERROR, "Thought I would just check for null and die.\n");
164 return;
165 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800166 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000167
Austin Schuh30537882014-02-18 01:07:23 -0800168 if (reset()) {
169 state_ = STATE_INITIALIZE;
170 }
171 if (position) {
172 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000173 }
joe2d92e852014-01-25 14:31:24 -0800174
175 // Disable the motors now so that all early returns will return with the
176 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000177 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800178
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000179 const frc971::constants::Values &values = constants::GetValues();
180
Brian Silvermanaae236a2014-02-17 01:49:39 -0800181 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000182 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000183
Austin Schuh30537882014-02-18 01:07:23 -0800184 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800185 // If true, move the goal if we saturate.
186 bool cap_goal = false;
187
188 // TODO(austin): Move the offset if we see or don't see a hall effect when we
189 // expect to see one.
190 // Probably not needed yet.
191
192 if (position) {
193 int last_controller_index = shooter_.controller_index();
194 if (position->plunger && position->latch) {
195 // Use the controller without the spring if the latch is set and the
196 // plunger is back
197 shooter_.set_controller_index(1);
198 } else {
199 // Otherwise use the controller with the spring.
200 shooter_.set_controller_index(0);
201 }
202 if (shooter_.controller_index() != last_controller_index) {
203 shooter_.RecalculatePowerGoal();
204 }
205 }
Austin Schuh30537882014-02-18 01:07:23 -0800206
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000207 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000208 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000209 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800210 // Reinitialize the internal filter state.
211 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800212
213 // Start off with the assumption that we are at the value
214 // futhest back given our sensors.
215 if (position->pusher_distal.current) {
216 shooter_.SetCalibration(position->position,
217 values.shooter.pusher_distal.lower_angle);
218 } else if (position->pusher_proximal.current) {
219 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800220 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800221 } else {
222 shooter_.SetCalibration(position->position,
223 values.shooter.upper_limit);
224 }
225
226 state_ = STATE_REQUEST_LOAD;
227
228 // Go to the current position.
229 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
230 // If the plunger is all the way back, we want to be latched.
231 latch_piston_ = position->plunger;
232 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000233 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800234 // If we can't start yet because we don't know where we are, set the
235 // latch and brake to their defaults.
236 latch_piston_ = true;
237 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000238 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000239 break;
240 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800241 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000242 if (position->pusher_distal.current ||
243 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800244 // We started on the sensor, back up until we are found.
245 // If the plunger is all the way back and not latched, it won't be
246 // there for long.
247 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800248
249 // The plunger is already back and latched. Don't release it.
250 if (position->plunger && position->latch) {
251 latch_piston_ = true;
252 } else {
253 latch_piston_ = false;
254 }
255 } else if (position->plunger && position->latch) {
256 // The plunger is back and we are latched. We most likely got here
257 // from Initialize, in which case we want to 'load' again anyways to
258 // zero.
259 Load();
260 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800261 } else {
262 // Off the sensor, start loading.
263 Load();
264 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000265 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000266 }
267
Austin Schuh30537882014-02-18 01:07:23 -0800268 // Hold our current position.
269 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
270 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000271 break;
272 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800273 // If we are here, then that means we started past the edge where we want
274 // to zero. Move backwards until we don't see the sensor anymore.
275 // The plunger is contacting the pusher (or will be shortly).
276
Austin Schuh30537882014-02-18 01:07:23 -0800277 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000278 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800279 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
280 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000281 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800282 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800283 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000284
Austin Schuh30537882014-02-18 01:07:23 -0800285 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000286 if (!position->pusher_distal.current &&
287 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800288 Load();
289 }
Austin Schuh6b428602014-02-22 21:02:00 -0800290 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800291 }
292
Austin Schuh30537882014-02-18 01:07:23 -0800293 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000294 break;
295 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800296 // If we are disabled right now, reset the timer.
297 if (disabled) {
298 Load();
299 // Latch defaults to true when disabled. Leave it latched until we have
300 // useful sensor data.
301 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000302 }
Austin Schuh30537882014-02-18 01:07:23 -0800303 // Go to 0, which should be the latch position, or trigger a hall effect
304 // on the way. If we don't see edges where we are supposed to, the
305 // offset will be updated by code above.
306 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000307
Austin Schuh30537882014-02-18 01:07:23 -0800308 if (position) {
309 // If we see a posedge on any of the hall effects,
310 if (position->pusher_proximal.posedge_count !=
311 last_proximal_posedge_count_) {
312 LOG(DEBUG, "Setting calibration using proximal sensor\n");
313 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
314 values.shooter.pusher_proximal.upper_angle);
315 }
316 if (position->pusher_distal.posedge_count !=
317 last_distal_posedge_count_) {
318 LOG(DEBUG, "Setting calibration using distal sensor\n");
319 shooter_.SetCalibration(position->pusher_distal.posedge_value,
320 values.shooter.pusher_distal.upper_angle);
321 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000322
Austin Schuh30537882014-02-18 01:07:23 -0800323 // Latch if the plunger is far enough back to trigger the hall effect.
324 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800325 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800326
Austin Schuh06cbbf12014-02-22 02:07:31 -0800327 // Check if we are latched and back. Make sure the plunger is all the
328 // way back as well.
329 if (position->plunger && position->latch &&
330 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800331 state_ = STATE_PREPARE_SHOT;
332 } else if (position->plunger &&
333 ::std::abs(shooter_.absolute_position() -
334 shooter_.goal_position()) < 0.001) {
335 // We are at the goal, but not latched.
336 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800337 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800338 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000339 }
Austin Schuh30537882014-02-18 01:07:23 -0800340 if (load_timeout_ < Time::Now()) {
341 if (position) {
342 if (!position->pusher_distal.current ||
343 !position->pusher_proximal.current) {
344 state_ = STATE_ESTOP;
345 }
346 }
347 } else if (goal->unload_requested) {
348 Unload();
349 }
350 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000351 break;
352 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800353 if (disabled) {
354 Load();
355 }
356 // We got to the goal, but the latch hasn't registered as down. It might
357 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000358 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800359 // Timeout by unloading.
360 Unload();
361 } else if (position && position->plunger && position->latch) {
362 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000363 state_ = STATE_PREPARE_SHOT;
364 }
Austin Schuh30537882014-02-18 01:07:23 -0800365 // Move a bit further back to help it trigger.
366 // If the latch is slow due to the air flowing through the tubes or
367 // inertia, but is otherwise free, this won't have much time to do
368 // anything and is safe. Otherwise this gives us a bit more room to free
369 // up the latch.
370 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000371 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800372 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000373
Austin Schuh30537882014-02-18 01:07:23 -0800374 latch_piston_ = true;
375 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000376 break;
377 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800378 // Move the shooter to the shot power set point and then lock the brake.
379 // TODO(austin): Timeout. Low priority.
380
Ben Fredrickson22c93322014-02-17 05:56:33 +0000381 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800382
383 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800384 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800385 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800386 PowerToPosition(goal->shot_power)) +
387 ::std::abs(shooter_.absolute_velocity()) <
388 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800389 // We are there, set the brake and move on.
390 latch_piston_ = true;
391 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800392 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000393 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000394 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800395 latch_piston_ = true;
396 brake_piston_ = false;
397 }
398 if (goal->unload_requested) {
399 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000400 }
401 break;
402 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800403 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800404 // Wait until the brake is set, and a shot is requested or the shot power
405 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800406 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800407 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800408 // We have waited long enough for the brake to set, turn the shooter
409 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000410 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800411 LOG(DEBUG, "Brake is now set\n");
412 if (goal->shot_requested && !disabled) {
413 LOG(DEBUG, "Shooting now\n");
414 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800415 shot_end_time_ = Time::Now() + kShotEndTimeout;
416 firing_starting_position_ = shooter_.absolute_position();
417 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000418 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000419 }
Austin Schuh6b428602014-02-22 21:02:00 -0800420 if (state_ == STATE_READY &&
421 ::std::abs(shooter_.absolute_position() -
422 PowerToPosition(goal->shot_power)) > 0.002) {
423 // TODO(austin): Add a state to release the brake.
424
425 // TODO(austin): Do we want to set the brake here or after shooting?
426 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800427 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800428 LOG(DEBUG, "Preparing shot again.\n");
429 state_ = STATE_PREPARE_SHOT;
430 }
431
Ben Fredricksona6d77542014-02-17 07:54:43 +0000432 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
433
Austin Schuh30537882014-02-18 01:07:23 -0800434 latch_piston_ = true;
435 brake_piston_ = true;
436
437 if (goal->unload_requested) {
438 Unload();
439 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000440 break;
Austin Schuh30537882014-02-18 01:07:23 -0800441
Ben Fredrickson22c93322014-02-17 05:56:33 +0000442 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800443 if (disabled) {
444 if (position) {
445 if (position->plunger) {
446 // If disabled and the plunger is still back there, reset the
447 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800448 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800449 }
450 }
451 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000452 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800453 // Count the number of contiguous cycles during which we haven't moved.
454 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
455 0.0005) {
456 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000457 } else {
458 cycles_not_moved_ = 0;
459 }
Austin Schuh30537882014-02-18 01:07:23 -0800460
461 // If we have moved any amount since the start and the shooter has now
462 // been still for a couple cycles, the shot finished.
463 // Also move on if it times out.
464 if ((::std::abs(firing_starting_position_ -
465 shooter_.absolute_position()) > 0.0005 &&
466 cycles_not_moved_ > 3) ||
467 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000468 state_ = STATE_REQUEST_LOAD;
Austin Schuh4edad872014-03-02 11:56:12 -0800469 ++shot_count_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000470 }
Austin Schuh30537882014-02-18 01:07:23 -0800471 latch_piston_ = false;
472 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000473 break;
474 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800475 // Reset the timeouts.
476 if (disabled) Unload();
477
478 // If it is latched and the plunger is back, move the pusher back to catch
479 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800480 bool all_back;
481 if (position) {
482 all_back = position->plunger && position->latch;
483 } else {
484 all_back = last_position_.plunger && last_position_.latch;
485 }
486
487 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800488 // Pull back to 0, 0.
489 shooter_.SetGoalPosition(0.0, 0.0);
490 if (shooter_.absolute_position() < 0.005) {
491 // When we are close enough, 'fire'.
492 latch_piston_ = false;
493 } else {
494 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000495 }
496 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800497 // The plunger isn't all the way back, or it is and it is unlatched, so
498 // we can now unload.
499 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
500 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000501 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800502 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000503 }
504
Austin Schuh30537882014-02-18 01:07:23 -0800505 if (Time::Now() > unload_timeout_) {
506 // We have been stuck trying to unload for way too long, give up and
507 // turn everything off.
508 state_ = STATE_ESTOP;
509 }
510
511 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000512 break;
Austin Schuh30537882014-02-18 01:07:23 -0800513 case STATE_UNLOAD_MOVE: {
514 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800515 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800516 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
517 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800518 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800519 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800520
521 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800522 // If we were at the limit last cycle, we are done unloading.
523 // This is because if we saturate, we might hit the limit before we are
524 // actually there.
525 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800526 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
527 // We don't want the loop fighting the spring when we are unloaded.
528 // Turn it off.
529 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000530 state_ = STATE_READY_UNLOAD;
531 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800532 shooter_.SetGoalPosition(
533 ::std::min(
534 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800535 shooter_.goal_position() + values.shooter.unload_speed * dt),
536 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000537 }
538
Austin Schuh30537882014-02-18 01:07:23 -0800539 latch_piston_ = false;
540 brake_piston_ = false;
541 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000542 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800543 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000544 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000545 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800546 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800547 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000548
Austin Schuh30537882014-02-18 01:07:23 -0800549 latch_piston_ = false;
550 brake_piston_ = false;
551 break;
552
553 case STATE_ESTOP:
554 // Totally lost, go to a safe state.
555 shooter_loop_disable = true;
556 latch_piston_ = true;
557 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000558 break;
joe2d92e852014-01-25 14:31:24 -0800559 }
560
James Kuszmaul7290a942014-02-26 20:04:13 -0800561 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800562 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
563 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800564 if (!cap_goal) {
565 shooter_.set_max_voltage(12.0);
566 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000567 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800568 if (cap_goal) {
569 shooter_.CapGoal();
570 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000571 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000572 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000573 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800574 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000575 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000576 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000577
James Kuszmauld29689f2014-03-02 13:06:54 -0800578 status->hard_stop_power = PowerToPosition(shooter_.absolute_position());
579
Austin Schuh30537882014-02-18 01:07:23 -0800580 if (output) {
581 output->latch_piston = latch_piston_;
582 output->brake_piston = brake_piston_;
583 }
584
Austin Schuh30537882014-02-18 01:07:23 -0800585 if (position) {
586 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000587 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
588 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800589 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800590 state_, position->latch, position->pusher_proximal.current,
591 position->pusher_distal.current,
592 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800593 }
594 if (position) {
595 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
596 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
597 }
Austin Schuh4edad872014-03-02 11:56:12 -0800598
599 status->shots = shot_count_;
joe2d92e852014-01-25 14:31:24 -0800600}
601
602} // namespace control_loops
603} // namespace frc971