blob: 11a11b994e8ae273de7e5b38e9fba56385223071 [file] [log] [blame]
joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800114 cycles_not_moved_(0) {}
115
116double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800117 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000118 double maxpower = 0.5 * kSpringConstant *
119 (kMaxExtension * kMaxExtension -
120 (kMaxExtension - values.shooter.upper_limit) *
121 (kMaxExtension - values.shooter.upper_limit));
122 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000123 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
124 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000125 power = 0;
126 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000127 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
128 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000129 power = maxpower;
130 }
131
132 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
133 double new_pos = 0.10;
134 if (mp < 0) {
135 LOG(ERROR,
136 "Power calculation has negative number before square root (%f).\n", mp);
137 } else {
138 new_pos = kMaxExtension - ::std::sqrt(mp);
139 }
140
141 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800142 values.shooter.upper_limit);
143 return new_pos;
144}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000145
146// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800147void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000148 const control_loops::ShooterGroup::Goal *goal,
149 const control_loops::ShooterGroup::Position *position,
150 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000151 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000152 constexpr double dt = 0.01;
153
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000154 // we must always have these or we have issues.
155 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000156 if (output) output->voltage = 0;
157 LOG(ERROR, "Thought I would just check for null and die.\n");
158 return;
159 }
160
Austin Schuh30537882014-02-18 01:07:23 -0800161 if (reset()) {
162 state_ = STATE_INITIALIZE;
163 }
164 if (position) {
165 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000166 }
joe2d92e852014-01-25 14:31:24 -0800167
168 // Disable the motors now so that all early returns will return with the
169 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000170 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800171
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000172 const frc971::constants::Values &values = constants::GetValues();
173
Brian Silvermanaae236a2014-02-17 01:49:39 -0800174 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000175 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000176
Austin Schuh30537882014-02-18 01:07:23 -0800177 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800178 // If true, move the goal if we saturate.
179 bool cap_goal = false;
180
181 // TODO(austin): Move the offset if we see or don't see a hall effect when we
182 // expect to see one.
183 // Probably not needed yet.
184
185 if (position) {
186 int last_controller_index = shooter_.controller_index();
187 if (position->plunger && position->latch) {
188 // Use the controller without the spring if the latch is set and the
189 // plunger is back
190 shooter_.set_controller_index(1);
191 } else {
192 // Otherwise use the controller with the spring.
193 shooter_.set_controller_index(0);
194 }
195 if (shooter_.controller_index() != last_controller_index) {
196 shooter_.RecalculatePowerGoal();
197 }
198 }
Austin Schuh30537882014-02-18 01:07:23 -0800199
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000200 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000201 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000202 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800203 // Reinitialize the internal filter state.
204 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800205
206 // Start off with the assumption that we are at the value
207 // futhest back given our sensors.
208 if (position->pusher_distal.current) {
209 shooter_.SetCalibration(position->position,
210 values.shooter.pusher_distal.lower_angle);
211 } else if (position->pusher_proximal.current) {
212 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800213 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800214 } else {
215 shooter_.SetCalibration(position->position,
216 values.shooter.upper_limit);
217 }
218
219 state_ = STATE_REQUEST_LOAD;
220
221 // Go to the current position.
222 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
223 // If the plunger is all the way back, we want to be latched.
224 latch_piston_ = position->plunger;
225 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000226 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800227 // If we can't start yet because we don't know where we are, set the
228 // latch and brake to their defaults.
229 latch_piston_ = true;
230 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000231 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000232 break;
233 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800234 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000235 if (position->pusher_distal.current ||
236 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800237 // We started on the sensor, back up until we are found.
238 // If the plunger is all the way back and not latched, it won't be
239 // there for long.
240 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800241
242 // The plunger is already back and latched. Don't release it.
243 if (position->plunger && position->latch) {
244 latch_piston_ = true;
245 } else {
246 latch_piston_ = false;
247 }
248 } else if (position->plunger && position->latch) {
249 // The plunger is back and we are latched. We most likely got here
250 // from Initialize, in which case we want to 'load' again anyways to
251 // zero.
252 Load();
253 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800254 } else {
255 // Off the sensor, start loading.
256 Load();
257 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000258 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000259 }
260
Austin Schuh30537882014-02-18 01:07:23 -0800261 // Hold our current position.
262 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
263 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000264 break;
265 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800266 // If we are here, then that means we started past the edge where we want
267 // to zero. Move backwards until we don't see the sensor anymore.
268 // The plunger is contacting the pusher (or will be shortly).
269
Austin Schuh30537882014-02-18 01:07:23 -0800270 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000271 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800272 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
273 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000274 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800275 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800276 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000277
Austin Schuh30537882014-02-18 01:07:23 -0800278 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000279 if (!position->pusher_distal.current &&
280 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800281 Load();
282 }
Austin Schuh6b428602014-02-22 21:02:00 -0800283 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800284 }
285
Austin Schuh30537882014-02-18 01:07:23 -0800286 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000287 break;
288 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800289 // If we are disabled right now, reset the timer.
290 if (disabled) {
291 Load();
292 // Latch defaults to true when disabled. Leave it latched until we have
293 // useful sensor data.
294 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000295 }
Austin Schuh30537882014-02-18 01:07:23 -0800296 // Go to 0, which should be the latch position, or trigger a hall effect
297 // on the way. If we don't see edges where we are supposed to, the
298 // offset will be updated by code above.
299 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000300
Austin Schuh30537882014-02-18 01:07:23 -0800301 if (position) {
302 // If we see a posedge on any of the hall effects,
303 if (position->pusher_proximal.posedge_count !=
304 last_proximal_posedge_count_) {
305 LOG(DEBUG, "Setting calibration using proximal sensor\n");
306 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
307 values.shooter.pusher_proximal.upper_angle);
308 }
309 if (position->pusher_distal.posedge_count !=
310 last_distal_posedge_count_) {
311 LOG(DEBUG, "Setting calibration using distal sensor\n");
312 shooter_.SetCalibration(position->pusher_distal.posedge_value,
313 values.shooter.pusher_distal.upper_angle);
314 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000315
Austin Schuh30537882014-02-18 01:07:23 -0800316 // Latch if the plunger is far enough back to trigger the hall effect.
317 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800318 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800319
Austin Schuh06cbbf12014-02-22 02:07:31 -0800320 // Check if we are latched and back. Make sure the plunger is all the
321 // way back as well.
322 if (position->plunger && position->latch &&
323 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800324 state_ = STATE_PREPARE_SHOT;
325 } else if (position->plunger &&
326 ::std::abs(shooter_.absolute_position() -
327 shooter_.goal_position()) < 0.001) {
328 // We are at the goal, but not latched.
329 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800330 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800331 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000332 }
Austin Schuh30537882014-02-18 01:07:23 -0800333 if (load_timeout_ < Time::Now()) {
334 if (position) {
335 if (!position->pusher_distal.current ||
336 !position->pusher_proximal.current) {
337 state_ = STATE_ESTOP;
338 }
339 }
340 } else if (goal->unload_requested) {
341 Unload();
342 }
343 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000344 break;
345 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800346 if (disabled) {
347 Load();
348 }
349 // We got to the goal, but the latch hasn't registered as down. It might
350 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000351 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800352 // Timeout by unloading.
353 Unload();
354 } else if (position && position->plunger && position->latch) {
355 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000356 state_ = STATE_PREPARE_SHOT;
357 }
Austin Schuh30537882014-02-18 01:07:23 -0800358 // Move a bit further back to help it trigger.
359 // If the latch is slow due to the air flowing through the tubes or
360 // inertia, but is otherwise free, this won't have much time to do
361 // anything and is safe. Otherwise this gives us a bit more room to free
362 // up the latch.
363 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000364 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800365 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000366
Austin Schuh30537882014-02-18 01:07:23 -0800367 latch_piston_ = true;
368 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000369 break;
370 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800371 // Move the shooter to the shot power set point and then lock the brake.
372 // TODO(austin): Timeout. Low priority.
373
Ben Fredrickson22c93322014-02-17 05:56:33 +0000374 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800375
376 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800377 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800378 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800379 PowerToPosition(goal->shot_power)) +
380 ::std::abs(shooter_.absolute_velocity()) <
381 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800382 // We are there, set the brake and move on.
383 latch_piston_ = true;
384 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800385 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000386 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000387 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800388 latch_piston_ = true;
389 brake_piston_ = false;
390 }
391 if (goal->unload_requested) {
392 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000393 }
394 break;
395 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800396 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800397 // Wait until the brake is set, and a shot is requested or the shot power
398 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800399 if (Time::Now() > shooter_brake_set_time_) {
Austin Schuhbe1401f2014-02-18 03:18:41 -0800400 // We have waited long enough for the brake to set, turn the shooter
401 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000402 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800403 LOG(DEBUG, "Brake is now set\n");
404 if (goal->shot_requested && !disabled) {
405 LOG(DEBUG, "Shooting now\n");
406 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800407 shot_end_time_ = Time::Now() + kShotEndTimeout;
408 firing_starting_position_ = shooter_.absolute_position();
409 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000410 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000411 }
Austin Schuh6b428602014-02-22 21:02:00 -0800412 if (state_ == STATE_READY &&
413 ::std::abs(shooter_.absolute_position() -
414 PowerToPosition(goal->shot_power)) > 0.002) {
415 // TODO(austin): Add a state to release the brake.
416
417 // TODO(austin): Do we want to set the brake here or after shooting?
418 // Depends on air usage.
419 LOG(DEBUG, "Preparing shot again.\n");
420 state_ = STATE_PREPARE_SHOT;
421 }
422
Ben Fredricksona6d77542014-02-17 07:54:43 +0000423 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
424
Austin Schuh30537882014-02-18 01:07:23 -0800425 latch_piston_ = true;
426 brake_piston_ = true;
427
428 if (goal->unload_requested) {
429 Unload();
430 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000431 break;
Austin Schuh30537882014-02-18 01:07:23 -0800432
Ben Fredrickson22c93322014-02-17 05:56:33 +0000433 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800434 if (disabled) {
435 if (position) {
436 if (position->plunger) {
437 // If disabled and the plunger is still back there, reset the
438 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800439 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800440 }
441 }
442 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000443 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800444 // Count the number of contiguous cycles during which we haven't moved.
445 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
446 0.0005) {
447 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000448 } else {
449 cycles_not_moved_ = 0;
450 }
Austin Schuh30537882014-02-18 01:07:23 -0800451
452 // If we have moved any amount since the start and the shooter has now
453 // been still for a couple cycles, the shot finished.
454 // Also move on if it times out.
455 if ((::std::abs(firing_starting_position_ -
456 shooter_.absolute_position()) > 0.0005 &&
457 cycles_not_moved_ > 3) ||
458 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000459 state_ = STATE_REQUEST_LOAD;
460 }
Austin Schuh30537882014-02-18 01:07:23 -0800461 latch_piston_ = false;
462 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000463 break;
464 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800465 // Reset the timeouts.
466 if (disabled) Unload();
467
468 // If it is latched and the plunger is back, move the pusher back to catch
469 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800470 bool all_back;
471 if (position) {
472 all_back = position->plunger && position->latch;
473 } else {
474 all_back = last_position_.plunger && last_position_.latch;
475 }
476
477 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800478 // Pull back to 0, 0.
479 shooter_.SetGoalPosition(0.0, 0.0);
480 if (shooter_.absolute_position() < 0.005) {
481 // When we are close enough, 'fire'.
482 latch_piston_ = false;
483 } else {
484 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000485 }
486 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800487 // The plunger isn't all the way back, or it is and it is unlatched, so
488 // we can now unload.
489 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
490 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000491 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800492 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000493 }
494
Austin Schuh30537882014-02-18 01:07:23 -0800495 if (Time::Now() > unload_timeout_) {
496 // We have been stuck trying to unload for way too long, give up and
497 // turn everything off.
498 state_ = STATE_ESTOP;
499 }
500
501 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000502 break;
Austin Schuh30537882014-02-18 01:07:23 -0800503 case STATE_UNLOAD_MOVE: {
504 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800505 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800506 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
507 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800508 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800509 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800510
511 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800512 // If we were at the limit last cycle, we are done unloading.
513 // This is because if we saturate, we might hit the limit before we are
514 // actually there.
515 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800516 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
517 // We don't want the loop fighting the spring when we are unloaded.
518 // Turn it off.
519 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000520 state_ = STATE_READY_UNLOAD;
521 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800522 shooter_.SetGoalPosition(
523 ::std::min(
524 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800525 shooter_.goal_position() + values.shooter.unload_speed * dt),
526 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000527 }
528
Austin Schuh30537882014-02-18 01:07:23 -0800529 latch_piston_ = false;
530 brake_piston_ = false;
531 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000532 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800533 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000534 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000535 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800536 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800537 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000538
Austin Schuh30537882014-02-18 01:07:23 -0800539 latch_piston_ = false;
540 brake_piston_ = false;
541 break;
542
543 case STATE_ESTOP:
544 // Totally lost, go to a safe state.
545 shooter_loop_disable = true;
546 latch_piston_ = true;
547 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000548 break;
joe2d92e852014-01-25 14:31:24 -0800549 }
550
James Kuszmaul7290a942014-02-26 20:04:13 -0800551 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800552 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
553 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800554 if (!cap_goal) {
555 shooter_.set_max_voltage(12.0);
556 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000557 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800558 if (cap_goal) {
559 shooter_.CapGoal();
560 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000561 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000562 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000563 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800564 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000565 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000566 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000567
Austin Schuh30537882014-02-18 01:07:23 -0800568 if (output) {
569 output->latch_piston = latch_piston_;
570 output->brake_piston = brake_piston_;
571 }
572
Austin Schuhd34569d2014-02-18 20:26:38 -0800573 status->done = ::std::abs(shooter_.absolute_position() -
574 PowerToPosition(goal->shot_power)) < 0.004;
Austin Schuh30537882014-02-18 01:07:23 -0800575
576 if (position) {
577 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000578 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
579 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800580 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800581 state_, position->latch, position->pusher_proximal.current,
582 position->pusher_distal.current,
583 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800584 }
585 if (position) {
586 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
587 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
588 }
joe2d92e852014-01-25 14:31:24 -0800589}
590
591} // namespace control_loops
592} // namespace frc971