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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh4edad872014-03-02 11:56:12 -0800114 cycles_not_moved_(0),
115 shot_count_(0) {}
Austin Schuh30537882014-02-18 01:07:23 -0800116
117double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800118 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000119 double maxpower = 0.5 * kSpringConstant *
120 (kMaxExtension * kMaxExtension -
121 (kMaxExtension - values.shooter.upper_limit) *
122 (kMaxExtension - values.shooter.upper_limit));
123 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000124 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
125 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000126 power = 0;
127 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000128 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
129 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000130 power = maxpower;
131 }
132
133 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
134 double new_pos = 0.10;
135 if (mp < 0) {
136 LOG(ERROR,
137 "Power calculation has negative number before square root (%f).\n", mp);
138 } else {
139 new_pos = kMaxExtension - ::std::sqrt(mp);
140 }
141
142 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800143 values.shooter.upper_limit);
144 return new_pos;
145}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000146
147// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800148void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000149 const control_loops::ShooterGroup::Goal *goal,
150 const control_loops::ShooterGroup::Position *position,
151 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000152 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000153 constexpr double dt = 0.01;
154
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000155 // we must always have these or we have issues.
156 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000157 if (output) output->voltage = 0;
158 LOG(ERROR, "Thought I would just check for null and die.\n");
159 return;
160 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800161 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000162
Austin Schuh30537882014-02-18 01:07:23 -0800163 if (reset()) {
164 state_ = STATE_INITIALIZE;
165 }
166 if (position) {
167 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000168 }
joe2d92e852014-01-25 14:31:24 -0800169
170 // Disable the motors now so that all early returns will return with the
171 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000172 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800173
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000174 const frc971::constants::Values &values = constants::GetValues();
175
Brian Silvermanaae236a2014-02-17 01:49:39 -0800176 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000177 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000178
Austin Schuh30537882014-02-18 01:07:23 -0800179 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800180 // If true, move the goal if we saturate.
181 bool cap_goal = false;
182
183 // TODO(austin): Move the offset if we see or don't see a hall effect when we
184 // expect to see one.
185 // Probably not needed yet.
186
187 if (position) {
188 int last_controller_index = shooter_.controller_index();
189 if (position->plunger && position->latch) {
190 // Use the controller without the spring if the latch is set and the
191 // plunger is back
192 shooter_.set_controller_index(1);
193 } else {
194 // Otherwise use the controller with the spring.
195 shooter_.set_controller_index(0);
196 }
197 if (shooter_.controller_index() != last_controller_index) {
198 shooter_.RecalculatePowerGoal();
199 }
200 }
Austin Schuh30537882014-02-18 01:07:23 -0800201
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000202 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000203 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000204 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800205 // Reinitialize the internal filter state.
206 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800207
208 // Start off with the assumption that we are at the value
209 // futhest back given our sensors.
210 if (position->pusher_distal.current) {
211 shooter_.SetCalibration(position->position,
212 values.shooter.pusher_distal.lower_angle);
213 } else if (position->pusher_proximal.current) {
214 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800215 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800216 } else {
217 shooter_.SetCalibration(position->position,
218 values.shooter.upper_limit);
219 }
220
221 state_ = STATE_REQUEST_LOAD;
222
223 // Go to the current position.
224 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
225 // If the plunger is all the way back, we want to be latched.
226 latch_piston_ = position->plunger;
227 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000228 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800229 // If we can't start yet because we don't know where we are, set the
230 // latch and brake to their defaults.
231 latch_piston_ = true;
232 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000233 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000234 break;
235 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800236 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000237 if (position->pusher_distal.current ||
238 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800239 // We started on the sensor, back up until we are found.
240 // If the plunger is all the way back and not latched, it won't be
241 // there for long.
242 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800243
244 // The plunger is already back and latched. Don't release it.
245 if (position->plunger && position->latch) {
246 latch_piston_ = true;
247 } else {
248 latch_piston_ = false;
249 }
250 } else if (position->plunger && position->latch) {
251 // The plunger is back and we are latched. We most likely got here
252 // from Initialize, in which case we want to 'load' again anyways to
253 // zero.
254 Load();
255 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800256 } else {
257 // Off the sensor, start loading.
258 Load();
259 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000260 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000261 }
262
Austin Schuh30537882014-02-18 01:07:23 -0800263 // Hold our current position.
264 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
265 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000266 break;
267 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800268 // If we are here, then that means we started past the edge where we want
269 // to zero. Move backwards until we don't see the sensor anymore.
270 // The plunger is contacting the pusher (or will be shortly).
271
Austin Schuh30537882014-02-18 01:07:23 -0800272 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000273 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800274 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
275 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000276 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800277 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800278 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000279
Austin Schuh30537882014-02-18 01:07:23 -0800280 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000281 if (!position->pusher_distal.current &&
282 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800283 Load();
284 }
Austin Schuh6b428602014-02-22 21:02:00 -0800285 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800286 }
287
Austin Schuh30537882014-02-18 01:07:23 -0800288 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000289 break;
290 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800291 // If we are disabled right now, reset the timer.
292 if (disabled) {
293 Load();
294 // Latch defaults to true when disabled. Leave it latched until we have
295 // useful sensor data.
296 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000297 }
Austin Schuh30537882014-02-18 01:07:23 -0800298 // Go to 0, which should be the latch position, or trigger a hall effect
299 // on the way. If we don't see edges where we are supposed to, the
300 // offset will be updated by code above.
301 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000302
Austin Schuh30537882014-02-18 01:07:23 -0800303 if (position) {
304 // If we see a posedge on any of the hall effects,
305 if (position->pusher_proximal.posedge_count !=
306 last_proximal_posedge_count_) {
307 LOG(DEBUG, "Setting calibration using proximal sensor\n");
308 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
309 values.shooter.pusher_proximal.upper_angle);
310 }
311 if (position->pusher_distal.posedge_count !=
312 last_distal_posedge_count_) {
313 LOG(DEBUG, "Setting calibration using distal sensor\n");
314 shooter_.SetCalibration(position->pusher_distal.posedge_value,
315 values.shooter.pusher_distal.upper_angle);
316 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000317
Austin Schuh30537882014-02-18 01:07:23 -0800318 // Latch if the plunger is far enough back to trigger the hall effect.
319 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800320 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800321
Austin Schuh06cbbf12014-02-22 02:07:31 -0800322 // Check if we are latched and back. Make sure the plunger is all the
323 // way back as well.
324 if (position->plunger && position->latch &&
325 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800326 state_ = STATE_PREPARE_SHOT;
327 } else if (position->plunger &&
328 ::std::abs(shooter_.absolute_position() -
329 shooter_.goal_position()) < 0.001) {
330 // We are at the goal, but not latched.
331 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800332 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800333 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000334 }
Austin Schuh30537882014-02-18 01:07:23 -0800335 if (load_timeout_ < Time::Now()) {
336 if (position) {
337 if (!position->pusher_distal.current ||
338 !position->pusher_proximal.current) {
339 state_ = STATE_ESTOP;
340 }
341 }
342 } else if (goal->unload_requested) {
343 Unload();
344 }
345 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000346 break;
347 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800348 if (disabled) {
349 Load();
350 }
351 // We got to the goal, but the latch hasn't registered as down. It might
352 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000353 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800354 // Timeout by unloading.
355 Unload();
356 } else if (position && position->plunger && position->latch) {
357 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000358 state_ = STATE_PREPARE_SHOT;
359 }
Austin Schuh30537882014-02-18 01:07:23 -0800360 // Move a bit further back to help it trigger.
361 // If the latch is slow due to the air flowing through the tubes or
362 // inertia, but is otherwise free, this won't have much time to do
363 // anything and is safe. Otherwise this gives us a bit more room to free
364 // up the latch.
365 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000366 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800367 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000368
Austin Schuh30537882014-02-18 01:07:23 -0800369 latch_piston_ = true;
370 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000371 break;
372 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800373 // Move the shooter to the shot power set point and then lock the brake.
374 // TODO(austin): Timeout. Low priority.
375
Ben Fredrickson22c93322014-02-17 05:56:33 +0000376 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800377
378 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800379 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800380 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800381 PowerToPosition(goal->shot_power)) +
382 ::std::abs(shooter_.absolute_velocity()) <
383 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800384 // We are there, set the brake and move on.
385 latch_piston_ = true;
386 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800387 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000388 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000389 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800390 latch_piston_ = true;
391 brake_piston_ = false;
392 }
393 if (goal->unload_requested) {
394 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000395 }
396 break;
397 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800398 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800399 // Wait until the brake is set, and a shot is requested or the shot power
400 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800401 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800402 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800403 // We have waited long enough for the brake to set, turn the shooter
404 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000405 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800406 LOG(DEBUG, "Brake is now set\n");
407 if (goal->shot_requested && !disabled) {
408 LOG(DEBUG, "Shooting now\n");
409 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800410 shot_end_time_ = Time::Now() + kShotEndTimeout;
411 firing_starting_position_ = shooter_.absolute_position();
412 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000413 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000414 }
Austin Schuh6b428602014-02-22 21:02:00 -0800415 if (state_ == STATE_READY &&
416 ::std::abs(shooter_.absolute_position() -
417 PowerToPosition(goal->shot_power)) > 0.002) {
418 // TODO(austin): Add a state to release the brake.
419
420 // TODO(austin): Do we want to set the brake here or after shooting?
421 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800422 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800423 LOG(DEBUG, "Preparing shot again.\n");
424 state_ = STATE_PREPARE_SHOT;
425 }
426
Ben Fredricksona6d77542014-02-17 07:54:43 +0000427 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
428
Austin Schuh30537882014-02-18 01:07:23 -0800429 latch_piston_ = true;
430 brake_piston_ = true;
431
432 if (goal->unload_requested) {
433 Unload();
434 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000435 break;
Austin Schuh30537882014-02-18 01:07:23 -0800436
Ben Fredrickson22c93322014-02-17 05:56:33 +0000437 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800438 if (disabled) {
439 if (position) {
440 if (position->plunger) {
441 // If disabled and the plunger is still back there, reset the
442 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800443 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800444 }
445 }
446 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000447 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800448 // Count the number of contiguous cycles during which we haven't moved.
449 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
450 0.0005) {
451 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000452 } else {
453 cycles_not_moved_ = 0;
454 }
Austin Schuh30537882014-02-18 01:07:23 -0800455
456 // If we have moved any amount since the start and the shooter has now
457 // been still for a couple cycles, the shot finished.
458 // Also move on if it times out.
459 if ((::std::abs(firing_starting_position_ -
460 shooter_.absolute_position()) > 0.0005 &&
461 cycles_not_moved_ > 3) ||
462 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000463 state_ = STATE_REQUEST_LOAD;
Austin Schuh4edad872014-03-02 11:56:12 -0800464 ++shot_count_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000465 }
Austin Schuh30537882014-02-18 01:07:23 -0800466 latch_piston_ = false;
467 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000468 break;
469 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800470 // Reset the timeouts.
471 if (disabled) Unload();
472
473 // If it is latched and the plunger is back, move the pusher back to catch
474 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800475 bool all_back;
476 if (position) {
477 all_back = position->plunger && position->latch;
478 } else {
479 all_back = last_position_.plunger && last_position_.latch;
480 }
481
482 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800483 // Pull back to 0, 0.
484 shooter_.SetGoalPosition(0.0, 0.0);
485 if (shooter_.absolute_position() < 0.005) {
486 // When we are close enough, 'fire'.
487 latch_piston_ = false;
488 } else {
489 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000490 }
491 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800492 // The plunger isn't all the way back, or it is and it is unlatched, so
493 // we can now unload.
494 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
495 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000496 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800497 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000498 }
499
Austin Schuh30537882014-02-18 01:07:23 -0800500 if (Time::Now() > unload_timeout_) {
501 // We have been stuck trying to unload for way too long, give up and
502 // turn everything off.
503 state_ = STATE_ESTOP;
504 }
505
506 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000507 break;
Austin Schuh30537882014-02-18 01:07:23 -0800508 case STATE_UNLOAD_MOVE: {
509 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800510 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800511 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
512 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800513 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800514 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800515
516 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800517 // If we were at the limit last cycle, we are done unloading.
518 // This is because if we saturate, we might hit the limit before we are
519 // actually there.
520 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800521 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
522 // We don't want the loop fighting the spring when we are unloaded.
523 // Turn it off.
524 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000525 state_ = STATE_READY_UNLOAD;
526 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800527 shooter_.SetGoalPosition(
528 ::std::min(
529 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800530 shooter_.goal_position() + values.shooter.unload_speed * dt),
531 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000532 }
533
Austin Schuh30537882014-02-18 01:07:23 -0800534 latch_piston_ = false;
535 brake_piston_ = false;
536 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000537 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800538 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000539 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000540 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800541 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800542 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000543
Austin Schuh30537882014-02-18 01:07:23 -0800544 latch_piston_ = false;
545 brake_piston_ = false;
546 break;
547
548 case STATE_ESTOP:
549 // Totally lost, go to a safe state.
550 shooter_loop_disable = true;
551 latch_piston_ = true;
552 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000553 break;
joe2d92e852014-01-25 14:31:24 -0800554 }
555
James Kuszmaul7290a942014-02-26 20:04:13 -0800556 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800557 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
558 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800559 if (!cap_goal) {
560 shooter_.set_max_voltage(12.0);
561 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000562 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800563 if (cap_goal) {
564 shooter_.CapGoal();
565 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000566 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000567 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000568 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800569 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000570 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000571 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000572
Austin Schuh30537882014-02-18 01:07:23 -0800573 if (output) {
574 output->latch_piston = latch_piston_;
575 output->brake_piston = brake_piston_;
576 }
577
Austin Schuh30537882014-02-18 01:07:23 -0800578 if (position) {
579 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000580 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
581 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800582 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800583 state_, position->latch, position->pusher_proximal.current,
584 position->pusher_distal.current,
585 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800586 }
587 if (position) {
588 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
589 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
590 }
Austin Schuh4edad872014-03-02 11:56:12 -0800591
592 status->shots = shot_count_;
joe2d92e852014-01-25 14:31:24 -0800593}
594
595} // namespace control_loops
596} // namespace frc971