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joe93778a62014-02-15 13:22:14 -08001#include "frc971/control_loops/shooter/shooter.h"
joe2d92e852014-01-25 14:31:24 -08002
3#include <stdio.h>
4
5#include <algorithm>
6
7#include "aos/common/control_loop/control_loops.q.h"
8#include "aos/common/logging/logging.h"
9
10#include "frc971/constants.h"
joe93778a62014-02-15 13:22:14 -080011#include "frc971/control_loops/shooter/shooter_motor_plant.h"
joe2d92e852014-01-25 14:31:24 -080012
13namespace frc971 {
14namespace control_loops {
15
Ben Fredricksonedf0e092014-02-16 10:46:50 +000016using ::aos::time::Time;
Ben Fredrickson22c93322014-02-17 05:56:33 +000017
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000018void ZeroedStateFeedbackLoop::CapU() {
19 const double old_voltage = voltage_;
20 voltage_ += U(0, 0);
21
22 uncapped_voltage_ = voltage_;
23
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000024 // Make sure that reality and the observer can't get too far off. There is a
25 // delay by one cycle between the applied voltage and X_hat(2, 0), so compare
26 // against last cycle's voltage.
Austin Schuhbe1401f2014-02-18 03:18:41 -080027 if (X_hat(2, 0) > last_voltage_ + 4.0) {
28 voltage_ -= X_hat(2, 0) - (last_voltage_ + 4.0);
29 LOG(INFO, "Capping due to runawway\n");
30 } else if (X_hat(2, 0) < last_voltage_ - 4.0) {
31 voltage_ += X_hat(2, 0) - (last_voltage_ - 4.0);
32 LOG(INFO, "Capping due to runawway\n");
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000033 }
34
Austin Schuhd34569d2014-02-18 20:26:38 -080035 voltage_ = std::min(max_voltage_, voltage_);
36 voltage_ = std::max(-max_voltage_, voltage_);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000037 U(0, 0) = voltage_ - old_voltage;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000038
Austin Schuhbe1401f2014-02-18 03:18:41 -080039 LOG(INFO, "X_hat is %f, applied is %f\n", X_hat(2, 0), voltage_);
40
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000041 last_voltage_ = voltage_;
Austin Schuhd34569d2014-02-18 20:26:38 -080042 capped_goal_ = false;
43}
44
45void ZeroedStateFeedbackLoop::CapGoal() {
46 if (uncapped_voltage() > max_voltage_) {
47 double dx;
48 if (controller_index() == 0) {
49 dx = (uncapped_voltage() - max_voltage_) /
50 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
51 R(0, 0) -= dx;
52 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
53 } else {
54 dx = (uncapped_voltage() - max_voltage_) / K(0, 0);
55 R(0, 0) -= dx;
56 }
57 capped_goal_ = true;
58 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
59 } else if (uncapped_voltage() < -max_voltage_) {
60 double dx;
61 if (controller_index() == 0) {
62 dx = (uncapped_voltage() + max_voltage_) /
63 (K(0, 0) - A(1, 0) * K(0, 2) / A(1, 2));
64 R(0, 0) -= dx;
65 R(2, 0) -= -A(1, 0) / A(1, 2) * dx;
66 } else {
67 dx = (uncapped_voltage() + max_voltage_) / K(0, 0);
68 R(0, 0) -= dx;
69 }
70 capped_goal_ = true;
71 LOG(DEBUG, "Moving the goal by %f to prevent windup\n", dx);
72 } else {
73 capped_goal_ = false;
74 }
75}
76
77void ZeroedStateFeedbackLoop::RecalculatePowerGoal() {
78 if (controller_index() == 0) {
79 R(2, 0) = (-A(1, 0) / A(1, 2) * R(0, 0) - A(1, 1) / A(1, 2) * R(1, 0));
80 } else {
81 R(2, 0) = -A(1, 1) / A(1, 2) * R(1, 0);
82 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +000083}
84
Austin Schuh30537882014-02-18 01:07:23 -080085void ZeroedStateFeedbackLoop::SetCalibration(double encoder_val,
86 double known_position) {
87 LOG(INFO, "Setting calibration such that %f -> %f\n", encoder_val,
88 known_position);
89 LOG(INFO, "Position was %f\n", absolute_position());
90 double previous_offset = offset_;
91 offset_ = known_position - encoder_val;
92 double doffset = offset_ - previous_offset;
93 LOG(INFO, "Changing offset from %f to %f\n", previous_offset, offset_);
94 X_hat(0, 0) += doffset;
95 // Offset our measurements because the offset is baked into them.
96 Y_(0, 0) += doffset;
97 // Offset the goal so we don't move.
98 R(0, 0) += doffset;
Austin Schuhd34569d2014-02-18 20:26:38 -080099 if (controller_index() == 0) {
100 R(2, 0) += -A(1, 0) / A(1, 2) * (doffset);
101 }
Austin Schuh30537882014-02-18 01:07:23 -0800102 LOG(INFO, "Validation: position is %f\n", absolute_position());
103}
104
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000105ShooterMotor::ShooterMotor(control_loops::ShooterGroup *my_shooter)
106 : aos::control_loops::ControlLoop<control_loops::ShooterGroup>(my_shooter),
107 shooter_(MakeShooterLoop()),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000108 state_(STATE_INITIALIZE),
109 loading_problem_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800110 load_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000111 shooter_brake_set_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800112 unload_timeout_(0, 0),
Ben Fredrickson22c93322014-02-17 05:56:33 +0000113 shot_end_time_(0, 0),
Austin Schuh30537882014-02-18 01:07:23 -0800114 cycles_not_moved_(0) {}
115
116double ShooterMotor::PowerToPosition(double power) {
Austin Schuh30537882014-02-18 01:07:23 -0800117 const frc971::constants::Values &values = constants::GetValues();
Ben Fredricksonda334d12014-02-23 09:09:23 +0000118 double maxpower = 0.5 * kSpringConstant *
119 (kMaxExtension * kMaxExtension -
120 (kMaxExtension - values.shooter.upper_limit) *
121 (kMaxExtension - values.shooter.upper_limit));
122 if (power < 0) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000123 //LOG(ERROR, "Power too low giving minimum (%f) (%f).\n", power,
124 // 0.0);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000125 power = 0;
126 } else if (power > maxpower) {
Ben Fredrickson7c9314f2014-02-23 09:26:17 +0000127 //LOG(ERROR, "Power too high giving maximum (%f) (%f).\n", power,
128 // maxpower);
Ben Fredricksonda334d12014-02-23 09:09:23 +0000129 power = maxpower;
130 }
131
132 double mp = kMaxExtension * kMaxExtension - (power + power) / kSpringConstant;
133 double new_pos = 0.10;
134 if (mp < 0) {
135 LOG(ERROR,
136 "Power calculation has negative number before square root (%f).\n", mp);
137 } else {
138 new_pos = kMaxExtension - ::std::sqrt(mp);
139 }
140
141 new_pos = ::std::min(::std::max(new_pos, values.shooter.lower_limit),
Austin Schuh30537882014-02-18 01:07:23 -0800142 values.shooter.upper_limit);
143 return new_pos;
144}
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000145
146// Positive is out, and positive power is out.
joe2d92e852014-01-25 14:31:24 -0800147void ShooterMotor::RunIteration(
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000148 const control_loops::ShooterGroup::Goal *goal,
149 const control_loops::ShooterGroup::Position *position,
150 control_loops::ShooterGroup::Output *output,
Ben Fredrickson22c93322014-02-17 05:56:33 +0000151 control_loops::ShooterGroup::Status *status) {
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000152 constexpr double dt = 0.01;
153
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000154 // we must always have these or we have issues.
155 if (goal == NULL || status == NULL) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000156 if (output) output->voltage = 0;
157 LOG(ERROR, "Thought I would just check for null and die.\n");
158 return;
159 }
James Kuszmaul4abaf482014-02-26 21:16:35 -0800160 status->ready = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000161
Austin Schuh30537882014-02-18 01:07:23 -0800162 if (reset()) {
163 state_ = STATE_INITIALIZE;
164 }
165 if (position) {
166 shooter_.CorrectPosition(position->position);
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000167 }
joe2d92e852014-01-25 14:31:24 -0800168
169 // Disable the motors now so that all early returns will return with the
170 // motors disabled.
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000171 if (output) output->voltage = 0;
joe2d92e852014-01-25 14:31:24 -0800172
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000173 const frc971::constants::Values &values = constants::GetValues();
174
Brian Silvermanaae236a2014-02-17 01:49:39 -0800175 // Don't even let the control loops run.
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000176 bool shooter_loop_disable = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000177
Austin Schuh30537882014-02-18 01:07:23 -0800178 const bool disabled = !::aos::robot_state->enabled;
Austin Schuhd34569d2014-02-18 20:26:38 -0800179 // If true, move the goal if we saturate.
180 bool cap_goal = false;
181
182 // TODO(austin): Move the offset if we see or don't see a hall effect when we
183 // expect to see one.
184 // Probably not needed yet.
185
186 if (position) {
187 int last_controller_index = shooter_.controller_index();
188 if (position->plunger && position->latch) {
189 // Use the controller without the spring if the latch is set and the
190 // plunger is back
191 shooter_.set_controller_index(1);
192 } else {
193 // Otherwise use the controller with the spring.
194 shooter_.set_controller_index(0);
195 }
196 if (shooter_.controller_index() != last_controller_index) {
197 shooter_.RecalculatePowerGoal();
198 }
199 }
Austin Schuh30537882014-02-18 01:07:23 -0800200
Ben Fredrickson1e512ff2014-02-15 21:36:52 +0000201 switch (state_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000202 case STATE_INITIALIZE:
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000203 if (position) {
Austin Schuh30537882014-02-18 01:07:23 -0800204 // Reinitialize the internal filter state.
205 shooter_.InitializeState(position->position);
Austin Schuh30537882014-02-18 01:07:23 -0800206
207 // Start off with the assumption that we are at the value
208 // futhest back given our sensors.
209 if (position->pusher_distal.current) {
210 shooter_.SetCalibration(position->position,
211 values.shooter.pusher_distal.lower_angle);
212 } else if (position->pusher_proximal.current) {
213 shooter_.SetCalibration(position->position,
Austin Schuhd34569d2014-02-18 20:26:38 -0800214 values.shooter.pusher_proximal.upper_angle);
Austin Schuh30537882014-02-18 01:07:23 -0800215 } else {
216 shooter_.SetCalibration(position->position,
217 values.shooter.upper_limit);
218 }
219
220 state_ = STATE_REQUEST_LOAD;
221
222 // Go to the current position.
223 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
224 // If the plunger is all the way back, we want to be latched.
225 latch_piston_ = position->plunger;
226 brake_piston_ = false;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000227 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800228 // If we can't start yet because we don't know where we are, set the
229 // latch and brake to their defaults.
230 latch_piston_ = true;
231 brake_piston_ = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000232 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000233 break;
234 case STATE_REQUEST_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800235 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000236 if (position->pusher_distal.current ||
237 position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800238 // We started on the sensor, back up until we are found.
239 // If the plunger is all the way back and not latched, it won't be
240 // there for long.
241 state_ = STATE_LOAD_BACKTRACK;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800242
243 // The plunger is already back and latched. Don't release it.
244 if (position->plunger && position->latch) {
245 latch_piston_ = true;
246 } else {
247 latch_piston_ = false;
248 }
249 } else if (position->plunger && position->latch) {
250 // The plunger is back and we are latched. We most likely got here
251 // from Initialize, in which case we want to 'load' again anyways to
252 // zero.
253 Load();
254 latch_piston_ = true;
Austin Schuh30537882014-02-18 01:07:23 -0800255 } else {
256 // Off the sensor, start loading.
257 Load();
258 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000259 }
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000260 }
261
Austin Schuh30537882014-02-18 01:07:23 -0800262 // Hold our current position.
263 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
264 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000265 break;
266 case STATE_LOAD_BACKTRACK:
Austin Schuh30537882014-02-18 01:07:23 -0800267 // If we are here, then that means we started past the edge where we want
268 // to zero. Move backwards until we don't see the sensor anymore.
269 // The plunger is contacting the pusher (or will be shortly).
270
Austin Schuh30537882014-02-18 01:07:23 -0800271 if (!disabled) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000272 shooter_.SetGoalPosition(
Austin Schuhfaeee632014-02-18 01:24:05 -0800273 shooter_.goal_position() + values.shooter.zeroing_speed * dt,
274 values.shooter.zeroing_speed);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000275 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800276 cap_goal = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800277 shooter_.set_max_voltage(4.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000278
Austin Schuh30537882014-02-18 01:07:23 -0800279 if (position) {
Ben Fredrickson26a0dee2014-02-23 04:38:23 +0000280 if (!position->pusher_distal.current &&
281 !position->pusher_proximal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800282 Load();
283 }
Austin Schuh6b428602014-02-22 21:02:00 -0800284 latch_piston_ = position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800285 }
286
Austin Schuh30537882014-02-18 01:07:23 -0800287 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000288 break;
289 case STATE_LOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800290 // If we are disabled right now, reset the timer.
291 if (disabled) {
292 Load();
293 // Latch defaults to true when disabled. Leave it latched until we have
294 // useful sensor data.
295 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000296 }
Austin Schuh30537882014-02-18 01:07:23 -0800297 // Go to 0, which should be the latch position, or trigger a hall effect
298 // on the way. If we don't see edges where we are supposed to, the
299 // offset will be updated by code above.
300 shooter_.SetGoalPosition(0.0, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000301
Austin Schuh30537882014-02-18 01:07:23 -0800302 if (position) {
303 // If we see a posedge on any of the hall effects,
304 if (position->pusher_proximal.posedge_count !=
305 last_proximal_posedge_count_) {
306 LOG(DEBUG, "Setting calibration using proximal sensor\n");
307 shooter_.SetCalibration(position->pusher_proximal.posedge_value,
308 values.shooter.pusher_proximal.upper_angle);
309 }
310 if (position->pusher_distal.posedge_count !=
311 last_distal_posedge_count_) {
312 LOG(DEBUG, "Setting calibration using distal sensor\n");
313 shooter_.SetCalibration(position->pusher_distal.posedge_value,
314 values.shooter.pusher_distal.upper_angle);
315 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000316
Austin Schuh30537882014-02-18 01:07:23 -0800317 // Latch if the plunger is far enough back to trigger the hall effect.
318 // This happens when the distal sensor is triggered.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800319 latch_piston_ = position->pusher_distal.current || position->plunger;
Austin Schuh30537882014-02-18 01:07:23 -0800320
Austin Schuh06cbbf12014-02-22 02:07:31 -0800321 // Check if we are latched and back. Make sure the plunger is all the
322 // way back as well.
323 if (position->plunger && position->latch &&
324 position->pusher_distal.current) {
Austin Schuh30537882014-02-18 01:07:23 -0800325 state_ = STATE_PREPARE_SHOT;
326 } else if (position->plunger &&
327 ::std::abs(shooter_.absolute_position() -
328 shooter_.goal_position()) < 0.001) {
329 // We are at the goal, but not latched.
330 state_ = STATE_LOADING_PROBLEM;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800331 loading_problem_end_time_ = Time::Now() + kLoadProblemEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800332 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000333 }
Austin Schuh30537882014-02-18 01:07:23 -0800334 if (load_timeout_ < Time::Now()) {
335 if (position) {
336 if (!position->pusher_distal.current ||
337 !position->pusher_proximal.current) {
338 state_ = STATE_ESTOP;
339 }
340 }
341 } else if (goal->unload_requested) {
342 Unload();
343 }
344 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000345 break;
346 case STATE_LOADING_PROBLEM:
Austin Schuh30537882014-02-18 01:07:23 -0800347 if (disabled) {
348 Load();
349 }
350 // We got to the goal, but the latch hasn't registered as down. It might
351 // be stuck, or on it's way but not there yet.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000352 if (Time::Now() > loading_problem_end_time_) {
Austin Schuh30537882014-02-18 01:07:23 -0800353 // Timeout by unloading.
354 Unload();
355 } else if (position && position->plunger && position->latch) {
356 // If both trigger, we are latched.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000357 state_ = STATE_PREPARE_SHOT;
358 }
Austin Schuh30537882014-02-18 01:07:23 -0800359 // Move a bit further back to help it trigger.
360 // If the latch is slow due to the air flowing through the tubes or
361 // inertia, but is otherwise free, this won't have much time to do
362 // anything and is safe. Otherwise this gives us a bit more room to free
363 // up the latch.
364 shooter_.SetGoalPosition(values.shooter.lower_limit, 0.0);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000365 LOG(DEBUG, "Waiting on latch: plunger %d, latch: %d\n",
Austin Schuh60c56662014-02-17 14:37:19 -0800366 position->plunger, position->latch);
Ben Fredrickson22c93322014-02-17 05:56:33 +0000367
Austin Schuh30537882014-02-18 01:07:23 -0800368 latch_piston_ = true;
369 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000370 break;
371 case STATE_PREPARE_SHOT:
Austin Schuh30537882014-02-18 01:07:23 -0800372 // Move the shooter to the shot power set point and then lock the brake.
373 // TODO(austin): Timeout. Low priority.
374
Ben Fredrickson22c93322014-02-17 05:56:33 +0000375 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
Austin Schuh30537882014-02-18 01:07:23 -0800376
377 LOG(DEBUG, "PDIFF: absolute_position: %.2f, pow: %.2f\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800378 shooter_.absolute_position(), PowerToPosition(goal->shot_power));
Austin Schuh30537882014-02-18 01:07:23 -0800379 if (::std::abs(shooter_.absolute_position() -
Austin Schuhbe1401f2014-02-18 03:18:41 -0800380 PowerToPosition(goal->shot_power)) +
381 ::std::abs(shooter_.absolute_velocity()) <
382 0.001) {
Austin Schuh30537882014-02-18 01:07:23 -0800383 // We are there, set the brake and move on.
384 latch_piston_ = true;
385 brake_piston_ = true;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800386 shooter_brake_set_time_ = Time::Now() + kShooterBrakeSetTime;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000387 state_ = STATE_READY;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000388 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800389 latch_piston_ = true;
390 brake_piston_ = false;
391 }
392 if (goal->unload_requested) {
393 Unload();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000394 }
395 break;
396 case STATE_READY:
Austin Schuh30537882014-02-18 01:07:23 -0800397 LOG(DEBUG, "In ready\n");
Austin Schuhbe1401f2014-02-18 03:18:41 -0800398 // Wait until the brake is set, and a shot is requested or the shot power
399 // is changed.
Austin Schuh6b428602014-02-22 21:02:00 -0800400 if (Time::Now() > shooter_brake_set_time_) {
James Kuszmaul4abaf482014-02-26 21:16:35 -0800401 status->ready = true;
Austin Schuhbe1401f2014-02-18 03:18:41 -0800402 // We have waited long enough for the brake to set, turn the shooter
403 // control loop off.
Ben Fredrickson22c93322014-02-17 05:56:33 +0000404 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800405 LOG(DEBUG, "Brake is now set\n");
406 if (goal->shot_requested && !disabled) {
407 LOG(DEBUG, "Shooting now\n");
408 shooter_loop_disable = true;
James Kuszmaul7290a942014-02-26 20:04:13 -0800409 shot_end_time_ = Time::Now() + kShotEndTimeout;
410 firing_starting_position_ = shooter_.absolute_position();
411 state_ = STATE_FIRE;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000412 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000413 }
Austin Schuh6b428602014-02-22 21:02:00 -0800414 if (state_ == STATE_READY &&
415 ::std::abs(shooter_.absolute_position() -
416 PowerToPosition(goal->shot_power)) > 0.002) {
417 // TODO(austin): Add a state to release the brake.
418
419 // TODO(austin): Do we want to set the brake here or after shooting?
420 // Depends on air usage.
James Kuszmaul4abaf482014-02-26 21:16:35 -0800421 status->ready = false;
Austin Schuh6b428602014-02-22 21:02:00 -0800422 LOG(DEBUG, "Preparing shot again.\n");
423 state_ = STATE_PREPARE_SHOT;
424 }
425
Ben Fredricksona6d77542014-02-17 07:54:43 +0000426 shooter_.SetGoalPosition(PowerToPosition(goal->shot_power), 0.0);
427
Austin Schuh30537882014-02-18 01:07:23 -0800428 latch_piston_ = true;
429 brake_piston_ = true;
430
431 if (goal->unload_requested) {
432 Unload();
433 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000434 break;
Austin Schuh30537882014-02-18 01:07:23 -0800435
Ben Fredrickson22c93322014-02-17 05:56:33 +0000436 case STATE_FIRE:
Austin Schuh30537882014-02-18 01:07:23 -0800437 if (disabled) {
438 if (position) {
439 if (position->plunger) {
440 // If disabled and the plunger is still back there, reset the
441 // timeout.
Austin Schuh06cbbf12014-02-22 02:07:31 -0800442 shot_end_time_ = Time::Now() + kShotEndTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800443 }
444 }
445 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000446 shooter_loop_disable = true;
Austin Schuh30537882014-02-18 01:07:23 -0800447 // Count the number of contiguous cycles during which we haven't moved.
448 if (::std::abs(last_position_.position - shooter_.absolute_position()) <
449 0.0005) {
450 ++cycles_not_moved_;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000451 } else {
452 cycles_not_moved_ = 0;
453 }
Austin Schuh30537882014-02-18 01:07:23 -0800454
455 // If we have moved any amount since the start and the shooter has now
456 // been still for a couple cycles, the shot finished.
457 // Also move on if it times out.
458 if ((::std::abs(firing_starting_position_ -
459 shooter_.absolute_position()) > 0.0005 &&
460 cycles_not_moved_ > 3) ||
461 Time::Now() > shot_end_time_) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000462 state_ = STATE_REQUEST_LOAD;
463 }
Austin Schuh30537882014-02-18 01:07:23 -0800464 latch_piston_ = false;
465 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000466 break;
467 case STATE_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800468 // Reset the timeouts.
469 if (disabled) Unload();
470
471 // If it is latched and the plunger is back, move the pusher back to catch
472 // the plunger.
Austin Schuhf84a1302014-02-19 00:23:30 -0800473 bool all_back;
474 if (position) {
475 all_back = position->plunger && position->latch;
476 } else {
477 all_back = last_position_.plunger && last_position_.latch;
478 }
479
480 if (all_back) {
Austin Schuh30537882014-02-18 01:07:23 -0800481 // Pull back to 0, 0.
482 shooter_.SetGoalPosition(0.0, 0.0);
483 if (shooter_.absolute_position() < 0.005) {
484 // When we are close enough, 'fire'.
485 latch_piston_ = false;
486 } else {
487 latch_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000488 }
489 } else {
Austin Schuh30537882014-02-18 01:07:23 -0800490 // The plunger isn't all the way back, or it is and it is unlatched, so
491 // we can now unload.
492 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
493 latch_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000494 state_ = STATE_UNLOAD_MOVE;
Austin Schuh06cbbf12014-02-22 02:07:31 -0800495 unload_timeout_ = Time::Now() + kUnloadTimeout;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000496 }
497
Austin Schuh30537882014-02-18 01:07:23 -0800498 if (Time::Now() > unload_timeout_) {
499 // We have been stuck trying to unload for way too long, give up and
500 // turn everything off.
501 state_ = STATE_ESTOP;
502 }
503
504 brake_piston_ = false;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000505 break;
Austin Schuh30537882014-02-18 01:07:23 -0800506 case STATE_UNLOAD_MOVE: {
507 if (disabled) {
Austin Schuh06cbbf12014-02-22 02:07:31 -0800508 unload_timeout_ = Time::Now() + kUnloadTimeout;
Austin Schuh30537882014-02-18 01:07:23 -0800509 shooter_.SetGoalPosition(shooter_.absolute_position(), 0.0);
510 }
Austin Schuhd34569d2014-02-18 20:26:38 -0800511 cap_goal = true;
Austin Schuh6b428602014-02-22 21:02:00 -0800512 shooter_.set_max_voltage(6.0);
Austin Schuh30537882014-02-18 01:07:23 -0800513
514 // Slowly move back until we hit the upper limit.
Austin Schuhd34569d2014-02-18 20:26:38 -0800515 // If we were at the limit last cycle, we are done unloading.
516 // This is because if we saturate, we might hit the limit before we are
517 // actually there.
518 if (shooter_.goal_position() >= values.shooter.upper_limit) {
Austin Schuh30537882014-02-18 01:07:23 -0800519 shooter_.SetGoalPosition(values.shooter.upper_limit, 0.0);
520 // We don't want the loop fighting the spring when we are unloaded.
521 // Turn it off.
522 shooter_loop_disable = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000523 state_ = STATE_READY_UNLOAD;
524 } else {
Austin Schuhd34569d2014-02-18 20:26:38 -0800525 shooter_.SetGoalPosition(
526 ::std::min(
527 values.shooter.upper_limit,
Austin Schuh6b428602014-02-22 21:02:00 -0800528 shooter_.goal_position() + values.shooter.unload_speed * dt),
529 values.shooter.unload_speed);
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000530 }
531
Austin Schuh30537882014-02-18 01:07:23 -0800532 latch_piston_ = false;
533 brake_piston_ = false;
534 } break;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000535 case STATE_READY_UNLOAD:
Austin Schuh30537882014-02-18 01:07:23 -0800536 if (goal->load_requested) {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000537 state_ = STATE_REQUEST_LOAD;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000538 }
James Kuszmaul7290a942014-02-26 20:04:13 -0800539 // If we are ready to load again,
Austin Schuh30537882014-02-18 01:07:23 -0800540 shooter_loop_disable = true;
Ben Fredrickson1f633ef2014-02-16 05:35:45 +0000541
Austin Schuh30537882014-02-18 01:07:23 -0800542 latch_piston_ = false;
543 brake_piston_ = false;
544 break;
545
546 case STATE_ESTOP:
547 // Totally lost, go to a safe state.
548 shooter_loop_disable = true;
549 latch_piston_ = true;
550 brake_piston_ = true;
Ben Fredrickson22c93322014-02-17 05:56:33 +0000551 break;
joe2d92e852014-01-25 14:31:24 -0800552 }
553
James Kuszmaul7290a942014-02-26 20:04:13 -0800554 if (!shooter_loop_disable) {
Austin Schuh30537882014-02-18 01:07:23 -0800555 LOG(DEBUG, "Running the loop, goal is %f, position is %f\n",
556 shooter_.goal_position(), shooter_.absolute_position());
Austin Schuhd34569d2014-02-18 20:26:38 -0800557 if (!cap_goal) {
558 shooter_.set_max_voltage(12.0);
559 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000560 shooter_.Update(output == NULL);
Austin Schuhd34569d2014-02-18 20:26:38 -0800561 if (cap_goal) {
562 shooter_.CapGoal();
563 }
Ben Fredrickson22c93322014-02-17 05:56:33 +0000564 if (output) output->voltage = shooter_.voltage();
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000565 } else {
Ben Fredrickson22c93322014-02-17 05:56:33 +0000566 shooter_.Update(true);
Austin Schuhd34569d2014-02-18 20:26:38 -0800567 shooter_.ZeroPower();
Ben Fredrickson22c93322014-02-17 05:56:33 +0000568 if (output) output->voltage = 0.0;
Ben Fredricksonedf0e092014-02-16 10:46:50 +0000569 }
Ben Fredrickson7d980c22014-02-16 21:39:02 +0000570
Austin Schuh30537882014-02-18 01:07:23 -0800571 if (output) {
572 output->latch_piston = latch_piston_;
573 output->brake_piston = brake_piston_;
574 }
575
Austin Schuh30537882014-02-18 01:07:23 -0800576 if (position) {
577 last_position_ = *position;
Ben Fredricksona9dcfa42014-02-23 02:05:59 +0000578 LOG(DEBUG, "pos > absolute: %f velocity: %f state= %d l= %d pp= %d, pd= %d "
579 "p= %d b=%d\n",
Austin Schuhbe1401f2014-02-18 03:18:41 -0800580 shooter_.absolute_position(), shooter_.absolute_velocity(),
James Kuszmaul7290a942014-02-26 20:04:13 -0800581 state_, position->latch, position->pusher_proximal.current,
582 position->pusher_distal.current,
583 position->plunger, brake_piston_);
Austin Schuh30537882014-02-18 01:07:23 -0800584 }
585 if (position) {
586 last_distal_posedge_count_ = position->pusher_distal.posedge_count;
587 last_proximal_posedge_count_ = position->pusher_proximal.posedge_count;
588 }
joe2d92e852014-01-25 14:31:24 -0800589}
590
591} // namespace control_loops
592} // namespace frc971