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Austin Schuh09c2b0b2016-02-13 15:53:16 -08001package y2016.control_loops.shooter;
Comran Morshed2a97bc82016-01-16 17:27:01 +00002
John Park33858a32018-09-28 23:05:48 -07003import "aos/controls/control_loops.q";
Comran Morshed2a97bc82016-01-16 17:27:01 +00004import "frc971/control_loops/control_loops.q";
5
Austin Schuh09c2b0b2016-02-13 15:53:16 -08006struct ShooterSideStatus {
7 // True if the shooter side is up to speed and stable.
8 bool ready;
9 // The current average velocity in radians/second.
10 double avg_angular_velocity;
11 // The current instantaneous filtered velocity in radians/second.
12 double angular_velocity;
13};
14
Austin Schuhae023fb2019-06-29 17:11:45 -070015// Published on ".y2016.control_loops.shooter.shooter_queue"
Comran Morshed2a97bc82016-01-16 17:27:01 +000016queue_group ShooterQueue {
17 implements aos.control_loops.ControlLoop;
18
Austin Schuh09c2b0b2016-02-13 15:53:16 -080019 // All angles are in radians, and angular velocities are in radians/second.
20 // For all angular velocities, positive is shooting the ball out of the robot.
Comran Morshed2a97bc82016-01-16 17:27:01 +000021
Comran Morshedcde50322016-01-18 15:10:36 +000022 message Goal {
Austin Schuh09c2b0b2016-02-13 15:53:16 -080023 // Angular velocity goals in radians/second.
24 double angular_velocity;
Comran Morshedb79c4242016-02-06 18:27:26 +000025
26 bool clamp_open; // True to release our clamp on the ball.
Austin Schuh7eecd7c2016-02-28 21:59:05 -080027 // True to push the ball into the shooter.
28 // If we are in the act of shooting with a goal velocity != 0, wait until it
29 // is up to speed, push the ball into the shooter, and then wait until it
30 // spins up and down before letting the piston be released.
31 bool push_to_shooter;
Austin Schuh1d6d0d42016-03-13 15:31:48 -070032
33 // Forces the lights on.
34 bool force_lights_on;
Austin Schuhb2c33382016-04-03 16:09:17 -070035
36 // If true, the robot is shooting forwards.
37 bool shooting_forwards;
Comran Morshed2a97bc82016-01-16 17:27:01 +000038 };
39
40 message Position {
Austin Schuh09c2b0b2016-02-13 15:53:16 -080041 // Wheel angle in radians/second.
Comran Morshedcde50322016-01-18 15:10:36 +000042 double theta_left;
43 double theta_right;
44 };
45
46 message Status {
Austin Schuh09c2b0b2016-02-13 15:53:16 -080047 // Left side status.
48 ShooterSideStatus left;
49 // Right side status.
50 ShooterSideStatus right;
Comran Morshedcde50322016-01-18 15:10:36 +000051
Austin Schuh09c2b0b2016-02-13 15:53:16 -080052 // True if the shooter is ready. It is better to compare the velocities
53 // directly so there isn't confusion on if the goal is up to date.
54 bool ready;
Austin Schuhf59b8ee2016-03-19 21:31:36 -070055
56 // The number of shots that have been fired since the start of the shooter
57 // control loop.
58 uint32_t shots;
Comran Morshedcde50322016-01-18 15:10:36 +000059 };
60
61 message Output {
Austin Schuh09c2b0b2016-02-13 15:53:16 -080062 // Voltage in volts of the left and right shooter motors.
Comran Morshedcde50322016-01-18 15:10:36 +000063 double voltage_left;
64 double voltage_right;
Comran Morshedb79c4242016-02-06 18:27:26 +000065
66 // See comments on the identical fields in Goal for details.
67 bool clamp_open;
68 bool push_to_shooter;
Austin Schuhe0729a62016-03-12 21:54:17 -080069
70 // If true, the lights are on.
71 bool lights_on;
Austin Schuhb2c33382016-04-03 16:09:17 -070072
73 bool forwards_flashlight;
74 bool backwards_flashlight;
Comran Morshed2a97bc82016-01-16 17:27:01 +000075 };
76
77 queue Goal goal;
78 queue Position position;
Comran Morshedcde50322016-01-18 15:10:36 +000079 queue Output output;
Comran Morshed2a97bc82016-01-16 17:27:01 +000080 queue Status status;
81};