blob: bcd1004a39591eb133b829036b48e3a537030a48 [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example
6{
7
8using global::System;
9using global::FlatBuffers;
10
11public struct Stat : IFlatbufferObject
12{
13 private Table __p;
14 public ByteBuffer ByteBuffer { get { return __p.bb; } }
15 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); }
16 public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); }
17 public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
18 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
19 public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
20
21 public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } }
22#if ENABLE_SPAN_T
23 public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); }
24#else
25 public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); }
26#endif
27 public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); }
28 public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } }
29 public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } }
30 public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } }
31 public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } }
32
33 public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder,
34 StringOffset idOffset = default(StringOffset),
35 long val = 0,
36 ushort count = 0) {
37 builder.StartTable(3);
38 Stat.AddVal(builder, val);
39 Stat.AddId(builder, idOffset);
40 Stat.AddCount(builder, count);
41 return Stat.EndStat(builder);
42 }
43
44 public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); }
45 public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); }
46 public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); }
47 public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); }
48 public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) {
49 int o = builder.EndTable();
50 return new Offset<MyGame.Example.Stat>(o);
51 }
52};
53
54
55}