| // <auto-generated> |
| // automatically generated by the FlatBuffers compiler, do not modify |
| // </auto-generated> |
| |
| namespace MyGame.Example |
| { |
| |
| using global::System; |
| using global::FlatBuffers; |
| |
| public struct Stat : IFlatbufferObject |
| { |
| private Table __p; |
| public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_11_1(); } |
| public static Stat GetRootAsStat(ByteBuffer _bb) { return GetRootAsStat(_bb, new Stat()); } |
| public static Stat GetRootAsStat(ByteBuffer _bb, Stat obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); } |
| public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); } |
| public Stat __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| |
| public string Id { get { int o = __p.__offset(4); return o != 0 ? __p.__string(o + __p.bb_pos) : null; } } |
| #if ENABLE_SPAN_T |
| public Span<byte> GetIdBytes() { return __p.__vector_as_span(4); } |
| #else |
| public ArraySegment<byte>? GetIdBytes() { return __p.__vector_as_arraysegment(4); } |
| #endif |
| public byte[] GetIdArray() { return __p.__vector_as_array<byte>(4); } |
| public long Val { get { int o = __p.__offset(6); return o != 0 ? __p.bb.GetLong(o + __p.bb_pos) : (long)0; } } |
| public bool MutateVal(long val) { int o = __p.__offset(6); if (o != 0) { __p.bb.PutLong(o + __p.bb_pos, val); return true; } else { return false; } } |
| public ushort Count { get { int o = __p.__offset(8); return o != 0 ? __p.bb.GetUshort(o + __p.bb_pos) : (ushort)0; } } |
| public bool MutateCount(ushort count) { int o = __p.__offset(8); if (o != 0) { __p.bb.PutUshort(o + __p.bb_pos, count); return true; } else { return false; } } |
| |
| public static Offset<MyGame.Example.Stat> CreateStat(FlatBufferBuilder builder, |
| StringOffset idOffset = default(StringOffset), |
| long val = 0, |
| ushort count = 0) { |
| builder.StartTable(3); |
| Stat.AddVal(builder, val); |
| Stat.AddId(builder, idOffset); |
| Stat.AddCount(builder, count); |
| return Stat.EndStat(builder); |
| } |
| |
| public static void StartStat(FlatBufferBuilder builder) { builder.StartTable(3); } |
| public static void AddId(FlatBufferBuilder builder, StringOffset idOffset) { builder.AddOffset(0, idOffset.Value, 0); } |
| public static void AddVal(FlatBufferBuilder builder, long val) { builder.AddLong(1, val, 0); } |
| public static void AddCount(FlatBufferBuilder builder, ushort count) { builder.AddUshort(2, count, 0); } |
| public static Offset<MyGame.Example.Stat> EndStat(FlatBufferBuilder builder) { |
| int o = builder.EndTable(); |
| return new Offset<MyGame.Example.Stat>(o); |
| } |
| }; |
| |
| |
| } |