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Filip Kujawa3004f202023-02-12 16:41:40 -08001#include "y2023/vision/game_pieces.h"
2
Filip Kujawab72ca2d2023-02-26 17:38:54 -08003#include <ctime>
4
Filip Kujawa3004f202023-02-12 16:41:40 -08005#include "aos/events/event_loop.h"
6#include "aos/events/shm_event_loop.h"
7#include "frc971/vision/vision_generated.h"
Filip Kujawa8c76e5d2023-04-08 16:20:27 -07008#include "y2023/vision/yolov5.h"
Filip Kujawa3004f202023-02-12 16:41:40 -08009
Stephan Pleinesf63bde82024-01-13 15:59:33 -080010namespace y2023::vision {
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070011using aos::monotonic_clock;
Filip Kujawa3004f202023-02-12 16:41:40 -080012GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop)
Filip Kujawab72ca2d2023-02-26 17:38:54 -080013 : game_pieces_sender_(event_loop->MakeSender<GamePieces>("/camera")) {
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070014 model = MakeYOLOV5();
15 model->LoadModel("edgetpu_model.tflite");
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070016
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070017 event_loop->MakeWatcher(
18 "/camera", [this, event_loop](const CameraImage &camera_image) {
19 const monotonic_clock::time_point eof = monotonic_clock::time_point(
20 std::chrono::nanoseconds(camera_image.monotonic_timestamp_ns()));
21 const monotonic_clock::duration age = event_loop->monotonic_now() - eof;
22 if (age > std::chrono::milliseconds(100)) {
23 VLOG(1) << "Behind, skipping";
24 return;
25 }
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070026
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070027 this->ProcessImage(camera_image);
28 });
Filip Kujawa3004f202023-02-12 16:41:40 -080029}
30
31void GamePiecesDetector::ProcessImage(const CameraImage &image) {
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070032 cv::Mat image_color_mat(cv::Size(image.cols(), image.rows()), CV_8UC2,
33 (void *)image.data()->data());
34 std::vector<Detection> detections;
35 cv::Mat image_mat(cv::Size(image.cols(), image.rows()), CV_8UC3);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070036 cv::cvtColor(image_color_mat, image_mat, cv::COLOR_YUV2BGR_YUYV);
Filip Kujawa3004f202023-02-12 16:41:40 -080037
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070038 detections = model->ProcessImage(image_mat);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080039
Filip Kujawa3004f202023-02-12 16:41:40 -080040 auto builder = game_pieces_sender_.MakeBuilder();
41
Filip Kujawab72ca2d2023-02-26 17:38:54 -080042 std::vector<flatbuffers::Offset<GamePiece>> game_pieces_offsets;
Filip Kujawa3004f202023-02-12 16:41:40 -080043
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070044 for (size_t i = 0; i < detections.size(); i++) {
Filip Kujawab72ca2d2023-02-26 17:38:54 -080045 auto box_builder = builder.MakeBuilder<Box>();
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070046 box_builder.add_h(detections[i].box.height);
47 box_builder.add_w(detections[i].box.width);
48 box_builder.add_x(detections[i].box.x);
49 box_builder.add_y(detections[i].box.y);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080050 auto box_offset = box_builder.Finish();
51
52 auto game_piece_builder = builder.MakeBuilder<GamePiece>();
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070053 switch (detections[i].class_id) {
54 case 0:
Filip Kujawaec433e12023-04-09 19:58:59 -070055 game_piece_builder.add_piece_class(ConeClass::CONE);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070056 break;
57 default:
Filip Kujawaec433e12023-04-09 19:58:59 -070058 // Should never happen.
59 game_piece_builder.add_piece_class(ConeClass::NONE);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070060 }
Filip Kujawab72ca2d2023-02-26 17:38:54 -080061 game_piece_builder.add_box(box_offset);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070062 game_piece_builder.add_confidence(detections[i].confidence);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080063 auto game_piece = game_piece_builder.Finish();
64 game_pieces_offsets.push_back(game_piece);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080065 };
Filip Kujawa3004f202023-02-12 16:41:40 -080066
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070067 auto game_pieces_vector = builder.fbb()->CreateVector(game_pieces_offsets);
Filip Kujawa3004f202023-02-12 16:41:40 -080068
69 auto game_pieces_builder = builder.MakeBuilder<GamePieces>();
70 game_pieces_builder.add_game_pieces(game_pieces_vector);
Filip Kujawa3004f202023-02-12 16:41:40 -080071
72 builder.CheckOk(builder.Send(game_pieces_builder.Finish()));
73}
74
Stephan Pleinesf63bde82024-01-13 15:59:33 -080075} // namespace y2023::vision