| #include "y2023/vision/game_pieces.h" |
| |
| #include <ctime> |
| |
| #include "aos/events/event_loop.h" |
| #include "aos/events/shm_event_loop.h" |
| #include "frc971/vision/vision_generated.h" |
| #include "y2023/vision/yolov5.h" |
| |
| namespace y2023::vision { |
| using aos::monotonic_clock; |
| GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop) |
| : game_pieces_sender_(event_loop->MakeSender<GamePieces>("/camera")) { |
| model = MakeYOLOV5(); |
| model->LoadModel("edgetpu_model.tflite"); |
| |
| event_loop->MakeWatcher( |
| "/camera", [this, event_loop](const CameraImage &camera_image) { |
| const monotonic_clock::time_point eof = monotonic_clock::time_point( |
| std::chrono::nanoseconds(camera_image.monotonic_timestamp_ns())); |
| const monotonic_clock::duration age = event_loop->monotonic_now() - eof; |
| if (age > std::chrono::milliseconds(100)) { |
| VLOG(1) << "Behind, skipping"; |
| return; |
| } |
| |
| this->ProcessImage(camera_image); |
| }); |
| } |
| |
| void GamePiecesDetector::ProcessImage(const CameraImage &image) { |
| cv::Mat image_color_mat(cv::Size(image.cols(), image.rows()), CV_8UC2, |
| (void *)image.data()->data()); |
| std::vector<Detection> detections; |
| cv::Mat image_mat(cv::Size(image.cols(), image.rows()), CV_8UC3); |
| cv::cvtColor(image_color_mat, image_mat, cv::COLOR_YUV2BGR_YUYV); |
| |
| detections = model->ProcessImage(image_mat); |
| |
| auto builder = game_pieces_sender_.MakeBuilder(); |
| |
| std::vector<flatbuffers::Offset<GamePiece>> game_pieces_offsets; |
| |
| for (size_t i = 0; i < detections.size(); i++) { |
| auto box_builder = builder.MakeBuilder<Box>(); |
| box_builder.add_h(detections[i].box.height); |
| box_builder.add_w(detections[i].box.width); |
| box_builder.add_x(detections[i].box.x); |
| box_builder.add_y(detections[i].box.y); |
| auto box_offset = box_builder.Finish(); |
| |
| auto game_piece_builder = builder.MakeBuilder<GamePiece>(); |
| switch (detections[i].class_id) { |
| case 0: |
| game_piece_builder.add_piece_class(ConeClass::CONE); |
| break; |
| default: |
| // Should never happen. |
| game_piece_builder.add_piece_class(ConeClass::NONE); |
| } |
| game_piece_builder.add_box(box_offset); |
| game_piece_builder.add_confidence(detections[i].confidence); |
| auto game_piece = game_piece_builder.Finish(); |
| game_pieces_offsets.push_back(game_piece); |
| }; |
| |
| auto game_pieces_vector = builder.fbb()->CreateVector(game_pieces_offsets); |
| |
| auto game_pieces_builder = builder.MakeBuilder<GamePieces>(); |
| game_pieces_builder.add_game_pieces(game_pieces_vector); |
| |
| builder.CheckOk(builder.Send(game_pieces_builder.Finish())); |
| } |
| |
| } // namespace y2023::vision |