blob: 68ff1607dd2561912d4ba0f3850f910ddef98cb7 [file] [log] [blame]
#include "y2023/vision/game_pieces.h"
#include <ctime>
#include "aos/events/event_loop.h"
#include "aos/events/shm_event_loop.h"
#include "frc971/vision/vision_generated.h"
#include "y2023/vision/yolov5.h"
namespace y2023::vision {
using aos::monotonic_clock;
GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop)
: game_pieces_sender_(event_loop->MakeSender<GamePieces>("/camera")) {
model = MakeYOLOV5();
model->LoadModel("edgetpu_model.tflite");
event_loop->MakeWatcher(
"/camera", [this, event_loop](const CameraImage &camera_image) {
const monotonic_clock::time_point eof = monotonic_clock::time_point(
std::chrono::nanoseconds(camera_image.monotonic_timestamp_ns()));
const monotonic_clock::duration age = event_loop->monotonic_now() - eof;
if (age > std::chrono::milliseconds(100)) {
VLOG(1) << "Behind, skipping";
return;
}
this->ProcessImage(camera_image);
});
}
void GamePiecesDetector::ProcessImage(const CameraImage &image) {
cv::Mat image_color_mat(cv::Size(image.cols(), image.rows()), CV_8UC2,
(void *)image.data()->data());
std::vector<Detection> detections;
cv::Mat image_mat(cv::Size(image.cols(), image.rows()), CV_8UC3);
cv::cvtColor(image_color_mat, image_mat, cv::COLOR_YUV2BGR_YUYV);
detections = model->ProcessImage(image_mat);
auto builder = game_pieces_sender_.MakeBuilder();
std::vector<flatbuffers::Offset<GamePiece>> game_pieces_offsets;
for (size_t i = 0; i < detections.size(); i++) {
auto box_builder = builder.MakeBuilder<Box>();
box_builder.add_h(detections[i].box.height);
box_builder.add_w(detections[i].box.width);
box_builder.add_x(detections[i].box.x);
box_builder.add_y(detections[i].box.y);
auto box_offset = box_builder.Finish();
auto game_piece_builder = builder.MakeBuilder<GamePiece>();
switch (detections[i].class_id) {
case 0:
game_piece_builder.add_piece_class(ConeClass::CONE);
break;
default:
// Should never happen.
game_piece_builder.add_piece_class(ConeClass::NONE);
}
game_piece_builder.add_box(box_offset);
game_piece_builder.add_confidence(detections[i].confidence);
auto game_piece = game_piece_builder.Finish();
game_pieces_offsets.push_back(game_piece);
};
auto game_pieces_vector = builder.fbb()->CreateVector(game_pieces_offsets);
auto game_pieces_builder = builder.MakeBuilder<GamePieces>();
game_pieces_builder.add_game_pieces(game_pieces_vector);
builder.CheckOk(builder.Send(game_pieces_builder.Finish()));
}
} // namespace y2023::vision