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Filip Kujawa3004f202023-02-12 16:41:40 -08001#include "y2023/vision/game_pieces.h"
2
Filip Kujawab72ca2d2023-02-26 17:38:54 -08003#include <ctime>
4
Filip Kujawa3004f202023-02-12 16:41:40 -08005#include "aos/events/event_loop.h"
6#include "aos/events/shm_event_loop.h"
7#include "frc971/vision/vision_generated.h"
Filip Kujawa8c76e5d2023-04-08 16:20:27 -07008#include "y2023/vision/yolov5.h"
Filip Kujawa3004f202023-02-12 16:41:40 -08009
10namespace y2023 {
11namespace vision {
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070012using aos::monotonic_clock;
Filip Kujawa3004f202023-02-12 16:41:40 -080013GamePiecesDetector::GamePiecesDetector(aos::EventLoop *event_loop)
Filip Kujawab72ca2d2023-02-26 17:38:54 -080014 : game_pieces_sender_(event_loop->MakeSender<GamePieces>("/camera")) {
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070015 model = MakeYOLOV5();
16 model->LoadModel("edgetpu_model.tflite");
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070017
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070018 event_loop->MakeWatcher(
19 "/camera", [this, event_loop](const CameraImage &camera_image) {
20 const monotonic_clock::time_point eof = monotonic_clock::time_point(
21 std::chrono::nanoseconds(camera_image.monotonic_timestamp_ns()));
22 const monotonic_clock::duration age = event_loop->monotonic_now() - eof;
23 if (age > std::chrono::milliseconds(100)) {
24 VLOG(1) << "Behind, skipping";
25 return;
26 }
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070027
Filip Kujawaf3b8adb2023-04-07 21:00:49 -070028 this->ProcessImage(camera_image);
29 });
Filip Kujawa3004f202023-02-12 16:41:40 -080030}
31
32void GamePiecesDetector::ProcessImage(const CameraImage &image) {
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070033 cv::Mat image_color_mat(cv::Size(image.cols(), image.rows()), CV_8UC2,
34 (void *)image.data()->data());
35 std::vector<Detection> detections;
36 cv::Mat image_mat(cv::Size(image.cols(), image.rows()), CV_8UC3);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070037 cv::cvtColor(image_color_mat, image_mat, cv::COLOR_YUV2BGR_YUYV);
Filip Kujawa3004f202023-02-12 16:41:40 -080038
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070039 detections = model->ProcessImage(image_mat);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080040
Filip Kujawa3004f202023-02-12 16:41:40 -080041 auto builder = game_pieces_sender_.MakeBuilder();
42
Filip Kujawab72ca2d2023-02-26 17:38:54 -080043 std::vector<flatbuffers::Offset<GamePiece>> game_pieces_offsets;
Filip Kujawa3004f202023-02-12 16:41:40 -080044
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070045 for (size_t i = 0; i < detections.size(); i++) {
Filip Kujawab72ca2d2023-02-26 17:38:54 -080046 auto box_builder = builder.MakeBuilder<Box>();
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070047 box_builder.add_h(detections[i].box.height);
48 box_builder.add_w(detections[i].box.width);
49 box_builder.add_x(detections[i].box.x);
50 box_builder.add_y(detections[i].box.y);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080051 auto box_offset = box_builder.Finish();
52
53 auto game_piece_builder = builder.MakeBuilder<GamePiece>();
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070054 switch (detections[i].class_id) {
55 case 0:
Filip Kujawaec433e12023-04-09 19:58:59 -070056 game_piece_builder.add_piece_class(ConeClass::CONE);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070057 break;
58 default:
Filip Kujawaec433e12023-04-09 19:58:59 -070059 // Should never happen.
60 game_piece_builder.add_piece_class(ConeClass::NONE);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070061 }
Filip Kujawab72ca2d2023-02-26 17:38:54 -080062 game_piece_builder.add_box(box_offset);
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070063 game_piece_builder.add_confidence(detections[i].confidence);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080064 auto game_piece = game_piece_builder.Finish();
65 game_pieces_offsets.push_back(game_piece);
Filip Kujawab72ca2d2023-02-26 17:38:54 -080066 };
Filip Kujawa3004f202023-02-12 16:41:40 -080067
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070068 auto game_pieces_vector = builder.fbb()->CreateVector(game_pieces_offsets);
Filip Kujawa3004f202023-02-12 16:41:40 -080069
70 auto game_pieces_builder = builder.MakeBuilder<GamePieces>();
71 game_pieces_builder.add_game_pieces(game_pieces_vector);
Filip Kujawa3004f202023-02-12 16:41:40 -080072
73 builder.CheckOk(builder.Send(game_pieces_builder.Finish()));
74}
75
76} // namespace vision
Filip Kujawa8c76e5d2023-04-08 16:20:27 -070077} // namespace y2023