Austin Schuh | 8c794d5 | 2019-03-03 21:17:37 -0800 | [diff] [blame] | 1 | /* |
| 2 | # |
| 3 | # File : scene3d.cpp |
| 4 | # ( C++ source file ) |
| 5 | # |
| 6 | # Description : A simple program that demonstrates the use of the |
| 7 | # 3D functions of CImg, in conjonction with the Board library. |
| 8 | # This file is a part of the CImg Library project. |
| 9 | # ( http://cimg.eu ) |
| 10 | # |
| 11 | # Copyright : David Tschumperle |
| 12 | # ( http://tschumperle.users.greyc.fr/ ) |
| 13 | # |
| 14 | # License : CeCILL v2.0 |
| 15 | # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) |
| 16 | # |
| 17 | # This software is governed by the CeCILL license under French law and |
| 18 | # abiding by the rules of distribution of free software. You can use, |
| 19 | # modify and/ or redistribute the software under the terms of the CeCILL |
| 20 | # license as circulated by CEA, CNRS and INRIA at the following URL |
| 21 | # "http://www.cecill.info". |
| 22 | # |
| 23 | # As a counterpart to the access to the source code and rights to copy, |
| 24 | # modify and redistribute granted by the license, users are provided only |
| 25 | # with a limited warranty and the software's author, the holder of the |
| 26 | # economic rights, and the successive licensors have only limited |
| 27 | # liability. |
| 28 | # |
| 29 | # In this respect, the user's attention is drawn to the risks associated |
| 30 | # with loading, using, modifying and/or developing or reproducing the |
| 31 | # software by the user in light of its specific status of free software, |
| 32 | # that may mean that it is complicated to manipulate, and that also |
| 33 | # therefore means that it is reserved for developers and experienced |
| 34 | # professionals having in-depth computer knowledge. Users are therefore |
| 35 | # encouraged to load and test the software's suitability as regards their |
| 36 | # requirements in conditions enabling the security of their systems and/or |
| 37 | # data to be ensured and, more generally, to use and operate it in the |
| 38 | # same conditions as regards security. |
| 39 | # |
| 40 | # The fact that you are presently reading this means that you have had |
| 41 | # knowledge of the CeCILL license and that you accept its terms. |
| 42 | # |
| 43 | */ |
| 44 | |
| 45 | // Uncomment the line below to use the Board library. |
| 46 | // ( You will need to link your code with the board library object ). |
| 47 | // ( Get the Board Library at : http://libboard.sourceforge.net/ ) |
| 48 | //#define cimg_use_board |
| 49 | |
| 50 | #include "CImg.h" |
| 51 | using namespace cimg_library; |
| 52 | #ifndef cimg_imagepath |
| 53 | #define cimg_imagepath "img/" |
| 54 | #endif |
| 55 | |
| 56 | // Main procedure |
| 57 | //---------------- |
| 58 | int main() { |
| 59 | |
| 60 | // Define a simple 3D scene, composed of various basic objects (torus, cone, cube, ...) |
| 61 | //------------------------------------------------------------------------------------- |
| 62 | std::fprintf(stderr," - Create 3D Scene.\n"); |
| 63 | |
| 64 | // Define objects vertices and primitives. |
| 65 | CImgList<unsigned int> cube_prims, cone_prims, torus_prims, sphere_prims, plane_prims, scene_prims; |
| 66 | const CImg<float> |
| 67 | cube_pts = CImg<>::box3d(cube_prims,60,60,60).shift_object3d().shift_object3d(-50,50,0), |
| 68 | cone_pts = CImg<>::cone3d(cone_prims,30,40).shift_object3d().shift_object3d(50,50,0), |
| 69 | torus_pts = CImg<>::torus3d(torus_prims,30,10).shift_object3d().shift_object3d(-50,-50,0), |
| 70 | sphere_pts = CImg<>::sphere3d(sphere_prims,30).shift_object3d().shift_object3d(50,-50,0), |
| 71 | plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20).shift_object3d().shift_object3d(0,0,40); |
| 72 | plane_prims.insert(plane_prims.get_reverse_object3d()); |
| 73 | |
| 74 | // Define objects colors and textures. |
| 75 | const CImgList<unsigned char> |
| 76 | cone_cols = CImgList<unsigned char>(cone_prims.size(),CImg<unsigned char>::vector(128,63,255)), |
| 77 | torus_cols = CImgList<unsigned char>(torus_prims.size(),CImg<unsigned char>::vector(255,55,163)), |
| 78 | sphere_cols = CImgList<unsigned char>(sphere_prims.size(),CImg<unsigned char>::vector(115,115,63)), |
| 79 | plane_cols = CImgList<unsigned char>(plane_prims.size(),CImg<unsigned char>::vector(60,120,180)); |
| 80 | const CImg<unsigned char> texture = CImg<unsigned char>(cimg_imagepath "milla.bmp").resize(128,128); |
| 81 | CImgList<unsigned char> cube_cols; |
| 82 | cimglist_for(cube_prims,p) { |
| 83 | cube_cols.insert(texture,~0U,true); |
| 84 | cube_prims[p].append(CImg<unsigned int>::vector(0,0,127,0,127,127,0,127),'y'); |
| 85 | } |
| 86 | |
| 87 | // Define objects opacities. |
| 88 | const CImg<float> |
| 89 | cube_opacs(cube_prims.size(),1,1,1,1.0f), |
| 90 | cone_opacs(cone_prims.size(),1,1,1,0.8f), |
| 91 | torus_opacs(torus_prims.size(),1,1,1,0.6f), |
| 92 | sphere_opacs(sphere_prims.size(),1,1,1,0.4f), |
| 93 | plane_opacs(plane_prims.size(),1,1,1,0.4f); |
| 94 | |
| 95 | // Append all object in a single 3D scene. |
| 96 | const CImg<float> scene_pts = CImg<float>(). |
| 97 | append_object3d(scene_prims,cube_pts,cube_prims). |
| 98 | append_object3d(scene_prims,cone_pts,cone_prims). |
| 99 | append_object3d(scene_prims,torus_pts,torus_prims). |
| 100 | append_object3d(scene_prims,sphere_pts,sphere_prims). |
| 101 | append_object3d(scene_prims,plane_pts,plane_prims); |
| 102 | const CImgList<unsigned char> scene_cols = (+cube_cols,cone_cols,torus_cols,sphere_cols,plane_cols); |
| 103 | const CImg<float> scene_opacs = (cube_opacs,cone_opacs,torus_opacs,sphere_opacs,plane_opacs)>'x'; |
| 104 | |
| 105 | // Display object3D in a user-interacted window and get final position matrix. |
| 106 | std::fprintf(stderr," - Display 3D Scene.\n"); |
| 107 | const CImg<unsigned char> visu = CImg<unsigned char>(3,512,512,1).fill(230,230,255).permute_axes("yzcx"); |
| 108 | CImg<float> view_matrix = CImg<>::identity_matrix(4); |
| 109 | visu.display_object3d("3D Scene",scene_pts,scene_prims,scene_cols,scene_opacs,true,4,4,false, |
| 110 | 500.0f,0,0,-5000,0.5f,0.1f,true,view_matrix.data()); |
| 111 | |
| 112 | // Save object 3D as OFF file. |
| 113 | std::fprintf(stderr," - Save .OFF 3D object file.\n"); |
| 114 | scene_pts.save_off(scene_prims,scene_cols,"output.off"); |
| 115 | |
| 116 | // Save 3D view in SVG, EPS and FIG files. |
| 117 | // (using the Board library : https://github.com/c-koi/libboard ). |
| 118 | #ifdef cimg_use_board |
| 119 | |
| 120 | // Define a Board instance |
| 121 | LibBoard::Board B; |
| 122 | |
| 123 | // Set Background color of the board. |
| 124 | B.clear(230,230,255); |
| 125 | |
| 126 | // Draw object both in 'visu' and in the board. |
| 127 | (view_matrix.crop(0,0,2,2))*=2; |
| 128 | (+visu).draw_object3d(B,visu.width()/2,visu.height()/2,visu.depth()/2, |
| 129 | view_matrix*scene_pts,scene_prims,scene_cols,scene_opacs,3). |
| 130 | display("Snapshot for Board"); |
| 131 | |
| 132 | // Save board into a vector graphics file format. |
| 133 | std::fprintf(stderr," - Save .SVG, .EPS and .FIG snapshots\n"); |
| 134 | B.save("output.svg"); |
| 135 | B.save("output.eps"); |
| 136 | B.save("output.fig"); |
| 137 | #endif |
| 138 | |
| 139 | // Exit. |
| 140 | std::fprintf(stderr," - Exit.\n"); |
| 141 | return 0; |
| 142 | } |