| /* |
| # |
| # File : scene3d.cpp |
| # ( C++ source file ) |
| # |
| # Description : A simple program that demonstrates the use of the |
| # 3D functions of CImg, in conjonction with the Board library. |
| # This file is a part of the CImg Library project. |
| # ( http://cimg.eu ) |
| # |
| # Copyright : David Tschumperle |
| # ( http://tschumperle.users.greyc.fr/ ) |
| # |
| # License : CeCILL v2.0 |
| # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) |
| # |
| # This software is governed by the CeCILL license under French law and |
| # abiding by the rules of distribution of free software. You can use, |
| # modify and/ or redistribute the software under the terms of the CeCILL |
| # license as circulated by CEA, CNRS and INRIA at the following URL |
| # "http://www.cecill.info". |
| # |
| # As a counterpart to the access to the source code and rights to copy, |
| # modify and redistribute granted by the license, users are provided only |
| # with a limited warranty and the software's author, the holder of the |
| # economic rights, and the successive licensors have only limited |
| # liability. |
| # |
| # In this respect, the user's attention is drawn to the risks associated |
| # with loading, using, modifying and/or developing or reproducing the |
| # software by the user in light of its specific status of free software, |
| # that may mean that it is complicated to manipulate, and that also |
| # therefore means that it is reserved for developers and experienced |
| # professionals having in-depth computer knowledge. Users are therefore |
| # encouraged to load and test the software's suitability as regards their |
| # requirements in conditions enabling the security of their systems and/or |
| # data to be ensured and, more generally, to use and operate it in the |
| # same conditions as regards security. |
| # |
| # The fact that you are presently reading this means that you have had |
| # knowledge of the CeCILL license and that you accept its terms. |
| # |
| */ |
| |
| // Uncomment the line below to use the Board library. |
| // ( You will need to link your code with the board library object ). |
| // ( Get the Board Library at : http://libboard.sourceforge.net/ ) |
| //#define cimg_use_board |
| |
| #include "CImg.h" |
| using namespace cimg_library; |
| #ifndef cimg_imagepath |
| #define cimg_imagepath "img/" |
| #endif |
| |
| // Main procedure |
| //---------------- |
| int main() { |
| |
| // Define a simple 3D scene, composed of various basic objects (torus, cone, cube, ...) |
| //------------------------------------------------------------------------------------- |
| std::fprintf(stderr," - Create 3D Scene.\n"); |
| |
| // Define objects vertices and primitives. |
| CImgList<unsigned int> cube_prims, cone_prims, torus_prims, sphere_prims, plane_prims, scene_prims; |
| const CImg<float> |
| cube_pts = CImg<>::box3d(cube_prims,60,60,60).shift_object3d().shift_object3d(-50,50,0), |
| cone_pts = CImg<>::cone3d(cone_prims,30,40).shift_object3d().shift_object3d(50,50,0), |
| torus_pts = CImg<>::torus3d(torus_prims,30,10).shift_object3d().shift_object3d(-50,-50,0), |
| sphere_pts = CImg<>::sphere3d(sphere_prims,30).shift_object3d().shift_object3d(50,-50,0), |
| plane_pts = CImg<>::plane3d(plane_prims,200,200,20,20).shift_object3d().shift_object3d(0,0,40); |
| plane_prims.insert(plane_prims.get_reverse_object3d()); |
| |
| // Define objects colors and textures. |
| const CImgList<unsigned char> |
| cone_cols = CImgList<unsigned char>(cone_prims.size(),CImg<unsigned char>::vector(128,63,255)), |
| torus_cols = CImgList<unsigned char>(torus_prims.size(),CImg<unsigned char>::vector(255,55,163)), |
| sphere_cols = CImgList<unsigned char>(sphere_prims.size(),CImg<unsigned char>::vector(115,115,63)), |
| plane_cols = CImgList<unsigned char>(plane_prims.size(),CImg<unsigned char>::vector(60,120,180)); |
| const CImg<unsigned char> texture = CImg<unsigned char>(cimg_imagepath "milla.bmp").resize(128,128); |
| CImgList<unsigned char> cube_cols; |
| cimglist_for(cube_prims,p) { |
| cube_cols.insert(texture,~0U,true); |
| cube_prims[p].append(CImg<unsigned int>::vector(0,0,127,0,127,127,0,127),'y'); |
| } |
| |
| // Define objects opacities. |
| const CImg<float> |
| cube_opacs(cube_prims.size(),1,1,1,1.0f), |
| cone_opacs(cone_prims.size(),1,1,1,0.8f), |
| torus_opacs(torus_prims.size(),1,1,1,0.6f), |
| sphere_opacs(sphere_prims.size(),1,1,1,0.4f), |
| plane_opacs(plane_prims.size(),1,1,1,0.4f); |
| |
| // Append all object in a single 3D scene. |
| const CImg<float> scene_pts = CImg<float>(). |
| append_object3d(scene_prims,cube_pts,cube_prims). |
| append_object3d(scene_prims,cone_pts,cone_prims). |
| append_object3d(scene_prims,torus_pts,torus_prims). |
| append_object3d(scene_prims,sphere_pts,sphere_prims). |
| append_object3d(scene_prims,plane_pts,plane_prims); |
| const CImgList<unsigned char> scene_cols = (+cube_cols,cone_cols,torus_cols,sphere_cols,plane_cols); |
| const CImg<float> scene_opacs = (cube_opacs,cone_opacs,torus_opacs,sphere_opacs,plane_opacs)>'x'; |
| |
| // Display object3D in a user-interacted window and get final position matrix. |
| std::fprintf(stderr," - Display 3D Scene.\n"); |
| const CImg<unsigned char> visu = CImg<unsigned char>(3,512,512,1).fill(230,230,255).permute_axes("yzcx"); |
| CImg<float> view_matrix = CImg<>::identity_matrix(4); |
| visu.display_object3d("3D Scene",scene_pts,scene_prims,scene_cols,scene_opacs,true,4,4,false, |
| 500.0f,0,0,-5000,0.5f,0.1f,true,view_matrix.data()); |
| |
| // Save object 3D as OFF file. |
| std::fprintf(stderr," - Save .OFF 3D object file.\n"); |
| scene_pts.save_off(scene_prims,scene_cols,"output.off"); |
| |
| // Save 3D view in SVG, EPS and FIG files. |
| // (using the Board library : https://github.com/c-koi/libboard ). |
| #ifdef cimg_use_board |
| |
| // Define a Board instance |
| LibBoard::Board B; |
| |
| // Set Background color of the board. |
| B.clear(230,230,255); |
| |
| // Draw object both in 'visu' and in the board. |
| (view_matrix.crop(0,0,2,2))*=2; |
| (+visu).draw_object3d(B,visu.width()/2,visu.height()/2,visu.depth()/2, |
| view_matrix*scene_pts,scene_prims,scene_cols,scene_opacs,3). |
| display("Snapshot for Board"); |
| |
| // Save board into a vector graphics file format. |
| std::fprintf(stderr," - Save .SVG, .EPS and .FIG snapshots\n"); |
| B.save("output.svg"); |
| B.save("output.eps"); |
| B.save("output.fig"); |
| #endif |
| |
| // Exit. |
| std::fprintf(stderr," - Exit.\n"); |
| return 0; |
| } |