Austin Schuh | 8c794d5 | 2019-03-03 21:17:37 -0800 | [diff] [blame] | 1 | /*
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| 2 | #
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| 3 | # File : odykill.cpp
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| 4 | # ( C++ source file )
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| 5 | #
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| 6 | # Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team !
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| 7 | # This file is a part of the CImg Library project.
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| 8 | # ( http://cimg.eu )
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| 9 | #
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| 10 | # Copyright : David Tschumperle
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| 11 | # ( http://tschumperle.users.greyc.fr/ )
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| 12 | #
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| 13 | # License : CeCILL v2.0
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| 14 | # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
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| 15 | #
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| 16 | # This software is governed by the CeCILL license under French law and
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| 17 | # abiding by the rules of distribution of free software. You can use,
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| 18 | # modify and/ or redistribute the software under the terms of the CeCILL
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| 19 | # license as circulated by CEA, CNRS and INRIA at the following URL
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| 20 | # "http://www.cecill.info".
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| 21 | #
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| 22 | # As a counterpart to the access to the source code and rights to copy,
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| 23 | # modify and redistribute granted by the license, users are provided only
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| 24 | # with a limited warranty and the software's author, the holder of the
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| 25 | # economic rights, and the successive licensors have only limited
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| 26 | # liability.
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| 27 | #
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| 28 | # In this respect, the user's attention is drawn to the risks associated
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| 29 | # with loading, using, modifying and/or developing or reproducing the
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| 30 | # software by the user in light of its specific status of free software,
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| 31 | # that may mean that it is complicated to manipulate, and that also
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| 32 | # therefore means that it is reserved for developers and experienced
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| 33 | # professionals having in-depth computer knowledge. Users are therefore
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| 34 | # encouraged to load and test the software's suitability as regards their
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| 35 | # requirements in conditions enabling the security of their systems and/or
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| 36 | # data to be ensured and, more generally, to use and operate it in the
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| 37 | # same conditions as regards security.
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| 38 | #
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| 39 | # The fact that you are presently reading this means that you have had
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| 40 | # knowledge of the CeCILL license and that you accept its terms.
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| 41 | #
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| 42 | */
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| 43 |
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| 44 | #include "img/odykill.h"
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| 45 | #include "CImg.h"
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| 46 | using namespace cimg_library;
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| 47 |
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| 48 | // Main procedure
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| 49 | //----------------
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| 50 | int main(int argc,char **argv) {
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| 51 |
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| 52 | // Create game graphics
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| 53 | CImg<unsigned char> graphics[21] = {
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| 54 | CImg<unsigned char>(data_tomato,100,100,1,3,false),
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| 55 | CImg<unsigned char>(data_heart,100,100,1,3,false),
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| 56 | CImg<unsigned char>(data_dynamite,100,100,1,3,false),
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| 57 | CImg<unsigned char>(data_brain,100,100,1,3,false),
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| 58 | CImg<unsigned char>(data_cdrom,100,100,1,3,false),
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| 59 | CImg<unsigned char>(data_enemy,113,150,1,3,false),
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| 60 | CImg<unsigned char>(data_enemy2,116,155,1,3,false),
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| 61 | CImg<unsigned char>(data_enemy3,104,134,1,3,false),
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| 62 | CImg<unsigned char>(data_enemy4,141,151,1,3,false),
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| 63 | CImg<unsigned char>(data_enemy5,140,152,1,3,false),
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| 64 | CImg<unsigned char>(data_enemy6,131,156,1,3,false),
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| 65 | CImg<unsigned char>(data_enemy7,114,125,1,3,false),
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| 66 | CImg<unsigned char>(data_enemy8,97,125,1,3,false),
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| 67 | CImg<unsigned char>(data_enemy9,143,134,1,3,false),
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| 68 | CImg<unsigned char>(data_enemy10,158,214,1,3,false),
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| 69 | CImg<unsigned char>(data_enemy11,131,168,1,3,false),
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| 70 | CImg<unsigned char>(data_enemy12,114,138,1,3,false),
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| 71 | CImg<unsigned char>(data_enemy13,144,144,1,3,false),
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| 72 | CImg<unsigned char>(data_enemy14,132,153,1,3,false),
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| 73 | CImg<unsigned char>(data_enemy15,152,151,1,3,false),
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| 74 | CImg<unsigned char>(data_enemy16,139,185,1,3,false),
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| 75 | };
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| 76 | CImg<> masks[21];
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| 77 | const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 };
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| 78 |
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| 79 | // Display weapon selection menu
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| 80 | CImg<unsigned char> back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true);
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| 81 | back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title).
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| 82 | draw_image(back0.width()/2 - choose.width()/2,150,choose);
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| 83 | CImgDisplay disp(back0,"OdyKill");
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| 84 | int weapon=-1;
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| 85 |
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| 86 | while (!disp.is_closed() && !disp.button()) {
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| 87 | weapon = -1;
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| 88 | for (int k=0; k<5; k++) {
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| 89 | const int mx = disp.mouse_x(), my = disp.mouse_y();
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| 90 | if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0);
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| 91 | else back0.draw_image(40 + k*110,250,graphics[weapon=k]);
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| 92 | }
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| 93 | CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0,
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| 94 | weapon==0?" Tomato ":
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| 95 | weapon==1?" Heart ":
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| 96 | weapon==2?" Dynamite ":
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| 97 | weapon==3?" Brain ":
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| 98 | weapon==4?" CD-Rom ":
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| 99 | " ",white,black,1,32).resize(-100,-100,1,1),
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| 100 | tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f);
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| 101 | cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2);
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| 102 |
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| 103 | disp.resize(disp).display(back0).wait();
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| 104 | if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
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| 105 | if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0);
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| 106 | }
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| 107 | disp.hide_mouse();
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| 108 |
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| 109 | /*---------------------------------
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| 110 |
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| 111 | Go !
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| 112 |
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| 113 | --------------------------------*/
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| 114 |
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| 115 | const CImg<unsigned char>
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| 116 | background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma().
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| 117 | resize(back0.width(),back0.height(),1,3,5)/2.5;
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| 118 | for (unsigned int k = 0; k<21; k++) {
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| 119 | CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3);
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| 120 | cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f;
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| 121 | masks[k] = tmp.get_channel(0);
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| 122 | graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5);
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| 123 | }
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| 124 |
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| 125 | CImg<unsigned char> canvas(background);
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| 126 | int n = 5 + ((int)(200*cimg::rand())%16);
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| 127 | CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n];
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| 128 | CImg<> m_tomato = masks[weapon], m_enemy = masks[n];
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| 129 |
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| 130 | double angle = 0;
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| 131 | int tomato_x = 0,tomato_y = 0,shooted = 0;
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| 132 | double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0;
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| 133 | double speed = cimg_option("-speed",5.0,"Speed");
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| 134 | int timeleft = 2000, score = 0;
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| 135 | CImg<unsigned char> r_enemy;
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| 136 |
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| 137 | // Main loop
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| 138 | while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) {
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| 139 | --timeleft;
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| 140 | const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height();
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| 141 |
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| 142 | // Handle object motion
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| 143 | if (tomato_z>0) {
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| 144 | tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI));
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| 145 | if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; }
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| 146 | }
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| 147 | if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; }
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| 148 | else {
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| 149 | va = 10;
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| 150 | enemy_y += vy;
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| 151 | vy += 2;
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| 152 | tomato_z = 0;
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| 153 | if (enemy_y>5*canvas.height()/4) {
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| 154 | shooted = 0;
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| 155 | int n = 5 + ((int)(200*cimg::rand())%16);
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| 156 | enemy = graphics[n];
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| 157 | m_enemy = masks[n];
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| 158 | enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8;
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| 159 | va = angle = 0;
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| 160 | }
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| 161 | }
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| 162 |
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| 163 | if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); }
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| 164 | if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); }
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| 165 | if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); }
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| 166 | if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); }
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| 167 | if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); }
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| 168 | if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); }
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| 169 | angle+=va;
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| 170 |
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| 171 | // Handle mouse interaction
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| 172 | if (!disp.button()) {
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| 173 | if (tomato_z==0) {
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| 174 | tomato_x = mx; tomato_y = my;
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| 175 | }
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| 176 | } else tomato_z +=0.0001;
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| 177 |
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| 178 | // Detect shooting
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| 179 | if (cimg::abs(tomato_z - enemy_z)<0.1) {
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| 180 | if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_x<enemy_x + r_enemy.width()/2 &&
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| 181 | tomato_y>enemy_y - r_enemy.height()/2 && tomato_y<enemy_y + r_enemy.height()/2) {
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| 182 | score++;
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| 183 | shooted = 1;
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| 184 | }
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| 185 | }
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| 186 |
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| 187 | // Draw into canvas
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| 188 | canvas = background;
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| 189 | r_enemy = enemy.get_resize((int)(8 + enemy.width()*(1 - enemy_z)),
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| 190 | (int)(8 + enemy.height()*(1 - enemy_z)),-100,-100);
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| 191 | CImg<> rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height());
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| 192 | CImg<unsigned char> r_tomato = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)),
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| 193 | (int)(8 + tomato.height()*(1 - tomato_z)),-100,-100);
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| 194 | CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height());
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| 195 |
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| 196 | if (angle!=0) {
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| 197 | r_enemy.rotate((float)angle,0,0);
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| 198 | rm_enemy.rotate((float)angle,0,0);
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| 199 | cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2;
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| 200 | }
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| 201 | r_enemy*=(1 - (enemy_z - 0.1)/1.6);
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| 202 | r_tomato*=(1 - tomato_z/1.6);
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| 203 | rm_enemy*=(1 - (enemy_z - 0.1)/1.6);
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| 204 |
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| 205 | if (enemy_z>tomato_z) {
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| 206 | canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
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| 207 | (int)(enemy_y - r_enemy.height()/2),
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| 208 | r_enemy,rm_enemy);
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| 209 | if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
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| 210 | tomato_y - r_tomato.height()/2,
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| 211 | r_tomato,rm_tomato);
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| 212 | }
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| 213 | else {
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| 214 | if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
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| 215 | tomato_y - r_tomato.height()/2,
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| 216 | r_tomato,rm_tomato);
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| 217 | canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
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| 218 | (int)(enemy_y - r_enemy.height()/2),
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| 219 | r_enemy,rm_enemy);
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| 220 | }
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| 221 | canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score);
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| 222 | disp.resize(disp).display(canvas).wait(25);
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| 223 | if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
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| 224 | }
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| 225 |
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| 226 | std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score);
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| 227 |
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| 228 | return 0;
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| 229 | }
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