Squashed 'third_party/cimg/' content from commit 4b66369
Change-Id: I7454d9107a08dba899fd4659731733049165ae0a
git-subtree-dir: third_party/cimg
git-subtree-split: 4b66369ab4e34a46119d6c43e9adce061bb40f4b
diff --git a/examples/odykill.cpp b/examples/odykill.cpp
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+/*
+ #
+ # File : odykill.cpp
+ # ( C++ source file )
+ #
+ # Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team !
+ # This file is a part of the CImg Library project.
+ # ( http://cimg.eu )
+ #
+ # Copyright : David Tschumperle
+ # ( http://tschumperle.users.greyc.fr/ )
+ #
+ # License : CeCILL v2.0
+ # ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )
+ #
+ # This software is governed by the CeCILL license under French law and
+ # abiding by the rules of distribution of free software. You can use,
+ # modify and/ or redistribute the software under the terms of the CeCILL
+ # license as circulated by CEA, CNRS and INRIA at the following URL
+ # "http://www.cecill.info".
+ #
+ # As a counterpart to the access to the source code and rights to copy,
+ # modify and redistribute granted by the license, users are provided only
+ # with a limited warranty and the software's author, the holder of the
+ # economic rights, and the successive licensors have only limited
+ # liability.
+ #
+ # In this respect, the user's attention is drawn to the risks associated
+ # with loading, using, modifying and/or developing or reproducing the
+ # software by the user in light of its specific status of free software,
+ # that may mean that it is complicated to manipulate, and that also
+ # therefore means that it is reserved for developers and experienced
+ # professionals having in-depth computer knowledge. Users are therefore
+ # encouraged to load and test the software's suitability as regards their
+ # requirements in conditions enabling the security of their systems and/or
+ # data to be ensured and, more generally, to use and operate it in the
+ # same conditions as regards security.
+ #
+ # The fact that you are presently reading this means that you have had
+ # knowledge of the CeCILL license and that you accept its terms.
+ #
+*/
+
+#include "img/odykill.h"
+#include "CImg.h"
+using namespace cimg_library;
+
+// Main procedure
+//----------------
+int main(int argc,char **argv) {
+
+ // Create game graphics
+ CImg<unsigned char> graphics[21] = {
+ CImg<unsigned char>(data_tomato,100,100,1,3,false),
+ CImg<unsigned char>(data_heart,100,100,1,3,false),
+ CImg<unsigned char>(data_dynamite,100,100,1,3,false),
+ CImg<unsigned char>(data_brain,100,100,1,3,false),
+ CImg<unsigned char>(data_cdrom,100,100,1,3,false),
+ CImg<unsigned char>(data_enemy,113,150,1,3,false),
+ CImg<unsigned char>(data_enemy2,116,155,1,3,false),
+ CImg<unsigned char>(data_enemy3,104,134,1,3,false),
+ CImg<unsigned char>(data_enemy4,141,151,1,3,false),
+ CImg<unsigned char>(data_enemy5,140,152,1,3,false),
+ CImg<unsigned char>(data_enemy6,131,156,1,3,false),
+ CImg<unsigned char>(data_enemy7,114,125,1,3,false),
+ CImg<unsigned char>(data_enemy8,97,125,1,3,false),
+ CImg<unsigned char>(data_enemy9,143,134,1,3,false),
+ CImg<unsigned char>(data_enemy10,158,214,1,3,false),
+ CImg<unsigned char>(data_enemy11,131,168,1,3,false),
+ CImg<unsigned char>(data_enemy12,114,138,1,3,false),
+ CImg<unsigned char>(data_enemy13,144,144,1,3,false),
+ CImg<unsigned char>(data_enemy14,132,153,1,3,false),
+ CImg<unsigned char>(data_enemy15,152,151,1,3,false),
+ CImg<unsigned char>(data_enemy16,139,185,1,3,false),
+ };
+ CImg<> masks[21];
+ const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 };
+
+ // Display weapon selection menu
+ CImg<unsigned char> back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true);
+ back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title).
+ draw_image(back0.width()/2 - choose.width()/2,150,choose);
+ CImgDisplay disp(back0,"OdyKill");
+ int weapon=-1;
+
+ while (!disp.is_closed() && !disp.button()) {
+ weapon = -1;
+ for (int k=0; k<5; k++) {
+ const int mx = disp.mouse_x(), my = disp.mouse_y();
+ if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0);
+ else back0.draw_image(40 + k*110,250,graphics[weapon=k]);
+ }
+ CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0,
+ weapon==0?" Tomato ":
+ weapon==1?" Heart ":
+ weapon==2?" Dynamite ":
+ weapon==3?" Brain ":
+ weapon==4?" CD-Rom ":
+ " ",white,black,1,32).resize(-100,-100,1,1),
+ tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f);
+ cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2);
+
+ disp.resize(disp).display(back0).wait();
+ if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
+ if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0);
+ }
+ disp.hide_mouse();
+
+ /*---------------------------------
+
+ Go !
+
+ --------------------------------*/
+
+ const CImg<unsigned char>
+ background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma().
+ resize(back0.width(),back0.height(),1,3,5)/2.5;
+ for (unsigned int k = 0; k<21; k++) {
+ CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3);
+ cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f;
+ masks[k] = tmp.get_channel(0);
+ graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5);
+ }
+
+ CImg<unsigned char> canvas(background);
+ int n = 5 + ((int)(200*cimg::rand())%16);
+ CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n];
+ CImg<> m_tomato = masks[weapon], m_enemy = masks[n];
+
+ double angle = 0;
+ int tomato_x = 0,tomato_y = 0,shooted = 0;
+ double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0;
+ double speed = cimg_option("-speed",5.0,"Speed");
+ int timeleft = 2000, score = 0;
+ CImg<unsigned char> r_enemy;
+
+ // Main loop
+ while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) {
+ --timeleft;
+ const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height();
+
+ // Handle object motion
+ if (tomato_z>0) {
+ tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI));
+ if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; }
+ }
+ if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; }
+ else {
+ va = 10;
+ enemy_y += vy;
+ vy += 2;
+ tomato_z = 0;
+ if (enemy_y>5*canvas.height()/4) {
+ shooted = 0;
+ int n = 5 + ((int)(200*cimg::rand())%16);
+ enemy = graphics[n];
+ m_enemy = masks[n];
+ enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8;
+ va = angle = 0;
+ }
+ }
+
+ if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); }
+ if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); }
+ if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); }
+ if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); }
+ if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); }
+ if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); }
+ angle+=va;
+
+ // Handle mouse interaction
+ if (!disp.button()) {
+ if (tomato_z==0) {
+ tomato_x = mx; tomato_y = my;
+ }
+ } else tomato_z +=0.0001;
+
+ // Detect shooting
+ if (cimg::abs(tomato_z - enemy_z)<0.1) {
+ if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_x<enemy_x + r_enemy.width()/2 &&
+ tomato_y>enemy_y - r_enemy.height()/2 && tomato_y<enemy_y + r_enemy.height()/2) {
+ score++;
+ shooted = 1;
+ }
+ }
+
+ // Draw into canvas
+ canvas = background;
+ r_enemy = enemy.get_resize((int)(8 + enemy.width()*(1 - enemy_z)),
+ (int)(8 + enemy.height()*(1 - enemy_z)),-100,-100);
+ CImg<> rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height());
+ CImg<unsigned char> r_tomato = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)),
+ (int)(8 + tomato.height()*(1 - tomato_z)),-100,-100);
+ CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height());
+
+ if (angle!=0) {
+ r_enemy.rotate((float)angle,0,0);
+ rm_enemy.rotate((float)angle,0,0);
+ cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2;
+ }
+ r_enemy*=(1 - (enemy_z - 0.1)/1.6);
+ r_tomato*=(1 - tomato_z/1.6);
+ rm_enemy*=(1 - (enemy_z - 0.1)/1.6);
+
+ if (enemy_z>tomato_z) {
+ canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
+ (int)(enemy_y - r_enemy.height()/2),
+ r_enemy,rm_enemy);
+ if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
+ tomato_y - r_tomato.height()/2,
+ r_tomato,rm_tomato);
+ }
+ else {
+ if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,
+ tomato_y - r_tomato.height()/2,
+ r_tomato,rm_tomato);
+ canvas.draw_image((int)(enemy_x - r_enemy.width()/2),
+ (int)(enemy_y - r_enemy.height()/2),
+ r_enemy,rm_enemy);
+ }
+ canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score);
+ disp.resize(disp).display(canvas).wait(25);
+ if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();
+ }
+
+ std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score);
+
+ return 0;
+}