Squashed 'third_party/cimg/' content from commit 4b66369

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git-subtree-split: 4b66369ab4e34a46119d6c43e9adce061bb40f4b
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+/*

+ #

+ #  File        : odykill.cpp

+ #                ( C++ source file )

+ #

+ #  Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team !

+ #                This file is a part of the CImg Library project.

+ #                ( http://cimg.eu )

+ #

+ #  Copyright   : David Tschumperle

+ #                ( http://tschumperle.users.greyc.fr/ )

+ #

+ #  License     : CeCILL v2.0

+ #                ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html )

+ #

+ #  This software is governed by the CeCILL  license under French law and

+ #  abiding by the rules of distribution of free software.  You can  use,

+ #  modify and/ or redistribute the software under the terms of the CeCILL

+ #  license as circulated by CEA, CNRS and INRIA at the following URL

+ #  "http://www.cecill.info".

+ #

+ #  As a counterpart to the access to the source code and  rights to copy,

+ #  modify and redistribute granted by the license, users are provided only

+ #  with a limited warranty  and the software's author,  the holder of the

+ #  economic rights,  and the successive licensors  have only  limited

+ #  liability.

+ #

+ #  In this respect, the user's attention is drawn to the risks associated

+ #  with loading,  using,  modifying and/or developing or reproducing the

+ #  software by the user in light of its specific status of free software,

+ #  that may mean  that it is complicated to manipulate,  and  that  also

+ #  therefore means  that it is reserved for developers  and  experienced

+ #  professionals having in-depth computer knowledge. Users are therefore

+ #  encouraged to load and test the software's suitability as regards their

+ #  requirements in conditions enabling the security of their systems and/or

+ #  data to be ensured and,  more generally, to use and operate it in the

+ #  same conditions as regards security.

+ #

+ #  The fact that you are presently reading this means that you have had

+ #  knowledge of the CeCILL license and that you accept its terms.

+ #

+*/

+

+#include "img/odykill.h"

+#include "CImg.h"

+using namespace cimg_library;

+

+// Main procedure

+//----------------

+int main(int argc,char **argv) {

+

+  // Create game graphics

+  CImg<unsigned char> graphics[21] = {

+    CImg<unsigned char>(data_tomato,100,100,1,3,false),

+    CImg<unsigned char>(data_heart,100,100,1,3,false),

+    CImg<unsigned char>(data_dynamite,100,100,1,3,false),

+    CImg<unsigned char>(data_brain,100,100,1,3,false),

+    CImg<unsigned char>(data_cdrom,100,100,1,3,false),

+    CImg<unsigned char>(data_enemy,113,150,1,3,false),

+    CImg<unsigned char>(data_enemy2,116,155,1,3,false),

+    CImg<unsigned char>(data_enemy3,104,134,1,3,false),

+    CImg<unsigned char>(data_enemy4,141,151,1,3,false),

+    CImg<unsigned char>(data_enemy5,140,152,1,3,false),

+    CImg<unsigned char>(data_enemy6,131,156,1,3,false),

+    CImg<unsigned char>(data_enemy7,114,125,1,3,false),

+    CImg<unsigned char>(data_enemy8,97,125,1,3,false),

+    CImg<unsigned char>(data_enemy9,143,134,1,3,false),

+    CImg<unsigned char>(data_enemy10,158,214,1,3,false),

+    CImg<unsigned char>(data_enemy11,131,168,1,3,false),

+    CImg<unsigned char>(data_enemy12,114,138,1,3,false),

+    CImg<unsigned char>(data_enemy13,144,144,1,3,false),

+    CImg<unsigned char>(data_enemy14,132,153,1,3,false),

+    CImg<unsigned char>(data_enemy15,152,151,1,3,false),

+    CImg<unsigned char>(data_enemy16,139,185,1,3,false),

+  };

+  CImg<> masks[21];

+  const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 };

+

+  // Display weapon selection menu

+  CImg<unsigned char> back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true);

+  back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title).

+    draw_image(back0.width()/2 - choose.width()/2,150,choose);

+  CImgDisplay disp(back0,"OdyKill");

+  int weapon=-1;

+

+  while (!disp.is_closed() && !disp.button()) {

+    weapon = -1;

+    for (int k=0; k<5; k++) {

+      const int mx = disp.mouse_x(), my = disp.mouse_y();

+      if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0);

+      else back0.draw_image(40 + k*110,250,graphics[weapon=k]);

+    }

+    CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0,

+                                                              weapon==0?" Tomato   ":

+                                                              weapon==1?"   Heart   ":

+                                                              weapon==2?" Dynamite ":

+                                                              weapon==3?"   Brain    ":

+                                                              weapon==4?"  CD-Rom  ":

+                                                              "          ",white,black,1,32).resize(-100,-100,1,1),

+      tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f);

+    cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2);

+

+    disp.resize(disp).display(back0).wait();

+    if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();

+    if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0);

+  }

+  disp.hide_mouse();

+

+  /*---------------------------------

+

+  Go !

+

+  --------------------------------*/

+

+  const CImg<unsigned char>

+    background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma().

+    resize(back0.width(),back0.height(),1,3,5)/2.5;

+  for (unsigned int k = 0; k<21; k++) {

+    CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3);

+    cimg_forXY(tmp,x,y) tmp(x,y)  = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f;

+    masks[k] = tmp.get_channel(0);

+    graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5);

+  }

+

+  CImg<unsigned char> canvas(background);

+  int n = 5 + ((int)(200*cimg::rand())%16);

+  CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n];

+  CImg<> m_tomato = masks[weapon], m_enemy = masks[n];

+

+  double angle = 0;

+  int tomato_x = 0,tomato_y = 0,shooted = 0;

+  double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0;

+  double speed = cimg_option("-speed",5.0,"Speed");

+  int timeleft = 2000, score = 0;

+  CImg<unsigned char> r_enemy;

+

+  // Main loop

+  while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) {

+    --timeleft;

+    const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height();

+

+    // Handle object motion

+    if (tomato_z>0) {

+      tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI));

+      if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; }

+    }

+    if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; }

+    else {

+      va = 10;

+      enemy_y += vy;

+      vy += 2;

+      tomato_z = 0;

+      if (enemy_y>5*canvas.height()/4) {

+        shooted = 0;

+        int n = 5 + ((int)(200*cimg::rand())%16);

+        enemy = graphics[n];

+        m_enemy = masks[n];

+        enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8;

+        va = angle = 0;

+      }

+    }

+

+    if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); }

+    if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); }

+    if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); }

+    if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); }

+    if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); }

+    if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); }

+    angle+=va;

+

+    // Handle mouse interaction

+    if (!disp.button()) {

+      if (tomato_z==0) {

+        tomato_x = mx; tomato_y = my;

+      }

+    } else tomato_z +=0.0001;

+

+    // Detect shooting

+    if (cimg::abs(tomato_z - enemy_z)<0.1) {

+      if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_x<enemy_x + r_enemy.width()/2 &&

+      tomato_y>enemy_y - r_enemy.height()/2 && tomato_y<enemy_y + r_enemy.height()/2) {

+        score++;

+        shooted = 1;

+      }

+    }

+

+    // Draw into canvas

+    canvas = background;

+    r_enemy = enemy.get_resize((int)(8 + enemy.width()*(1 - enemy_z)),

+                               (int)(8 + enemy.height()*(1 - enemy_z)),-100,-100);

+    CImg<> rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height());

+    CImg<unsigned char> r_tomato  = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)),

+                                                      (int)(8 + tomato.height()*(1 - tomato_z)),-100,-100);

+    CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height());

+

+    if (angle!=0) {

+      r_enemy.rotate((float)angle,0,0);

+      rm_enemy.rotate((float)angle,0,0);

+      cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2;

+    }

+    r_enemy*=(1 - (enemy_z - 0.1)/1.6);

+    r_tomato*=(1 - tomato_z/1.6);

+    rm_enemy*=(1 - (enemy_z - 0.1)/1.6);

+

+    if (enemy_z>tomato_z) {

+      canvas.draw_image((int)(enemy_x - r_enemy.width()/2),

+                        (int)(enemy_y - r_enemy.height()/2),

+                        r_enemy,rm_enemy);

+      if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,

+                                         tomato_y - r_tomato.height()/2,

+                                         r_tomato,rm_tomato);

+    }

+    else {

+      if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2,

+                                         tomato_y - r_tomato.height()/2,

+                                         r_tomato,rm_tomato);

+      canvas.draw_image((int)(enemy_x - r_enemy.width()/2),

+                        (int)(enemy_y - r_enemy.height()/2),

+                        r_enemy,rm_enemy);

+    }

+    canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score);

+    disp.resize(disp).display(canvas).wait(25);

+    if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen();

+  }

+

+  std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score);

+

+  return 0;

+}