/* | |
# | |
# File : odykill.cpp | |
# ( C++ source file ) | |
# | |
# Description : Simple shoot-em-up game featuring the Robotvis/Odyssee Team ! | |
# This file is a part of the CImg Library project. | |
# ( http://cimg.eu ) | |
# | |
# Copyright : David Tschumperle | |
# ( http://tschumperle.users.greyc.fr/ ) | |
# | |
# License : CeCILL v2.0 | |
# ( http://www.cecill.info/licences/Licence_CeCILL_V2-en.html ) | |
# | |
# This software is governed by the CeCILL license under French law and | |
# abiding by the rules of distribution of free software. You can use, | |
# modify and/ or redistribute the software under the terms of the CeCILL | |
# license as circulated by CEA, CNRS and INRIA at the following URL | |
# "http://www.cecill.info". | |
# | |
# As a counterpart to the access to the source code and rights to copy, | |
# modify and redistribute granted by the license, users are provided only | |
# with a limited warranty and the software's author, the holder of the | |
# economic rights, and the successive licensors have only limited | |
# liability. | |
# | |
# In this respect, the user's attention is drawn to the risks associated | |
# with loading, using, modifying and/or developing or reproducing the | |
# software by the user in light of its specific status of free software, | |
# that may mean that it is complicated to manipulate, and that also | |
# therefore means that it is reserved for developers and experienced | |
# professionals having in-depth computer knowledge. Users are therefore | |
# encouraged to load and test the software's suitability as regards their | |
# requirements in conditions enabling the security of their systems and/or | |
# data to be ensured and, more generally, to use and operate it in the | |
# same conditions as regards security. | |
# | |
# The fact that you are presently reading this means that you have had | |
# knowledge of the CeCILL license and that you accept its terms. | |
# | |
*/ | |
#include "img/odykill.h" | |
#include "CImg.h" | |
using namespace cimg_library; | |
// Main procedure | |
//---------------- | |
int main(int argc,char **argv) { | |
// Create game graphics | |
CImg<unsigned char> graphics[21] = { | |
CImg<unsigned char>(data_tomato,100,100,1,3,false), | |
CImg<unsigned char>(data_heart,100,100,1,3,false), | |
CImg<unsigned char>(data_dynamite,100,100,1,3,false), | |
CImg<unsigned char>(data_brain,100,100,1,3,false), | |
CImg<unsigned char>(data_cdrom,100,100,1,3,false), | |
CImg<unsigned char>(data_enemy,113,150,1,3,false), | |
CImg<unsigned char>(data_enemy2,116,155,1,3,false), | |
CImg<unsigned char>(data_enemy3,104,134,1,3,false), | |
CImg<unsigned char>(data_enemy4,141,151,1,3,false), | |
CImg<unsigned char>(data_enemy5,140,152,1,3,false), | |
CImg<unsigned char>(data_enemy6,131,156,1,3,false), | |
CImg<unsigned char>(data_enemy7,114,125,1,3,false), | |
CImg<unsigned char>(data_enemy8,97,125,1,3,false), | |
CImg<unsigned char>(data_enemy9,143,134,1,3,false), | |
CImg<unsigned char>(data_enemy10,158,214,1,3,false), | |
CImg<unsigned char>(data_enemy11,131,168,1,3,false), | |
CImg<unsigned char>(data_enemy12,114,138,1,3,false), | |
CImg<unsigned char>(data_enemy13,144,144,1,3,false), | |
CImg<unsigned char>(data_enemy14,132,153,1,3,false), | |
CImg<unsigned char>(data_enemy15,152,151,1,3,false), | |
CImg<unsigned char>(data_enemy16,139,185,1,3,false), | |
}; | |
CImg<> masks[21]; | |
const unsigned char black[] = { 0,0,0 }, white[] = { 255,255,255 }; | |
// Display weapon selection menu | |
CImg<unsigned char> back0(640,480,1,3), title(data_title,294,94,1,3,true), choose(data_choose,524,49,1,3,true); | |
back0.fill(0).draw_image(back0.width()/2 - title.width()/2,30,title). | |
draw_image(back0.width()/2 - choose.width()/2,150,choose); | |
CImgDisplay disp(back0,"OdyKill"); | |
int weapon=-1; | |
while (!disp.is_closed() && !disp.button()) { | |
weapon = -1; | |
for (int k=0; k<5; k++) { | |
const int mx = disp.mouse_x(), my = disp.mouse_y(); | |
if (!((mx - 40)/110==k && my>250 && my<350)) back0.draw_image(40 + k*110,250,graphics[k]/2.0); | |
else back0.draw_image(40 + k*110,250,graphics[weapon=k]); | |
} | |
CImg<unsigned char> tmp = CImg<unsigned char>().draw_text(0,0, | |
weapon==0?" Tomato ": | |
weapon==1?" Heart ": | |
weapon==2?" Dynamite ": | |
weapon==3?" Brain ": | |
weapon==4?" CD-Rom ": | |
" ",white,black,1,32).resize(-100,-100,1,1), | |
tmp2 = tmp.get_blur(6).normalize(0,255).draw_image(tmp,0.5f); | |
cimg_forC(back0,k) back0.draw_image(250,390,0,k,tmp2); | |
disp.resize(disp).display(back0).wait(); | |
if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen(); | |
if (disp.is_closed() || disp.is_keyQ() || disp.is_keyESC()) std::exit(0); | |
} | |
disp.hide_mouse(); | |
/*--------------------------------- | |
Go ! | |
--------------------------------*/ | |
const CImg<unsigned char> | |
background = CImg<unsigned char>(100,100,1,3,0).noise(100,2).draw_plasma(). | |
resize(back0.width(),back0.height(),1,3,5)/2.5; | |
for (unsigned int k = 0; k<21; k++) { | |
CImg<> tmp = graphics[k].resize(k<5?32:164,k<5?32:164,1,3); | |
cimg_forXY(tmp,x,y) tmp(x,y) = (tmp(x,y,0)==255 && tmp(x,y,1)==255 && tmp(x,y,2)==255)?0.0f:1.0f; | |
masks[k] = tmp.get_channel(0); | |
graphics[k].resize(k<5?32:164,k<5?32:164,1,3,5); | |
} | |
CImg<unsigned char> canvas(background); | |
int n = 5 + ((int)(200*cimg::rand())%16); | |
CImg<unsigned char> tomato = graphics[weapon], enemy = graphics[n]; | |
CImg<> m_tomato = masks[weapon], m_enemy = masks[n]; | |
double angle = 0; | |
int tomato_x = 0,tomato_y = 0,shooted = 0; | |
double enemy_x = -1000, enemy_y = -1000, enemy_z = -1000, tomato_z = 0, vx = 0, vy = 0, vz = 0, va = 0; | |
double speed = cimg_option("-speed",5.0,"Speed"); | |
int timeleft = 2000, score = 0; | |
CImg<unsigned char> r_enemy; | |
// Main loop | |
while (timeleft && !disp.is_closed() && !disp.is_keyESC() && !disp.is_keyQ()) { | |
--timeleft; | |
const int mx = disp.mouse_x()*back0.width()/disp.width(), my = disp.mouse_y()*back0.height()/disp.height(); | |
// Handle object motion | |
if (tomato_z>0) { | |
tomato_z+=0.07; tomato_y -= (int)(20*std::cos(cimg::PI/7 + tomato_z*cimg::PI)); | |
if (tomato_z>=1) { tomato_z=0; tomato_x = mx; tomato_y = my; } | |
} | |
if (!shooted) { enemy_x +=vx; enemy_y +=vy; enemy_z +=vz; } | |
else { | |
va = 10; | |
enemy_y += vy; | |
vy += 2; | |
tomato_z = 0; | |
if (enemy_y>5*canvas.height()/4) { | |
shooted = 0; | |
int n = 5 + ((int)(200*cimg::rand())%16); | |
enemy = graphics[n]; | |
m_enemy = masks[n]; | |
enemy_x=cimg::rand(-1,1)*1e8; enemy_y=cimg::rand(-1,1)*1e8; enemy_z=cimg::rand(-1,1)*1e8; | |
va = angle = 0; | |
} | |
} | |
if (enemy_x<0) { enemy_x=0; vx = speed*cimg::rand(-1,1); } | |
if (enemy_x>canvas.width()) { enemy_x=canvas.width(); vx = speed*cimg::rand(-1,1); } | |
if (enemy_y<0) { enemy_y=0; vy = speed*cimg::rand(-1,1); } | |
if (!shooted && enemy_y>canvas.height()) { enemy_y=canvas.height(); vy = speed*cimg::rand(-1,1); } | |
if (enemy_z<0.1) { enemy_z = 0.1; vz = speed*0.01*cimg::rand(-1,1); } | |
if (enemy_z>0.7) { enemy_z = 0.7; vz = speed*0.01*cimg::rand(-1,1); } | |
angle+=va; | |
// Handle mouse interaction | |
if (!disp.button()) { | |
if (tomato_z==0) { | |
tomato_x = mx; tomato_y = my; | |
} | |
} else tomato_z +=0.0001; | |
// Detect shooting | |
if (cimg::abs(tomato_z - enemy_z)<0.1) { | |
if (tomato_x>enemy_x - r_enemy.width()/2 && tomato_x<enemy_x + r_enemy.width()/2 && | |
tomato_y>enemy_y - r_enemy.height()/2 && tomato_y<enemy_y + r_enemy.height()/2) { | |
score++; | |
shooted = 1; | |
} | |
} | |
// Draw into canvas | |
canvas = background; | |
r_enemy = enemy.get_resize((int)(8 + enemy.width()*(1 - enemy_z)), | |
(int)(8 + enemy.height()*(1 - enemy_z)),-100,-100); | |
CImg<> rm_enemy = m_enemy.get_resize(r_enemy.width(),r_enemy.height()); | |
CImg<unsigned char> r_tomato = tomato.get_resize((int)(8 + tomato.width()*(1 - tomato_z)), | |
(int)(8 + tomato.height()*(1 - tomato_z)),-100,-100); | |
CImg<> rm_tomato = m_tomato.get_resize(r_tomato.width(),r_tomato.height()); | |
if (angle!=0) { | |
r_enemy.rotate((float)angle,0,0); | |
rm_enemy.rotate((float)angle,0,0); | |
cimg_forXY(r_enemy,x,y) r_enemy(x,y,0) = (r_enemy(x,y,0) + 255)/2; | |
} | |
r_enemy*=(1 - (enemy_z - 0.1)/1.6); | |
r_tomato*=(1 - tomato_z/1.6); | |
rm_enemy*=(1 - (enemy_z - 0.1)/1.6); | |
if (enemy_z>tomato_z) { | |
canvas.draw_image((int)(enemy_x - r_enemy.width()/2), | |
(int)(enemy_y - r_enemy.height()/2), | |
r_enemy,rm_enemy); | |
if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2, | |
tomato_y - r_tomato.height()/2, | |
r_tomato,rm_tomato); | |
} | |
else { | |
if (tomato_x>=0) canvas.draw_image(tomato_x - r_tomato.width()/2, | |
tomato_y - r_tomato.height()/2, | |
r_tomato,rm_tomato); | |
canvas.draw_image((int)(enemy_x - r_enemy.width()/2), | |
(int)(enemy_y - r_enemy.height()/2), | |
r_enemy,rm_enemy); | |
} | |
canvas.draw_text(1,1," Time left %d, Score = %d",white,0,0.5f,24,timeleft,score); | |
disp.resize(disp).display(canvas).wait(25); | |
if (disp.is_keyCTRLLEFT() && disp.is_keyF()) disp.toggle_fullscreen(); | |
} | |
std::fprintf(stderr,"\n\n YOUR SCORE : %d\n\n\n",score); | |
return 0; | |
} |