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Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// automatically generated by the FlatBuffers compiler, do not modify
2
3
4#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
5#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
6
7#include "flatbuffers/flatbuffers.h"
8
9namespace MyGame {
10namespace Sample {
11
12struct Vec3;
13
14struct Monster;
Austin Schuh272c6132020-11-14 16:37:52 -080015struct MonsterBuilder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -070016struct MonsterT;
17
18struct Weapon;
Austin Schuh272c6132020-11-14 16:37:52 -080019struct WeaponBuilder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -070020struct WeaponT;
21
22bool operator==(const Vec3 &lhs, const Vec3 &rhs);
23bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
24bool operator==(const MonsterT &lhs, const MonsterT &rhs);
25bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
26bool operator==(const WeaponT &lhs, const WeaponT &rhs);
27bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
28
29inline const flatbuffers::TypeTable *Vec3TypeTable();
30
31inline const flatbuffers::TypeTable *MonsterTypeTable();
32
33inline const flatbuffers::TypeTable *WeaponTypeTable();
34
James Kuszmaul8e62b022022-03-22 09:33:25 -070035enum Color : int8_t {
Austin Schuhe89fa2d2019-08-14 20:24:23 -070036 Color_Red = 0,
37 Color_Green = 1,
38 Color_Blue = 2,
39 Color_MIN = Color_Red,
40 Color_MAX = Color_Blue
41};
42
43inline const Color (&EnumValuesColor())[3] {
44 static const Color values[] = {
45 Color_Red,
46 Color_Green,
47 Color_Blue
48 };
49 return values;
50}
51
52inline const char * const *EnumNamesColor() {
53 static const char * const names[4] = {
54 "Red",
55 "Green",
56 "Blue",
57 nullptr
58 };
59 return names;
60}
61
62inline const char *EnumNameColor(Color e) {
Austin Schuh272c6132020-11-14 16:37:52 -080063 if (flatbuffers::IsOutRange(e, Color_Red, Color_Blue)) return "";
Austin Schuhe89fa2d2019-08-14 20:24:23 -070064 const size_t index = static_cast<size_t>(e);
65 return EnumNamesColor()[index];
66}
67
James Kuszmaul8e62b022022-03-22 09:33:25 -070068enum Equipment : uint8_t {
Austin Schuhe89fa2d2019-08-14 20:24:23 -070069 Equipment_NONE = 0,
70 Equipment_Weapon = 1,
71 Equipment_MIN = Equipment_NONE,
72 Equipment_MAX = Equipment_Weapon
73};
74
75inline const Equipment (&EnumValuesEquipment())[2] {
76 static const Equipment values[] = {
77 Equipment_NONE,
78 Equipment_Weapon
79 };
80 return values;
81}
82
83inline const char * const *EnumNamesEquipment() {
84 static const char * const names[3] = {
85 "NONE",
86 "Weapon",
87 nullptr
88 };
89 return names;
90}
91
92inline const char *EnumNameEquipment(Equipment e) {
Austin Schuh272c6132020-11-14 16:37:52 -080093 if (flatbuffers::IsOutRange(e, Equipment_NONE, Equipment_Weapon)) return "";
Austin Schuhe89fa2d2019-08-14 20:24:23 -070094 const size_t index = static_cast<size_t>(e);
95 return EnumNamesEquipment()[index];
96}
97
98template<typename T> struct EquipmentTraits {
99 static const Equipment enum_value = Equipment_NONE;
100};
101
102template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
103 static const Equipment enum_value = Equipment_Weapon;
104};
105
James Kuszmaul8e62b022022-03-22 09:33:25 -0700106template<typename T> struct EquipmentUnionTraits {
107 static const Equipment enum_value = Equipment_NONE;
108};
109
110template<> struct EquipmentUnionTraits<MyGame::Sample::WeaponT> {
111 static const Equipment enum_value = Equipment_Weapon;
112};
113
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700114struct EquipmentUnion {
115 Equipment type;
116 void *value;
117
118 EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
119 EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
120 type(Equipment_NONE), value(nullptr)
121 { std::swap(type, u.type); std::swap(value, u.value); }
Austin Schuh272c6132020-11-14 16:37:52 -0800122 EquipmentUnion(const EquipmentUnion &);
123 EquipmentUnion &operator=(const EquipmentUnion &u)
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700124 { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
125 EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
126 { std::swap(type, u.type); std::swap(value, u.value); return *this; }
127 ~EquipmentUnion() { Reset(); }
128
129 void Reset();
130
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700131 template <typename T>
132 void Set(T&& val) {
James Kuszmaul8e62b022022-03-22 09:33:25 -0700133 typedef typename std::remove_reference<T>::type RT;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700134 Reset();
James Kuszmaul8e62b022022-03-22 09:33:25 -0700135 type = EquipmentUnionTraits<RT>::enum_value;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700136 if (type != Equipment_NONE) {
137 value = new RT(std::forward<T>(val));
138 }
139 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700140
141 static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
142 flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
143
144 MyGame::Sample::WeaponT *AsWeapon() {
145 return type == Equipment_Weapon ?
146 reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
147 }
148 const MyGame::Sample::WeaponT *AsWeapon() const {
149 return type == Equipment_Weapon ?
150 reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
151 }
152};
153
154
155inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
156 if (lhs.type != rhs.type) return false;
157 switch (lhs.type) {
158 case Equipment_NONE: {
159 return true;
160 }
161 case Equipment_Weapon: {
162 return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
163 *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
164 }
165 default: {
166 return false;
167 }
168 }
169}
170
171inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
172 return !(lhs == rhs);
173}
174
175bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
176bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
177
178FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
179 private:
180 float x_;
181 float y_;
182 float z_;
183
184 public:
185 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
186 return Vec3TypeTable();
187 }
Austin Schuh272c6132020-11-14 16:37:52 -0800188 Vec3()
189 : x_(0),
190 y_(0),
191 z_(0) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700192 }
193 Vec3(float _x, float _y, float _z)
194 : x_(flatbuffers::EndianScalar(_x)),
195 y_(flatbuffers::EndianScalar(_y)),
196 z_(flatbuffers::EndianScalar(_z)) {
197 }
198 float x() const {
199 return flatbuffers::EndianScalar(x_);
200 }
201 void mutate_x(float _x) {
202 flatbuffers::WriteScalar(&x_, _x);
203 }
204 float y() const {
205 return flatbuffers::EndianScalar(y_);
206 }
207 void mutate_y(float _y) {
208 flatbuffers::WriteScalar(&y_, _y);
209 }
210 float z() const {
211 return flatbuffers::EndianScalar(z_);
212 }
213 void mutate_z(float _z) {
214 flatbuffers::WriteScalar(&z_, _z);
215 }
216};
217FLATBUFFERS_STRUCT_END(Vec3, 12);
218
219inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
220 return
221 (lhs.x() == rhs.x()) &&
222 (lhs.y() == rhs.y()) &&
223 (lhs.z() == rhs.z());
224}
225
226inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
227 return !(lhs == rhs);
228}
229
230
231struct MonsterT : public flatbuffers::NativeTable {
232 typedef Monster TableType;
James Kuszmaul8e62b022022-03-22 09:33:25 -0700233 flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos{};
234 int16_t mana = 150;
235 int16_t hp = 100;
236 std::string name{};
237 std::vector<uint8_t> inventory{};
238 MyGame::Sample::Color color = MyGame::Sample::Color_Blue;
239 std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons{};
240 MyGame::Sample::EquipmentUnion equipped{};
241 std::vector<MyGame::Sample::Vec3> path{};
242 MonsterT() = default;
243 MonsterT(const MonsterT &o);
244 MonsterT(MonsterT&&) FLATBUFFERS_NOEXCEPT = default;
245 MonsterT &operator=(MonsterT o) FLATBUFFERS_NOEXCEPT;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700246};
247
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700248struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
249 typedef MonsterT NativeTableType;
Austin Schuh272c6132020-11-14 16:37:52 -0800250 typedef MonsterBuilder Builder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700251 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
252 return MonsterTypeTable();
253 }
254 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
255 VT_POS = 4,
256 VT_MANA = 6,
257 VT_HP = 8,
258 VT_NAME = 10,
259 VT_INVENTORY = 14,
260 VT_COLOR = 16,
261 VT_WEAPONS = 18,
262 VT_EQUIPPED_TYPE = 20,
263 VT_EQUIPPED = 22,
264 VT_PATH = 24
265 };
266 const MyGame::Sample::Vec3 *pos() const {
267 return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
268 }
269 MyGame::Sample::Vec3 *mutable_pos() {
270 return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
271 }
272 int16_t mana() const {
273 return GetField<int16_t>(VT_MANA, 150);
274 }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700275 bool mutate_mana(int16_t _mana = 150) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700276 return SetField<int16_t>(VT_MANA, _mana, 150);
277 }
278 int16_t hp() const {
279 return GetField<int16_t>(VT_HP, 100);
280 }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700281 bool mutate_hp(int16_t _hp = 100) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700282 return SetField<int16_t>(VT_HP, _hp, 100);
283 }
284 const flatbuffers::String *name() const {
285 return GetPointer<const flatbuffers::String *>(VT_NAME);
286 }
287 flatbuffers::String *mutable_name() {
288 return GetPointer<flatbuffers::String *>(VT_NAME);
289 }
290 const flatbuffers::Vector<uint8_t> *inventory() const {
291 return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
292 }
293 flatbuffers::Vector<uint8_t> *mutable_inventory() {
294 return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
295 }
296 MyGame::Sample::Color color() const {
297 return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
298 }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700299 bool mutate_color(MyGame::Sample::Color _color = static_cast<MyGame::Sample::Color>(2)) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700300 return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
301 }
302 const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
303 return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
304 }
305 flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
306 return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
307 }
308 MyGame::Sample::Equipment equipped_type() const {
309 return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
310 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700311 const void *equipped() const {
312 return GetPointer<const void *>(VT_EQUIPPED);
313 }
314 template<typename T> const T *equipped_as() const;
315 const MyGame::Sample::Weapon *equipped_as_Weapon() const {
316 return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
317 }
318 void *mutable_equipped() {
319 return GetPointer<void *>(VT_EQUIPPED);
320 }
321 const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
322 return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
323 }
324 flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
325 return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
326 }
327 bool Verify(flatbuffers::Verifier &verifier) const {
328 return VerifyTableStart(verifier) &&
James Kuszmaul8e62b022022-03-22 09:33:25 -0700329 VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS, 4) &&
330 VerifyField<int16_t>(verifier, VT_MANA, 2) &&
331 VerifyField<int16_t>(verifier, VT_HP, 2) &&
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700332 VerifyOffset(verifier, VT_NAME) &&
333 verifier.VerifyString(name()) &&
334 VerifyOffset(verifier, VT_INVENTORY) &&
335 verifier.VerifyVector(inventory()) &&
James Kuszmaul8e62b022022-03-22 09:33:25 -0700336 VerifyField<int8_t>(verifier, VT_COLOR, 1) &&
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700337 VerifyOffset(verifier, VT_WEAPONS) &&
338 verifier.VerifyVector(weapons()) &&
339 verifier.VerifyVectorOfTables(weapons()) &&
James Kuszmaul8e62b022022-03-22 09:33:25 -0700340 VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE, 1) &&
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700341 VerifyOffset(verifier, VT_EQUIPPED) &&
342 VerifyEquipment(verifier, equipped(), equipped_type()) &&
343 VerifyOffset(verifier, VT_PATH) &&
344 verifier.VerifyVector(path()) &&
345 verifier.EndTable();
346 }
347 MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
348 void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
349 static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
350};
351
352template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
353 return equipped_as_Weapon();
354}
355
356struct MonsterBuilder {
Austin Schuh272c6132020-11-14 16:37:52 -0800357 typedef Monster Table;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700358 flatbuffers::FlatBufferBuilder &fbb_;
359 flatbuffers::uoffset_t start_;
360 void add_pos(const MyGame::Sample::Vec3 *pos) {
361 fbb_.AddStruct(Monster::VT_POS, pos);
362 }
363 void add_mana(int16_t mana) {
364 fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
365 }
366 void add_hp(int16_t hp) {
367 fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
368 }
369 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
370 fbb_.AddOffset(Monster::VT_NAME, name);
371 }
372 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
373 fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
374 }
375 void add_color(MyGame::Sample::Color color) {
376 fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
377 }
378 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
379 fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
380 }
381 void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
382 fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
383 }
384 void add_equipped(flatbuffers::Offset<void> equipped) {
385 fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
386 }
387 void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
388 fbb_.AddOffset(Monster::VT_PATH, path);
389 }
390 explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
391 : fbb_(_fbb) {
392 start_ = fbb_.StartTable();
393 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700394 flatbuffers::Offset<Monster> Finish() {
395 const auto end = fbb_.EndTable(start_);
396 auto o = flatbuffers::Offset<Monster>(end);
397 return o;
398 }
399};
400
401inline flatbuffers::Offset<Monster> CreateMonster(
402 flatbuffers::FlatBufferBuilder &_fbb,
James Kuszmaul8e62b022022-03-22 09:33:25 -0700403 const MyGame::Sample::Vec3 *pos = nullptr,
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700404 int16_t mana = 150,
405 int16_t hp = 100,
406 flatbuffers::Offset<flatbuffers::String> name = 0,
407 flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
408 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
409 flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
410 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
411 flatbuffers::Offset<void> equipped = 0,
412 flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
413 MonsterBuilder builder_(_fbb);
414 builder_.add_path(path);
415 builder_.add_equipped(equipped);
416 builder_.add_weapons(weapons);
417 builder_.add_inventory(inventory);
418 builder_.add_name(name);
419 builder_.add_pos(pos);
420 builder_.add_hp(hp);
421 builder_.add_mana(mana);
422 builder_.add_equipped_type(equipped_type);
423 builder_.add_color(color);
424 return builder_.Finish();
425}
426
427inline flatbuffers::Offset<Monster> CreateMonsterDirect(
428 flatbuffers::FlatBufferBuilder &_fbb,
James Kuszmaul8e62b022022-03-22 09:33:25 -0700429 const MyGame::Sample::Vec3 *pos = nullptr,
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700430 int16_t mana = 150,
431 int16_t hp = 100,
432 const char *name = nullptr,
433 const std::vector<uint8_t> *inventory = nullptr,
434 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
435 const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
436 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
437 flatbuffers::Offset<void> equipped = 0,
438 const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
439 auto name__ = name ? _fbb.CreateString(name) : 0;
440 auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
441 auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
442 auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
443 return MyGame::Sample::CreateMonster(
444 _fbb,
445 pos,
446 mana,
447 hp,
448 name__,
449 inventory__,
450 color,
451 weapons__,
452 equipped_type,
453 equipped,
454 path__);
455}
456
457flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
458
459struct WeaponT : public flatbuffers::NativeTable {
460 typedef Weapon TableType;
James Kuszmaul8e62b022022-03-22 09:33:25 -0700461 std::string name{};
462 int16_t damage = 0;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700463};
464
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700465struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
466 typedef WeaponT NativeTableType;
Austin Schuh272c6132020-11-14 16:37:52 -0800467 typedef WeaponBuilder Builder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700468 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
469 return WeaponTypeTable();
470 }
471 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
472 VT_NAME = 4,
473 VT_DAMAGE = 6
474 };
475 const flatbuffers::String *name() const {
476 return GetPointer<const flatbuffers::String *>(VT_NAME);
477 }
478 flatbuffers::String *mutable_name() {
479 return GetPointer<flatbuffers::String *>(VT_NAME);
480 }
481 int16_t damage() const {
482 return GetField<int16_t>(VT_DAMAGE, 0);
483 }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700484 bool mutate_damage(int16_t _damage = 0) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700485 return SetField<int16_t>(VT_DAMAGE, _damage, 0);
486 }
487 bool Verify(flatbuffers::Verifier &verifier) const {
488 return VerifyTableStart(verifier) &&
489 VerifyOffset(verifier, VT_NAME) &&
490 verifier.VerifyString(name()) &&
James Kuszmaul8e62b022022-03-22 09:33:25 -0700491 VerifyField<int16_t>(verifier, VT_DAMAGE, 2) &&
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700492 verifier.EndTable();
493 }
494 WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
495 void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
496 static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
497};
498
499struct WeaponBuilder {
Austin Schuh272c6132020-11-14 16:37:52 -0800500 typedef Weapon Table;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700501 flatbuffers::FlatBufferBuilder &fbb_;
502 flatbuffers::uoffset_t start_;
503 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
504 fbb_.AddOffset(Weapon::VT_NAME, name);
505 }
506 void add_damage(int16_t damage) {
507 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
508 }
509 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
510 : fbb_(_fbb) {
511 start_ = fbb_.StartTable();
512 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700513 flatbuffers::Offset<Weapon> Finish() {
514 const auto end = fbb_.EndTable(start_);
515 auto o = flatbuffers::Offset<Weapon>(end);
516 return o;
517 }
518};
519
520inline flatbuffers::Offset<Weapon> CreateWeapon(
521 flatbuffers::FlatBufferBuilder &_fbb,
522 flatbuffers::Offset<flatbuffers::String> name = 0,
523 int16_t damage = 0) {
524 WeaponBuilder builder_(_fbb);
525 builder_.add_name(name);
526 builder_.add_damage(damage);
527 return builder_.Finish();
528}
529
530inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
531 flatbuffers::FlatBufferBuilder &_fbb,
532 const char *name = nullptr,
533 int16_t damage = 0) {
534 auto name__ = name ? _fbb.CreateString(name) : 0;
535 return MyGame::Sample::CreateWeapon(
536 _fbb,
537 name__,
538 damage);
539}
540
541flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
542
James Kuszmaul8e62b022022-03-22 09:33:25 -0700543
544inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
545 return
546 ((lhs.pos == rhs.pos) || (lhs.pos && rhs.pos && *lhs.pos == *rhs.pos)) &&
547 (lhs.mana == rhs.mana) &&
548 (lhs.hp == rhs.hp) &&
549 (lhs.name == rhs.name) &&
550 (lhs.inventory == rhs.inventory) &&
551 (lhs.color == rhs.color) &&
552 (lhs.weapons == rhs.weapons) &&
553 (lhs.equipped == rhs.equipped) &&
554 (lhs.path == rhs.path);
555}
556
557inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
558 return !(lhs == rhs);
559}
560
561
562inline MonsterT::MonsterT(const MonsterT &o)
563 : pos((o.pos) ? new MyGame::Sample::Vec3(*o.pos) : nullptr),
564 mana(o.mana),
565 hp(o.hp),
566 name(o.name),
567 inventory(o.inventory),
568 color(o.color),
569 equipped(o.equipped),
570 path(o.path) {
571 weapons.reserve(o.weapons.size());
572 for (const auto &weapons_ : o.weapons) { weapons.emplace_back((weapons_) ? new MyGame::Sample::WeaponT(*weapons_) : nullptr); }
573}
574
575inline MonsterT &MonsterT::operator=(MonsterT o) FLATBUFFERS_NOEXCEPT {
576 std::swap(pos, o.pos);
577 std::swap(mana, o.mana);
578 std::swap(hp, o.hp);
579 std::swap(name, o.name);
580 std::swap(inventory, o.inventory);
581 std::swap(color, o.color);
582 std::swap(weapons, o.weapons);
583 std::swap(equipped, o.equipped);
584 std::swap(path, o.path);
585 return *this;
586}
587
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700588inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
James Kuszmaul8e62b022022-03-22 09:33:25 -0700589 auto _o = std::unique_ptr<MonsterT>(new MonsterT());
Austin Schuh272c6132020-11-14 16:37:52 -0800590 UnPackTo(_o.get(), _resolver);
591 return _o.release();
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700592}
593
594inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
595 (void)_o;
596 (void)_resolver;
Austin Schuh272c6132020-11-14 16:37:52 -0800597 { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); }
598 { auto _e = mana(); _o->mana = _e; }
599 { auto _e = hp(); _o->hp = _e; }
600 { auto _e = name(); if (_e) _o->name = _e->str(); }
601 { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->end(), _o->inventory.begin()); } }
602 { auto _e = color(); _o->color = _e; }
James Kuszmaul8e62b022022-03-22 09:33:25 -0700603 { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { if(_o->weapons[_i]) { _e->Get(_i)->UnPackTo(_o->weapons[_i].get(), _resolver); } else { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); }; } } }
Austin Schuh272c6132020-11-14 16:37:52 -0800604 { auto _e = equipped_type(); _o->equipped.type = _e; }
605 { auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }
606 { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700607}
608
609inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
610 return CreateMonster(_fbb, _o, _rehasher);
611}
612
613inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
614 (void)_rehasher;
615 (void)_o;
616 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
617 auto _pos = _o->pos ? _o->pos.get() : 0;
618 auto _mana = _o->mana;
619 auto _hp = _o->hp;
620 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
621 auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
622 auto _color = _o->color;
623 auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
624 auto _equipped_type = _o->equipped.type;
625 auto _equipped = _o->equipped.Pack(_fbb);
626 auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
627 return MyGame::Sample::CreateMonster(
628 _fbb,
629 _pos,
630 _mana,
631 _hp,
632 _name,
633 _inventory,
634 _color,
635 _weapons,
636 _equipped_type,
637 _equipped,
638 _path);
639}
640
James Kuszmaul8e62b022022-03-22 09:33:25 -0700641
642inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
643 return
644 (lhs.name == rhs.name) &&
645 (lhs.damage == rhs.damage);
646}
647
648inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
649 return !(lhs == rhs);
650}
651
652
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700653inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
James Kuszmaul8e62b022022-03-22 09:33:25 -0700654 auto _o = std::unique_ptr<WeaponT>(new WeaponT());
Austin Schuh272c6132020-11-14 16:37:52 -0800655 UnPackTo(_o.get(), _resolver);
656 return _o.release();
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700657}
658
659inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
660 (void)_o;
661 (void)_resolver;
Austin Schuh272c6132020-11-14 16:37:52 -0800662 { auto _e = name(); if (_e) _o->name = _e->str(); }
663 { auto _e = damage(); _o->damage = _e; }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700664}
665
666inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
667 return CreateWeapon(_fbb, _o, _rehasher);
668}
669
670inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
671 (void)_rehasher;
672 (void)_o;
673 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
674 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
675 auto _damage = _o->damage;
676 return MyGame::Sample::CreateWeapon(
677 _fbb,
678 _name,
679 _damage);
680}
681
682inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
683 switch (type) {
684 case Equipment_NONE: {
685 return true;
686 }
687 case Equipment_Weapon: {
688 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
689 return verifier.VerifyTable(ptr);
690 }
Austin Schuh272c6132020-11-14 16:37:52 -0800691 default: return true;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700692 }
693}
694
695inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
696 if (!values || !types) return !values && !types;
697 if (values->size() != types->size()) return false;
698 for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
699 if (!VerifyEquipment(
700 verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
701 return false;
702 }
703 }
704 return true;
705}
706
707inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
James Kuszmaul8e62b022022-03-22 09:33:25 -0700708 (void)resolver;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700709 switch (type) {
710 case Equipment_Weapon: {
711 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
712 return ptr->UnPack(resolver);
713 }
714 default: return nullptr;
715 }
716}
717
718inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
James Kuszmaul8e62b022022-03-22 09:33:25 -0700719 (void)_rehasher;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700720 switch (type) {
721 case Equipment_Weapon: {
722 auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
723 return CreateWeapon(_fbb, ptr, _rehasher).Union();
724 }
725 default: return 0;
726 }
727}
728
Austin Schuh272c6132020-11-14 16:37:52 -0800729inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) : type(u.type), value(nullptr) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700730 switch (type) {
731 case Equipment_Weapon: {
732 value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
733 break;
734 }
735 default:
736 break;
737 }
738}
739
740inline void EquipmentUnion::Reset() {
741 switch (type) {
742 case Equipment_Weapon: {
743 auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
744 delete ptr;
745 break;
746 }
747 default: break;
748 }
749 value = nullptr;
750 type = Equipment_NONE;
751}
752
753inline const flatbuffers::TypeTable *ColorTypeTable() {
754 static const flatbuffers::TypeCode type_codes[] = {
755 { flatbuffers::ET_CHAR, 0, 0 },
756 { flatbuffers::ET_CHAR, 0, 0 },
757 { flatbuffers::ET_CHAR, 0, 0 }
758 };
759 static const flatbuffers::TypeFunction type_refs[] = {
760 MyGame::Sample::ColorTypeTable
761 };
762 static const char * const names[] = {
763 "Red",
764 "Green",
765 "Blue"
766 };
767 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800768 flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700769 };
770 return &tt;
771}
772
773inline const flatbuffers::TypeTable *EquipmentTypeTable() {
774 static const flatbuffers::TypeCode type_codes[] = {
775 { flatbuffers::ET_SEQUENCE, 0, -1 },
776 { flatbuffers::ET_SEQUENCE, 0, 0 }
777 };
778 static const flatbuffers::TypeFunction type_refs[] = {
779 MyGame::Sample::WeaponTypeTable
780 };
781 static const char * const names[] = {
782 "NONE",
783 "Weapon"
784 };
785 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800786 flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700787 };
788 return &tt;
789}
790
791inline const flatbuffers::TypeTable *Vec3TypeTable() {
792 static const flatbuffers::TypeCode type_codes[] = {
793 { flatbuffers::ET_FLOAT, 0, -1 },
794 { flatbuffers::ET_FLOAT, 0, -1 },
795 { flatbuffers::ET_FLOAT, 0, -1 }
796 };
797 static const int64_t values[] = { 0, 4, 8, 12 };
798 static const char * const names[] = {
799 "x",
800 "y",
801 "z"
802 };
803 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800804 flatbuffers::ST_STRUCT, 3, type_codes, nullptr, nullptr, values, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700805 };
806 return &tt;
807}
808
809inline const flatbuffers::TypeTable *MonsterTypeTable() {
810 static const flatbuffers::TypeCode type_codes[] = {
811 { flatbuffers::ET_SEQUENCE, 0, 0 },
812 { flatbuffers::ET_SHORT, 0, -1 },
813 { flatbuffers::ET_SHORT, 0, -1 },
814 { flatbuffers::ET_STRING, 0, -1 },
815 { flatbuffers::ET_BOOL, 0, -1 },
816 { flatbuffers::ET_UCHAR, 1, -1 },
817 { flatbuffers::ET_CHAR, 0, 1 },
818 { flatbuffers::ET_SEQUENCE, 1, 2 },
819 { flatbuffers::ET_UTYPE, 0, 3 },
820 { flatbuffers::ET_SEQUENCE, 0, 3 },
821 { flatbuffers::ET_SEQUENCE, 1, 0 }
822 };
823 static const flatbuffers::TypeFunction type_refs[] = {
824 MyGame::Sample::Vec3TypeTable,
825 MyGame::Sample::ColorTypeTable,
826 MyGame::Sample::WeaponTypeTable,
827 MyGame::Sample::EquipmentTypeTable
828 };
829 static const char * const names[] = {
830 "pos",
831 "mana",
832 "hp",
833 "name",
834 "friendly",
835 "inventory",
836 "color",
837 "weapons",
838 "equipped_type",
839 "equipped",
840 "path"
841 };
842 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800843 flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700844 };
845 return &tt;
846}
847
848inline const flatbuffers::TypeTable *WeaponTypeTable() {
849 static const flatbuffers::TypeCode type_codes[] = {
850 { flatbuffers::ET_STRING, 0, -1 },
851 { flatbuffers::ET_SHORT, 0, -1 }
852 };
853 static const char * const names[] = {
854 "name",
855 "damage"
856 };
857 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800858 flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700859 };
860 return &tt;
861}
862
863inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
864 return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
865}
866
867inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
868 return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
869}
870
871inline Monster *GetMutableMonster(void *buf) {
872 return flatbuffers::GetMutableRoot<Monster>(buf);
873}
874
James Kuszmaul8e62b022022-03-22 09:33:25 -0700875inline MyGame::Sample::Monster *GetMutableSizePrefixedMonster(void *buf) {
876 return flatbuffers::GetMutableSizePrefixedRoot<MyGame::Sample::Monster>(buf);
877}
878
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700879inline bool VerifyMonsterBuffer(
880 flatbuffers::Verifier &verifier) {
881 return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
882}
883
884inline bool VerifySizePrefixedMonsterBuffer(
885 flatbuffers::Verifier &verifier) {
886 return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
887}
888
889inline void FinishMonsterBuffer(
890 flatbuffers::FlatBufferBuilder &fbb,
891 flatbuffers::Offset<MyGame::Sample::Monster> root) {
892 fbb.Finish(root);
893}
894
895inline void FinishSizePrefixedMonsterBuffer(
896 flatbuffers::FlatBufferBuilder &fbb,
897 flatbuffers::Offset<MyGame::Sample::Monster> root) {
898 fbb.FinishSizePrefixed(root);
899}
900
901inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
902 const void *buf,
903 const flatbuffers::resolver_function_t *res = nullptr) {
904 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
905}
906
907inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
908 const void *buf,
909 const flatbuffers::resolver_function_t *res = nullptr) {
910 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
911}
912
913} // namespace Sample
914} // namespace MyGame
915
916#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_