Squashed 'third_party/flatbuffers/' content from commit acc9990ab
Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/samples/monster_generated.h b/samples/monster_generated.h
new file mode 100644
index 0000000..30115da
--- /dev/null
+++ b/samples/monster_generated.h
@@ -0,0 +1,877 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+
+
+#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
+#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
+
+#include "flatbuffers/flatbuffers.h"
+
+namespace MyGame {
+namespace Sample {
+
+struct Vec3;
+
+struct Monster;
+struct MonsterT;
+
+struct Weapon;
+struct WeaponT;
+
+bool operator==(const Vec3 &lhs, const Vec3 &rhs);
+bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
+bool operator==(const MonsterT &lhs, const MonsterT &rhs);
+bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
+bool operator==(const WeaponT &lhs, const WeaponT &rhs);
+bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
+
+inline const flatbuffers::TypeTable *Vec3TypeTable();
+
+inline const flatbuffers::TypeTable *MonsterTypeTable();
+
+inline const flatbuffers::TypeTable *WeaponTypeTable();
+
+enum Color {
+ Color_Red = 0,
+ Color_Green = 1,
+ Color_Blue = 2,
+ Color_MIN = Color_Red,
+ Color_MAX = Color_Blue
+};
+
+inline const Color (&EnumValuesColor())[3] {
+ static const Color values[] = {
+ Color_Red,
+ Color_Green,
+ Color_Blue
+ };
+ return values;
+}
+
+inline const char * const *EnumNamesColor() {
+ static const char * const names[4] = {
+ "Red",
+ "Green",
+ "Blue",
+ nullptr
+ };
+ return names;
+}
+
+inline const char *EnumNameColor(Color e) {
+ if (e < Color_Red || e > Color_Blue) return "";
+ const size_t index = static_cast<size_t>(e);
+ return EnumNamesColor()[index];
+}
+
+enum Equipment {
+ Equipment_NONE = 0,
+ Equipment_Weapon = 1,
+ Equipment_MIN = Equipment_NONE,
+ Equipment_MAX = Equipment_Weapon
+};
+
+inline const Equipment (&EnumValuesEquipment())[2] {
+ static const Equipment values[] = {
+ Equipment_NONE,
+ Equipment_Weapon
+ };
+ return values;
+}
+
+inline const char * const *EnumNamesEquipment() {
+ static const char * const names[3] = {
+ "NONE",
+ "Weapon",
+ nullptr
+ };
+ return names;
+}
+
+inline const char *EnumNameEquipment(Equipment e) {
+ if (e < Equipment_NONE || e > Equipment_Weapon) return "";
+ const size_t index = static_cast<size_t>(e);
+ return EnumNamesEquipment()[index];
+}
+
+template<typename T> struct EquipmentTraits {
+ static const Equipment enum_value = Equipment_NONE;
+};
+
+template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
+ static const Equipment enum_value = Equipment_Weapon;
+};
+
+struct EquipmentUnion {
+ Equipment type;
+ void *value;
+
+ EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
+ EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
+ type(Equipment_NONE), value(nullptr)
+ { std::swap(type, u.type); std::swap(value, u.value); }
+ EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
+ EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT
+ { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
+ EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
+ { std::swap(type, u.type); std::swap(value, u.value); return *this; }
+ ~EquipmentUnion() { Reset(); }
+
+ void Reset();
+
+#ifndef FLATBUFFERS_CPP98_STL
+ template <typename T>
+ void Set(T&& val) {
+ using RT = typename std::remove_reference<T>::type;
+ Reset();
+ type = EquipmentTraits<typename RT::TableType>::enum_value;
+ if (type != Equipment_NONE) {
+ value = new RT(std::forward<T>(val));
+ }
+ }
+#endif // FLATBUFFERS_CPP98_STL
+
+ static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
+ flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
+
+ MyGame::Sample::WeaponT *AsWeapon() {
+ return type == Equipment_Weapon ?
+ reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
+ }
+ const MyGame::Sample::WeaponT *AsWeapon() const {
+ return type == Equipment_Weapon ?
+ reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
+ }
+};
+
+
+inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
+ if (lhs.type != rhs.type) return false;
+ switch (lhs.type) {
+ case Equipment_NONE: {
+ return true;
+ }
+ case Equipment_Weapon: {
+ return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
+ *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
+ }
+ default: {
+ return false;
+ }
+ }
+}
+
+inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
+ return !(lhs == rhs);
+}
+
+bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
+bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
+
+FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
+ private:
+ float x_;
+ float y_;
+ float z_;
+
+ public:
+ static const flatbuffers::TypeTable *MiniReflectTypeTable() {
+ return Vec3TypeTable();
+ }
+ Vec3() {
+ memset(static_cast<void *>(this), 0, sizeof(Vec3));
+ }
+ Vec3(float _x, float _y, float _z)
+ : x_(flatbuffers::EndianScalar(_x)),
+ y_(flatbuffers::EndianScalar(_y)),
+ z_(flatbuffers::EndianScalar(_z)) {
+ }
+ float x() const {
+ return flatbuffers::EndianScalar(x_);
+ }
+ void mutate_x(float _x) {
+ flatbuffers::WriteScalar(&x_, _x);
+ }
+ float y() const {
+ return flatbuffers::EndianScalar(y_);
+ }
+ void mutate_y(float _y) {
+ flatbuffers::WriteScalar(&y_, _y);
+ }
+ float z() const {
+ return flatbuffers::EndianScalar(z_);
+ }
+ void mutate_z(float _z) {
+ flatbuffers::WriteScalar(&z_, _z);
+ }
+};
+FLATBUFFERS_STRUCT_END(Vec3, 12);
+
+inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
+ return
+ (lhs.x() == rhs.x()) &&
+ (lhs.y() == rhs.y()) &&
+ (lhs.z() == rhs.z());
+}
+
+inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
+ return !(lhs == rhs);
+}
+
+
+struct MonsterT : public flatbuffers::NativeTable {
+ typedef Monster TableType;
+ flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos;
+ int16_t mana;
+ int16_t hp;
+ std::string name;
+ std::vector<uint8_t> inventory;
+ MyGame::Sample::Color color;
+ std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons;
+ EquipmentUnion equipped;
+ std::vector<MyGame::Sample::Vec3> path;
+ MonsterT()
+ : mana(150),
+ hp(100),
+ color(MyGame::Sample::Color_Blue) {
+ }
+};
+
+inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
+ return
+ (lhs.pos == rhs.pos) &&
+ (lhs.mana == rhs.mana) &&
+ (lhs.hp == rhs.hp) &&
+ (lhs.name == rhs.name) &&
+ (lhs.inventory == rhs.inventory) &&
+ (lhs.color == rhs.color) &&
+ (lhs.weapons == rhs.weapons) &&
+ (lhs.equipped == rhs.equipped) &&
+ (lhs.path == rhs.path);
+}
+
+inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
+ return !(lhs == rhs);
+}
+
+
+struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
+ typedef MonsterT NativeTableType;
+ static const flatbuffers::TypeTable *MiniReflectTypeTable() {
+ return MonsterTypeTable();
+ }
+ enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
+ VT_POS = 4,
+ VT_MANA = 6,
+ VT_HP = 8,
+ VT_NAME = 10,
+ VT_INVENTORY = 14,
+ VT_COLOR = 16,
+ VT_WEAPONS = 18,
+ VT_EQUIPPED_TYPE = 20,
+ VT_EQUIPPED = 22,
+ VT_PATH = 24
+ };
+ const MyGame::Sample::Vec3 *pos() const {
+ return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
+ }
+ MyGame::Sample::Vec3 *mutable_pos() {
+ return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
+ }
+ int16_t mana() const {
+ return GetField<int16_t>(VT_MANA, 150);
+ }
+ bool mutate_mana(int16_t _mana) {
+ return SetField<int16_t>(VT_MANA, _mana, 150);
+ }
+ int16_t hp() const {
+ return GetField<int16_t>(VT_HP, 100);
+ }
+ bool mutate_hp(int16_t _hp) {
+ return SetField<int16_t>(VT_HP, _hp, 100);
+ }
+ const flatbuffers::String *name() const {
+ return GetPointer<const flatbuffers::String *>(VT_NAME);
+ }
+ flatbuffers::String *mutable_name() {
+ return GetPointer<flatbuffers::String *>(VT_NAME);
+ }
+ const flatbuffers::Vector<uint8_t> *inventory() const {
+ return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
+ }
+ flatbuffers::Vector<uint8_t> *mutable_inventory() {
+ return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
+ }
+ MyGame::Sample::Color color() const {
+ return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
+ }
+ bool mutate_color(MyGame::Sample::Color _color) {
+ return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
+ }
+ const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
+ return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
+ }
+ flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
+ return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
+ }
+ MyGame::Sample::Equipment equipped_type() const {
+ return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
+ }
+ bool mutate_equipped_type(MyGame::Sample::Equipment _equipped_type) {
+ return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0);
+ }
+ const void *equipped() const {
+ return GetPointer<const void *>(VT_EQUIPPED);
+ }
+ template<typename T> const T *equipped_as() const;
+ const MyGame::Sample::Weapon *equipped_as_Weapon() const {
+ return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
+ }
+ void *mutable_equipped() {
+ return GetPointer<void *>(VT_EQUIPPED);
+ }
+ const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
+ return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
+ }
+ flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
+ return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
+ }
+ bool Verify(flatbuffers::Verifier &verifier) const {
+ return VerifyTableStart(verifier) &&
+ VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) &&
+ VerifyField<int16_t>(verifier, VT_MANA) &&
+ VerifyField<int16_t>(verifier, VT_HP) &&
+ VerifyOffset(verifier, VT_NAME) &&
+ verifier.VerifyString(name()) &&
+ VerifyOffset(verifier, VT_INVENTORY) &&
+ verifier.VerifyVector(inventory()) &&
+ VerifyField<int8_t>(verifier, VT_COLOR) &&
+ VerifyOffset(verifier, VT_WEAPONS) &&
+ verifier.VerifyVector(weapons()) &&
+ verifier.VerifyVectorOfTables(weapons()) &&
+ VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
+ VerifyOffset(verifier, VT_EQUIPPED) &&
+ VerifyEquipment(verifier, equipped(), equipped_type()) &&
+ VerifyOffset(verifier, VT_PATH) &&
+ verifier.VerifyVector(path()) &&
+ verifier.EndTable();
+ }
+ MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
+ void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
+ static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
+};
+
+template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
+ return equipped_as_Weapon();
+}
+
+struct MonsterBuilder {
+ flatbuffers::FlatBufferBuilder &fbb_;
+ flatbuffers::uoffset_t start_;
+ void add_pos(const MyGame::Sample::Vec3 *pos) {
+ fbb_.AddStruct(Monster::VT_POS, pos);
+ }
+ void add_mana(int16_t mana) {
+ fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
+ }
+ void add_hp(int16_t hp) {
+ fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
+ }
+ void add_name(flatbuffers::Offset<flatbuffers::String> name) {
+ fbb_.AddOffset(Monster::VT_NAME, name);
+ }
+ void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
+ fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
+ }
+ void add_color(MyGame::Sample::Color color) {
+ fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
+ }
+ void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
+ fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
+ }
+ void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
+ fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
+ }
+ void add_equipped(flatbuffers::Offset<void> equipped) {
+ fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
+ }
+ void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
+ fbb_.AddOffset(Monster::VT_PATH, path);
+ }
+ explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
+ : fbb_(_fbb) {
+ start_ = fbb_.StartTable();
+ }
+ MonsterBuilder &operator=(const MonsterBuilder &);
+ flatbuffers::Offset<Monster> Finish() {
+ const auto end = fbb_.EndTable(start_);
+ auto o = flatbuffers::Offset<Monster>(end);
+ return o;
+ }
+};
+
+inline flatbuffers::Offset<Monster> CreateMonster(
+ flatbuffers::FlatBufferBuilder &_fbb,
+ const MyGame::Sample::Vec3 *pos = 0,
+ int16_t mana = 150,
+ int16_t hp = 100,
+ flatbuffers::Offset<flatbuffers::String> name = 0,
+ flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
+ MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
+ flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
+ MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
+ flatbuffers::Offset<void> equipped = 0,
+ flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
+ MonsterBuilder builder_(_fbb);
+ builder_.add_path(path);
+ builder_.add_equipped(equipped);
+ builder_.add_weapons(weapons);
+ builder_.add_inventory(inventory);
+ builder_.add_name(name);
+ builder_.add_pos(pos);
+ builder_.add_hp(hp);
+ builder_.add_mana(mana);
+ builder_.add_equipped_type(equipped_type);
+ builder_.add_color(color);
+ return builder_.Finish();
+}
+
+inline flatbuffers::Offset<Monster> CreateMonsterDirect(
+ flatbuffers::FlatBufferBuilder &_fbb,
+ const MyGame::Sample::Vec3 *pos = 0,
+ int16_t mana = 150,
+ int16_t hp = 100,
+ const char *name = nullptr,
+ const std::vector<uint8_t> *inventory = nullptr,
+ MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
+ const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
+ MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
+ flatbuffers::Offset<void> equipped = 0,
+ const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
+ auto name__ = name ? _fbb.CreateString(name) : 0;
+ auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
+ auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
+ auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
+ return MyGame::Sample::CreateMonster(
+ _fbb,
+ pos,
+ mana,
+ hp,
+ name__,
+ inventory__,
+ color,
+ weapons__,
+ equipped_type,
+ equipped,
+ path__);
+}
+
+flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
+
+struct WeaponT : public flatbuffers::NativeTable {
+ typedef Weapon TableType;
+ std::string name;
+ int16_t damage;
+ WeaponT()
+ : damage(0) {
+ }
+};
+
+inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
+ return
+ (lhs.name == rhs.name) &&
+ (lhs.damage == rhs.damage);
+}
+
+inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
+ return !(lhs == rhs);
+}
+
+
+struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
+ typedef WeaponT NativeTableType;
+ static const flatbuffers::TypeTable *MiniReflectTypeTable() {
+ return WeaponTypeTable();
+ }
+ enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
+ VT_NAME = 4,
+ VT_DAMAGE = 6
+ };
+ const flatbuffers::String *name() const {
+ return GetPointer<const flatbuffers::String *>(VT_NAME);
+ }
+ flatbuffers::String *mutable_name() {
+ return GetPointer<flatbuffers::String *>(VT_NAME);
+ }
+ int16_t damage() const {
+ return GetField<int16_t>(VT_DAMAGE, 0);
+ }
+ bool mutate_damage(int16_t _damage) {
+ return SetField<int16_t>(VT_DAMAGE, _damage, 0);
+ }
+ bool Verify(flatbuffers::Verifier &verifier) const {
+ return VerifyTableStart(verifier) &&
+ VerifyOffset(verifier, VT_NAME) &&
+ verifier.VerifyString(name()) &&
+ VerifyField<int16_t>(verifier, VT_DAMAGE) &&
+ verifier.EndTable();
+ }
+ WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
+ void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
+ static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
+};
+
+struct WeaponBuilder {
+ flatbuffers::FlatBufferBuilder &fbb_;
+ flatbuffers::uoffset_t start_;
+ void add_name(flatbuffers::Offset<flatbuffers::String> name) {
+ fbb_.AddOffset(Weapon::VT_NAME, name);
+ }
+ void add_damage(int16_t damage) {
+ fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
+ }
+ explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
+ : fbb_(_fbb) {
+ start_ = fbb_.StartTable();
+ }
+ WeaponBuilder &operator=(const WeaponBuilder &);
+ flatbuffers::Offset<Weapon> Finish() {
+ const auto end = fbb_.EndTable(start_);
+ auto o = flatbuffers::Offset<Weapon>(end);
+ return o;
+ }
+};
+
+inline flatbuffers::Offset<Weapon> CreateWeapon(
+ flatbuffers::FlatBufferBuilder &_fbb,
+ flatbuffers::Offset<flatbuffers::String> name = 0,
+ int16_t damage = 0) {
+ WeaponBuilder builder_(_fbb);
+ builder_.add_name(name);
+ builder_.add_damage(damage);
+ return builder_.Finish();
+}
+
+inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
+ flatbuffers::FlatBufferBuilder &_fbb,
+ const char *name = nullptr,
+ int16_t damage = 0) {
+ auto name__ = name ? _fbb.CreateString(name) : 0;
+ return MyGame::Sample::CreateWeapon(
+ _fbb,
+ name__,
+ damage);
+}
+
+flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
+
+inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
+ auto _o = new MonsterT();
+ UnPackTo(_o, _resolver);
+ return _o;
+}
+
+inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
+ (void)_o;
+ (void)_resolver;
+ { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); };
+ { auto _e = mana(); _o->mana = _e; };
+ { auto _e = hp(); _o->hp = _e; };
+ { auto _e = name(); if (_e) _o->name = _e->str(); };
+ { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } };
+ { auto _e = color(); _o->color = _e; };
+ { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } };
+ { auto _e = equipped_type(); _o->equipped.type = _e; };
+ { auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); };
+ { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } };
+}
+
+inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
+ return CreateMonster(_fbb, _o, _rehasher);
+}
+
+inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
+ (void)_rehasher;
+ (void)_o;
+ struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
+ auto _pos = _o->pos ? _o->pos.get() : 0;
+ auto _mana = _o->mana;
+ auto _hp = _o->hp;
+ auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
+ auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
+ auto _color = _o->color;
+ auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
+ auto _equipped_type = _o->equipped.type;
+ auto _equipped = _o->equipped.Pack(_fbb);
+ auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
+ return MyGame::Sample::CreateMonster(
+ _fbb,
+ _pos,
+ _mana,
+ _hp,
+ _name,
+ _inventory,
+ _color,
+ _weapons,
+ _equipped_type,
+ _equipped,
+ _path);
+}
+
+inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
+ auto _o = new WeaponT();
+ UnPackTo(_o, _resolver);
+ return _o;
+}
+
+inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
+ (void)_o;
+ (void)_resolver;
+ { auto _e = name(); if (_e) _o->name = _e->str(); };
+ { auto _e = damage(); _o->damage = _e; };
+}
+
+inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
+ return CreateWeapon(_fbb, _o, _rehasher);
+}
+
+inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
+ (void)_rehasher;
+ (void)_o;
+ struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
+ auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
+ auto _damage = _o->damage;
+ return MyGame::Sample::CreateWeapon(
+ _fbb,
+ _name,
+ _damage);
+}
+
+inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
+ switch (type) {
+ case Equipment_NONE: {
+ return true;
+ }
+ case Equipment_Weapon: {
+ auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
+ return verifier.VerifyTable(ptr);
+ }
+ default: return false;
+ }
+}
+
+inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
+ if (!values || !types) return !values && !types;
+ if (values->size() != types->size()) return false;
+ for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
+ if (!VerifyEquipment(
+ verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
+ return false;
+ }
+ }
+ return true;
+}
+
+inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
+ switch (type) {
+ case Equipment_Weapon: {
+ auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
+ return ptr->UnPack(resolver);
+ }
+ default: return nullptr;
+ }
+}
+
+inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
+ switch (type) {
+ case Equipment_Weapon: {
+ auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
+ return CreateWeapon(_fbb, ptr, _rehasher).Union();
+ }
+ default: return 0;
+ }
+}
+
+inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
+ switch (type) {
+ case Equipment_Weapon: {
+ value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+inline void EquipmentUnion::Reset() {
+ switch (type) {
+ case Equipment_Weapon: {
+ auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
+ delete ptr;
+ break;
+ }
+ default: break;
+ }
+ value = nullptr;
+ type = Equipment_NONE;
+}
+
+inline const flatbuffers::TypeTable *ColorTypeTable() {
+ static const flatbuffers::TypeCode type_codes[] = {
+ { flatbuffers::ET_CHAR, 0, 0 },
+ { flatbuffers::ET_CHAR, 0, 0 },
+ { flatbuffers::ET_CHAR, 0, 0 }
+ };
+ static const flatbuffers::TypeFunction type_refs[] = {
+ MyGame::Sample::ColorTypeTable
+ };
+ static const char * const names[] = {
+ "Red",
+ "Green",
+ "Blue"
+ };
+ static const flatbuffers::TypeTable tt = {
+ flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names
+ };
+ return &tt;
+}
+
+inline const flatbuffers::TypeTable *EquipmentTypeTable() {
+ static const flatbuffers::TypeCode type_codes[] = {
+ { flatbuffers::ET_SEQUENCE, 0, -1 },
+ { flatbuffers::ET_SEQUENCE, 0, 0 }
+ };
+ static const flatbuffers::TypeFunction type_refs[] = {
+ MyGame::Sample::WeaponTypeTable
+ };
+ static const char * const names[] = {
+ "NONE",
+ "Weapon"
+ };
+ static const flatbuffers::TypeTable tt = {
+ flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names
+ };
+ return &tt;
+}
+
+inline const flatbuffers::TypeTable *Vec3TypeTable() {
+ static const flatbuffers::TypeCode type_codes[] = {
+ { flatbuffers::ET_FLOAT, 0, -1 },
+ { flatbuffers::ET_FLOAT, 0, -1 },
+ { flatbuffers::ET_FLOAT, 0, -1 }
+ };
+ static const int64_t values[] = { 0, 4, 8, 12 };
+ static const char * const names[] = {
+ "x",
+ "y",
+ "z"
+ };
+ static const flatbuffers::TypeTable tt = {
+ flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names
+ };
+ return &tt;
+}
+
+inline const flatbuffers::TypeTable *MonsterTypeTable() {
+ static const flatbuffers::TypeCode type_codes[] = {
+ { flatbuffers::ET_SEQUENCE, 0, 0 },
+ { flatbuffers::ET_SHORT, 0, -1 },
+ { flatbuffers::ET_SHORT, 0, -1 },
+ { flatbuffers::ET_STRING, 0, -1 },
+ { flatbuffers::ET_BOOL, 0, -1 },
+ { flatbuffers::ET_UCHAR, 1, -1 },
+ { flatbuffers::ET_CHAR, 0, 1 },
+ { flatbuffers::ET_SEQUENCE, 1, 2 },
+ { flatbuffers::ET_UTYPE, 0, 3 },
+ { flatbuffers::ET_SEQUENCE, 0, 3 },
+ { flatbuffers::ET_SEQUENCE, 1, 0 }
+ };
+ static const flatbuffers::TypeFunction type_refs[] = {
+ MyGame::Sample::Vec3TypeTable,
+ MyGame::Sample::ColorTypeTable,
+ MyGame::Sample::WeaponTypeTable,
+ MyGame::Sample::EquipmentTypeTable
+ };
+ static const char * const names[] = {
+ "pos",
+ "mana",
+ "hp",
+ "name",
+ "friendly",
+ "inventory",
+ "color",
+ "weapons",
+ "equipped_type",
+ "equipped",
+ "path"
+ };
+ static const flatbuffers::TypeTable tt = {
+ flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names
+ };
+ return &tt;
+}
+
+inline const flatbuffers::TypeTable *WeaponTypeTable() {
+ static const flatbuffers::TypeCode type_codes[] = {
+ { flatbuffers::ET_STRING, 0, -1 },
+ { flatbuffers::ET_SHORT, 0, -1 }
+ };
+ static const char * const names[] = {
+ "name",
+ "damage"
+ };
+ static const flatbuffers::TypeTable tt = {
+ flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names
+ };
+ return &tt;
+}
+
+inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
+ return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
+}
+
+inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
+ return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
+}
+
+inline Monster *GetMutableMonster(void *buf) {
+ return flatbuffers::GetMutableRoot<Monster>(buf);
+}
+
+inline bool VerifyMonsterBuffer(
+ flatbuffers::Verifier &verifier) {
+ return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
+}
+
+inline bool VerifySizePrefixedMonsterBuffer(
+ flatbuffers::Verifier &verifier) {
+ return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
+}
+
+inline void FinishMonsterBuffer(
+ flatbuffers::FlatBufferBuilder &fbb,
+ flatbuffers::Offset<MyGame::Sample::Monster> root) {
+ fbb.Finish(root);
+}
+
+inline void FinishSizePrefixedMonsterBuffer(
+ flatbuffers::FlatBufferBuilder &fbb,
+ flatbuffers::Offset<MyGame::Sample::Monster> root) {
+ fbb.FinishSizePrefixed(root);
+}
+
+inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
+ const void *buf,
+ const flatbuffers::resolver_function_t *res = nullptr) {
+ return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
+}
+
+inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
+ const void *buf,
+ const flatbuffers::resolver_function_t *res = nullptr) {
+ return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
+}
+
+} // namespace Sample
+} // namespace MyGame
+
+#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_