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Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// automatically generated by the FlatBuffers compiler, do not modify
2
3
4#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
5#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
6
7#include "flatbuffers/flatbuffers.h"
8
9namespace MyGame {
10namespace Sample {
11
12struct Vec3;
13
14struct Monster;
Austin Schuh272c6132020-11-14 16:37:52 -080015struct MonsterBuilder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -070016struct MonsterT;
17
18struct Weapon;
Austin Schuh272c6132020-11-14 16:37:52 -080019struct WeaponBuilder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -070020struct WeaponT;
21
22bool operator==(const Vec3 &lhs, const Vec3 &rhs);
23bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
24bool operator==(const MonsterT &lhs, const MonsterT &rhs);
25bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
26bool operator==(const WeaponT &lhs, const WeaponT &rhs);
27bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
28
29inline const flatbuffers::TypeTable *Vec3TypeTable();
30
31inline const flatbuffers::TypeTable *MonsterTypeTable();
32
33inline const flatbuffers::TypeTable *WeaponTypeTable();
34
35enum Color {
36 Color_Red = 0,
37 Color_Green = 1,
38 Color_Blue = 2,
39 Color_MIN = Color_Red,
40 Color_MAX = Color_Blue
41};
42
43inline const Color (&EnumValuesColor())[3] {
44 static const Color values[] = {
45 Color_Red,
46 Color_Green,
47 Color_Blue
48 };
49 return values;
50}
51
52inline const char * const *EnumNamesColor() {
53 static const char * const names[4] = {
54 "Red",
55 "Green",
56 "Blue",
57 nullptr
58 };
59 return names;
60}
61
62inline const char *EnumNameColor(Color e) {
Austin Schuh272c6132020-11-14 16:37:52 -080063 if (flatbuffers::IsOutRange(e, Color_Red, Color_Blue)) return "";
Austin Schuhe89fa2d2019-08-14 20:24:23 -070064 const size_t index = static_cast<size_t>(e);
65 return EnumNamesColor()[index];
66}
67
68enum Equipment {
69 Equipment_NONE = 0,
70 Equipment_Weapon = 1,
71 Equipment_MIN = Equipment_NONE,
72 Equipment_MAX = Equipment_Weapon
73};
74
75inline const Equipment (&EnumValuesEquipment())[2] {
76 static const Equipment values[] = {
77 Equipment_NONE,
78 Equipment_Weapon
79 };
80 return values;
81}
82
83inline const char * const *EnumNamesEquipment() {
84 static const char * const names[3] = {
85 "NONE",
86 "Weapon",
87 nullptr
88 };
89 return names;
90}
91
92inline const char *EnumNameEquipment(Equipment e) {
Austin Schuh272c6132020-11-14 16:37:52 -080093 if (flatbuffers::IsOutRange(e, Equipment_NONE, Equipment_Weapon)) return "";
Austin Schuhe89fa2d2019-08-14 20:24:23 -070094 const size_t index = static_cast<size_t>(e);
95 return EnumNamesEquipment()[index];
96}
97
98template<typename T> struct EquipmentTraits {
99 static const Equipment enum_value = Equipment_NONE;
100};
101
102template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
103 static const Equipment enum_value = Equipment_Weapon;
104};
105
106struct EquipmentUnion {
107 Equipment type;
108 void *value;
109
110 EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
111 EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
112 type(Equipment_NONE), value(nullptr)
113 { std::swap(type, u.type); std::swap(value, u.value); }
Austin Schuh272c6132020-11-14 16:37:52 -0800114 EquipmentUnion(const EquipmentUnion &);
115 EquipmentUnion &operator=(const EquipmentUnion &u)
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700116 { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
117 EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
118 { std::swap(type, u.type); std::swap(value, u.value); return *this; }
119 ~EquipmentUnion() { Reset(); }
120
121 void Reset();
122
123#ifndef FLATBUFFERS_CPP98_STL
124 template <typename T>
125 void Set(T&& val) {
126 using RT = typename std::remove_reference<T>::type;
127 Reset();
128 type = EquipmentTraits<typename RT::TableType>::enum_value;
129 if (type != Equipment_NONE) {
130 value = new RT(std::forward<T>(val));
131 }
132 }
133#endif // FLATBUFFERS_CPP98_STL
134
135 static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
136 flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
137
138 MyGame::Sample::WeaponT *AsWeapon() {
139 return type == Equipment_Weapon ?
140 reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
141 }
142 const MyGame::Sample::WeaponT *AsWeapon() const {
143 return type == Equipment_Weapon ?
144 reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
145 }
146};
147
148
149inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
150 if (lhs.type != rhs.type) return false;
151 switch (lhs.type) {
152 case Equipment_NONE: {
153 return true;
154 }
155 case Equipment_Weapon: {
156 return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
157 *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
158 }
159 default: {
160 return false;
161 }
162 }
163}
164
165inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
166 return !(lhs == rhs);
167}
168
169bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
170bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
171
172FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
173 private:
174 float x_;
175 float y_;
176 float z_;
177
178 public:
179 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
180 return Vec3TypeTable();
181 }
Austin Schuh272c6132020-11-14 16:37:52 -0800182 Vec3()
183 : x_(0),
184 y_(0),
185 z_(0) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700186 }
187 Vec3(float _x, float _y, float _z)
188 : x_(flatbuffers::EndianScalar(_x)),
189 y_(flatbuffers::EndianScalar(_y)),
190 z_(flatbuffers::EndianScalar(_z)) {
191 }
192 float x() const {
193 return flatbuffers::EndianScalar(x_);
194 }
195 void mutate_x(float _x) {
196 flatbuffers::WriteScalar(&x_, _x);
197 }
198 float y() const {
199 return flatbuffers::EndianScalar(y_);
200 }
201 void mutate_y(float _y) {
202 flatbuffers::WriteScalar(&y_, _y);
203 }
204 float z() const {
205 return flatbuffers::EndianScalar(z_);
206 }
207 void mutate_z(float _z) {
208 flatbuffers::WriteScalar(&z_, _z);
209 }
210};
211FLATBUFFERS_STRUCT_END(Vec3, 12);
212
213inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
214 return
215 (lhs.x() == rhs.x()) &&
216 (lhs.y() == rhs.y()) &&
217 (lhs.z() == rhs.z());
218}
219
220inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
221 return !(lhs == rhs);
222}
223
224
225struct MonsterT : public flatbuffers::NativeTable {
226 typedef Monster TableType;
227 flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos;
228 int16_t mana;
229 int16_t hp;
230 std::string name;
231 std::vector<uint8_t> inventory;
232 MyGame::Sample::Color color;
233 std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons;
Austin Schuh272c6132020-11-14 16:37:52 -0800234 MyGame::Sample::EquipmentUnion equipped;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700235 std::vector<MyGame::Sample::Vec3> path;
236 MonsterT()
237 : mana(150),
238 hp(100),
239 color(MyGame::Sample::Color_Blue) {
240 }
241};
242
243inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
244 return
245 (lhs.pos == rhs.pos) &&
246 (lhs.mana == rhs.mana) &&
247 (lhs.hp == rhs.hp) &&
248 (lhs.name == rhs.name) &&
249 (lhs.inventory == rhs.inventory) &&
250 (lhs.color == rhs.color) &&
251 (lhs.weapons == rhs.weapons) &&
252 (lhs.equipped == rhs.equipped) &&
253 (lhs.path == rhs.path);
254}
255
256inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
257 return !(lhs == rhs);
258}
259
260
261struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
262 typedef MonsterT NativeTableType;
Austin Schuh272c6132020-11-14 16:37:52 -0800263 typedef MonsterBuilder Builder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700264 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
265 return MonsterTypeTable();
266 }
267 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
268 VT_POS = 4,
269 VT_MANA = 6,
270 VT_HP = 8,
271 VT_NAME = 10,
272 VT_INVENTORY = 14,
273 VT_COLOR = 16,
274 VT_WEAPONS = 18,
275 VT_EQUIPPED_TYPE = 20,
276 VT_EQUIPPED = 22,
277 VT_PATH = 24
278 };
279 const MyGame::Sample::Vec3 *pos() const {
280 return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
281 }
282 MyGame::Sample::Vec3 *mutable_pos() {
283 return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
284 }
285 int16_t mana() const {
286 return GetField<int16_t>(VT_MANA, 150);
287 }
288 bool mutate_mana(int16_t _mana) {
289 return SetField<int16_t>(VT_MANA, _mana, 150);
290 }
291 int16_t hp() const {
292 return GetField<int16_t>(VT_HP, 100);
293 }
294 bool mutate_hp(int16_t _hp) {
295 return SetField<int16_t>(VT_HP, _hp, 100);
296 }
297 const flatbuffers::String *name() const {
298 return GetPointer<const flatbuffers::String *>(VT_NAME);
299 }
300 flatbuffers::String *mutable_name() {
301 return GetPointer<flatbuffers::String *>(VT_NAME);
302 }
303 const flatbuffers::Vector<uint8_t> *inventory() const {
304 return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
305 }
306 flatbuffers::Vector<uint8_t> *mutable_inventory() {
307 return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
308 }
309 MyGame::Sample::Color color() const {
310 return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
311 }
312 bool mutate_color(MyGame::Sample::Color _color) {
313 return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
314 }
315 const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
316 return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
317 }
318 flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
319 return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
320 }
321 MyGame::Sample::Equipment equipped_type() const {
322 return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
323 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700324 const void *equipped() const {
325 return GetPointer<const void *>(VT_EQUIPPED);
326 }
327 template<typename T> const T *equipped_as() const;
328 const MyGame::Sample::Weapon *equipped_as_Weapon() const {
329 return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
330 }
331 void *mutable_equipped() {
332 return GetPointer<void *>(VT_EQUIPPED);
333 }
334 const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
335 return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
336 }
337 flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
338 return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
339 }
340 bool Verify(flatbuffers::Verifier &verifier) const {
341 return VerifyTableStart(verifier) &&
342 VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) &&
343 VerifyField<int16_t>(verifier, VT_MANA) &&
344 VerifyField<int16_t>(verifier, VT_HP) &&
345 VerifyOffset(verifier, VT_NAME) &&
346 verifier.VerifyString(name()) &&
347 VerifyOffset(verifier, VT_INVENTORY) &&
348 verifier.VerifyVector(inventory()) &&
349 VerifyField<int8_t>(verifier, VT_COLOR) &&
350 VerifyOffset(verifier, VT_WEAPONS) &&
351 verifier.VerifyVector(weapons()) &&
352 verifier.VerifyVectorOfTables(weapons()) &&
353 VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
354 VerifyOffset(verifier, VT_EQUIPPED) &&
355 VerifyEquipment(verifier, equipped(), equipped_type()) &&
356 VerifyOffset(verifier, VT_PATH) &&
357 verifier.VerifyVector(path()) &&
358 verifier.EndTable();
359 }
360 MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
361 void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
362 static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
363};
364
365template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
366 return equipped_as_Weapon();
367}
368
369struct MonsterBuilder {
Austin Schuh272c6132020-11-14 16:37:52 -0800370 typedef Monster Table;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700371 flatbuffers::FlatBufferBuilder &fbb_;
372 flatbuffers::uoffset_t start_;
373 void add_pos(const MyGame::Sample::Vec3 *pos) {
374 fbb_.AddStruct(Monster::VT_POS, pos);
375 }
376 void add_mana(int16_t mana) {
377 fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
378 }
379 void add_hp(int16_t hp) {
380 fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
381 }
382 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
383 fbb_.AddOffset(Monster::VT_NAME, name);
384 }
385 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
386 fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
387 }
388 void add_color(MyGame::Sample::Color color) {
389 fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
390 }
391 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
392 fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
393 }
394 void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
395 fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
396 }
397 void add_equipped(flatbuffers::Offset<void> equipped) {
398 fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
399 }
400 void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
401 fbb_.AddOffset(Monster::VT_PATH, path);
402 }
403 explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
404 : fbb_(_fbb) {
405 start_ = fbb_.StartTable();
406 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700407 flatbuffers::Offset<Monster> Finish() {
408 const auto end = fbb_.EndTable(start_);
409 auto o = flatbuffers::Offset<Monster>(end);
410 return o;
411 }
412};
413
414inline flatbuffers::Offset<Monster> CreateMonster(
415 flatbuffers::FlatBufferBuilder &_fbb,
416 const MyGame::Sample::Vec3 *pos = 0,
417 int16_t mana = 150,
418 int16_t hp = 100,
419 flatbuffers::Offset<flatbuffers::String> name = 0,
420 flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
421 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
422 flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
423 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
424 flatbuffers::Offset<void> equipped = 0,
425 flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
426 MonsterBuilder builder_(_fbb);
427 builder_.add_path(path);
428 builder_.add_equipped(equipped);
429 builder_.add_weapons(weapons);
430 builder_.add_inventory(inventory);
431 builder_.add_name(name);
432 builder_.add_pos(pos);
433 builder_.add_hp(hp);
434 builder_.add_mana(mana);
435 builder_.add_equipped_type(equipped_type);
436 builder_.add_color(color);
437 return builder_.Finish();
438}
439
440inline flatbuffers::Offset<Monster> CreateMonsterDirect(
441 flatbuffers::FlatBufferBuilder &_fbb,
442 const MyGame::Sample::Vec3 *pos = 0,
443 int16_t mana = 150,
444 int16_t hp = 100,
445 const char *name = nullptr,
446 const std::vector<uint8_t> *inventory = nullptr,
447 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
448 const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
449 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
450 flatbuffers::Offset<void> equipped = 0,
451 const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
452 auto name__ = name ? _fbb.CreateString(name) : 0;
453 auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
454 auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
455 auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
456 return MyGame::Sample::CreateMonster(
457 _fbb,
458 pos,
459 mana,
460 hp,
461 name__,
462 inventory__,
463 color,
464 weapons__,
465 equipped_type,
466 equipped,
467 path__);
468}
469
470flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
471
472struct WeaponT : public flatbuffers::NativeTable {
473 typedef Weapon TableType;
474 std::string name;
475 int16_t damage;
476 WeaponT()
477 : damage(0) {
478 }
479};
480
481inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
482 return
483 (lhs.name == rhs.name) &&
484 (lhs.damage == rhs.damage);
485}
486
487inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
488 return !(lhs == rhs);
489}
490
491
492struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
493 typedef WeaponT NativeTableType;
Austin Schuh272c6132020-11-14 16:37:52 -0800494 typedef WeaponBuilder Builder;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700495 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
496 return WeaponTypeTable();
497 }
498 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
499 VT_NAME = 4,
500 VT_DAMAGE = 6
501 };
502 const flatbuffers::String *name() const {
503 return GetPointer<const flatbuffers::String *>(VT_NAME);
504 }
505 flatbuffers::String *mutable_name() {
506 return GetPointer<flatbuffers::String *>(VT_NAME);
507 }
508 int16_t damage() const {
509 return GetField<int16_t>(VT_DAMAGE, 0);
510 }
511 bool mutate_damage(int16_t _damage) {
512 return SetField<int16_t>(VT_DAMAGE, _damage, 0);
513 }
514 bool Verify(flatbuffers::Verifier &verifier) const {
515 return VerifyTableStart(verifier) &&
516 VerifyOffset(verifier, VT_NAME) &&
517 verifier.VerifyString(name()) &&
518 VerifyField<int16_t>(verifier, VT_DAMAGE) &&
519 verifier.EndTable();
520 }
521 WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
522 void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
523 static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
524};
525
526struct WeaponBuilder {
Austin Schuh272c6132020-11-14 16:37:52 -0800527 typedef Weapon Table;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700528 flatbuffers::FlatBufferBuilder &fbb_;
529 flatbuffers::uoffset_t start_;
530 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
531 fbb_.AddOffset(Weapon::VT_NAME, name);
532 }
533 void add_damage(int16_t damage) {
534 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
535 }
536 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
537 : fbb_(_fbb) {
538 start_ = fbb_.StartTable();
539 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700540 flatbuffers::Offset<Weapon> Finish() {
541 const auto end = fbb_.EndTable(start_);
542 auto o = flatbuffers::Offset<Weapon>(end);
543 return o;
544 }
545};
546
547inline flatbuffers::Offset<Weapon> CreateWeapon(
548 flatbuffers::FlatBufferBuilder &_fbb,
549 flatbuffers::Offset<flatbuffers::String> name = 0,
550 int16_t damage = 0) {
551 WeaponBuilder builder_(_fbb);
552 builder_.add_name(name);
553 builder_.add_damage(damage);
554 return builder_.Finish();
555}
556
557inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
558 flatbuffers::FlatBufferBuilder &_fbb,
559 const char *name = nullptr,
560 int16_t damage = 0) {
561 auto name__ = name ? _fbb.CreateString(name) : 0;
562 return MyGame::Sample::CreateWeapon(
563 _fbb,
564 name__,
565 damage);
566}
567
568flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
569
570inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
Austin Schuh272c6132020-11-14 16:37:52 -0800571 flatbuffers::unique_ptr<MyGame::Sample::MonsterT> _o = flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(new MonsterT());
572 UnPackTo(_o.get(), _resolver);
573 return _o.release();
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700574}
575
576inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
577 (void)_o;
578 (void)_resolver;
Austin Schuh272c6132020-11-14 16:37:52 -0800579 { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); }
580 { auto _e = mana(); _o->mana = _e; }
581 { auto _e = hp(); _o->hp = _e; }
582 { auto _e = name(); if (_e) _o->name = _e->str(); }
583 { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); std::copy(_e->begin(), _e->end(), _o->inventory.begin()); } }
584 { auto _e = color(); _o->color = _e; }
585 { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } }
586 { auto _e = equipped_type(); _o->equipped.type = _e; }
587 { auto _e = equipped(); if (_e) _o->equipped.value = MyGame::Sample::EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }
588 { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700589}
590
591inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
592 return CreateMonster(_fbb, _o, _rehasher);
593}
594
595inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
596 (void)_rehasher;
597 (void)_o;
598 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
599 auto _pos = _o->pos ? _o->pos.get() : 0;
600 auto _mana = _o->mana;
601 auto _hp = _o->hp;
602 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
603 auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
604 auto _color = _o->color;
605 auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
606 auto _equipped_type = _o->equipped.type;
607 auto _equipped = _o->equipped.Pack(_fbb);
608 auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
609 return MyGame::Sample::CreateMonster(
610 _fbb,
611 _pos,
612 _mana,
613 _hp,
614 _name,
615 _inventory,
616 _color,
617 _weapons,
618 _equipped_type,
619 _equipped,
620 _path);
621}
622
623inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
Austin Schuh272c6132020-11-14 16:37:52 -0800624 flatbuffers::unique_ptr<MyGame::Sample::WeaponT> _o = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(new WeaponT());
625 UnPackTo(_o.get(), _resolver);
626 return _o.release();
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700627}
628
629inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
630 (void)_o;
631 (void)_resolver;
Austin Schuh272c6132020-11-14 16:37:52 -0800632 { auto _e = name(); if (_e) _o->name = _e->str(); }
633 { auto _e = damage(); _o->damage = _e; }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700634}
635
636inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
637 return CreateWeapon(_fbb, _o, _rehasher);
638}
639
640inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
641 (void)_rehasher;
642 (void)_o;
643 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
644 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
645 auto _damage = _o->damage;
646 return MyGame::Sample::CreateWeapon(
647 _fbb,
648 _name,
649 _damage);
650}
651
652inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
653 switch (type) {
654 case Equipment_NONE: {
655 return true;
656 }
657 case Equipment_Weapon: {
658 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
659 return verifier.VerifyTable(ptr);
660 }
Austin Schuh272c6132020-11-14 16:37:52 -0800661 default: return true;
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700662 }
663}
664
665inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
666 if (!values || !types) return !values && !types;
667 if (values->size() != types->size()) return false;
668 for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
669 if (!VerifyEquipment(
670 verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
671 return false;
672 }
673 }
674 return true;
675}
676
677inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
678 switch (type) {
679 case Equipment_Weapon: {
680 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
681 return ptr->UnPack(resolver);
682 }
683 default: return nullptr;
684 }
685}
686
687inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
688 switch (type) {
689 case Equipment_Weapon: {
690 auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
691 return CreateWeapon(_fbb, ptr, _rehasher).Union();
692 }
693 default: return 0;
694 }
695}
696
Austin Schuh272c6132020-11-14 16:37:52 -0800697inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) : type(u.type), value(nullptr) {
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700698 switch (type) {
699 case Equipment_Weapon: {
700 value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
701 break;
702 }
703 default:
704 break;
705 }
706}
707
708inline void EquipmentUnion::Reset() {
709 switch (type) {
710 case Equipment_Weapon: {
711 auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
712 delete ptr;
713 break;
714 }
715 default: break;
716 }
717 value = nullptr;
718 type = Equipment_NONE;
719}
720
721inline const flatbuffers::TypeTable *ColorTypeTable() {
722 static const flatbuffers::TypeCode type_codes[] = {
723 { flatbuffers::ET_CHAR, 0, 0 },
724 { flatbuffers::ET_CHAR, 0, 0 },
725 { flatbuffers::ET_CHAR, 0, 0 }
726 };
727 static const flatbuffers::TypeFunction type_refs[] = {
728 MyGame::Sample::ColorTypeTable
729 };
730 static const char * const names[] = {
731 "Red",
732 "Green",
733 "Blue"
734 };
735 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800736 flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700737 };
738 return &tt;
739}
740
741inline const flatbuffers::TypeTable *EquipmentTypeTable() {
742 static const flatbuffers::TypeCode type_codes[] = {
743 { flatbuffers::ET_SEQUENCE, 0, -1 },
744 { flatbuffers::ET_SEQUENCE, 0, 0 }
745 };
746 static const flatbuffers::TypeFunction type_refs[] = {
747 MyGame::Sample::WeaponTypeTable
748 };
749 static const char * const names[] = {
750 "NONE",
751 "Weapon"
752 };
753 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800754 flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700755 };
756 return &tt;
757}
758
759inline const flatbuffers::TypeTable *Vec3TypeTable() {
760 static const flatbuffers::TypeCode type_codes[] = {
761 { flatbuffers::ET_FLOAT, 0, -1 },
762 { flatbuffers::ET_FLOAT, 0, -1 },
763 { flatbuffers::ET_FLOAT, 0, -1 }
764 };
765 static const int64_t values[] = { 0, 4, 8, 12 };
766 static const char * const names[] = {
767 "x",
768 "y",
769 "z"
770 };
771 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800772 flatbuffers::ST_STRUCT, 3, type_codes, nullptr, nullptr, values, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700773 };
774 return &tt;
775}
776
777inline const flatbuffers::TypeTable *MonsterTypeTable() {
778 static const flatbuffers::TypeCode type_codes[] = {
779 { flatbuffers::ET_SEQUENCE, 0, 0 },
780 { flatbuffers::ET_SHORT, 0, -1 },
781 { flatbuffers::ET_SHORT, 0, -1 },
782 { flatbuffers::ET_STRING, 0, -1 },
783 { flatbuffers::ET_BOOL, 0, -1 },
784 { flatbuffers::ET_UCHAR, 1, -1 },
785 { flatbuffers::ET_CHAR, 0, 1 },
786 { flatbuffers::ET_SEQUENCE, 1, 2 },
787 { flatbuffers::ET_UTYPE, 0, 3 },
788 { flatbuffers::ET_SEQUENCE, 0, 3 },
789 { flatbuffers::ET_SEQUENCE, 1, 0 }
790 };
791 static const flatbuffers::TypeFunction type_refs[] = {
792 MyGame::Sample::Vec3TypeTable,
793 MyGame::Sample::ColorTypeTable,
794 MyGame::Sample::WeaponTypeTable,
795 MyGame::Sample::EquipmentTypeTable
796 };
797 static const char * const names[] = {
798 "pos",
799 "mana",
800 "hp",
801 "name",
802 "friendly",
803 "inventory",
804 "color",
805 "weapons",
806 "equipped_type",
807 "equipped",
808 "path"
809 };
810 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800811 flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700812 };
813 return &tt;
814}
815
816inline const flatbuffers::TypeTable *WeaponTypeTable() {
817 static const flatbuffers::TypeCode type_codes[] = {
818 { flatbuffers::ET_STRING, 0, -1 },
819 { flatbuffers::ET_SHORT, 0, -1 }
820 };
821 static const char * const names[] = {
822 "name",
823 "damage"
824 };
825 static const flatbuffers::TypeTable tt = {
Austin Schuh272c6132020-11-14 16:37:52 -0800826 flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, nullptr, names
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700827 };
828 return &tt;
829}
830
831inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
832 return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
833}
834
835inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
836 return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
837}
838
839inline Monster *GetMutableMonster(void *buf) {
840 return flatbuffers::GetMutableRoot<Monster>(buf);
841}
842
843inline bool VerifyMonsterBuffer(
844 flatbuffers::Verifier &verifier) {
845 return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
846}
847
848inline bool VerifySizePrefixedMonsterBuffer(
849 flatbuffers::Verifier &verifier) {
850 return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
851}
852
853inline void FinishMonsterBuffer(
854 flatbuffers::FlatBufferBuilder &fbb,
855 flatbuffers::Offset<MyGame::Sample::Monster> root) {
856 fbb.Finish(root);
857}
858
859inline void FinishSizePrefixedMonsterBuffer(
860 flatbuffers::FlatBufferBuilder &fbb,
861 flatbuffers::Offset<MyGame::Sample::Monster> root) {
862 fbb.FinishSizePrefixed(root);
863}
864
865inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
866 const void *buf,
867 const flatbuffers::resolver_function_t *res = nullptr) {
868 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
869}
870
871inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
872 const void *buf,
873 const flatbuffers::resolver_function_t *res = nullptr) {
874 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
875}
876
877} // namespace Sample
878} // namespace MyGame
879
880#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_