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Austin Schuh87c10632017-02-05 19:02:17 -08001#ifndef Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_
2#define Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_
3
4#include <memory>
5
John Park33858a32018-09-28 23:05:48 -07006#include "aos/controls/control_loop.h"
Austin Schuh87c10632017-02-05 19:02:17 -08007#include "frc971/control_loops/state_feedback_loop.h"
Parker Schuh208a58d2017-04-12 20:51:38 -07008#include "y2017/control_loops/superstructure/column/column.h"
Austin Schuh87c10632017-02-05 19:02:17 -08009#include "y2017/control_loops/superstructure/hood/hood.h"
Adam Snaider79900c22017-02-08 20:23:15 -080010#include "y2017/control_loops/superstructure/intake/intake.h"
Tyler Chatow2737d2a2017-02-08 21:20:51 -080011#include "y2017/control_loops/superstructure/shooter/shooter.h"
Austin Schuhcd3237a2017-02-18 14:19:26 -080012#include "y2017/control_loops/superstructure/superstructure.q.h"
Parker Schuh208a58d2017-04-12 20:51:38 -070013#include "y2017/control_loops/superstructure/vision_distance_average.h"
Austin Schuh87c10632017-02-05 19:02:17 -080014
15namespace y2017 {
16namespace control_loops {
17namespace superstructure {
18
19class Superstructure
20 : public ::aos::controls::ControlLoop<control_loops::SuperstructureQueue> {
21 public:
22 explicit Superstructure(
23 control_loops::SuperstructureQueue *my_superstructure =
24 &control_loops::superstructure_queue);
25
Adam Snaidercfe13062017-02-05 18:23:09 -080026 const hood::Hood &hood() const { return hood_; }
Adam Snaider79900c22017-02-08 20:23:15 -080027 const intake::Intake &intake() const { return intake_; }
Austin Schuhcd3237a2017-02-18 14:19:26 -080028 const shooter::Shooter &shooter() const { return shooter_; }
Austin Schuhd5ccb862017-03-11 22:06:36 -080029 const column::Column &column() const { return column_; }
30
31 // Sets the ignore collisions bit. This should *not* be used on the robot.
32 void set_ignore_collisions(bool ignore_collisions) {
33 ignore_collisions_ = ignore_collisions;
34 }
Austin Schuh87c10632017-02-05 19:02:17 -080035
36 protected:
37 virtual void RunIteration(
38 const control_loops::SuperstructureQueue::Goal *unsafe_goal,
39 const control_loops::SuperstructureQueue::Position *position,
40 control_loops::SuperstructureQueue::Output *output,
41 control_loops::SuperstructureQueue::Status *status) override;
42
43 private:
44 hood::Hood hood_;
Adam Snaider79900c22017-02-08 20:23:15 -080045 intake::Intake intake_;
Tyler Chatow2737d2a2017-02-08 21:20:51 -080046 shooter::Shooter shooter_;
Austin Schuhd5ccb862017-03-11 22:06:36 -080047 column::Column column_;
48
49 // If true, we ignore collisions.
50 bool ignore_collisions_ = false;
Austin Schuh87c10632017-02-05 19:02:17 -080051
Parker Schuh208a58d2017-04-12 20:51:38 -070052 VisionDistanceAverage distance_average_;
53
Austin Schuhe8b00752017-04-16 19:14:31 -070054 ::frc971::shooter_interpolation::InterpolationTable<
55 ::y2017::constants::Values::ShotParams>
56 shot_interpolation_table_;
57
Austin Schuh87c10632017-02-05 19:02:17 -080058 DISALLOW_COPY_AND_ASSIGN(Superstructure);
59};
60
61} // namespace superstructure
62} // namespace control_loops
63} // namespace y2017
64
65#endif // Y2017_CONTROL_LOOPS_SUPERSTRUCTURE_SUPERSTRUCTURE_H_