Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 9 | using global::System.Collections.Generic; |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 10 | using global::FlatBuffers; |
| 11 | |
| 12 | public struct ArrayStruct : IFlatbufferObject |
| 13 | { |
| 14 | private Struct __p; |
| 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 16 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 17 | public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 18 | |
| 19 | public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| 20 | public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } |
| 21 | public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } |
| 22 | public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } |
| 23 | public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } |
| 24 | public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 25 | public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 72 + j * 32, __p.bb); } |
| 26 | public int E { get { return __p.bb.GetInt(__p.bb_pos + 136); } } |
| 27 | public void MutateE(int e) { __p.bb.PutInt(__p.bb_pos + 136, e); } |
| 28 | public long F(int j) { return __p.bb.GetLong(__p.bb_pos + 144 + j * 8); } |
| 29 | public void MutateF(int j, long f) { __p.bb.PutLong(__p.bb_pos + 144 + j * 8, f); } |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 30 | |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 31 | public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C, long[,] d_D, int E, long[] F) { |
| 32 | builder.Prep(8, 160); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 33 | for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 34 | builder.PutLong(F[_idx0-1]); |
| 35 | } |
| 36 | builder.Pad(4); |
| 37 | builder.PutInt(E); |
| 38 | for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| 39 | builder.Prep(8, 32); |
| 40 | for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| 41 | builder.PutLong(d_D[_idx0-1,_idx1-1]); |
| 42 | } |
| 43 | builder.Pad(5); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 44 | for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| 45 | builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); |
| 46 | } |
| 47 | builder.PutSbyte((sbyte)d_B[_idx0-1]); |
| 48 | for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| 49 | builder.PutInt(d_A[_idx0-1,_idx1-1]); |
| 50 | } |
| 51 | } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 52 | builder.Pad(7); |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 53 | builder.PutSbyte(C); |
| 54 | for (int _idx0 = 15; _idx0 > 0; _idx0--) { |
| 55 | builder.PutInt(B[_idx0-1]); |
| 56 | } |
| 57 | builder.PutFloat(A); |
| 58 | return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); |
| 59 | } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 60 | public ArrayStructT UnPack() { |
| 61 | var _o = new ArrayStructT(); |
| 62 | this.UnPackTo(_o); |
| 63 | return _o; |
| 64 | } |
| 65 | public void UnPackTo(ArrayStructT _o) { |
| 66 | _o.A = this.A; |
| 67 | _o.B = new int[15]; |
| 68 | for (var _j = 0; _j < 15; ++_j) { _o.B[_j] = this.B(_j); } |
| 69 | _o.C = this.C; |
| 70 | _o.D = new MyGame.Example.NestedStructT[2]; |
| 71 | for (var _j = 0; _j < 2; ++_j) { _o.D[_j] = this.D(_j).UnPack(); } |
| 72 | _o.E = this.E; |
| 73 | _o.F = new long[2]; |
| 74 | for (var _j = 0; _j < 2; ++_j) { _o.F[_j] = this.F(_j); } |
| 75 | } |
| 76 | public static Offset<MyGame.Example.ArrayStruct> Pack(FlatBufferBuilder builder, ArrayStructT _o) { |
| 77 | if (_o == null) return default(Offset<MyGame.Example.ArrayStruct>); |
| 78 | var _b = _o.B; |
| 79 | var _d_a = new int[2,2]; |
| 80 | for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_a[idx0,idx1] = _o.D[idx0].A[idx1];}} |
| 81 | var _d_b = new MyGame.Example.TestEnum[2]; |
| 82 | for (var idx0 = 0; idx0 < 2; ++idx0) {_d_b[idx0] = _o.D[idx0].B;} |
| 83 | var _d_c = new MyGame.Example.TestEnum[2,2]; |
| 84 | for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_c[idx0,idx1] = _o.D[idx0].C[idx1];}} |
| 85 | var _d_d = new long[2,2]; |
| 86 | for (var idx0 = 0; idx0 < 2; ++idx0) {for (var idx1 = 0; idx1 < 2; ++idx1) {_d_d[idx0,idx1] = _o.D[idx0].D[idx1];}} |
| 87 | var _f = _o.F; |
| 88 | return CreateArrayStruct( |
| 89 | builder, |
| 90 | _o.A, |
| 91 | _b, |
| 92 | _o.C, |
| 93 | _d_a, |
| 94 | _d_b, |
| 95 | _d_c, |
| 96 | _d_d, |
| 97 | _o.E, |
| 98 | _f); |
| 99 | } |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 100 | }; |
| 101 | |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 102 | public class ArrayStructT |
| 103 | { |
| 104 | [Newtonsoft.Json.JsonProperty("a")] |
| 105 | public float A { get; set; } |
| 106 | [Newtonsoft.Json.JsonProperty("b")] |
| 107 | public int[] B { get; set; } |
| 108 | [Newtonsoft.Json.JsonProperty("c")] |
| 109 | public sbyte C { get; set; } |
| 110 | [Newtonsoft.Json.JsonProperty("d")] |
| 111 | public MyGame.Example.NestedStructT[] D { get; set; } |
| 112 | [Newtonsoft.Json.JsonProperty("e")] |
| 113 | public int E { get; set; } |
| 114 | [Newtonsoft.Json.JsonProperty("f")] |
| 115 | public long[] F { get; set; } |
| 116 | |
| 117 | public ArrayStructT() { |
| 118 | this.A = 0.0f; |
| 119 | this.B = new int[15]; |
| 120 | this.C = 0; |
| 121 | this.D = new MyGame.Example.NestedStructT[2]; |
| 122 | this.E = 0; |
| 123 | this.F = new long[2]; |
| 124 | } |
| 125 | } |
| 126 | |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 127 | |
| 128 | } |