Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
| 9 | using global::FlatBuffers; |
| 10 | |
| 11 | public struct ArrayStruct : IFlatbufferObject |
| 12 | { |
| 13 | private Struct __p; |
| 14 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 15 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 16 | public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 17 | |
| 18 | public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| 19 | public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); } |
| 20 | public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); } |
| 21 | public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); } |
| 22 | public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } } |
| 23 | public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); } |
| 24 | public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); } |
| 25 | |
| 26 | public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) { |
| 27 | builder.Prep(4, 92); |
| 28 | for (int _idx0 = 2; _idx0 > 0; _idx0--) { |
| 29 | builder.Prep(4, 12); |
| 30 | builder.Pad(1); |
| 31 | for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| 32 | builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]); |
| 33 | } |
| 34 | builder.PutSbyte((sbyte)d_B[_idx0-1]); |
| 35 | for (int _idx1 = 2; _idx1 > 0; _idx1--) { |
| 36 | builder.PutInt(d_A[_idx0-1,_idx1-1]); |
| 37 | } |
| 38 | } |
| 39 | builder.Pad(3); |
| 40 | builder.PutSbyte(C); |
| 41 | for (int _idx0 = 15; _idx0 > 0; _idx0--) { |
| 42 | builder.PutInt(B[_idx0-1]); |
| 43 | } |
| 44 | builder.PutFloat(A); |
| 45 | return new Offset<MyGame.Example.ArrayStruct>(builder.Offset); |
| 46 | } |
| 47 | }; |
| 48 | |
| 49 | |
| 50 | } |