Squashed 'third_party/flatbuffers/' content from commit acc9990ab
Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/tests/MyGame/Example/ArrayStruct.cs b/tests/MyGame/Example/ArrayStruct.cs
new file mode 100644
index 0000000..28815e7
--- /dev/null
+++ b/tests/MyGame/Example/ArrayStruct.cs
@@ -0,0 +1,50 @@
+// <auto-generated>
+// automatically generated by the FlatBuffers compiler, do not modify
+// </auto-generated>
+
+namespace MyGame.Example
+{
+
+using global::System;
+using global::FlatBuffers;
+
+public struct ArrayStruct : IFlatbufferObject
+{
+ private Struct __p;
+ public ByteBuffer ByteBuffer { get { return __p.bb; } }
+ public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); }
+ public ArrayStruct __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
+
+ public float A { get { return __p.bb.GetFloat(__p.bb_pos + 0); } }
+ public void MutateA(float a) { __p.bb.PutFloat(__p.bb_pos + 0, a); }
+ public int B(int j) { return __p.bb.GetInt(__p.bb_pos + 4 + j * 4); }
+ public void MutateB(int j, int b) { __p.bb.PutInt(__p.bb_pos + 4 + j * 4, b); }
+ public sbyte C { get { return __p.bb.GetSbyte(__p.bb_pos + 64); } }
+ public void MutateC(sbyte c) { __p.bb.PutSbyte(__p.bb_pos + 64, c); }
+ public MyGame.Example.NestedStruct D(int j) { return (new MyGame.Example.NestedStruct()).__assign(__p.bb_pos + 68 + j * 12, __p.bb); }
+
+ public static Offset<MyGame.Example.ArrayStruct> CreateArrayStruct(FlatBufferBuilder builder, float A, int[] B, sbyte C, int[,] d_A, MyGame.Example.TestEnum[] d_B, MyGame.Example.TestEnum[,] d_C) {
+ builder.Prep(4, 92);
+ for (int _idx0 = 2; _idx0 > 0; _idx0--) {
+ builder.Prep(4, 12);
+ builder.Pad(1);
+ for (int _idx1 = 2; _idx1 > 0; _idx1--) {
+ builder.PutSbyte((sbyte)d_C[_idx0-1,_idx1-1]);
+ }
+ builder.PutSbyte((sbyte)d_B[_idx0-1]);
+ for (int _idx1 = 2; _idx1 > 0; _idx1--) {
+ builder.PutInt(d_A[_idx0-1,_idx1-1]);
+ }
+ }
+ builder.Pad(3);
+ builder.PutSbyte(C);
+ for (int _idx0 = 15; _idx0 > 0; _idx0--) {
+ builder.PutInt(B[_idx0-1]);
+ }
+ builder.PutFloat(A);
+ return new Offset<MyGame.Example.ArrayStruct>(builder.Offset);
+ }
+};
+
+
+}