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James Kuszmaulf4ede202020-02-14 08:47:40 -08001#include "frc971/control_loops/drivetrain/camera.h"
James Kuszmaul57c7c9b2019-01-27 16:16:01 -08002
3#include "gtest/gtest.h"
4
James Kuszmaulf4ede202020-02-14 08:47:40 -08005namespace frc971 {
James Kuszmaul57c7c9b2019-01-27 16:16:01 -08006namespace control_loops {
7namespace testing {
8
9// Check that a Target's basic operations work.
10TEST(TargetTest, BasicTargetTest) {
James Kuszmaul7d1ef442019-03-23 20:20:50 -070011 Target target({{1, 2, 3}, M_PI / 2.0}, 1.234,
12 Target::TargetType::kFaceCargoBay, Target::GoalType::kHatches);
James Kuszmaul57c7c9b2019-01-27 16:16:01 -080013
14 EXPECT_EQ(1.0, target.pose().abs_pos().x());
15 EXPECT_EQ(2.0, target.pose().abs_pos().y());
16 EXPECT_EQ(3.0, target.pose().abs_pos().z());
17 EXPECT_EQ(M_PI / 2.0, target.pose().abs_theta());
James Kuszmaule093f512019-03-20 06:14:05 -070018 EXPECT_EQ(1.234, target.radius());
19 EXPECT_EQ(Target::GoalType::kHatches, target.goal_type());
James Kuszmaul7d1ef442019-03-23 20:20:50 -070020 EXPECT_EQ(Target::TargetType::kFaceCargoBay, target.target_type());
James Kuszmaul57c7c9b2019-01-27 16:16:01 -080021
22 EXPECT_FALSE(target.occluded());
23 target.set_occluded(true);
24 EXPECT_TRUE(target.occluded());
25
26 ::std::vector<Target::Pose> plot_pts = target.PlotPoints();
27 ASSERT_EQ(4, plot_pts.size());
28 for (const Target::Pose &pt : plot_pts) {
29 EXPECT_EQ(3.0, pt.abs_pos().z());
30 EXPECT_EQ(M_PI / 2.0, pt.abs_theta());
31 // We don't particularly care about the plot point details, just check that
32 // they are all roughly in the right vicinity:
33 EXPECT_LT((pt.abs_pos() - target.pose().abs_pos()).norm(), 0.25);
34 }
35 EXPECT_EQ(plot_pts[0].abs_pos(), plot_pts[3].abs_pos());
36}
37
38typedef TypedCamera</*num_targets=*/3, /*num_obstacles=*/1, double> TestCamera;
39
40class CameraTest : public ::testing::Test {
41 public:
42 // Set up three targets in a row, at (-1, 0), (0, 0), and (1, 0).
43 // Make the right-most target (1, 0) be facing away from the camera, and give
44 // the middle target some skew.
45 // Place the camera at (0, -5) so the targets are a few meters away.
46 // Place one obstacle in a place where it blocks the left-most target (-1, 0).
47 CameraTest()
48 : targets_{{Target(Target::Pose({-1.0, 0.0, 0.0}, M_PI_2)),
49 Target(Target::Pose({0.0, 0.0, kMiddleHeight},
50 M_PI_2 + kMiddleSkew)),
51 Target(Target::Pose({1.0, 0.0, 0.0}, -M_PI_2))}},
52 obstacles_{{TestCamera::LineSegment({{-2.0, -0.5, 0.0}, 0.0},
53 {{-0.5, -0.5, 0.0}, 0.0})}},
54 base_pose_({0.0, -5.0, 0.0}, M_PI_2),
55 camera_({&base_pose_, {0.0, 0.0, 0.0}, 0.0}, M_PI_2, noise_parameters_,
56 targets_, obstacles_) {}
57
58 protected:
59 static constexpr double kMiddleSkew = 0.1;
60 static constexpr double kMiddleHeight = 0.5;
61 ::std::array<Target, 3> targets_;
62 ::std::array<TestCamera::LineSegment, 1> obstacles_;
63
64 TestCamera::NoiseParameters noise_parameters_ = {
65 .max_viewable_distance = 10.0,
66 .heading_noise = 0.03,
67 .nominal_distance_noise = 0.06,
68 .nominal_skew_noise = 0.1,
69 .nominal_height_noise = 0.01};
70
71 // Provide base_pose_ as the base for the Pose used in the camera, to make it
72 // so that we can easily move the camera around for testing.
73 TestCamera::Pose base_pose_;
74 TestCamera camera_;
75};
76
77constexpr double CameraTest::kMiddleSkew;
78constexpr double CameraTest::kMiddleHeight;
79
80constexpr double kEps = 1e-15;
81
82// Check that, in the default setup we have, the correct targets are visible in
83// the expected locations.
84TEST_F(CameraTest, BasicCameraTest) {
85 const auto views = camera_.target_views();
86 // We should only be able to see one target (the middle one).
87 ASSERT_EQ(1u, views.size());
88 // And, check the actual result for correctness.
89 EXPECT_NEAR(0.0, views[0].reading.heading, kEps);
90 EXPECT_NEAR(5.0, views[0].reading.distance, kEps);
91 EXPECT_NEAR(kMiddleSkew, views[0].reading.skew, kEps);
92 EXPECT_NEAR(kMiddleHeight, views[0].reading.height, kEps);
93 // Check that the noise outputs are sane; leave other tests to check the exact
94 // values of the noise outputs.
95 // All noise values should be strictly positive.
96 EXPECT_GT(views[0].noise.heading, 0.0);
97 EXPECT_GT(views[0].noise.distance, 0.0);
98 EXPECT_GT(views[0].noise.skew, 0.0);
99 EXPECT_GT(views[0].noise.height, 0.0);
James Kuszmaul090563a2019-02-09 14:43:20 -0800100
101 // Check that the PlotPoints for debugging are as expected (should be a single
102 // line from the camera to the one visible target).
103 const auto plot_pts = camera_.PlotPoints();
104 ASSERT_EQ(1u, plot_pts.size());
105 ASSERT_EQ(2u, plot_pts[0].size());
106 EXPECT_EQ(camera_.pose().abs_pos(), plot_pts[0][0].abs_pos());
107 EXPECT_EQ(views[0].target->pose().abs_pos(), plot_pts[0][1].abs_pos());
James Kuszmaul57c7c9b2019-01-27 16:16:01 -0800108}
109
110// Check that occluding the middle target makes it invisible.
111TEST_F(CameraTest, OcclusionTest) {
112 auto views = camera_.target_views();
113 // We should only be able to see one target (the middle one).
114 ASSERT_EQ(1u, views.size());
115 targets_[1].set_occluded(true);
116 TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_,
117 targets_, obstacles_);
118 views = occluded_camera.target_views();
119 // We should no longer see any targets.
120 ASSERT_EQ(0u, views.size());
121}
122
123// Checks that targets outside of the field-of-view don't show up.
124TEST_F(CameraTest, FovTest) {
125 // Initially, we should still see just the middle target.
126 EXPECT_EQ(1u, camera_.target_views().size());
127 // Point camera so that the middle target is just barely in its field of view.
128 base_pose_.set_theta(3.0 * M_PI / 4.0 - 0.01);
129 EXPECT_EQ(1u, camera_.target_views().size());
130 // Point camera so that the middle target is just outside of its FoV.
131 base_pose_.set_theta(3.0 * M_PI / 4.0 + 0.01);
132 EXPECT_EQ(0u, camera_.target_views().size());
133 // Check the same things, but on the other edge of the FoV:
134 base_pose_.set_theta(M_PI / 4.0 + 0.01);
135 EXPECT_EQ(1u, camera_.target_views().size());
136 base_pose_.set_theta(M_PI / 4.0 - 0.01);
137 EXPECT_EQ(0u, camera_.target_views().size());
138}
139
140// Checks that targets don't show up when very far away.
141TEST_F(CameraTest, FarAwayTest) {
142 EXPECT_EQ(1u, camera_.target_views().size());
143 // If we move the camera really far away we can't see it any more:
144 base_pose_.mutable_pos()->y() = -1000.0;
145 EXPECT_EQ(0u, camera_.target_views().size());
146}
147
148// Checks that targets which are highly skewed only show up if we are
149// arbitrarily close.
150TEST_F(CameraTest, HighlySkewedTest) {
151 // Skew the target a bunch.
152 targets_[1] = Target({{0.0, 0.0, 0.0}, 0.01});
153 TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_,
154 targets_, obstacles_);
155 EXPECT_EQ(0u, occluded_camera.target_views().size());
156 // But if we get really close we should still see it...
157 base_pose_.mutable_pos()->y() = -0.1;
158 EXPECT_EQ(1u, camera_.target_views().size());
159}
160
James Kuszmaul6f941b72019-03-08 18:12:25 -0800161using Reading = TestCamera::TargetView::Reading;
162
James Kuszmaul57c7c9b2019-01-27 16:16:01 -0800163// Checks that reading noises have the expected characteristics (mostly, going
164// up linearly with distance):
165TEST_F(CameraTest, DistanceNoiseTest) {
James Kuszmaul57c7c9b2019-01-27 16:16:01 -0800166 const Reading normal_noise = camera_.target_views()[0].noise;
167 // Get twice as close:
168 base_pose_.mutable_pos()->y() /= 2.0;
169 const Reading closer_noise = camera_.target_views()[0].noise;
170 EXPECT_EQ(normal_noise.distance / 2.0, closer_noise.distance);
171 EXPECT_EQ(normal_noise.skew / 2.0, closer_noise.skew);
172 EXPECT_EQ(normal_noise.height / 2.0, closer_noise.height);
173 // Heading reading should be equally good.
174 EXPECT_EQ(normal_noise.heading, closer_noise.heading);
175}
176
James Kuszmaul6f941b72019-03-08 18:12:25 -0800177class CameraViewParamTest : public CameraTest,
178 public ::testing::WithParamInterface<Reading> {};
179
180// Checks that invalid or absurd measurements result in large but finite noises
181// and non-visible targets.
182TEST_P(CameraViewParamTest, InvalidReading) {
183 TestCamera::TargetView view;
184 view.reading = GetParam();
185 bool visible = true;
186 camera_.PopulateNoise(&view, &visible);
187 // Target should not be visible
188 EXPECT_FALSE(visible);
189 // We should end up with finite but very large noises when things are invalid.
190 EXPECT_TRUE(::std::isfinite(view.noise.heading));
191 EXPECT_TRUE(::std::isfinite(view.noise.distance));
192 EXPECT_TRUE(::std::isfinite(view.noise.skew));
193 EXPECT_TRUE(::std::isfinite(view.noise.height));
194 // Don't check heading noise because it is always constant.
195 EXPECT_LT(10, view.noise.distance);
196 EXPECT_LT(10, view.noise.skew);
197 EXPECT_LT(5, view.noise.height);
198}
199
200INSTANTIATE_TEST_CASE_P(
201 InvalidMeasurements, CameraViewParamTest,
202 ::testing::Values(
203 // heading, distance, height, skew
204 Reading({100.0, -10.0, -10.0, -3.0}), Reading({0.0, 1.0, 0.0, -3.0}),
205 Reading({0.0, 1.0, 0.0, 3.0}), Reading({0.0, 1.0, 0.0, 9.0}),
206 Reading({0.0, ::std::numeric_limits<double>::quiet_NaN(), 0.0, 0.0}),
207 Reading({0.0, ::std::numeric_limits<double>::infinity(), 0.0, 0.0}),
208 Reading({0.0, 1.0, 0.0, ::std::numeric_limits<double>::infinity()}),
209 Reading({0.0, 1.0, 0.0, ::std::numeric_limits<double>::quiet_NaN()})));
210
James Kuszmaul57c7c9b2019-01-27 16:16:01 -0800211} // namespace testing
212} // namespace control_loops
James Kuszmaulf4ede202020-02-14 08:47:40 -0800213} // namespace frc971