James Kuszmaul | 57c7c9b | 2019-01-27 16:16:01 -0800 | [diff] [blame] | 1 | #include "y2019/control_loops/drivetrain/camera.h" |
| 2 | |
| 3 | #include "gtest/gtest.h" |
| 4 | |
| 5 | namespace y2019 { |
| 6 | namespace control_loops { |
| 7 | namespace testing { |
| 8 | |
| 9 | // Check that a Target's basic operations work. |
| 10 | TEST(TargetTest, BasicTargetTest) { |
| 11 | Target target({{1, 2, 3}, M_PI / 2.0}); |
| 12 | |
| 13 | EXPECT_EQ(1.0, target.pose().abs_pos().x()); |
| 14 | EXPECT_EQ(2.0, target.pose().abs_pos().y()); |
| 15 | EXPECT_EQ(3.0, target.pose().abs_pos().z()); |
| 16 | EXPECT_EQ(M_PI / 2.0, target.pose().abs_theta()); |
| 17 | |
| 18 | EXPECT_FALSE(target.occluded()); |
| 19 | target.set_occluded(true); |
| 20 | EXPECT_TRUE(target.occluded()); |
| 21 | |
| 22 | ::std::vector<Target::Pose> plot_pts = target.PlotPoints(); |
| 23 | ASSERT_EQ(4, plot_pts.size()); |
| 24 | for (const Target::Pose &pt : plot_pts) { |
| 25 | EXPECT_EQ(3.0, pt.abs_pos().z()); |
| 26 | EXPECT_EQ(M_PI / 2.0, pt.abs_theta()); |
| 27 | // We don't particularly care about the plot point details, just check that |
| 28 | // they are all roughly in the right vicinity: |
| 29 | EXPECT_LT((pt.abs_pos() - target.pose().abs_pos()).norm(), 0.25); |
| 30 | } |
| 31 | EXPECT_EQ(plot_pts[0].abs_pos(), plot_pts[3].abs_pos()); |
| 32 | } |
| 33 | |
| 34 | typedef TypedCamera</*num_targets=*/3, /*num_obstacles=*/1, double> TestCamera; |
| 35 | |
| 36 | class CameraTest : public ::testing::Test { |
| 37 | public: |
| 38 | // Set up three targets in a row, at (-1, 0), (0, 0), and (1, 0). |
| 39 | // Make the right-most target (1, 0) be facing away from the camera, and give |
| 40 | // the middle target some skew. |
| 41 | // Place the camera at (0, -5) so the targets are a few meters away. |
| 42 | // Place one obstacle in a place where it blocks the left-most target (-1, 0). |
| 43 | CameraTest() |
| 44 | : targets_{{Target(Target::Pose({-1.0, 0.0, 0.0}, M_PI_2)), |
| 45 | Target(Target::Pose({0.0, 0.0, kMiddleHeight}, |
| 46 | M_PI_2 + kMiddleSkew)), |
| 47 | Target(Target::Pose({1.0, 0.0, 0.0}, -M_PI_2))}}, |
| 48 | obstacles_{{TestCamera::LineSegment({{-2.0, -0.5, 0.0}, 0.0}, |
| 49 | {{-0.5, -0.5, 0.0}, 0.0})}}, |
| 50 | base_pose_({0.0, -5.0, 0.0}, M_PI_2), |
| 51 | camera_({&base_pose_, {0.0, 0.0, 0.0}, 0.0}, M_PI_2, noise_parameters_, |
| 52 | targets_, obstacles_) {} |
| 53 | |
| 54 | protected: |
| 55 | static constexpr double kMiddleSkew = 0.1; |
| 56 | static constexpr double kMiddleHeight = 0.5; |
| 57 | ::std::array<Target, 3> targets_; |
| 58 | ::std::array<TestCamera::LineSegment, 1> obstacles_; |
| 59 | |
| 60 | TestCamera::NoiseParameters noise_parameters_ = { |
| 61 | .max_viewable_distance = 10.0, |
| 62 | .heading_noise = 0.03, |
| 63 | .nominal_distance_noise = 0.06, |
| 64 | .nominal_skew_noise = 0.1, |
| 65 | .nominal_height_noise = 0.01}; |
| 66 | |
| 67 | // Provide base_pose_ as the base for the Pose used in the camera, to make it |
| 68 | // so that we can easily move the camera around for testing. |
| 69 | TestCamera::Pose base_pose_; |
| 70 | TestCamera camera_; |
| 71 | }; |
| 72 | |
| 73 | constexpr double CameraTest::kMiddleSkew; |
| 74 | constexpr double CameraTest::kMiddleHeight; |
| 75 | |
| 76 | constexpr double kEps = 1e-15; |
| 77 | |
| 78 | // Check that, in the default setup we have, the correct targets are visible in |
| 79 | // the expected locations. |
| 80 | TEST_F(CameraTest, BasicCameraTest) { |
| 81 | const auto views = camera_.target_views(); |
| 82 | // We should only be able to see one target (the middle one). |
| 83 | ASSERT_EQ(1u, views.size()); |
| 84 | // And, check the actual result for correctness. |
| 85 | EXPECT_NEAR(0.0, views[0].reading.heading, kEps); |
| 86 | EXPECT_NEAR(5.0, views[0].reading.distance, kEps); |
| 87 | EXPECT_NEAR(kMiddleSkew, views[0].reading.skew, kEps); |
| 88 | EXPECT_NEAR(kMiddleHeight, views[0].reading.height, kEps); |
| 89 | // Check that the noise outputs are sane; leave other tests to check the exact |
| 90 | // values of the noise outputs. |
| 91 | // All noise values should be strictly positive. |
| 92 | EXPECT_GT(views[0].noise.heading, 0.0); |
| 93 | EXPECT_GT(views[0].noise.distance, 0.0); |
| 94 | EXPECT_GT(views[0].noise.skew, 0.0); |
| 95 | EXPECT_GT(views[0].noise.height, 0.0); |
James Kuszmaul | 090563a | 2019-02-09 14:43:20 -0800 | [diff] [blame^] | 96 | |
| 97 | // Check that the PlotPoints for debugging are as expected (should be a single |
| 98 | // line from the camera to the one visible target). |
| 99 | const auto plot_pts = camera_.PlotPoints(); |
| 100 | ASSERT_EQ(1u, plot_pts.size()); |
| 101 | ASSERT_EQ(2u, plot_pts[0].size()); |
| 102 | EXPECT_EQ(camera_.pose().abs_pos(), plot_pts[0][0].abs_pos()); |
| 103 | EXPECT_EQ(views[0].target->pose().abs_pos(), plot_pts[0][1].abs_pos()); |
James Kuszmaul | 57c7c9b | 2019-01-27 16:16:01 -0800 | [diff] [blame] | 104 | } |
| 105 | |
| 106 | // Check that occluding the middle target makes it invisible. |
| 107 | TEST_F(CameraTest, OcclusionTest) { |
| 108 | auto views = camera_.target_views(); |
| 109 | // We should only be able to see one target (the middle one). |
| 110 | ASSERT_EQ(1u, views.size()); |
| 111 | targets_[1].set_occluded(true); |
| 112 | TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_, |
| 113 | targets_, obstacles_); |
| 114 | views = occluded_camera.target_views(); |
| 115 | // We should no longer see any targets. |
| 116 | ASSERT_EQ(0u, views.size()); |
| 117 | } |
| 118 | |
| 119 | // Checks that targets outside of the field-of-view don't show up. |
| 120 | TEST_F(CameraTest, FovTest) { |
| 121 | // Initially, we should still see just the middle target. |
| 122 | EXPECT_EQ(1u, camera_.target_views().size()); |
| 123 | // Point camera so that the middle target is just barely in its field of view. |
| 124 | base_pose_.set_theta(3.0 * M_PI / 4.0 - 0.01); |
| 125 | EXPECT_EQ(1u, camera_.target_views().size()); |
| 126 | // Point camera so that the middle target is just outside of its FoV. |
| 127 | base_pose_.set_theta(3.0 * M_PI / 4.0 + 0.01); |
| 128 | EXPECT_EQ(0u, camera_.target_views().size()); |
| 129 | // Check the same things, but on the other edge of the FoV: |
| 130 | base_pose_.set_theta(M_PI / 4.0 + 0.01); |
| 131 | EXPECT_EQ(1u, camera_.target_views().size()); |
| 132 | base_pose_.set_theta(M_PI / 4.0 - 0.01); |
| 133 | EXPECT_EQ(0u, camera_.target_views().size()); |
| 134 | } |
| 135 | |
| 136 | // Checks that targets don't show up when very far away. |
| 137 | TEST_F(CameraTest, FarAwayTest) { |
| 138 | EXPECT_EQ(1u, camera_.target_views().size()); |
| 139 | // If we move the camera really far away we can't see it any more: |
| 140 | base_pose_.mutable_pos()->y() = -1000.0; |
| 141 | EXPECT_EQ(0u, camera_.target_views().size()); |
| 142 | } |
| 143 | |
| 144 | // Checks that targets which are highly skewed only show up if we are |
| 145 | // arbitrarily close. |
| 146 | TEST_F(CameraTest, HighlySkewedTest) { |
| 147 | // Skew the target a bunch. |
| 148 | targets_[1] = Target({{0.0, 0.0, 0.0}, 0.01}); |
| 149 | TestCamera occluded_camera(camera_.pose(), camera_.fov(), noise_parameters_, |
| 150 | targets_, obstacles_); |
| 151 | EXPECT_EQ(0u, occluded_camera.target_views().size()); |
| 152 | // But if we get really close we should still see it... |
| 153 | base_pose_.mutable_pos()->y() = -0.1; |
| 154 | EXPECT_EQ(1u, camera_.target_views().size()); |
| 155 | } |
| 156 | |
| 157 | // Checks that reading noises have the expected characteristics (mostly, going |
| 158 | // up linearly with distance): |
| 159 | TEST_F(CameraTest, DistanceNoiseTest) { |
| 160 | using Reading = TestCamera::TargetView::Reading; |
| 161 | const Reading normal_noise = camera_.target_views()[0].noise; |
| 162 | // Get twice as close: |
| 163 | base_pose_.mutable_pos()->y() /= 2.0; |
| 164 | const Reading closer_noise = camera_.target_views()[0].noise; |
| 165 | EXPECT_EQ(normal_noise.distance / 2.0, closer_noise.distance); |
| 166 | EXPECT_EQ(normal_noise.skew / 2.0, closer_noise.skew); |
| 167 | EXPECT_EQ(normal_noise.height / 2.0, closer_noise.height); |
| 168 | // Heading reading should be equally good. |
| 169 | EXPECT_EQ(normal_noise.heading, closer_noise.heading); |
| 170 | } |
| 171 | |
| 172 | } // namespace testing |
| 173 | } // namespace control_loops |
| 174 | } // namespace y2019 |