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Comran Morshede68e3732016-03-12 14:12:11 +00001#ifndef Y2016_ACTORS_AUTONOMOUS_ACTOR_H_
2#define Y2016_ACTORS_AUTONOMOUS_ACTOR_H_
3
Austin Schuhf2a50ba2016-12-24 16:16:26 -08004#include <chrono>
Comran Morshede68e3732016-03-12 14:12:11 +00005#include <memory>
6
John Park33858a32018-09-28 23:05:48 -07007#include "aos/actions/actions.h"
8#include "aos/actions/actor.h"
Austin Schuheb99d072019-05-12 21:03:38 -07009#include "aos/events/event-loop.h"
Philipp Schrader4bd29b12017-02-22 04:42:27 +000010#include "frc971/autonomous/base_autonomous_actor.h"
Comran Morshed435f1112016-03-12 14:20:45 +000011#include "frc971/control_loops/drivetrain/drivetrain.q.h"
12#include "frc971/control_loops/drivetrain/drivetrain_config.h"
Austin Schuhf2a50ba2016-12-24 16:16:26 -080013#include "y2016/actors/vision_align_actor.h"
Comran Morshede68e3732016-03-12 14:12:11 +000014
15namespace y2016 {
16namespace actors {
Comran Morshedb134e772016-03-16 21:05:05 +000017using ::frc971::ProfileParameters;
Comran Morshede68e3732016-03-12 14:12:11 +000018
Philipp Schrader4bd29b12017-02-22 04:42:27 +000019class AutonomousActor : public ::frc971::autonomous::BaseAutonomousActor {
Comran Morshede68e3732016-03-12 14:12:11 +000020 public:
Austin Schuheb99d072019-05-12 21:03:38 -070021 explicit AutonomousActor(::aos::EventLoop *event_loop,
22 ::frc971::autonomous::AutonomousActionQueueGroup *s);
Comran Morshede68e3732016-03-12 14:12:11 +000023
Philipp Schrader4bd29b12017-02-22 04:42:27 +000024 bool RunAction(
25 const ::frc971::autonomous::AutonomousActionParams &params) override;
Comran Morshed435f1112016-03-12 14:20:45 +000026
27 private:
Austin Schuhe4ec49c2016-04-24 19:07:15 -070028 void WaitForBallOrDriveDone();
29
30 void StealAndMoveOverBy(double distance);
Comran Morshed435f1112016-03-12 14:20:45 +000031
Comran Morshedb134e772016-03-16 21:05:05 +000032 // Internal struct holding superstructure goals sent by autonomous to the
33 // loop.
34 struct SuperstructureGoal {
35 double intake;
36 double shoulder;
37 double wrist;
38 };
39 SuperstructureGoal superstructure_goal_;
40
41 void MoveSuperstructure(double intake, double shoulder, double wrist,
42 const ProfileParameters intake_params,
43 const ProfileParameters shoulder_params,
Austin Schuhf59b8ee2016-03-19 21:31:36 -070044 const ProfileParameters wrist_params,
Austin Schuh23b21802016-04-03 21:18:56 -070045 bool traverse_up, double roller_power);
Comran Morshedb134e772016-03-16 21:05:05 +000046 void WaitForSuperstructure();
Austin Schuhe4ec49c2016-04-24 19:07:15 -070047 void WaitForSuperstructureProfile();
Austin Schuh23b21802016-04-03 21:18:56 -070048 void WaitForSuperstructureLow();
49 void WaitForIntake();
50 bool IntakeDone();
Austin Schuhf59b8ee2016-03-19 21:31:36 -070051
Austin Schuh3e4a5272016-04-20 20:11:00 -070052 void FrontLongShot();
53 void FrontMiddleShot();
Austin Schuhf59b8ee2016-03-19 21:31:36 -070054 void BackLongShot();
Austin Schuh23b21802016-04-03 21:18:56 -070055 void BackLongShotTwoBall();
Austin Schuhe4ec49c2016-04-24 19:07:15 -070056 void BackLongShotTwoBallFinish();
Austin Schuh23b21802016-04-03 21:18:56 -070057 void BackLongShotLowBarTwoBall();
Austin Schuhf59b8ee2016-03-19 21:31:36 -070058 void BackMiddleShot();
Austin Schuh23b21802016-04-03 21:18:56 -070059 void WaitForBall();
Austin Schuhf59b8ee2016-03-19 21:31:36 -070060 void TuckArm(bool arm_down, bool traverse_down);
Austin Schuh23b21802016-04-03 21:18:56 -070061 void OpenShooter();
62 void CloseShooter();
63 void CloseIfBall();
64 bool SuperstructureProfileDone();
65 bool SuperstructureDone();
Austin Schuh3e4a5272016-04-20 20:11:00 -070066 void TippyDrive(double goal_distance, double tip_distance, double below,
67 double above);
Austin Schuhf59b8ee2016-03-19 21:31:36 -070068
Austin Schuh3e4a5272016-04-20 20:11:00 -070069 void DoFullShot();
Austin Schuhf59b8ee2016-03-19 21:31:36 -070070 void LowBarDrive();
71 // Drive to the middle spot over the middle position. Designed for the rock
72 // wall, rough terain, or ramparts.
73 void MiddleDrive();
74
75 void OneFromMiddleDrive(bool left);
76 void TwoFromMiddleDrive();
77
78 double shooter_speed_ = 0.0;
79 void SetShooterSpeed(double speed);
80 void WaitForShooterSpeed();
81 void Shoot();
82
83 void AlignWithVisionGoal();
Austin Schuhf2a50ba2016-12-24 16:16:26 -080084 void WaitForAlignedWithVision(::std::chrono::nanoseconds align_duration);
Austin Schuhf59b8ee2016-03-19 21:31:36 -070085
Austin Schuh3e4a5272016-04-20 20:11:00 -070086 void TwoBallAuto();
87
Austin Schuhf59b8ee2016-03-19 21:31:36 -070088 ::std::unique_ptr<actors::VisionAlignAction> vision_action_;
Comran Morshede68e3732016-03-12 14:12:11 +000089};
90
Comran Morshede68e3732016-03-12 14:12:11 +000091} // namespace actors
92} // namespace y2016
93
94#endif // Y2016_ACTORS_AUTONOMOUS_ACTOR_H_