Upgraded the rest of Time.

Change-Id: I0ee083837e51d8f74a798b7ba14a3b6bb3859f35
diff --git a/y2016/actors/autonomous_actor.h b/y2016/actors/autonomous_actor.h
index 9a26731..7cf932a 100644
--- a/y2016/actors/autonomous_actor.h
+++ b/y2016/actors/autonomous_actor.h
@@ -1,15 +1,15 @@
 #ifndef Y2016_ACTORS_AUTONOMOUS_ACTOR_H_
 #define Y2016_ACTORS_AUTONOMOUS_ACTOR_H_
 
+#include <chrono>
 #include <memory>
 
-#include "aos/common/actions/actor.h"
 #include "aos/common/actions/actions.h"
-
-#include "y2016/actors/autonomous_action.q.h"
-#include "y2016/actors/vision_align_actor.h"
+#include "aos/common/actions/actor.h"
 #include "frc971/control_loops/drivetrain/drivetrain.q.h"
 #include "frc971/control_loops/drivetrain/drivetrain_config.h"
+#include "y2016/actors/autonomous_action.q.h"
+#include "y2016/actors/vision_align_actor.h"
 
 namespace y2016 {
 namespace actors {
@@ -111,7 +111,7 @@
   void Shoot();
 
   void AlignWithVisionGoal();
-  void WaitForAlignedWithVision(aos::time::Time align_duration);
+  void WaitForAlignedWithVision(::std::chrono::nanoseconds align_duration);
 
   void TwoBallAuto();