blob: b55c27e9e3a198f355a0df09fbf0fc574502c6b3 [file] [log] [blame]
Austin Schuhe89fa2d2019-08-14 20:24:23 -07001-- automatically generated by the FlatBuffers compiler, do not modify
2
3-- namespace: Sample
4
5local flatbuffers = require('flatbuffers')
6
7local Monster = {} -- the module
8local Monster_mt = {} -- the class metatable
9
10function Monster.New()
11 local o = {}
12 setmetatable(o, {__index = Monster_mt})
13 return o
14end
15function Monster.GetRootAsMonster(buf, offset)
16 local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
17 local o = Monster.New()
18 o:Init(buf, n + offset)
19 return o
20end
21function Monster_mt:Init(buf, pos)
22 self.view = flatbuffers.view.New(buf, pos)
23end
24function Monster_mt:Pos()
25 local o = self.view:Offset(4)
26 if o ~= 0 then
27 local x = o + self.view.pos
28 local obj = require('MyGame.Sample.Vec3').New()
29 obj:Init(self.view.bytes, x)
30 return obj
31 end
32end
33function Monster_mt:Mana()
34 local o = self.view:Offset(6)
35 if o ~= 0 then
36 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
37 end
38 return 150
39end
40function Monster_mt:Hp()
41 local o = self.view:Offset(8)
42 if o ~= 0 then
43 return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
44 end
45 return 100
46end
47function Monster_mt:Name()
48 local o = self.view:Offset(10)
49 if o ~= 0 then
50 return self.view:String(o + self.view.pos)
51 end
52end
53function Monster_mt:Inventory(j)
54 local o = self.view:Offset(14)
55 if o ~= 0 then
56 local a = self.view:Vector(o)
57 return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
58 end
59 return 0
60end
61function Monster_mt:InventoryLength()
62 local o = self.view:Offset(14)
63 if o ~= 0 then
64 return self.view:VectorLen(o)
65 end
66 return 0
67end
68function Monster_mt:Color()
69 local o = self.view:Offset(16)
70 if o ~= 0 then
71 return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
72 end
73 return 2
74end
75function Monster_mt:Weapons(j)
76 local o = self.view:Offset(18)
77 if o ~= 0 then
78 local x = self.view:Vector(o)
79 x = x + ((j-1) * 4)
80 x = self.view:Indirect(x)
81 local obj = require('MyGame.Sample.Weapon').New()
82 obj:Init(self.view.bytes, x)
83 return obj
84 end
85end
86function Monster_mt:WeaponsLength()
87 local o = self.view:Offset(18)
88 if o ~= 0 then
89 return self.view:VectorLen(o)
90 end
91 return 0
92end
93function Monster_mt:EquippedType()
94 local o = self.view:Offset(20)
95 if o ~= 0 then
96 return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
97 end
98 return 0
99end
100function Monster_mt:Equipped()
101 local o = self.view:Offset(22)
102 if o ~= 0 then
103 local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
104 self.view:Union(obj, o)
105 return obj
106 end
107end
108function Monster.Start(builder) builder:StartObject(10) end
109function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
110function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
111function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
112function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
113function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
114function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
115function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
116function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
117function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
118function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
119function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
120function Monster.End(builder) return builder:EndObject() end
121
122return Monster -- return the module