Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | -- automatically generated by the FlatBuffers compiler, do not modify |
| 2 | |
| 3 | -- namespace: Sample |
| 4 | |
| 5 | local flatbuffers = require('flatbuffers') |
| 6 | |
| 7 | local Monster = {} -- the module |
| 8 | local Monster_mt = {} -- the class metatable |
| 9 | |
| 10 | function Monster.New() |
| 11 | local o = {} |
| 12 | setmetatable(o, {__index = Monster_mt}) |
| 13 | return o |
| 14 | end |
| 15 | function Monster.GetRootAsMonster(buf, offset) |
| 16 | local n = flatbuffers.N.UOffsetT:Unpack(buf, offset) |
| 17 | local o = Monster.New() |
| 18 | o:Init(buf, n + offset) |
| 19 | return o |
| 20 | end |
| 21 | function Monster_mt:Init(buf, pos) |
| 22 | self.view = flatbuffers.view.New(buf, pos) |
| 23 | end |
| 24 | function Monster_mt:Pos() |
| 25 | local o = self.view:Offset(4) |
| 26 | if o ~= 0 then |
| 27 | local x = o + self.view.pos |
| 28 | local obj = require('MyGame.Sample.Vec3').New() |
| 29 | obj:Init(self.view.bytes, x) |
| 30 | return obj |
| 31 | end |
| 32 | end |
| 33 | function Monster_mt:Mana() |
| 34 | local o = self.view:Offset(6) |
| 35 | if o ~= 0 then |
| 36 | return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) |
| 37 | end |
| 38 | return 150 |
| 39 | end |
| 40 | function Monster_mt:Hp() |
| 41 | local o = self.view:Offset(8) |
| 42 | if o ~= 0 then |
| 43 | return self.view:Get(flatbuffers.N.Int16, o + self.view.pos) |
| 44 | end |
| 45 | return 100 |
| 46 | end |
| 47 | function Monster_mt:Name() |
| 48 | local o = self.view:Offset(10) |
| 49 | if o ~= 0 then |
| 50 | return self.view:String(o + self.view.pos) |
| 51 | end |
| 52 | end |
| 53 | function Monster_mt:Inventory(j) |
| 54 | local o = self.view:Offset(14) |
| 55 | if o ~= 0 then |
| 56 | local a = self.view:Vector(o) |
| 57 | return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1)) |
| 58 | end |
| 59 | return 0 |
| 60 | end |
| 61 | function Monster_mt:InventoryLength() |
| 62 | local o = self.view:Offset(14) |
| 63 | if o ~= 0 then |
| 64 | return self.view:VectorLen(o) |
| 65 | end |
| 66 | return 0 |
| 67 | end |
| 68 | function Monster_mt:Color() |
| 69 | local o = self.view:Offset(16) |
| 70 | if o ~= 0 then |
| 71 | return self.view:Get(flatbuffers.N.Int8, o + self.view.pos) |
| 72 | end |
| 73 | return 2 |
| 74 | end |
| 75 | function Monster_mt:Weapons(j) |
| 76 | local o = self.view:Offset(18) |
| 77 | if o ~= 0 then |
| 78 | local x = self.view:Vector(o) |
| 79 | x = x + ((j-1) * 4) |
| 80 | x = self.view:Indirect(x) |
| 81 | local obj = require('MyGame.Sample.Weapon').New() |
| 82 | obj:Init(self.view.bytes, x) |
| 83 | return obj |
| 84 | end |
| 85 | end |
| 86 | function Monster_mt:WeaponsLength() |
| 87 | local o = self.view:Offset(18) |
| 88 | if o ~= 0 then |
| 89 | return self.view:VectorLen(o) |
| 90 | end |
| 91 | return 0 |
| 92 | end |
| 93 | function Monster_mt:EquippedType() |
| 94 | local o = self.view:Offset(20) |
| 95 | if o ~= 0 then |
| 96 | return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos) |
| 97 | end |
| 98 | return 0 |
| 99 | end |
| 100 | function Monster_mt:Equipped() |
| 101 | local o = self.view:Offset(22) |
| 102 | if o ~= 0 then |
| 103 | local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0) |
| 104 | self.view:Union(obj, o) |
| 105 | return obj |
| 106 | end |
| 107 | end |
| 108 | function Monster.Start(builder) builder:StartObject(10) end |
| 109 | function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end |
| 110 | function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end |
| 111 | function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end |
| 112 | function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end |
| 113 | function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end |
| 114 | function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end |
| 115 | function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end |
| 116 | function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end |
| 117 | function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end |
| 118 | function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end |
| 119 | function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end |
| 120 | function Monster.End(builder) return builder:EndObject() end |
| 121 | |
| 122 | return Monster -- return the module |