Squashed 'third_party/flatbuffers/' content from commit acc9990ab
Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/samples/lua/MyGame/Sample/Monster.lua b/samples/lua/MyGame/Sample/Monster.lua
new file mode 100644
index 0000000..b55c27e
--- /dev/null
+++ b/samples/lua/MyGame/Sample/Monster.lua
@@ -0,0 +1,122 @@
+-- automatically generated by the FlatBuffers compiler, do not modify
+
+-- namespace: Sample
+
+local flatbuffers = require('flatbuffers')
+
+local Monster = {} -- the module
+local Monster_mt = {} -- the class metatable
+
+function Monster.New()
+ local o = {}
+ setmetatable(o, {__index = Monster_mt})
+ return o
+end
+function Monster.GetRootAsMonster(buf, offset)
+ local n = flatbuffers.N.UOffsetT:Unpack(buf, offset)
+ local o = Monster.New()
+ o:Init(buf, n + offset)
+ return o
+end
+function Monster_mt:Init(buf, pos)
+ self.view = flatbuffers.view.New(buf, pos)
+end
+function Monster_mt:Pos()
+ local o = self.view:Offset(4)
+ if o ~= 0 then
+ local x = o + self.view.pos
+ local obj = require('MyGame.Sample.Vec3').New()
+ obj:Init(self.view.bytes, x)
+ return obj
+ end
+end
+function Monster_mt:Mana()
+ local o = self.view:Offset(6)
+ if o ~= 0 then
+ return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
+ end
+ return 150
+end
+function Monster_mt:Hp()
+ local o = self.view:Offset(8)
+ if o ~= 0 then
+ return self.view:Get(flatbuffers.N.Int16, o + self.view.pos)
+ end
+ return 100
+end
+function Monster_mt:Name()
+ local o = self.view:Offset(10)
+ if o ~= 0 then
+ return self.view:String(o + self.view.pos)
+ end
+end
+function Monster_mt:Inventory(j)
+ local o = self.view:Offset(14)
+ if o ~= 0 then
+ local a = self.view:Vector(o)
+ return self.view:Get(flatbuffers.N.Uint8, a + ((j-1) * 1))
+ end
+ return 0
+end
+function Monster_mt:InventoryLength()
+ local o = self.view:Offset(14)
+ if o ~= 0 then
+ return self.view:VectorLen(o)
+ end
+ return 0
+end
+function Monster_mt:Color()
+ local o = self.view:Offset(16)
+ if o ~= 0 then
+ return self.view:Get(flatbuffers.N.Int8, o + self.view.pos)
+ end
+ return 2
+end
+function Monster_mt:Weapons(j)
+ local o = self.view:Offset(18)
+ if o ~= 0 then
+ local x = self.view:Vector(o)
+ x = x + ((j-1) * 4)
+ x = self.view:Indirect(x)
+ local obj = require('MyGame.Sample.Weapon').New()
+ obj:Init(self.view.bytes, x)
+ return obj
+ end
+end
+function Monster_mt:WeaponsLength()
+ local o = self.view:Offset(18)
+ if o ~= 0 then
+ return self.view:VectorLen(o)
+ end
+ return 0
+end
+function Monster_mt:EquippedType()
+ local o = self.view:Offset(20)
+ if o ~= 0 then
+ return self.view:Get(flatbuffers.N.Uint8, o + self.view.pos)
+ end
+ return 0
+end
+function Monster_mt:Equipped()
+ local o = self.view:Offset(22)
+ if o ~= 0 then
+ local obj = flatbuffers.view.New(require('flatbuffers.binaryarray').New(0), 0)
+ self.view:Union(obj, o)
+ return obj
+ end
+end
+function Monster.Start(builder) builder:StartObject(10) end
+function Monster.AddPos(builder, pos) builder:PrependStructSlot(0, pos, 0) end
+function Monster.AddMana(builder, mana) builder:PrependInt16Slot(1, mana, 150) end
+function Monster.AddHp(builder, hp) builder:PrependInt16Slot(2, hp, 100) end
+function Monster.AddName(builder, name) builder:PrependUOffsetTRelativeSlot(3, name, 0) end
+function Monster.AddInventory(builder, inventory) builder:PrependUOffsetTRelativeSlot(5, inventory, 0) end
+function Monster.StartInventoryVector(builder, numElems) return builder:StartVector(1, numElems, 1) end
+function Monster.AddColor(builder, color) builder:PrependInt8Slot(6, color, 2) end
+function Monster.AddWeapons(builder, weapons) builder:PrependUOffsetTRelativeSlot(7, weapons, 0) end
+function Monster.StartWeaponsVector(builder, numElems) return builder:StartVector(4, numElems, 4) end
+function Monster.AddEquippedType(builder, equippedType) builder:PrependUint8Slot(8, equippedType, 0) end
+function Monster.AddEquipped(builder, equipped) builder:PrependUOffsetTRelativeSlot(9, equipped, 0) end
+function Monster.End(builder) return builder:EndObject() end
+
+return Monster -- return the module
\ No newline at end of file