Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // automatically generated by the FlatBuffers compiler, do not modify |
| 2 | // ignore_for_file: unused_import, non_constant_identifier_names |
| 3 | |
| 4 | library my_game.sample; |
| 5 | |
| 6 | import 'dart:typed_data' show Uint8List; |
| 7 | import 'package:flat_buffers/flat_buffers.dart' as fb; |
| 8 | |
| 9 | |
| 10 | class Color { |
| 11 | final int value; |
| 12 | const Color._(this.value); |
| 13 | |
| 14 | factory Color.fromValue(int value) { |
| 15 | if (value == null) return null; |
| 16 | if (!values.containsKey(value)) { |
| 17 | throw new StateError('Invalid value $value for bit flag enum Color'); |
| 18 | } |
| 19 | return values[value]; |
| 20 | } |
| 21 | |
| 22 | static const int minValue = 0; |
| 23 | static const int maxValue = 2; |
| 24 | static bool containsValue(int value) => values.containsKey(value); |
| 25 | |
| 26 | static const Color Red = const Color._(0); |
| 27 | static const Color Green = const Color._(1); |
| 28 | static const Color Blue = const Color._(2); |
| 29 | static get values => {0: Red,1: Green,2: Blue,}; |
| 30 | |
| 31 | static const fb.Reader<Color> reader = const _ColorReader(); |
| 32 | |
| 33 | @override |
| 34 | String toString() { |
| 35 | return 'Color{value: $value}'; |
| 36 | } |
| 37 | } |
| 38 | |
| 39 | class _ColorReader extends fb.Reader<Color> { |
| 40 | const _ColorReader(); |
| 41 | |
| 42 | @override |
| 43 | int get size => 1; |
| 44 | |
| 45 | @override |
| 46 | Color read(fb.BufferContext bc, int offset) => |
| 47 | new Color.fromValue(const fb.Int8Reader().read(bc, offset)); |
| 48 | } |
| 49 | |
| 50 | class EquipmentTypeId { |
| 51 | final int value; |
| 52 | const EquipmentTypeId._(this.value); |
| 53 | |
| 54 | factory EquipmentTypeId.fromValue(int value) { |
| 55 | if (value == null) return null; |
| 56 | if (!values.containsKey(value)) { |
| 57 | throw new StateError('Invalid value $value for bit flag enum EquipmentTypeId'); |
| 58 | } |
| 59 | return values[value]; |
| 60 | } |
| 61 | |
| 62 | static const int minValue = 0; |
| 63 | static const int maxValue = 1; |
| 64 | static bool containsValue(int value) => values.containsKey(value); |
| 65 | |
| 66 | static const EquipmentTypeId NONE = const EquipmentTypeId._(0); |
| 67 | static const EquipmentTypeId Weapon = const EquipmentTypeId._(1); |
| 68 | static get values => {0: NONE,1: Weapon,}; |
| 69 | |
| 70 | static const fb.Reader<EquipmentTypeId> reader = const _EquipmentTypeIdReader(); |
| 71 | |
| 72 | @override |
| 73 | String toString() { |
| 74 | return 'EquipmentTypeId{value: $value}'; |
| 75 | } |
| 76 | } |
| 77 | |
| 78 | class _EquipmentTypeIdReader extends fb.Reader<EquipmentTypeId> { |
| 79 | const _EquipmentTypeIdReader(); |
| 80 | |
| 81 | @override |
| 82 | int get size => 1; |
| 83 | |
| 84 | @override |
| 85 | EquipmentTypeId read(fb.BufferContext bc, int offset) => |
| 86 | new EquipmentTypeId.fromValue(const fb.Uint8Reader().read(bc, offset)); |
| 87 | } |
| 88 | |
| 89 | class Vec3 { |
| 90 | Vec3._(this._bc, this._bcOffset); |
| 91 | |
| 92 | static const fb.Reader<Vec3> reader = const _Vec3Reader(); |
| 93 | |
| 94 | final fb.BufferContext _bc; |
| 95 | final int _bcOffset; |
| 96 | |
| 97 | double get x => const fb.Float32Reader().read(_bc, _bcOffset + 0); |
| 98 | double get y => const fb.Float32Reader().read(_bc, _bcOffset + 4); |
| 99 | double get z => const fb.Float32Reader().read(_bc, _bcOffset + 8); |
| 100 | |
| 101 | @override |
| 102 | String toString() { |
| 103 | return 'Vec3{x: $x, y: $y, z: $z}'; |
| 104 | } |
| 105 | } |
| 106 | |
| 107 | class _Vec3Reader extends fb.StructReader<Vec3> { |
| 108 | const _Vec3Reader(); |
| 109 | |
| 110 | @override |
| 111 | int get size => 12; |
| 112 | |
| 113 | @override |
| 114 | Vec3 createObject(fb.BufferContext bc, int offset) => |
| 115 | new Vec3._(bc, offset); |
| 116 | } |
| 117 | |
| 118 | class Vec3Builder { |
| 119 | Vec3Builder(this.fbBuilder) { |
| 120 | assert(fbBuilder != null); |
| 121 | } |
| 122 | |
| 123 | final fb.Builder fbBuilder; |
| 124 | |
| 125 | int finish(double x, double y, double z) { |
| 126 | fbBuilder.putFloat32(z); |
| 127 | fbBuilder.putFloat32(y); |
| 128 | fbBuilder.putFloat32(x); |
| 129 | return fbBuilder.offset; |
| 130 | } |
| 131 | |
| 132 | } |
| 133 | |
| 134 | class Vec3ObjectBuilder extends fb.ObjectBuilder { |
| 135 | final double _x; |
| 136 | final double _y; |
| 137 | final double _z; |
| 138 | |
| 139 | Vec3ObjectBuilder({ |
| 140 | double x, |
| 141 | double y, |
| 142 | double z, |
| 143 | }) |
| 144 | : _x = x, |
| 145 | _y = y, |
| 146 | _z = z; |
| 147 | |
| 148 | /// Finish building, and store into the [fbBuilder]. |
| 149 | @override |
| 150 | int finish( |
| 151 | fb.Builder fbBuilder) { |
| 152 | assert(fbBuilder != null); |
| 153 | |
| 154 | fbBuilder.putFloat32(_z); |
| 155 | fbBuilder.putFloat32(_y); |
| 156 | fbBuilder.putFloat32(_x); |
| 157 | return fbBuilder.offset; |
| 158 | } |
| 159 | |
| 160 | /// Convenience method to serialize to byte list. |
| 161 | @override |
| 162 | Uint8List toBytes([String fileIdentifier]) { |
| 163 | fb.Builder fbBuilder = new fb.Builder(); |
| 164 | int offset = finish(fbBuilder); |
| 165 | return fbBuilder.finish(offset, fileIdentifier); |
| 166 | } |
| 167 | } |
| 168 | class Monster { |
| 169 | Monster._(this._bc, this._bcOffset); |
| 170 | factory Monster(List<int> bytes) { |
| 171 | fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes); |
| 172 | return reader.read(rootRef, 0); |
| 173 | } |
| 174 | |
| 175 | static const fb.Reader<Monster> reader = const _MonsterReader(); |
| 176 | |
| 177 | final fb.BufferContext _bc; |
| 178 | final int _bcOffset; |
| 179 | |
| 180 | Vec3 get pos => Vec3.reader.vTableGet(_bc, _bcOffset, 4, null); |
| 181 | int get mana => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, 150); |
| 182 | int get hp => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 8, 100); |
| 183 | String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 10, null); |
| 184 | List<int> get inventory => const fb.ListReader<int>(const fb.Uint8Reader()).vTableGet(_bc, _bcOffset, 14, null); |
| 185 | Color get color => new Color.fromValue(const fb.Int8Reader().vTableGet(_bc, _bcOffset, 16, 2)); |
| 186 | List<Weapon> get weapons => const fb.ListReader<Weapon>(Weapon.reader).vTableGet(_bc, _bcOffset, 18, null); |
| 187 | EquipmentTypeId get equippedType => new EquipmentTypeId.fromValue(const fb.Uint8Reader().vTableGet(_bc, _bcOffset, 20, null)); |
| 188 | dynamic get equipped { |
| 189 | switch (equippedType?.value) { |
| 190 | case 1: return Weapon.reader.vTableGet(_bc, _bcOffset, 22, null); |
| 191 | default: return null; |
| 192 | } |
| 193 | } |
| 194 | List<Vec3> get path => const fb.ListReader<Vec3>(Vec3.reader).vTableGet(_bc, _bcOffset, 24, null); |
| 195 | |
| 196 | @override |
| 197 | String toString() { |
| 198 | return 'Monster{pos: $pos, mana: $mana, hp: $hp, name: $name, inventory: $inventory, color: $color, weapons: $weapons, equippedType: $equippedType, equipped: $equipped, path: $path}'; |
| 199 | } |
| 200 | } |
| 201 | |
| 202 | class _MonsterReader extends fb.TableReader<Monster> { |
| 203 | const _MonsterReader(); |
| 204 | |
| 205 | @override |
| 206 | Monster createObject(fb.BufferContext bc, int offset) => |
| 207 | new Monster._(bc, offset); |
| 208 | } |
| 209 | |
| 210 | class MonsterBuilder { |
| 211 | MonsterBuilder(this.fbBuilder) { |
| 212 | assert(fbBuilder != null); |
| 213 | } |
| 214 | |
| 215 | final fb.Builder fbBuilder; |
| 216 | |
| 217 | void begin() { |
| 218 | fbBuilder.startTable(); |
| 219 | } |
| 220 | |
| 221 | int addPos(int offset) { |
| 222 | fbBuilder.addStruct(0, offset); |
| 223 | return fbBuilder.offset; |
| 224 | } |
| 225 | int addMana(int mana) { |
| 226 | fbBuilder.addInt16(1, mana); |
| 227 | return fbBuilder.offset; |
| 228 | } |
| 229 | int addHp(int hp) { |
| 230 | fbBuilder.addInt16(2, hp); |
| 231 | return fbBuilder.offset; |
| 232 | } |
| 233 | int addNameOffset(int offset) { |
| 234 | fbBuilder.addOffset(3, offset); |
| 235 | return fbBuilder.offset; |
| 236 | } |
| 237 | int addInventoryOffset(int offset) { |
| 238 | fbBuilder.addOffset(5, offset); |
| 239 | return fbBuilder.offset; |
| 240 | } |
| 241 | int addColor(Color color) { |
| 242 | fbBuilder.addInt8(6, color?.value); |
| 243 | return fbBuilder.offset; |
| 244 | } |
| 245 | int addWeaponsOffset(int offset) { |
| 246 | fbBuilder.addOffset(7, offset); |
| 247 | return fbBuilder.offset; |
| 248 | } |
| 249 | int addEquippedType(EquipmentTypeId equippedType) { |
| 250 | fbBuilder.addUint8(8, equippedType?.value); |
| 251 | return fbBuilder.offset; |
| 252 | } |
| 253 | int addEquippedOffset(int offset) { |
| 254 | fbBuilder.addOffset(9, offset); |
| 255 | return fbBuilder.offset; |
| 256 | } |
| 257 | int addPathOffset(int offset) { |
| 258 | fbBuilder.addOffset(10, offset); |
| 259 | return fbBuilder.offset; |
| 260 | } |
| 261 | |
| 262 | int finish() { |
| 263 | return fbBuilder.endTable(); |
| 264 | } |
| 265 | } |
| 266 | |
| 267 | class MonsterObjectBuilder extends fb.ObjectBuilder { |
| 268 | final Vec3ObjectBuilder _pos; |
| 269 | final int _mana; |
| 270 | final int _hp; |
| 271 | final String _name; |
| 272 | final List<int> _inventory; |
| 273 | final Color _color; |
| 274 | final List<WeaponObjectBuilder> _weapons; |
| 275 | final EquipmentTypeId _equippedType; |
| 276 | final dynamic _equipped; |
| 277 | final List<Vec3ObjectBuilder> _path; |
| 278 | |
| 279 | MonsterObjectBuilder({ |
| 280 | Vec3ObjectBuilder pos, |
| 281 | int mana, |
| 282 | int hp, |
| 283 | String name, |
| 284 | List<int> inventory, |
| 285 | Color color, |
| 286 | List<WeaponObjectBuilder> weapons, |
| 287 | EquipmentTypeId equippedType, |
| 288 | dynamic equipped, |
| 289 | List<Vec3ObjectBuilder> path, |
| 290 | }) |
| 291 | : _pos = pos, |
| 292 | _mana = mana, |
| 293 | _hp = hp, |
| 294 | _name = name, |
| 295 | _inventory = inventory, |
| 296 | _color = color, |
| 297 | _weapons = weapons, |
| 298 | _equippedType = equippedType, |
| 299 | _equipped = equipped, |
| 300 | _path = path; |
| 301 | |
| 302 | /// Finish building, and store into the [fbBuilder]. |
| 303 | @override |
| 304 | int finish( |
| 305 | fb.Builder fbBuilder) { |
| 306 | assert(fbBuilder != null); |
| 307 | final int nameOffset = fbBuilder.writeString(_name); |
| 308 | final int inventoryOffset = _inventory?.isNotEmpty == true |
| 309 | ? fbBuilder.writeListUint8(_inventory) |
| 310 | : null; |
| 311 | final int weaponsOffset = _weapons?.isNotEmpty == true |
| 312 | ? fbBuilder.writeList(_weapons.map((b) => b.getOrCreateOffset(fbBuilder)).toList()) |
| 313 | : null; |
| 314 | final int equippedOffset = _equipped?.getOrCreateOffset(fbBuilder); |
| 315 | final int pathOffset = _path?.isNotEmpty == true |
| 316 | ? fbBuilder.writeListOfStructs(_path) |
| 317 | : null; |
| 318 | |
| 319 | fbBuilder.startTable(); |
| 320 | if (_pos != null) { |
| 321 | fbBuilder.addStruct(0, _pos.finish(fbBuilder)); |
| 322 | } |
| 323 | fbBuilder.addInt16(1, _mana); |
| 324 | fbBuilder.addInt16(2, _hp); |
| 325 | if (nameOffset != null) { |
| 326 | fbBuilder.addOffset(3, nameOffset); |
| 327 | } |
| 328 | if (inventoryOffset != null) { |
| 329 | fbBuilder.addOffset(5, inventoryOffset); |
| 330 | } |
| 331 | fbBuilder.addInt8(6, _color?.value); |
| 332 | if (weaponsOffset != null) { |
| 333 | fbBuilder.addOffset(7, weaponsOffset); |
| 334 | } |
| 335 | fbBuilder.addUint8(8, _equippedType?.value); |
| 336 | if (equippedOffset != null) { |
| 337 | fbBuilder.addOffset(9, equippedOffset); |
| 338 | } |
| 339 | if (pathOffset != null) { |
| 340 | fbBuilder.addOffset(10, pathOffset); |
| 341 | } |
| 342 | return fbBuilder.endTable(); |
| 343 | } |
| 344 | |
| 345 | /// Convenience method to serialize to byte list. |
| 346 | @override |
| 347 | Uint8List toBytes([String fileIdentifier]) { |
| 348 | fb.Builder fbBuilder = new fb.Builder(); |
| 349 | int offset = finish(fbBuilder); |
| 350 | return fbBuilder.finish(offset, fileIdentifier); |
| 351 | } |
| 352 | } |
| 353 | class Weapon { |
| 354 | Weapon._(this._bc, this._bcOffset); |
| 355 | factory Weapon(List<int> bytes) { |
| 356 | fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes); |
| 357 | return reader.read(rootRef, 0); |
| 358 | } |
| 359 | |
| 360 | static const fb.Reader<Weapon> reader = const _WeaponReader(); |
| 361 | |
| 362 | final fb.BufferContext _bc; |
| 363 | final int _bcOffset; |
| 364 | |
| 365 | String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 4, null); |
| 366 | int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null); |
| 367 | |
| 368 | @override |
| 369 | String toString() { |
| 370 | return 'Weapon{name: $name, damage: $damage}'; |
| 371 | } |
| 372 | } |
| 373 | |
| 374 | class _WeaponReader extends fb.TableReader<Weapon> { |
| 375 | const _WeaponReader(); |
| 376 | |
| 377 | @override |
| 378 | Weapon createObject(fb.BufferContext bc, int offset) => |
| 379 | new Weapon._(bc, offset); |
| 380 | } |
| 381 | |
| 382 | class WeaponBuilder { |
| 383 | WeaponBuilder(this.fbBuilder) { |
| 384 | assert(fbBuilder != null); |
| 385 | } |
| 386 | |
| 387 | final fb.Builder fbBuilder; |
| 388 | |
| 389 | void begin() { |
| 390 | fbBuilder.startTable(); |
| 391 | } |
| 392 | |
| 393 | int addNameOffset(int offset) { |
| 394 | fbBuilder.addOffset(0, offset); |
| 395 | return fbBuilder.offset; |
| 396 | } |
| 397 | int addDamage(int damage) { |
| 398 | fbBuilder.addInt16(1, damage); |
| 399 | return fbBuilder.offset; |
| 400 | } |
| 401 | |
| 402 | int finish() { |
| 403 | return fbBuilder.endTable(); |
| 404 | } |
| 405 | } |
| 406 | |
| 407 | class WeaponObjectBuilder extends fb.ObjectBuilder { |
| 408 | final String _name; |
| 409 | final int _damage; |
| 410 | |
| 411 | WeaponObjectBuilder({ |
| 412 | String name, |
| 413 | int damage, |
| 414 | }) |
| 415 | : _name = name, |
| 416 | _damage = damage; |
| 417 | |
| 418 | /// Finish building, and store into the [fbBuilder]. |
| 419 | @override |
| 420 | int finish( |
| 421 | fb.Builder fbBuilder) { |
| 422 | assert(fbBuilder != null); |
| 423 | final int nameOffset = fbBuilder.writeString(_name); |
| 424 | |
| 425 | fbBuilder.startTable(); |
| 426 | if (nameOffset != null) { |
| 427 | fbBuilder.addOffset(0, nameOffset); |
| 428 | } |
| 429 | fbBuilder.addInt16(1, _damage); |
| 430 | return fbBuilder.endTable(); |
| 431 | } |
| 432 | |
| 433 | /// Convenience method to serialize to byte list. |
| 434 | @override |
| 435 | Uint8List toBytes([String fileIdentifier]) { |
| 436 | fb.Builder fbBuilder = new fb.Builder(); |
| 437 | int offset = finish(fbBuilder); |
| 438 | return fbBuilder.finish(offset, fileIdentifier); |
| 439 | } |
| 440 | } |