Squashed 'third_party/flatbuffers/' content from commit acc9990ab

Change-Id: I48550d40d78fea996ebe74e9723a5d1f910de491
git-subtree-dir: third_party/flatbuffers
git-subtree-split: acc9990abd2206491480291b0f85f925110102ea
diff --git a/dart/example/monster_my_game.sample_generated.dart b/dart/example/monster_my_game.sample_generated.dart
new file mode 100644
index 0000000..2c7c10d
--- /dev/null
+++ b/dart/example/monster_my_game.sample_generated.dart
@@ -0,0 +1,440 @@
+// automatically generated by the FlatBuffers compiler, do not modify
+// ignore_for_file: unused_import, non_constant_identifier_names
+
+library my_game.sample;
+
+import 'dart:typed_data' show Uint8List;
+import 'package:flat_buffers/flat_buffers.dart' as fb;
+
+
+class Color {
+  final int value;
+  const Color._(this.value);
+
+  factory Color.fromValue(int value) {
+    if (value == null) return null;
+    if (!values.containsKey(value)) {
+      throw new StateError('Invalid value $value for bit flag enum Color');
+    }
+    return values[value];
+  }
+
+  static const int minValue = 0;
+  static const int maxValue = 2;
+  static bool containsValue(int value) => values.containsKey(value);
+
+  static const Color Red = const Color._(0);
+  static const Color Green = const Color._(1);
+  static const Color Blue = const Color._(2);
+  static get values => {0: Red,1: Green,2: Blue,};
+
+  static const fb.Reader<Color> reader = const _ColorReader();
+
+  @override
+  String toString() {
+    return 'Color{value: $value}';
+  }
+}
+
+class _ColorReader extends fb.Reader<Color> {
+  const _ColorReader();
+
+  @override
+  int get size => 1;
+
+  @override
+  Color read(fb.BufferContext bc, int offset) =>
+      new Color.fromValue(const fb.Int8Reader().read(bc, offset));
+}
+
+class EquipmentTypeId {
+  final int value;
+  const EquipmentTypeId._(this.value);
+
+  factory EquipmentTypeId.fromValue(int value) {
+    if (value == null) return null;
+    if (!values.containsKey(value)) {
+      throw new StateError('Invalid value $value for bit flag enum EquipmentTypeId');
+    }
+    return values[value];
+  }
+
+  static const int minValue = 0;
+  static const int maxValue = 1;
+  static bool containsValue(int value) => values.containsKey(value);
+
+  static const EquipmentTypeId NONE = const EquipmentTypeId._(0);
+  static const EquipmentTypeId Weapon = const EquipmentTypeId._(1);
+  static get values => {0: NONE,1: Weapon,};
+
+  static const fb.Reader<EquipmentTypeId> reader = const _EquipmentTypeIdReader();
+
+  @override
+  String toString() {
+    return 'EquipmentTypeId{value: $value}';
+  }
+}
+
+class _EquipmentTypeIdReader extends fb.Reader<EquipmentTypeId> {
+  const _EquipmentTypeIdReader();
+
+  @override
+  int get size => 1;
+
+  @override
+  EquipmentTypeId read(fb.BufferContext bc, int offset) =>
+      new EquipmentTypeId.fromValue(const fb.Uint8Reader().read(bc, offset));
+}
+
+class Vec3 {
+  Vec3._(this._bc, this._bcOffset);
+
+  static const fb.Reader<Vec3> reader = const _Vec3Reader();
+
+  final fb.BufferContext _bc;
+  final int _bcOffset;
+
+  double get x => const fb.Float32Reader().read(_bc, _bcOffset + 0);
+  double get y => const fb.Float32Reader().read(_bc, _bcOffset + 4);
+  double get z => const fb.Float32Reader().read(_bc, _bcOffset + 8);
+
+  @override
+  String toString() {
+    return 'Vec3{x: $x, y: $y, z: $z}';
+  }
+}
+
+class _Vec3Reader extends fb.StructReader<Vec3> {
+  const _Vec3Reader();
+
+  @override
+  int get size => 12;
+
+  @override
+  Vec3 createObject(fb.BufferContext bc, int offset) => 
+    new Vec3._(bc, offset);
+}
+
+class Vec3Builder {
+  Vec3Builder(this.fbBuilder) {
+    assert(fbBuilder != null);
+  }
+
+  final fb.Builder fbBuilder;
+
+  int finish(double x, double y, double z) {
+    fbBuilder.putFloat32(z);
+    fbBuilder.putFloat32(y);
+    fbBuilder.putFloat32(x);
+    return fbBuilder.offset;
+  }
+
+}
+
+class Vec3ObjectBuilder extends fb.ObjectBuilder {
+  final double _x;
+  final double _y;
+  final double _z;
+
+  Vec3ObjectBuilder({
+    double x,
+    double y,
+    double z,
+  })
+      : _x = x,
+        _y = y,
+        _z = z;
+
+  /// Finish building, and store into the [fbBuilder].
+  @override
+  int finish(
+    fb.Builder fbBuilder) {
+    assert(fbBuilder != null);
+
+    fbBuilder.putFloat32(_z);
+    fbBuilder.putFloat32(_y);
+    fbBuilder.putFloat32(_x);
+    return fbBuilder.offset;
+  }
+
+  /// Convenience method to serialize to byte list.
+  @override
+  Uint8List toBytes([String fileIdentifier]) {
+    fb.Builder fbBuilder = new fb.Builder();
+    int offset = finish(fbBuilder);
+    return fbBuilder.finish(offset, fileIdentifier);
+  }
+}
+class Monster {
+  Monster._(this._bc, this._bcOffset);
+  factory Monster(List<int> bytes) {
+    fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
+    return reader.read(rootRef, 0);
+  }
+
+  static const fb.Reader<Monster> reader = const _MonsterReader();
+
+  final fb.BufferContext _bc;
+  final int _bcOffset;
+
+  Vec3 get pos => Vec3.reader.vTableGet(_bc, _bcOffset, 4, null);
+  int get mana => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, 150);
+  int get hp => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 8, 100);
+  String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 10, null);
+  List<int> get inventory => const fb.ListReader<int>(const fb.Uint8Reader()).vTableGet(_bc, _bcOffset, 14, null);
+  Color get color => new Color.fromValue(const fb.Int8Reader().vTableGet(_bc, _bcOffset, 16, 2));
+  List<Weapon> get weapons => const fb.ListReader<Weapon>(Weapon.reader).vTableGet(_bc, _bcOffset, 18, null);
+  EquipmentTypeId get equippedType => new EquipmentTypeId.fromValue(const fb.Uint8Reader().vTableGet(_bc, _bcOffset, 20, null));
+  dynamic get equipped {
+    switch (equippedType?.value) {
+      case 1: return Weapon.reader.vTableGet(_bc, _bcOffset, 22, null);
+      default: return null;
+    }
+  }
+  List<Vec3> get path => const fb.ListReader<Vec3>(Vec3.reader).vTableGet(_bc, _bcOffset, 24, null);
+
+  @override
+  String toString() {
+    return 'Monster{pos: $pos, mana: $mana, hp: $hp, name: $name, inventory: $inventory, color: $color, weapons: $weapons, equippedType: $equippedType, equipped: $equipped, path: $path}';
+  }
+}
+
+class _MonsterReader extends fb.TableReader<Monster> {
+  const _MonsterReader();
+
+  @override
+  Monster createObject(fb.BufferContext bc, int offset) => 
+    new Monster._(bc, offset);
+}
+
+class MonsterBuilder {
+  MonsterBuilder(this.fbBuilder) {
+    assert(fbBuilder != null);
+  }
+
+  final fb.Builder fbBuilder;
+
+  void begin() {
+    fbBuilder.startTable();
+  }
+
+  int addPos(int offset) {
+    fbBuilder.addStruct(0, offset);
+    return fbBuilder.offset;
+  }
+  int addMana(int mana) {
+    fbBuilder.addInt16(1, mana);
+    return fbBuilder.offset;
+  }
+  int addHp(int hp) {
+    fbBuilder.addInt16(2, hp);
+    return fbBuilder.offset;
+  }
+  int addNameOffset(int offset) {
+    fbBuilder.addOffset(3, offset);
+    return fbBuilder.offset;
+  }
+  int addInventoryOffset(int offset) {
+    fbBuilder.addOffset(5, offset);
+    return fbBuilder.offset;
+  }
+  int addColor(Color color) {
+    fbBuilder.addInt8(6, color?.value);
+    return fbBuilder.offset;
+  }
+  int addWeaponsOffset(int offset) {
+    fbBuilder.addOffset(7, offset);
+    return fbBuilder.offset;
+  }
+  int addEquippedType(EquipmentTypeId equippedType) {
+    fbBuilder.addUint8(8, equippedType?.value);
+    return fbBuilder.offset;
+  }
+  int addEquippedOffset(int offset) {
+    fbBuilder.addOffset(9, offset);
+    return fbBuilder.offset;
+  }
+  int addPathOffset(int offset) {
+    fbBuilder.addOffset(10, offset);
+    return fbBuilder.offset;
+  }
+
+  int finish() {
+    return fbBuilder.endTable();
+  }
+}
+
+class MonsterObjectBuilder extends fb.ObjectBuilder {
+  final Vec3ObjectBuilder _pos;
+  final int _mana;
+  final int _hp;
+  final String _name;
+  final List<int> _inventory;
+  final Color _color;
+  final List<WeaponObjectBuilder> _weapons;
+  final EquipmentTypeId _equippedType;
+  final dynamic _equipped;
+  final List<Vec3ObjectBuilder> _path;
+
+  MonsterObjectBuilder({
+    Vec3ObjectBuilder pos,
+    int mana,
+    int hp,
+    String name,
+    List<int> inventory,
+    Color color,
+    List<WeaponObjectBuilder> weapons,
+    EquipmentTypeId equippedType,
+    dynamic equipped,
+    List<Vec3ObjectBuilder> path,
+  })
+      : _pos = pos,
+        _mana = mana,
+        _hp = hp,
+        _name = name,
+        _inventory = inventory,
+        _color = color,
+        _weapons = weapons,
+        _equippedType = equippedType,
+        _equipped = equipped,
+        _path = path;
+
+  /// Finish building, and store into the [fbBuilder].
+  @override
+  int finish(
+    fb.Builder fbBuilder) {
+    assert(fbBuilder != null);
+    final int nameOffset = fbBuilder.writeString(_name);
+    final int inventoryOffset = _inventory?.isNotEmpty == true
+        ? fbBuilder.writeListUint8(_inventory)
+        : null;
+    final int weaponsOffset = _weapons?.isNotEmpty == true
+        ? fbBuilder.writeList(_weapons.map((b) => b.getOrCreateOffset(fbBuilder)).toList())
+        : null;
+    final int equippedOffset = _equipped?.getOrCreateOffset(fbBuilder);
+    final int pathOffset = _path?.isNotEmpty == true
+        ? fbBuilder.writeListOfStructs(_path)
+        : null;
+
+    fbBuilder.startTable();
+    if (_pos != null) {
+      fbBuilder.addStruct(0, _pos.finish(fbBuilder));
+    }
+    fbBuilder.addInt16(1, _mana);
+    fbBuilder.addInt16(2, _hp);
+    if (nameOffset != null) {
+      fbBuilder.addOffset(3, nameOffset);
+    }
+    if (inventoryOffset != null) {
+      fbBuilder.addOffset(5, inventoryOffset);
+    }
+    fbBuilder.addInt8(6, _color?.value);
+    if (weaponsOffset != null) {
+      fbBuilder.addOffset(7, weaponsOffset);
+    }
+    fbBuilder.addUint8(8, _equippedType?.value);
+    if (equippedOffset != null) {
+      fbBuilder.addOffset(9, equippedOffset);
+    }
+    if (pathOffset != null) {
+      fbBuilder.addOffset(10, pathOffset);
+    }
+    return fbBuilder.endTable();
+  }
+
+  /// Convenience method to serialize to byte list.
+  @override
+  Uint8List toBytes([String fileIdentifier]) {
+    fb.Builder fbBuilder = new fb.Builder();
+    int offset = finish(fbBuilder);
+    return fbBuilder.finish(offset, fileIdentifier);
+  }
+}
+class Weapon {
+  Weapon._(this._bc, this._bcOffset);
+  factory Weapon(List<int> bytes) {
+    fb.BufferContext rootRef = new fb.BufferContext.fromBytes(bytes);
+    return reader.read(rootRef, 0);
+  }
+
+  static const fb.Reader<Weapon> reader = const _WeaponReader();
+
+  final fb.BufferContext _bc;
+  final int _bcOffset;
+
+  String get name => const fb.StringReader().vTableGet(_bc, _bcOffset, 4, null);
+  int get damage => const fb.Int16Reader().vTableGet(_bc, _bcOffset, 6, null);
+
+  @override
+  String toString() {
+    return 'Weapon{name: $name, damage: $damage}';
+  }
+}
+
+class _WeaponReader extends fb.TableReader<Weapon> {
+  const _WeaponReader();
+
+  @override
+  Weapon createObject(fb.BufferContext bc, int offset) => 
+    new Weapon._(bc, offset);
+}
+
+class WeaponBuilder {
+  WeaponBuilder(this.fbBuilder) {
+    assert(fbBuilder != null);
+  }
+
+  final fb.Builder fbBuilder;
+
+  void begin() {
+    fbBuilder.startTable();
+  }
+
+  int addNameOffset(int offset) {
+    fbBuilder.addOffset(0, offset);
+    return fbBuilder.offset;
+  }
+  int addDamage(int damage) {
+    fbBuilder.addInt16(1, damage);
+    return fbBuilder.offset;
+  }
+
+  int finish() {
+    return fbBuilder.endTable();
+  }
+}
+
+class WeaponObjectBuilder extends fb.ObjectBuilder {
+  final String _name;
+  final int _damage;
+
+  WeaponObjectBuilder({
+    String name,
+    int damage,
+  })
+      : _name = name,
+        _damage = damage;
+
+  /// Finish building, and store into the [fbBuilder].
+  @override
+  int finish(
+    fb.Builder fbBuilder) {
+    assert(fbBuilder != null);
+    final int nameOffset = fbBuilder.writeString(_name);
+
+    fbBuilder.startTable();
+    if (nameOffset != null) {
+      fbBuilder.addOffset(0, nameOffset);
+    }
+    fbBuilder.addInt16(1, _damage);
+    return fbBuilder.endTable();
+  }
+
+  /// Convenience method to serialize to byte list.
+  @override
+  Uint8List toBytes([String fileIdentifier]) {
+    fb.Builder fbBuilder = new fb.Builder();
+    int offset = finish(fbBuilder);
+    return fbBuilder.finish(offset, fileIdentifier);
+  }
+}