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James Kuszmaul3431d622019-02-17 17:07:44 -08001#ifndef FRC971_CONTROL_LOOPS_DRIVETRAIN_FIELD_ESTIMATOR_H_
2#define FRC971_CONTROL_LOOPS_DRIVETRAIN_FIELD_ESTIMATOR_H_
3
Alex Perrycb7da4b2019-08-28 19:35:56 -07004#include "aos/events/event_loop.h"
James Kuszmaul3431d622019-02-17 17:07:44 -08005#include "frc971/control_loops/drivetrain/drivetrain_config.h"
James Kuszmaul3c5b4d32020-02-11 17:22:14 -08006#include "frc971/control_loops/drivetrain/drivetrain_status_generated.h"
James Kuszmaul3431d622019-02-17 17:07:44 -08007#include "frc971/control_loops/drivetrain/hybrid_ekf.h"
James Kuszmaul5bc6fc92019-03-01 21:50:06 -08008#include "frc971/control_loops/pose.h"
James Kuszmaul3431d622019-02-17 17:07:44 -08009
10namespace frc971 {
11namespace control_loops {
12namespace drivetrain {
13
James Kuszmaul5bc6fc92019-03-01 21:50:06 -080014// An interface for target selection. This provides an object that will take in
15// state updates and then determine what poes we should be driving to.
16class TargetSelectorInterface {
17 public:
James Kuszmaul055fe762023-03-03 21:14:01 -080018 typedef RobotSide Side;
James Kuszmaulc29f4572023-02-25 17:02:33 -080019 virtual ~TargetSelectorInterface() {}
James Kuszmaul5bc6fc92019-03-01 21:50:06 -080020 // Take the state as [x, y, theta, left_vel, right_vel]
21 // If unable to determine what target to go for, returns false. If a viable
22 // target is selected, then returns true and sets target_pose.
James Kuszmaulc4bd1612019-03-10 11:35:06 -070023 // command_speed is the goal speed of the current drivetrain, generally
24 // generated from the throttle and meant to signify driver intent.
James Kuszmaul5bc6fc92019-03-01 21:50:06 -080025 // TODO(james): Some implementations may also want a drivetrain goal so that
26 // driver intent can be divined more directly.
James Kuszmaulc4bd1612019-03-10 11:35:06 -070027 virtual bool UpdateSelection(const ::Eigen::Matrix<double, 5, 1> &state,
28 double command_speed) = 0;
James Kuszmaul5bc6fc92019-03-01 21:50:06 -080029 // Gets the current target pose. Should only be called if UpdateSelection has
30 // returned true.
31 virtual TypedPose<double> TargetPose() const = 0;
James Kuszmaul4f05d792023-03-05 14:14:18 -080032 // For the "radii" below, we have two possible modes:
33 // 1) Akin to 2019, we can place with either edge of the game piece, so
34 // the line following code will have to automatically detect which edge
35 // (right or left) to aim to have intersect the target.
36 // 2) As in 2023, the game piece itself is offset in the robot and so we care
37 // which of left vs. right we are using.
38 // In situation (1), SignedRadii() should return false and the *Radius()
39 // functions should return a non-negative number (technically I think the
40 // math may work for negative numbers, but may have weird implications
41 // physically...). For (2) SignedRadii()
42 // should return true and the sign of the *Radius() functions will be
43 // respected by the line following code.
44 virtual bool SignedRadii() const = 0;
James Kuszmaule093f512019-03-20 06:14:05 -070045 // The "radius" of the target--for y2019, we wanted to drive in so that a disc
46 // with radius r would hit the plane of the target at an offset of exactly r
47 // from the TargetPose--this is distinct from wanting the center of the
48 // robot to project straight onto the center of the target.
49 virtual double TargetRadius() const = 0;
James Kuszmaul4f05d792023-03-05 14:14:18 -080050 // the "radius" of the robot/game piece to place.
51 virtual double GamePieceRadius() const = 0;
James Kuszmaul055fe762023-03-03 21:14:01 -080052 // Which direction we want the robot to drive to get to the target.
53 virtual Side DriveDirection() const = 0;
James Kuszmaulc0163792023-03-04 14:13:31 -080054 // Indicates that the line following *must* drive to the currently selected
55 // target, regardless of any hysteresis we try to use to protect the driver.
56 virtual bool ForceReselectTarget() const = 0;
James Kuszmaul5bc6fc92019-03-01 21:50:06 -080057};
58
James Kuszmaul3431d622019-02-17 17:07:44 -080059// Defines an interface for classes that provide field-global localization.
60class LocalizerInterface {
James Kuszmaul5398fae2020-02-17 16:44:03 -080061 public:
James Kuszmaul2db5d882020-02-16 16:49:26 -080062 typedef HybridEkf<double> Ekf;
63 typedef typename Ekf::StateIdx StateIdx;
James Kuszmaul5398fae2020-02-17 16:44:03 -080064
James Kuszmaul531609d2020-02-18 17:12:23 -080065 virtual ~LocalizerInterface() {}
66
James Kuszmaul3431d622019-02-17 17:07:44 -080067 // Perform a single step of the filter, using the information that is
68 // available on every drivetrain iteration.
69 // The user should pass in the U that the real system experienced from the
70 // previous timestep until now; internally, any filters will first perform a
71 // prediction step to get the estimate at time now, and then will apply
72 // corrections based on the encoder/gyro/accelerometer values from time now.
73 // TODO(james): Consider letting implementations subscribe to the sensor
74 // values themselves, and then only passing in U. This requires more
75 // coordination on timing, however.
76 virtual void Update(const ::Eigen::Matrix<double, 2, 1> &U,
77 ::aos::monotonic_clock::time_point now,
78 double left_encoder, double right_encoder,
James Kuszmaul3c5b4d32020-02-11 17:22:14 -080079 double gyro_rate, const Eigen::Vector3d &accel) = 0;
James Kuszmaulbcd96fc2020-10-12 20:29:32 -070080 virtual void Reset(aos::monotonic_clock::time_point t,
81 const Ekf::State &state) = 0;
James Kuszmaulef428a02019-03-02 22:19:41 -080082 // Reset the absolute position of the estimator.
James Kuszmaul074429e2019-03-23 16:01:49 -070083 virtual void ResetPosition(::aos::monotonic_clock::time_point t, double x,
James Kuszmaul518640d2019-04-13 15:50:50 -070084 double y, double theta, double theta_uncertainty,
85 bool reset_theta) = 0;
James Kuszmaul3c5b4d32020-02-11 17:22:14 -080086 flatbuffers::Offset<LocalizerState> PopulateStatus(
87 flatbuffers::FlatBufferBuilder *fbb) {
88 LocalizerState::Builder builder(*fbb);
89 builder.add_x(x());
90 builder.add_y(y());
91 builder.add_theta(theta());
92 builder.add_left_velocity(left_velocity());
93 builder.add_right_velocity(right_velocity());
94 builder.add_left_encoder(left_encoder());
95 builder.add_right_encoder(right_encoder());
96 builder.add_left_voltage_error(left_voltage_error());
97 builder.add_right_voltage_error(right_voltage_error());
98 builder.add_angular_error(angular_error());
99 builder.add_longitudinal_velocity_offset(longitudinal_velocity_offset());
100 builder.add_lateral_velocity(lateral_velocity());
101 return builder.Finish();
102 }
James Kuszmaul2db5d882020-02-16 16:49:26 -0800103 virtual Ekf::State Xhat() const = 0;
James Kuszmaul3431d622019-02-17 17:07:44 -0800104 // There are several subtly different norms floating around for state
James Kuszmaul3c5b4d32020-02-11 17:22:14 -0800105 // matrices. In order to avoid that mess, we just provide direct accessors for
James Kuszmaul3431d622019-02-17 17:07:44 -0800106 // the values that most people care about.
James Kuszmaul2db5d882020-02-16 16:49:26 -0800107 double x() const { return Xhat()(StateIdx::kX); }
108 double y() const { return Xhat()(StateIdx::kY); }
109 double theta() const { return Xhat()(StateIdx::kTheta); }
110 double left_velocity() const { return Xhat()(StateIdx::kLeftVelocity); }
111 double right_velocity() const { return Xhat()(StateIdx::kRightVelocity); }
112 double left_encoder() const { return Xhat()(StateIdx::kLeftEncoder); }
113 double right_encoder() const { return Xhat()(StateIdx::kRightEncoder); }
114 double left_voltage_error() const {
115 return Xhat()(StateIdx::kLeftVoltageError);
116 }
117 double right_voltage_error() const {
118 return Xhat()(StateIdx::kRightVoltageError);
119 }
120 double angular_error() const { return Xhat()(StateIdx::kAngularError); }
121 double longitudinal_velocity_offset() const {
122 return Xhat()(StateIdx::kLongitudinalVelocityOffset);
123 }
124 double lateral_velocity() const { return Xhat()(StateIdx::kLateralVelocity); }
125
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800126 virtual TargetSelectorInterface *target_selector() = 0;
127};
128
129// A target selector, primarily for testing purposes, that just lets a user
130// manually set the target selector state.
131class TrivialTargetSelector : public TargetSelectorInterface {
132 public:
James Kuszmaulc29f4572023-02-25 17:02:33 -0800133 virtual ~TrivialTargetSelector() {}
James Kuszmaulc4bd1612019-03-10 11:35:06 -0700134 bool UpdateSelection(const ::Eigen::Matrix<double, 5, 1> &, double) override {
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800135 return has_target_;
136 }
137 TypedPose<double> TargetPose() const override { return pose_; }
James Kuszmaul4f05d792023-03-05 14:14:18 -0800138 bool SignedRadii() const override { return signed_radii_; }
James Kuszmaule093f512019-03-20 06:14:05 -0700139 double TargetRadius() const override { return target_radius_; }
James Kuszmaul4f05d792023-03-05 14:14:18 -0800140 double GamePieceRadius() const override { return game_piece_radius_; }
James Kuszmaul055fe762023-03-03 21:14:01 -0800141 Side DriveDirection() const override { return drive_direction_; }
James Kuszmaulc0163792023-03-04 14:13:31 -0800142 bool ForceReselectTarget() const override { return force_reselect_; }
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800143
144 void set_pose(const TypedPose<double> &pose) { pose_ = pose; }
James Kuszmaule093f512019-03-20 06:14:05 -0700145 void set_target_radius(double radius) { target_radius_ = radius; }
James Kuszmaul4f05d792023-03-05 14:14:18 -0800146 void set_game_piece_radius(double radius) { game_piece_radius_ = radius; }
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800147 void set_has_target(bool has_target) { has_target_ = has_target; }
James Kuszmaul055fe762023-03-03 21:14:01 -0800148 void set_drive_direction(Side side) { drive_direction_ = side; }
James Kuszmaulc0163792023-03-04 14:13:31 -0800149 void set_force_reselect(bool force_reselect) {
150 force_reselect_ = force_reselect;
151 }
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800152 bool has_target() const { return has_target_; }
153
154 private:
155 bool has_target_ = true;
James Kuszmaulc0163792023-03-04 14:13:31 -0800156 bool force_reselect_ = false;
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800157 TypedPose<double> pose_;
James Kuszmaul4f05d792023-03-05 14:14:18 -0800158 bool signed_radii_ = false;
James Kuszmaule093f512019-03-20 06:14:05 -0700159 double target_radius_ = 0.0;
James Kuszmaul4f05d792023-03-05 14:14:18 -0800160 double game_piece_radius_ = 0.0;
James Kuszmaul055fe762023-03-03 21:14:01 -0800161 Side drive_direction_ = Side::DONT_CARE;
James Kuszmaul3431d622019-02-17 17:07:44 -0800162};
163
164// Uses the generic HybridEkf implementation to provide a basic field estimator.
165// This provides no method for using cameras or the such to get global
166// measurements and just assumes that you can dead-reckon perfectly.
167class DeadReckonEkf : public LocalizerInterface {
James Kuszmaul3431d622019-02-17 17:07:44 -0800168 public:
Austin Schuh9fe68f72019-08-10 19:32:03 -0700169 DeadReckonEkf(::aos::EventLoop *event_loop,
170 const DrivetrainConfig<double> &dt_config)
171 : ekf_(dt_config) {
172 event_loop->OnRun([this, event_loop]() {
173 ekf_.ResetInitialState(event_loop->monotonic_now(), Ekf::State::Zero(),
174 ekf_.P());
175 });
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800176 target_selector_.set_has_target(false);
James Kuszmaul3431d622019-02-17 17:07:44 -0800177 }
178
James Kuszmaul531609d2020-02-18 17:12:23 -0800179 virtual ~DeadReckonEkf() {}
180
James Kuszmaul3431d622019-02-17 17:07:44 -0800181 void Update(const ::Eigen::Matrix<double, 2, 1> &U,
Austin Schuh9fe68f72019-08-10 19:32:03 -0700182 ::aos::monotonic_clock::time_point now, double left_encoder,
183 double right_encoder, double gyro_rate,
James Kuszmaul3c5b4d32020-02-11 17:22:14 -0800184 const Eigen::Vector3d &accel) override {
185 ekf_.UpdateEncodersAndGyro(left_encoder, right_encoder, gyro_rate, U, accel,
186 now);
James Kuszmaul3431d622019-02-17 17:07:44 -0800187 }
188
James Kuszmaulbcd96fc2020-10-12 20:29:32 -0700189 void Reset(aos::monotonic_clock::time_point t,
190 const HybridEkf<double>::State &state) override {
191 ekf_.ResetInitialState(t, state, ekf_.P());
192 }
193
James Kuszmaul074429e2019-03-23 16:01:49 -0700194 void ResetPosition(::aos::monotonic_clock::time_point t, double x, double y,
James Kuszmaul518640d2019-04-13 15:50:50 -0700195 double theta, double /*theta_override*/,
196 bool /*reset_theta*/) override {
James Kuszmaulfedc4612019-03-10 11:24:51 -0700197 const double left_encoder = ekf_.X_hat(StateIdx::kLeftEncoder);
198 const double right_encoder = ekf_.X_hat(StateIdx::kRightEncoder);
James Kuszmaul3c5b4d32020-02-11 17:22:14 -0800199 ekf_.ResetInitialState(t,
200 (Ekf::State() << x, y, theta, left_encoder, 0,
201 right_encoder, 0, 0, 0, 0, 0, 0)
202 .finished(),
James Kuszmaul074429e2019-03-23 16:01:49 -0700203 ekf_.P());
James Kuszmaul2db5d882020-02-16 16:49:26 -0800204 }
James Kuszmaulef428a02019-03-02 22:19:41 -0800205
James Kuszmaul2db5d882020-02-16 16:49:26 -0800206 Ekf::State Xhat() const override { return ekf_.X_hat(); }
James Kuszmaul3431d622019-02-17 17:07:44 -0800207
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800208 TrivialTargetSelector *target_selector() override {
209 return &target_selector_;
210 }
211
James Kuszmaul3431d622019-02-17 17:07:44 -0800212 private:
213 Ekf ekf_;
James Kuszmaul5bc6fc92019-03-01 21:50:06 -0800214 TrivialTargetSelector target_selector_;
James Kuszmaul3431d622019-02-17 17:07:44 -0800215};
216
217} // namespace drivetrain
218} // namespace control_loops
219} // namespace frc971
220
221#endif // FRC971_CONTROL_LOOPS_DRIVETRAIN_FIELD_ESTIMATOR_H_