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Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// automatically generated by the FlatBuffers compiler, do not modify
2
3
4#ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
5#define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_
6
7#include "flatbuffers/flatbuffers.h"
8
9namespace MyGame {
10namespace Sample {
11
12struct Vec3;
13
14struct Monster;
15struct MonsterT;
16
17struct Weapon;
18struct WeaponT;
19
20bool operator==(const Vec3 &lhs, const Vec3 &rhs);
21bool operator!=(const Vec3 &lhs, const Vec3 &rhs);
22bool operator==(const MonsterT &lhs, const MonsterT &rhs);
23bool operator!=(const MonsterT &lhs, const MonsterT &rhs);
24bool operator==(const WeaponT &lhs, const WeaponT &rhs);
25bool operator!=(const WeaponT &lhs, const WeaponT &rhs);
26
27inline const flatbuffers::TypeTable *Vec3TypeTable();
28
29inline const flatbuffers::TypeTable *MonsterTypeTable();
30
31inline const flatbuffers::TypeTable *WeaponTypeTable();
32
33enum Color {
34 Color_Red = 0,
35 Color_Green = 1,
36 Color_Blue = 2,
37 Color_MIN = Color_Red,
38 Color_MAX = Color_Blue
39};
40
41inline const Color (&EnumValuesColor())[3] {
42 static const Color values[] = {
43 Color_Red,
44 Color_Green,
45 Color_Blue
46 };
47 return values;
48}
49
50inline const char * const *EnumNamesColor() {
51 static const char * const names[4] = {
52 "Red",
53 "Green",
54 "Blue",
55 nullptr
56 };
57 return names;
58}
59
60inline const char *EnumNameColor(Color e) {
61 if (e < Color_Red || e > Color_Blue) return "";
62 const size_t index = static_cast<size_t>(e);
63 return EnumNamesColor()[index];
64}
65
66enum Equipment {
67 Equipment_NONE = 0,
68 Equipment_Weapon = 1,
69 Equipment_MIN = Equipment_NONE,
70 Equipment_MAX = Equipment_Weapon
71};
72
73inline const Equipment (&EnumValuesEquipment())[2] {
74 static const Equipment values[] = {
75 Equipment_NONE,
76 Equipment_Weapon
77 };
78 return values;
79}
80
81inline const char * const *EnumNamesEquipment() {
82 static const char * const names[3] = {
83 "NONE",
84 "Weapon",
85 nullptr
86 };
87 return names;
88}
89
90inline const char *EnumNameEquipment(Equipment e) {
91 if (e < Equipment_NONE || e > Equipment_Weapon) return "";
92 const size_t index = static_cast<size_t>(e);
93 return EnumNamesEquipment()[index];
94}
95
96template<typename T> struct EquipmentTraits {
97 static const Equipment enum_value = Equipment_NONE;
98};
99
100template<> struct EquipmentTraits<MyGame::Sample::Weapon> {
101 static const Equipment enum_value = Equipment_Weapon;
102};
103
104struct EquipmentUnion {
105 Equipment type;
106 void *value;
107
108 EquipmentUnion() : type(Equipment_NONE), value(nullptr) {}
109 EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT :
110 type(Equipment_NONE), value(nullptr)
111 { std::swap(type, u.type); std::swap(value, u.value); }
112 EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT;
113 EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT
114 { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; }
115 EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT
116 { std::swap(type, u.type); std::swap(value, u.value); return *this; }
117 ~EquipmentUnion() { Reset(); }
118
119 void Reset();
120
121#ifndef FLATBUFFERS_CPP98_STL
122 template <typename T>
123 void Set(T&& val) {
124 using RT = typename std::remove_reference<T>::type;
125 Reset();
126 type = EquipmentTraits<typename RT::TableType>::enum_value;
127 if (type != Equipment_NONE) {
128 value = new RT(std::forward<T>(val));
129 }
130 }
131#endif // FLATBUFFERS_CPP98_STL
132
133 static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver);
134 flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const;
135
136 MyGame::Sample::WeaponT *AsWeapon() {
137 return type == Equipment_Weapon ?
138 reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr;
139 }
140 const MyGame::Sample::WeaponT *AsWeapon() const {
141 return type == Equipment_Weapon ?
142 reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr;
143 }
144};
145
146
147inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
148 if (lhs.type != rhs.type) return false;
149 switch (lhs.type) {
150 case Equipment_NONE: {
151 return true;
152 }
153 case Equipment_Weapon: {
154 return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) ==
155 *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value));
156 }
157 default: {
158 return false;
159 }
160 }
161}
162
163inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) {
164 return !(lhs == rhs);
165}
166
167bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type);
168bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types);
169
170FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS {
171 private:
172 float x_;
173 float y_;
174 float z_;
175
176 public:
177 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
178 return Vec3TypeTable();
179 }
180 Vec3() {
181 memset(static_cast<void *>(this), 0, sizeof(Vec3));
182 }
183 Vec3(float _x, float _y, float _z)
184 : x_(flatbuffers::EndianScalar(_x)),
185 y_(flatbuffers::EndianScalar(_y)),
186 z_(flatbuffers::EndianScalar(_z)) {
187 }
188 float x() const {
189 return flatbuffers::EndianScalar(x_);
190 }
191 void mutate_x(float _x) {
192 flatbuffers::WriteScalar(&x_, _x);
193 }
194 float y() const {
195 return flatbuffers::EndianScalar(y_);
196 }
197 void mutate_y(float _y) {
198 flatbuffers::WriteScalar(&y_, _y);
199 }
200 float z() const {
201 return flatbuffers::EndianScalar(z_);
202 }
203 void mutate_z(float _z) {
204 flatbuffers::WriteScalar(&z_, _z);
205 }
206};
207FLATBUFFERS_STRUCT_END(Vec3, 12);
208
209inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) {
210 return
211 (lhs.x() == rhs.x()) &&
212 (lhs.y() == rhs.y()) &&
213 (lhs.z() == rhs.z());
214}
215
216inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) {
217 return !(lhs == rhs);
218}
219
220
221struct MonsterT : public flatbuffers::NativeTable {
222 typedef Monster TableType;
223 flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos;
224 int16_t mana;
225 int16_t hp;
226 std::string name;
227 std::vector<uint8_t> inventory;
228 MyGame::Sample::Color color;
229 std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons;
230 EquipmentUnion equipped;
231 std::vector<MyGame::Sample::Vec3> path;
232 MonsterT()
233 : mana(150),
234 hp(100),
235 color(MyGame::Sample::Color_Blue) {
236 }
237};
238
239inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) {
240 return
241 (lhs.pos == rhs.pos) &&
242 (lhs.mana == rhs.mana) &&
243 (lhs.hp == rhs.hp) &&
244 (lhs.name == rhs.name) &&
245 (lhs.inventory == rhs.inventory) &&
246 (lhs.color == rhs.color) &&
247 (lhs.weapons == rhs.weapons) &&
248 (lhs.equipped == rhs.equipped) &&
249 (lhs.path == rhs.path);
250}
251
252inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) {
253 return !(lhs == rhs);
254}
255
256
257struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
258 typedef MonsterT NativeTableType;
259 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
260 return MonsterTypeTable();
261 }
262 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
263 VT_POS = 4,
264 VT_MANA = 6,
265 VT_HP = 8,
266 VT_NAME = 10,
267 VT_INVENTORY = 14,
268 VT_COLOR = 16,
269 VT_WEAPONS = 18,
270 VT_EQUIPPED_TYPE = 20,
271 VT_EQUIPPED = 22,
272 VT_PATH = 24
273 };
274 const MyGame::Sample::Vec3 *pos() const {
275 return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS);
276 }
277 MyGame::Sample::Vec3 *mutable_pos() {
278 return GetStruct<MyGame::Sample::Vec3 *>(VT_POS);
279 }
280 int16_t mana() const {
281 return GetField<int16_t>(VT_MANA, 150);
282 }
283 bool mutate_mana(int16_t _mana) {
284 return SetField<int16_t>(VT_MANA, _mana, 150);
285 }
286 int16_t hp() const {
287 return GetField<int16_t>(VT_HP, 100);
288 }
289 bool mutate_hp(int16_t _hp) {
290 return SetField<int16_t>(VT_HP, _hp, 100);
291 }
292 const flatbuffers::String *name() const {
293 return GetPointer<const flatbuffers::String *>(VT_NAME);
294 }
295 flatbuffers::String *mutable_name() {
296 return GetPointer<flatbuffers::String *>(VT_NAME);
297 }
298 const flatbuffers::Vector<uint8_t> *inventory() const {
299 return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
300 }
301 flatbuffers::Vector<uint8_t> *mutable_inventory() {
302 return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY);
303 }
304 MyGame::Sample::Color color() const {
305 return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2));
306 }
307 bool mutate_color(MyGame::Sample::Color _color) {
308 return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2);
309 }
310 const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const {
311 return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
312 }
313 flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() {
314 return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS);
315 }
316 MyGame::Sample::Equipment equipped_type() const {
317 return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0));
318 }
319 bool mutate_equipped_type(MyGame::Sample::Equipment _equipped_type) {
320 return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0);
321 }
322 const void *equipped() const {
323 return GetPointer<const void *>(VT_EQUIPPED);
324 }
325 template<typename T> const T *equipped_as() const;
326 const MyGame::Sample::Weapon *equipped_as_Weapon() const {
327 return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr;
328 }
329 void *mutable_equipped() {
330 return GetPointer<void *>(VT_EQUIPPED);
331 }
332 const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const {
333 return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
334 }
335 flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() {
336 return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH);
337 }
338 bool Verify(flatbuffers::Verifier &verifier) const {
339 return VerifyTableStart(verifier) &&
340 VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) &&
341 VerifyField<int16_t>(verifier, VT_MANA) &&
342 VerifyField<int16_t>(verifier, VT_HP) &&
343 VerifyOffset(verifier, VT_NAME) &&
344 verifier.VerifyString(name()) &&
345 VerifyOffset(verifier, VT_INVENTORY) &&
346 verifier.VerifyVector(inventory()) &&
347 VerifyField<int8_t>(verifier, VT_COLOR) &&
348 VerifyOffset(verifier, VT_WEAPONS) &&
349 verifier.VerifyVector(weapons()) &&
350 verifier.VerifyVectorOfTables(weapons()) &&
351 VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) &&
352 VerifyOffset(verifier, VT_EQUIPPED) &&
353 VerifyEquipment(verifier, equipped(), equipped_type()) &&
354 VerifyOffset(verifier, VT_PATH) &&
355 verifier.VerifyVector(path()) &&
356 verifier.EndTable();
357 }
358 MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
359 void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
360 static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
361};
362
363template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const {
364 return equipped_as_Weapon();
365}
366
367struct MonsterBuilder {
368 flatbuffers::FlatBufferBuilder &fbb_;
369 flatbuffers::uoffset_t start_;
370 void add_pos(const MyGame::Sample::Vec3 *pos) {
371 fbb_.AddStruct(Monster::VT_POS, pos);
372 }
373 void add_mana(int16_t mana) {
374 fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150);
375 }
376 void add_hp(int16_t hp) {
377 fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100);
378 }
379 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
380 fbb_.AddOffset(Monster::VT_NAME, name);
381 }
382 void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) {
383 fbb_.AddOffset(Monster::VT_INVENTORY, inventory);
384 }
385 void add_color(MyGame::Sample::Color color) {
386 fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2);
387 }
388 void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) {
389 fbb_.AddOffset(Monster::VT_WEAPONS, weapons);
390 }
391 void add_equipped_type(MyGame::Sample::Equipment equipped_type) {
392 fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0);
393 }
394 void add_equipped(flatbuffers::Offset<void> equipped) {
395 fbb_.AddOffset(Monster::VT_EQUIPPED, equipped);
396 }
397 void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) {
398 fbb_.AddOffset(Monster::VT_PATH, path);
399 }
400 explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb)
401 : fbb_(_fbb) {
402 start_ = fbb_.StartTable();
403 }
404 MonsterBuilder &operator=(const MonsterBuilder &);
405 flatbuffers::Offset<Monster> Finish() {
406 const auto end = fbb_.EndTable(start_);
407 auto o = flatbuffers::Offset<Monster>(end);
408 return o;
409 }
410};
411
412inline flatbuffers::Offset<Monster> CreateMonster(
413 flatbuffers::FlatBufferBuilder &_fbb,
414 const MyGame::Sample::Vec3 *pos = 0,
415 int16_t mana = 150,
416 int16_t hp = 100,
417 flatbuffers::Offset<flatbuffers::String> name = 0,
418 flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0,
419 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
420 flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0,
421 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
422 flatbuffers::Offset<void> equipped = 0,
423 flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) {
424 MonsterBuilder builder_(_fbb);
425 builder_.add_path(path);
426 builder_.add_equipped(equipped);
427 builder_.add_weapons(weapons);
428 builder_.add_inventory(inventory);
429 builder_.add_name(name);
430 builder_.add_pos(pos);
431 builder_.add_hp(hp);
432 builder_.add_mana(mana);
433 builder_.add_equipped_type(equipped_type);
434 builder_.add_color(color);
435 return builder_.Finish();
436}
437
438inline flatbuffers::Offset<Monster> CreateMonsterDirect(
439 flatbuffers::FlatBufferBuilder &_fbb,
440 const MyGame::Sample::Vec3 *pos = 0,
441 int16_t mana = 150,
442 int16_t hp = 100,
443 const char *name = nullptr,
444 const std::vector<uint8_t> *inventory = nullptr,
445 MyGame::Sample::Color color = MyGame::Sample::Color_Blue,
446 const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr,
447 MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE,
448 flatbuffers::Offset<void> equipped = 0,
449 const std::vector<MyGame::Sample::Vec3> *path = nullptr) {
450 auto name__ = name ? _fbb.CreateString(name) : 0;
451 auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0;
452 auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0;
453 auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0;
454 return MyGame::Sample::CreateMonster(
455 _fbb,
456 pos,
457 mana,
458 hp,
459 name__,
460 inventory__,
461 color,
462 weapons__,
463 equipped_type,
464 equipped,
465 path__);
466}
467
468flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
469
470struct WeaponT : public flatbuffers::NativeTable {
471 typedef Weapon TableType;
472 std::string name;
473 int16_t damage;
474 WeaponT()
475 : damage(0) {
476 }
477};
478
479inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) {
480 return
481 (lhs.name == rhs.name) &&
482 (lhs.damage == rhs.damage);
483}
484
485inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) {
486 return !(lhs == rhs);
487}
488
489
490struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table {
491 typedef WeaponT NativeTableType;
492 static const flatbuffers::TypeTable *MiniReflectTypeTable() {
493 return WeaponTypeTable();
494 }
495 enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE {
496 VT_NAME = 4,
497 VT_DAMAGE = 6
498 };
499 const flatbuffers::String *name() const {
500 return GetPointer<const flatbuffers::String *>(VT_NAME);
501 }
502 flatbuffers::String *mutable_name() {
503 return GetPointer<flatbuffers::String *>(VT_NAME);
504 }
505 int16_t damage() const {
506 return GetField<int16_t>(VT_DAMAGE, 0);
507 }
508 bool mutate_damage(int16_t _damage) {
509 return SetField<int16_t>(VT_DAMAGE, _damage, 0);
510 }
511 bool Verify(flatbuffers::Verifier &verifier) const {
512 return VerifyTableStart(verifier) &&
513 VerifyOffset(verifier, VT_NAME) &&
514 verifier.VerifyString(name()) &&
515 VerifyField<int16_t>(verifier, VT_DAMAGE) &&
516 verifier.EndTable();
517 }
518 WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const;
519 void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const;
520 static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
521};
522
523struct WeaponBuilder {
524 flatbuffers::FlatBufferBuilder &fbb_;
525 flatbuffers::uoffset_t start_;
526 void add_name(flatbuffers::Offset<flatbuffers::String> name) {
527 fbb_.AddOffset(Weapon::VT_NAME, name);
528 }
529 void add_damage(int16_t damage) {
530 fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0);
531 }
532 explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb)
533 : fbb_(_fbb) {
534 start_ = fbb_.StartTable();
535 }
536 WeaponBuilder &operator=(const WeaponBuilder &);
537 flatbuffers::Offset<Weapon> Finish() {
538 const auto end = fbb_.EndTable(start_);
539 auto o = flatbuffers::Offset<Weapon>(end);
540 return o;
541 }
542};
543
544inline flatbuffers::Offset<Weapon> CreateWeapon(
545 flatbuffers::FlatBufferBuilder &_fbb,
546 flatbuffers::Offset<flatbuffers::String> name = 0,
547 int16_t damage = 0) {
548 WeaponBuilder builder_(_fbb);
549 builder_.add_name(name);
550 builder_.add_damage(damage);
551 return builder_.Finish();
552}
553
554inline flatbuffers::Offset<Weapon> CreateWeaponDirect(
555 flatbuffers::FlatBufferBuilder &_fbb,
556 const char *name = nullptr,
557 int16_t damage = 0) {
558 auto name__ = name ? _fbb.CreateString(name) : 0;
559 return MyGame::Sample::CreateWeapon(
560 _fbb,
561 name__,
562 damage);
563}
564
565flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr);
566
567inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
568 auto _o = new MonsterT();
569 UnPackTo(_o, _resolver);
570 return _o;
571}
572
573inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const {
574 (void)_o;
575 (void)_resolver;
576 { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); };
577 { auto _e = mana(); _o->mana = _e; };
578 { auto _e = hp(); _o->hp = _e; };
579 { auto _e = name(); if (_e) _o->name = _e->str(); };
580 { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } };
581 { auto _e = color(); _o->color = _e; };
582 { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } };
583 { auto _e = equipped_type(); _o->equipped.type = _e; };
584 { auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); };
585 { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } };
586}
587
588inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
589 return CreateMonster(_fbb, _o, _rehasher);
590}
591
592inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
593 (void)_rehasher;
594 (void)_o;
595 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
596 auto _pos = _o->pos ? _o->pos.get() : 0;
597 auto _mana = _o->mana;
598 auto _hp = _o->hp;
599 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
600 auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0;
601 auto _color = _o->color;
602 auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0;
603 auto _equipped_type = _o->equipped.type;
604 auto _equipped = _o->equipped.Pack(_fbb);
605 auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0;
606 return MyGame::Sample::CreateMonster(
607 _fbb,
608 _pos,
609 _mana,
610 _hp,
611 _name,
612 _inventory,
613 _color,
614 _weapons,
615 _equipped_type,
616 _equipped,
617 _path);
618}
619
620inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const {
621 auto _o = new WeaponT();
622 UnPackTo(_o, _resolver);
623 return _o;
624}
625
626inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const {
627 (void)_o;
628 (void)_resolver;
629 { auto _e = name(); if (_e) _o->name = _e->str(); };
630 { auto _e = damage(); _o->damage = _e; };
631}
632
633inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) {
634 return CreateWeapon(_fbb, _o, _rehasher);
635}
636
637inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) {
638 (void)_rehasher;
639 (void)_o;
640 struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va;
641 auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name);
642 auto _damage = _o->damage;
643 return MyGame::Sample::CreateWeapon(
644 _fbb,
645 _name,
646 _damage);
647}
648
649inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) {
650 switch (type) {
651 case Equipment_NONE: {
652 return true;
653 }
654 case Equipment_Weapon: {
655 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
656 return verifier.VerifyTable(ptr);
657 }
658 default: return false;
659 }
660}
661
662inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) {
663 if (!values || !types) return !values && !types;
664 if (values->size() != types->size()) return false;
665 for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) {
666 if (!VerifyEquipment(
667 verifier, values->Get(i), types->GetEnum<Equipment>(i))) {
668 return false;
669 }
670 }
671 return true;
672}
673
674inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) {
675 switch (type) {
676 case Equipment_Weapon: {
677 auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj);
678 return ptr->UnPack(resolver);
679 }
680 default: return nullptr;
681 }
682}
683
684inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const {
685 switch (type) {
686 case Equipment_Weapon: {
687 auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value);
688 return CreateWeapon(_fbb, ptr, _rehasher).Union();
689 }
690 default: return 0;
691 }
692}
693
694inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) {
695 switch (type) {
696 case Equipment_Weapon: {
697 value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value));
698 break;
699 }
700 default:
701 break;
702 }
703}
704
705inline void EquipmentUnion::Reset() {
706 switch (type) {
707 case Equipment_Weapon: {
708 auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value);
709 delete ptr;
710 break;
711 }
712 default: break;
713 }
714 value = nullptr;
715 type = Equipment_NONE;
716}
717
718inline const flatbuffers::TypeTable *ColorTypeTable() {
719 static const flatbuffers::TypeCode type_codes[] = {
720 { flatbuffers::ET_CHAR, 0, 0 },
721 { flatbuffers::ET_CHAR, 0, 0 },
722 { flatbuffers::ET_CHAR, 0, 0 }
723 };
724 static const flatbuffers::TypeFunction type_refs[] = {
725 MyGame::Sample::ColorTypeTable
726 };
727 static const char * const names[] = {
728 "Red",
729 "Green",
730 "Blue"
731 };
732 static const flatbuffers::TypeTable tt = {
733 flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names
734 };
735 return &tt;
736}
737
738inline const flatbuffers::TypeTable *EquipmentTypeTable() {
739 static const flatbuffers::TypeCode type_codes[] = {
740 { flatbuffers::ET_SEQUENCE, 0, -1 },
741 { flatbuffers::ET_SEQUENCE, 0, 0 }
742 };
743 static const flatbuffers::TypeFunction type_refs[] = {
744 MyGame::Sample::WeaponTypeTable
745 };
746 static const char * const names[] = {
747 "NONE",
748 "Weapon"
749 };
750 static const flatbuffers::TypeTable tt = {
751 flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names
752 };
753 return &tt;
754}
755
756inline const flatbuffers::TypeTable *Vec3TypeTable() {
757 static const flatbuffers::TypeCode type_codes[] = {
758 { flatbuffers::ET_FLOAT, 0, -1 },
759 { flatbuffers::ET_FLOAT, 0, -1 },
760 { flatbuffers::ET_FLOAT, 0, -1 }
761 };
762 static const int64_t values[] = { 0, 4, 8, 12 };
763 static const char * const names[] = {
764 "x",
765 "y",
766 "z"
767 };
768 static const flatbuffers::TypeTable tt = {
769 flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names
770 };
771 return &tt;
772}
773
774inline const flatbuffers::TypeTable *MonsterTypeTable() {
775 static const flatbuffers::TypeCode type_codes[] = {
776 { flatbuffers::ET_SEQUENCE, 0, 0 },
777 { flatbuffers::ET_SHORT, 0, -1 },
778 { flatbuffers::ET_SHORT, 0, -1 },
779 { flatbuffers::ET_STRING, 0, -1 },
780 { flatbuffers::ET_BOOL, 0, -1 },
781 { flatbuffers::ET_UCHAR, 1, -1 },
782 { flatbuffers::ET_CHAR, 0, 1 },
783 { flatbuffers::ET_SEQUENCE, 1, 2 },
784 { flatbuffers::ET_UTYPE, 0, 3 },
785 { flatbuffers::ET_SEQUENCE, 0, 3 },
786 { flatbuffers::ET_SEQUENCE, 1, 0 }
787 };
788 static const flatbuffers::TypeFunction type_refs[] = {
789 MyGame::Sample::Vec3TypeTable,
790 MyGame::Sample::ColorTypeTable,
791 MyGame::Sample::WeaponTypeTable,
792 MyGame::Sample::EquipmentTypeTable
793 };
794 static const char * const names[] = {
795 "pos",
796 "mana",
797 "hp",
798 "name",
799 "friendly",
800 "inventory",
801 "color",
802 "weapons",
803 "equipped_type",
804 "equipped",
805 "path"
806 };
807 static const flatbuffers::TypeTable tt = {
808 flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names
809 };
810 return &tt;
811}
812
813inline const flatbuffers::TypeTable *WeaponTypeTable() {
814 static const flatbuffers::TypeCode type_codes[] = {
815 { flatbuffers::ET_STRING, 0, -1 },
816 { flatbuffers::ET_SHORT, 0, -1 }
817 };
818 static const char * const names[] = {
819 "name",
820 "damage"
821 };
822 static const flatbuffers::TypeTable tt = {
823 flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names
824 };
825 return &tt;
826}
827
828inline const MyGame::Sample::Monster *GetMonster(const void *buf) {
829 return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf);
830}
831
832inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) {
833 return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf);
834}
835
836inline Monster *GetMutableMonster(void *buf) {
837 return flatbuffers::GetMutableRoot<Monster>(buf);
838}
839
840inline bool VerifyMonsterBuffer(
841 flatbuffers::Verifier &verifier) {
842 return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr);
843}
844
845inline bool VerifySizePrefixedMonsterBuffer(
846 flatbuffers::Verifier &verifier) {
847 return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr);
848}
849
850inline void FinishMonsterBuffer(
851 flatbuffers::FlatBufferBuilder &fbb,
852 flatbuffers::Offset<MyGame::Sample::Monster> root) {
853 fbb.Finish(root);
854}
855
856inline void FinishSizePrefixedMonsterBuffer(
857 flatbuffers::FlatBufferBuilder &fbb,
858 flatbuffers::Offset<MyGame::Sample::Monster> root) {
859 fbb.FinishSizePrefixed(root);
860}
861
862inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster(
863 const void *buf,
864 const flatbuffers::resolver_function_t *res = nullptr) {
865 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res));
866}
867
868inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster(
869 const void *buf,
870 const flatbuffers::resolver_function_t *res = nullptr) {
871 return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res));
872}
873
874} // namespace Sample
875} // namespace MyGame
876
877#endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_