Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | // automatically generated by the FlatBuffers compiler, do not modify |
| 2 | |
| 3 | |
| 4 | #ifndef FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| 5 | #define FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |
| 6 | |
| 7 | #include "flatbuffers/flatbuffers.h" |
| 8 | |
| 9 | namespace MyGame { |
| 10 | namespace Sample { |
| 11 | |
| 12 | struct Vec3; |
| 13 | |
| 14 | struct Monster; |
| 15 | struct MonsterT; |
| 16 | |
| 17 | struct Weapon; |
| 18 | struct WeaponT; |
| 19 | |
| 20 | bool operator==(const Vec3 &lhs, const Vec3 &rhs); |
| 21 | bool operator!=(const Vec3 &lhs, const Vec3 &rhs); |
| 22 | bool operator==(const MonsterT &lhs, const MonsterT &rhs); |
| 23 | bool operator!=(const MonsterT &lhs, const MonsterT &rhs); |
| 24 | bool operator==(const WeaponT &lhs, const WeaponT &rhs); |
| 25 | bool operator!=(const WeaponT &lhs, const WeaponT &rhs); |
| 26 | |
| 27 | inline const flatbuffers::TypeTable *Vec3TypeTable(); |
| 28 | |
| 29 | inline const flatbuffers::TypeTable *MonsterTypeTable(); |
| 30 | |
| 31 | inline const flatbuffers::TypeTable *WeaponTypeTable(); |
| 32 | |
| 33 | enum Color { |
| 34 | Color_Red = 0, |
| 35 | Color_Green = 1, |
| 36 | Color_Blue = 2, |
| 37 | Color_MIN = Color_Red, |
| 38 | Color_MAX = Color_Blue |
| 39 | }; |
| 40 | |
| 41 | inline const Color (&EnumValuesColor())[3] { |
| 42 | static const Color values[] = { |
| 43 | Color_Red, |
| 44 | Color_Green, |
| 45 | Color_Blue |
| 46 | }; |
| 47 | return values; |
| 48 | } |
| 49 | |
| 50 | inline const char * const *EnumNamesColor() { |
| 51 | static const char * const names[4] = { |
| 52 | "Red", |
| 53 | "Green", |
| 54 | "Blue", |
| 55 | nullptr |
| 56 | }; |
| 57 | return names; |
| 58 | } |
| 59 | |
| 60 | inline const char *EnumNameColor(Color e) { |
| 61 | if (e < Color_Red || e > Color_Blue) return ""; |
| 62 | const size_t index = static_cast<size_t>(e); |
| 63 | return EnumNamesColor()[index]; |
| 64 | } |
| 65 | |
| 66 | enum Equipment { |
| 67 | Equipment_NONE = 0, |
| 68 | Equipment_Weapon = 1, |
| 69 | Equipment_MIN = Equipment_NONE, |
| 70 | Equipment_MAX = Equipment_Weapon |
| 71 | }; |
| 72 | |
| 73 | inline const Equipment (&EnumValuesEquipment())[2] { |
| 74 | static const Equipment values[] = { |
| 75 | Equipment_NONE, |
| 76 | Equipment_Weapon |
| 77 | }; |
| 78 | return values; |
| 79 | } |
| 80 | |
| 81 | inline const char * const *EnumNamesEquipment() { |
| 82 | static const char * const names[3] = { |
| 83 | "NONE", |
| 84 | "Weapon", |
| 85 | nullptr |
| 86 | }; |
| 87 | return names; |
| 88 | } |
| 89 | |
| 90 | inline const char *EnumNameEquipment(Equipment e) { |
| 91 | if (e < Equipment_NONE || e > Equipment_Weapon) return ""; |
| 92 | const size_t index = static_cast<size_t>(e); |
| 93 | return EnumNamesEquipment()[index]; |
| 94 | } |
| 95 | |
| 96 | template<typename T> struct EquipmentTraits { |
| 97 | static const Equipment enum_value = Equipment_NONE; |
| 98 | }; |
| 99 | |
| 100 | template<> struct EquipmentTraits<MyGame::Sample::Weapon> { |
| 101 | static const Equipment enum_value = Equipment_Weapon; |
| 102 | }; |
| 103 | |
| 104 | struct EquipmentUnion { |
| 105 | Equipment type; |
| 106 | void *value; |
| 107 | |
| 108 | EquipmentUnion() : type(Equipment_NONE), value(nullptr) {} |
| 109 | EquipmentUnion(EquipmentUnion&& u) FLATBUFFERS_NOEXCEPT : |
| 110 | type(Equipment_NONE), value(nullptr) |
| 111 | { std::swap(type, u.type); std::swap(value, u.value); } |
| 112 | EquipmentUnion(const EquipmentUnion &) FLATBUFFERS_NOEXCEPT; |
| 113 | EquipmentUnion &operator=(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT |
| 114 | { EquipmentUnion t(u); std::swap(type, t.type); std::swap(value, t.value); return *this; } |
| 115 | EquipmentUnion &operator=(EquipmentUnion &&u) FLATBUFFERS_NOEXCEPT |
| 116 | { std::swap(type, u.type); std::swap(value, u.value); return *this; } |
| 117 | ~EquipmentUnion() { Reset(); } |
| 118 | |
| 119 | void Reset(); |
| 120 | |
| 121 | #ifndef FLATBUFFERS_CPP98_STL |
| 122 | template <typename T> |
| 123 | void Set(T&& val) { |
| 124 | using RT = typename std::remove_reference<T>::type; |
| 125 | Reset(); |
| 126 | type = EquipmentTraits<typename RT::TableType>::enum_value; |
| 127 | if (type != Equipment_NONE) { |
| 128 | value = new RT(std::forward<T>(val)); |
| 129 | } |
| 130 | } |
| 131 | #endif // FLATBUFFERS_CPP98_STL |
| 132 | |
| 133 | static void *UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver); |
| 134 | flatbuffers::Offset<void> Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher = nullptr) const; |
| 135 | |
| 136 | MyGame::Sample::WeaponT *AsWeapon() { |
| 137 | return type == Equipment_Weapon ? |
| 138 | reinterpret_cast<MyGame::Sample::WeaponT *>(value) : nullptr; |
| 139 | } |
| 140 | const MyGame::Sample::WeaponT *AsWeapon() const { |
| 141 | return type == Equipment_Weapon ? |
| 142 | reinterpret_cast<const MyGame::Sample::WeaponT *>(value) : nullptr; |
| 143 | } |
| 144 | }; |
| 145 | |
| 146 | |
| 147 | inline bool operator==(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { |
| 148 | if (lhs.type != rhs.type) return false; |
| 149 | switch (lhs.type) { |
| 150 | case Equipment_NONE: { |
| 151 | return true; |
| 152 | } |
| 153 | case Equipment_Weapon: { |
| 154 | return *(reinterpret_cast<const MyGame::Sample::WeaponT *>(lhs.value)) == |
| 155 | *(reinterpret_cast<const MyGame::Sample::WeaponT *>(rhs.value)); |
| 156 | } |
| 157 | default: { |
| 158 | return false; |
| 159 | } |
| 160 | } |
| 161 | } |
| 162 | |
| 163 | inline bool operator!=(const EquipmentUnion &lhs, const EquipmentUnion &rhs) { |
| 164 | return !(lhs == rhs); |
| 165 | } |
| 166 | |
| 167 | bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type); |
| 168 | bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types); |
| 169 | |
| 170 | FLATBUFFERS_MANUALLY_ALIGNED_STRUCT(4) Vec3 FLATBUFFERS_FINAL_CLASS { |
| 171 | private: |
| 172 | float x_; |
| 173 | float y_; |
| 174 | float z_; |
| 175 | |
| 176 | public: |
| 177 | static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| 178 | return Vec3TypeTable(); |
| 179 | } |
| 180 | Vec3() { |
| 181 | memset(static_cast<void *>(this), 0, sizeof(Vec3)); |
| 182 | } |
| 183 | Vec3(float _x, float _y, float _z) |
| 184 | : x_(flatbuffers::EndianScalar(_x)), |
| 185 | y_(flatbuffers::EndianScalar(_y)), |
| 186 | z_(flatbuffers::EndianScalar(_z)) { |
| 187 | } |
| 188 | float x() const { |
| 189 | return flatbuffers::EndianScalar(x_); |
| 190 | } |
| 191 | void mutate_x(float _x) { |
| 192 | flatbuffers::WriteScalar(&x_, _x); |
| 193 | } |
| 194 | float y() const { |
| 195 | return flatbuffers::EndianScalar(y_); |
| 196 | } |
| 197 | void mutate_y(float _y) { |
| 198 | flatbuffers::WriteScalar(&y_, _y); |
| 199 | } |
| 200 | float z() const { |
| 201 | return flatbuffers::EndianScalar(z_); |
| 202 | } |
| 203 | void mutate_z(float _z) { |
| 204 | flatbuffers::WriteScalar(&z_, _z); |
| 205 | } |
| 206 | }; |
| 207 | FLATBUFFERS_STRUCT_END(Vec3, 12); |
| 208 | |
| 209 | inline bool operator==(const Vec3 &lhs, const Vec3 &rhs) { |
| 210 | return |
| 211 | (lhs.x() == rhs.x()) && |
| 212 | (lhs.y() == rhs.y()) && |
| 213 | (lhs.z() == rhs.z()); |
| 214 | } |
| 215 | |
| 216 | inline bool operator!=(const Vec3 &lhs, const Vec3 &rhs) { |
| 217 | return !(lhs == rhs); |
| 218 | } |
| 219 | |
| 220 | |
| 221 | struct MonsterT : public flatbuffers::NativeTable { |
| 222 | typedef Monster TableType; |
| 223 | flatbuffers::unique_ptr<MyGame::Sample::Vec3> pos; |
| 224 | int16_t mana; |
| 225 | int16_t hp; |
| 226 | std::string name; |
| 227 | std::vector<uint8_t> inventory; |
| 228 | MyGame::Sample::Color color; |
| 229 | std::vector<flatbuffers::unique_ptr<MyGame::Sample::WeaponT>> weapons; |
| 230 | EquipmentUnion equipped; |
| 231 | std::vector<MyGame::Sample::Vec3> path; |
| 232 | MonsterT() |
| 233 | : mana(150), |
| 234 | hp(100), |
| 235 | color(MyGame::Sample::Color_Blue) { |
| 236 | } |
| 237 | }; |
| 238 | |
| 239 | inline bool operator==(const MonsterT &lhs, const MonsterT &rhs) { |
| 240 | return |
| 241 | (lhs.pos == rhs.pos) && |
| 242 | (lhs.mana == rhs.mana) && |
| 243 | (lhs.hp == rhs.hp) && |
| 244 | (lhs.name == rhs.name) && |
| 245 | (lhs.inventory == rhs.inventory) && |
| 246 | (lhs.color == rhs.color) && |
| 247 | (lhs.weapons == rhs.weapons) && |
| 248 | (lhs.equipped == rhs.equipped) && |
| 249 | (lhs.path == rhs.path); |
| 250 | } |
| 251 | |
| 252 | inline bool operator!=(const MonsterT &lhs, const MonsterT &rhs) { |
| 253 | return !(lhs == rhs); |
| 254 | } |
| 255 | |
| 256 | |
| 257 | struct Monster FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| 258 | typedef MonsterT NativeTableType; |
| 259 | static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| 260 | return MonsterTypeTable(); |
| 261 | } |
| 262 | enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { |
| 263 | VT_POS = 4, |
| 264 | VT_MANA = 6, |
| 265 | VT_HP = 8, |
| 266 | VT_NAME = 10, |
| 267 | VT_INVENTORY = 14, |
| 268 | VT_COLOR = 16, |
| 269 | VT_WEAPONS = 18, |
| 270 | VT_EQUIPPED_TYPE = 20, |
| 271 | VT_EQUIPPED = 22, |
| 272 | VT_PATH = 24 |
| 273 | }; |
| 274 | const MyGame::Sample::Vec3 *pos() const { |
| 275 | return GetStruct<const MyGame::Sample::Vec3 *>(VT_POS); |
| 276 | } |
| 277 | MyGame::Sample::Vec3 *mutable_pos() { |
| 278 | return GetStruct<MyGame::Sample::Vec3 *>(VT_POS); |
| 279 | } |
| 280 | int16_t mana() const { |
| 281 | return GetField<int16_t>(VT_MANA, 150); |
| 282 | } |
| 283 | bool mutate_mana(int16_t _mana) { |
| 284 | return SetField<int16_t>(VT_MANA, _mana, 150); |
| 285 | } |
| 286 | int16_t hp() const { |
| 287 | return GetField<int16_t>(VT_HP, 100); |
| 288 | } |
| 289 | bool mutate_hp(int16_t _hp) { |
| 290 | return SetField<int16_t>(VT_HP, _hp, 100); |
| 291 | } |
| 292 | const flatbuffers::String *name() const { |
| 293 | return GetPointer<const flatbuffers::String *>(VT_NAME); |
| 294 | } |
| 295 | flatbuffers::String *mutable_name() { |
| 296 | return GetPointer<flatbuffers::String *>(VT_NAME); |
| 297 | } |
| 298 | const flatbuffers::Vector<uint8_t> *inventory() const { |
| 299 | return GetPointer<const flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); |
| 300 | } |
| 301 | flatbuffers::Vector<uint8_t> *mutable_inventory() { |
| 302 | return GetPointer<flatbuffers::Vector<uint8_t> *>(VT_INVENTORY); |
| 303 | } |
| 304 | MyGame::Sample::Color color() const { |
| 305 | return static_cast<MyGame::Sample::Color>(GetField<int8_t>(VT_COLOR, 2)); |
| 306 | } |
| 307 | bool mutate_color(MyGame::Sample::Color _color) { |
| 308 | return SetField<int8_t>(VT_COLOR, static_cast<int8_t>(_color), 2); |
| 309 | } |
| 310 | const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons() const { |
| 311 | return GetPointer<const flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); |
| 312 | } |
| 313 | flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *mutable_weapons() { |
| 314 | return GetPointer<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *>(VT_WEAPONS); |
| 315 | } |
| 316 | MyGame::Sample::Equipment equipped_type() const { |
| 317 | return static_cast<MyGame::Sample::Equipment>(GetField<uint8_t>(VT_EQUIPPED_TYPE, 0)); |
| 318 | } |
| 319 | bool mutate_equipped_type(MyGame::Sample::Equipment _equipped_type) { |
| 320 | return SetField<uint8_t>(VT_EQUIPPED_TYPE, static_cast<uint8_t>(_equipped_type), 0); |
| 321 | } |
| 322 | const void *equipped() const { |
| 323 | return GetPointer<const void *>(VT_EQUIPPED); |
| 324 | } |
| 325 | template<typename T> const T *equipped_as() const; |
| 326 | const MyGame::Sample::Weapon *equipped_as_Weapon() const { |
| 327 | return equipped_type() == MyGame::Sample::Equipment_Weapon ? static_cast<const MyGame::Sample::Weapon *>(equipped()) : nullptr; |
| 328 | } |
| 329 | void *mutable_equipped() { |
| 330 | return GetPointer<void *>(VT_EQUIPPED); |
| 331 | } |
| 332 | const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *path() const { |
| 333 | return GetPointer<const flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); |
| 334 | } |
| 335 | flatbuffers::Vector<const MyGame::Sample::Vec3 *> *mutable_path() { |
| 336 | return GetPointer<flatbuffers::Vector<const MyGame::Sample::Vec3 *> *>(VT_PATH); |
| 337 | } |
| 338 | bool Verify(flatbuffers::Verifier &verifier) const { |
| 339 | return VerifyTableStart(verifier) && |
| 340 | VerifyField<MyGame::Sample::Vec3>(verifier, VT_POS) && |
| 341 | VerifyField<int16_t>(verifier, VT_MANA) && |
| 342 | VerifyField<int16_t>(verifier, VT_HP) && |
| 343 | VerifyOffset(verifier, VT_NAME) && |
| 344 | verifier.VerifyString(name()) && |
| 345 | VerifyOffset(verifier, VT_INVENTORY) && |
| 346 | verifier.VerifyVector(inventory()) && |
| 347 | VerifyField<int8_t>(verifier, VT_COLOR) && |
| 348 | VerifyOffset(verifier, VT_WEAPONS) && |
| 349 | verifier.VerifyVector(weapons()) && |
| 350 | verifier.VerifyVectorOfTables(weapons()) && |
| 351 | VerifyField<uint8_t>(verifier, VT_EQUIPPED_TYPE) && |
| 352 | VerifyOffset(verifier, VT_EQUIPPED) && |
| 353 | VerifyEquipment(verifier, equipped(), equipped_type()) && |
| 354 | VerifyOffset(verifier, VT_PATH) && |
| 355 | verifier.VerifyVector(path()) && |
| 356 | verifier.EndTable(); |
| 357 | } |
| 358 | MonsterT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| 359 | void UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| 360 | static flatbuffers::Offset<Monster> Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| 361 | }; |
| 362 | |
| 363 | template<> inline const MyGame::Sample::Weapon *Monster::equipped_as<MyGame::Sample::Weapon>() const { |
| 364 | return equipped_as_Weapon(); |
| 365 | } |
| 366 | |
| 367 | struct MonsterBuilder { |
| 368 | flatbuffers::FlatBufferBuilder &fbb_; |
| 369 | flatbuffers::uoffset_t start_; |
| 370 | void add_pos(const MyGame::Sample::Vec3 *pos) { |
| 371 | fbb_.AddStruct(Monster::VT_POS, pos); |
| 372 | } |
| 373 | void add_mana(int16_t mana) { |
| 374 | fbb_.AddElement<int16_t>(Monster::VT_MANA, mana, 150); |
| 375 | } |
| 376 | void add_hp(int16_t hp) { |
| 377 | fbb_.AddElement<int16_t>(Monster::VT_HP, hp, 100); |
| 378 | } |
| 379 | void add_name(flatbuffers::Offset<flatbuffers::String> name) { |
| 380 | fbb_.AddOffset(Monster::VT_NAME, name); |
| 381 | } |
| 382 | void add_inventory(flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory) { |
| 383 | fbb_.AddOffset(Monster::VT_INVENTORY, inventory); |
| 384 | } |
| 385 | void add_color(MyGame::Sample::Color color) { |
| 386 | fbb_.AddElement<int8_t>(Monster::VT_COLOR, static_cast<int8_t>(color), 2); |
| 387 | } |
| 388 | void add_weapons(flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons) { |
| 389 | fbb_.AddOffset(Monster::VT_WEAPONS, weapons); |
| 390 | } |
| 391 | void add_equipped_type(MyGame::Sample::Equipment equipped_type) { |
| 392 | fbb_.AddElement<uint8_t>(Monster::VT_EQUIPPED_TYPE, static_cast<uint8_t>(equipped_type), 0); |
| 393 | } |
| 394 | void add_equipped(flatbuffers::Offset<void> equipped) { |
| 395 | fbb_.AddOffset(Monster::VT_EQUIPPED, equipped); |
| 396 | } |
| 397 | void add_path(flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path) { |
| 398 | fbb_.AddOffset(Monster::VT_PATH, path); |
| 399 | } |
| 400 | explicit MonsterBuilder(flatbuffers::FlatBufferBuilder &_fbb) |
| 401 | : fbb_(_fbb) { |
| 402 | start_ = fbb_.StartTable(); |
| 403 | } |
| 404 | MonsterBuilder &operator=(const MonsterBuilder &); |
| 405 | flatbuffers::Offset<Monster> Finish() { |
| 406 | const auto end = fbb_.EndTable(start_); |
| 407 | auto o = flatbuffers::Offset<Monster>(end); |
| 408 | return o; |
| 409 | } |
| 410 | }; |
| 411 | |
| 412 | inline flatbuffers::Offset<Monster> CreateMonster( |
| 413 | flatbuffers::FlatBufferBuilder &_fbb, |
| 414 | const MyGame::Sample::Vec3 *pos = 0, |
| 415 | int16_t mana = 150, |
| 416 | int16_t hp = 100, |
| 417 | flatbuffers::Offset<flatbuffers::String> name = 0, |
| 418 | flatbuffers::Offset<flatbuffers::Vector<uint8_t>> inventory = 0, |
| 419 | MyGame::Sample::Color color = MyGame::Sample::Color_Blue, |
| 420 | flatbuffers::Offset<flatbuffers::Vector<flatbuffers::Offset<MyGame::Sample::Weapon>>> weapons = 0, |
| 421 | MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, |
| 422 | flatbuffers::Offset<void> equipped = 0, |
| 423 | flatbuffers::Offset<flatbuffers::Vector<const MyGame::Sample::Vec3 *>> path = 0) { |
| 424 | MonsterBuilder builder_(_fbb); |
| 425 | builder_.add_path(path); |
| 426 | builder_.add_equipped(equipped); |
| 427 | builder_.add_weapons(weapons); |
| 428 | builder_.add_inventory(inventory); |
| 429 | builder_.add_name(name); |
| 430 | builder_.add_pos(pos); |
| 431 | builder_.add_hp(hp); |
| 432 | builder_.add_mana(mana); |
| 433 | builder_.add_equipped_type(equipped_type); |
| 434 | builder_.add_color(color); |
| 435 | return builder_.Finish(); |
| 436 | } |
| 437 | |
| 438 | inline flatbuffers::Offset<Monster> CreateMonsterDirect( |
| 439 | flatbuffers::FlatBufferBuilder &_fbb, |
| 440 | const MyGame::Sample::Vec3 *pos = 0, |
| 441 | int16_t mana = 150, |
| 442 | int16_t hp = 100, |
| 443 | const char *name = nullptr, |
| 444 | const std::vector<uint8_t> *inventory = nullptr, |
| 445 | MyGame::Sample::Color color = MyGame::Sample::Color_Blue, |
| 446 | const std::vector<flatbuffers::Offset<MyGame::Sample::Weapon>> *weapons = nullptr, |
| 447 | MyGame::Sample::Equipment equipped_type = MyGame::Sample::Equipment_NONE, |
| 448 | flatbuffers::Offset<void> equipped = 0, |
| 449 | const std::vector<MyGame::Sample::Vec3> *path = nullptr) { |
| 450 | auto name__ = name ? _fbb.CreateString(name) : 0; |
| 451 | auto inventory__ = inventory ? _fbb.CreateVector<uint8_t>(*inventory) : 0; |
| 452 | auto weapons__ = weapons ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>>(*weapons) : 0; |
| 453 | auto path__ = path ? _fbb.CreateVectorOfStructs<MyGame::Sample::Vec3>(*path) : 0; |
| 454 | return MyGame::Sample::CreateMonster( |
| 455 | _fbb, |
| 456 | pos, |
| 457 | mana, |
| 458 | hp, |
| 459 | name__, |
| 460 | inventory__, |
| 461 | color, |
| 462 | weapons__, |
| 463 | equipped_type, |
| 464 | equipped, |
| 465 | path__); |
| 466 | } |
| 467 | |
| 468 | flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| 469 | |
| 470 | struct WeaponT : public flatbuffers::NativeTable { |
| 471 | typedef Weapon TableType; |
| 472 | std::string name; |
| 473 | int16_t damage; |
| 474 | WeaponT() |
| 475 | : damage(0) { |
| 476 | } |
| 477 | }; |
| 478 | |
| 479 | inline bool operator==(const WeaponT &lhs, const WeaponT &rhs) { |
| 480 | return |
| 481 | (lhs.name == rhs.name) && |
| 482 | (lhs.damage == rhs.damage); |
| 483 | } |
| 484 | |
| 485 | inline bool operator!=(const WeaponT &lhs, const WeaponT &rhs) { |
| 486 | return !(lhs == rhs); |
| 487 | } |
| 488 | |
| 489 | |
| 490 | struct Weapon FLATBUFFERS_FINAL_CLASS : private flatbuffers::Table { |
| 491 | typedef WeaponT NativeTableType; |
| 492 | static const flatbuffers::TypeTable *MiniReflectTypeTable() { |
| 493 | return WeaponTypeTable(); |
| 494 | } |
| 495 | enum FlatBuffersVTableOffset FLATBUFFERS_VTABLE_UNDERLYING_TYPE { |
| 496 | VT_NAME = 4, |
| 497 | VT_DAMAGE = 6 |
| 498 | }; |
| 499 | const flatbuffers::String *name() const { |
| 500 | return GetPointer<const flatbuffers::String *>(VT_NAME); |
| 501 | } |
| 502 | flatbuffers::String *mutable_name() { |
| 503 | return GetPointer<flatbuffers::String *>(VT_NAME); |
| 504 | } |
| 505 | int16_t damage() const { |
| 506 | return GetField<int16_t>(VT_DAMAGE, 0); |
| 507 | } |
| 508 | bool mutate_damage(int16_t _damage) { |
| 509 | return SetField<int16_t>(VT_DAMAGE, _damage, 0); |
| 510 | } |
| 511 | bool Verify(flatbuffers::Verifier &verifier) const { |
| 512 | return VerifyTableStart(verifier) && |
| 513 | VerifyOffset(verifier, VT_NAME) && |
| 514 | verifier.VerifyString(name()) && |
| 515 | VerifyField<int16_t>(verifier, VT_DAMAGE) && |
| 516 | verifier.EndTable(); |
| 517 | } |
| 518 | WeaponT *UnPack(const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| 519 | void UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver = nullptr) const; |
| 520 | static flatbuffers::Offset<Weapon> Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| 521 | }; |
| 522 | |
| 523 | struct WeaponBuilder { |
| 524 | flatbuffers::FlatBufferBuilder &fbb_; |
| 525 | flatbuffers::uoffset_t start_; |
| 526 | void add_name(flatbuffers::Offset<flatbuffers::String> name) { |
| 527 | fbb_.AddOffset(Weapon::VT_NAME, name); |
| 528 | } |
| 529 | void add_damage(int16_t damage) { |
| 530 | fbb_.AddElement<int16_t>(Weapon::VT_DAMAGE, damage, 0); |
| 531 | } |
| 532 | explicit WeaponBuilder(flatbuffers::FlatBufferBuilder &_fbb) |
| 533 | : fbb_(_fbb) { |
| 534 | start_ = fbb_.StartTable(); |
| 535 | } |
| 536 | WeaponBuilder &operator=(const WeaponBuilder &); |
| 537 | flatbuffers::Offset<Weapon> Finish() { |
| 538 | const auto end = fbb_.EndTable(start_); |
| 539 | auto o = flatbuffers::Offset<Weapon>(end); |
| 540 | return o; |
| 541 | } |
| 542 | }; |
| 543 | |
| 544 | inline flatbuffers::Offset<Weapon> CreateWeapon( |
| 545 | flatbuffers::FlatBufferBuilder &_fbb, |
| 546 | flatbuffers::Offset<flatbuffers::String> name = 0, |
| 547 | int16_t damage = 0) { |
| 548 | WeaponBuilder builder_(_fbb); |
| 549 | builder_.add_name(name); |
| 550 | builder_.add_damage(damage); |
| 551 | return builder_.Finish(); |
| 552 | } |
| 553 | |
| 554 | inline flatbuffers::Offset<Weapon> CreateWeaponDirect( |
| 555 | flatbuffers::FlatBufferBuilder &_fbb, |
| 556 | const char *name = nullptr, |
| 557 | int16_t damage = 0) { |
| 558 | auto name__ = name ? _fbb.CreateString(name) : 0; |
| 559 | return MyGame::Sample::CreateWeapon( |
| 560 | _fbb, |
| 561 | name__, |
| 562 | damage); |
| 563 | } |
| 564 | |
| 565 | flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher = nullptr); |
| 566 | |
| 567 | inline MonsterT *Monster::UnPack(const flatbuffers::resolver_function_t *_resolver) const { |
| 568 | auto _o = new MonsterT(); |
| 569 | UnPackTo(_o, _resolver); |
| 570 | return _o; |
| 571 | } |
| 572 | |
| 573 | inline void Monster::UnPackTo(MonsterT *_o, const flatbuffers::resolver_function_t *_resolver) const { |
| 574 | (void)_o; |
| 575 | (void)_resolver; |
| 576 | { auto _e = pos(); if (_e) _o->pos = flatbuffers::unique_ptr<MyGame::Sample::Vec3>(new MyGame::Sample::Vec3(*_e)); }; |
| 577 | { auto _e = mana(); _o->mana = _e; }; |
| 578 | { auto _e = hp(); _o->hp = _e; }; |
| 579 | { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| 580 | { auto _e = inventory(); if (_e) { _o->inventory.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->inventory[_i] = _e->Get(_i); } } }; |
| 581 | { auto _e = color(); _o->color = _e; }; |
| 582 | { auto _e = weapons(); if (_e) { _o->weapons.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->weapons[_i] = flatbuffers::unique_ptr<MyGame::Sample::WeaponT>(_e->Get(_i)->UnPack(_resolver)); } } }; |
| 583 | { auto _e = equipped_type(); _o->equipped.type = _e; }; |
| 584 | { auto _e = equipped(); if (_e) _o->equipped.value = EquipmentUnion::UnPack(_e, equipped_type(), _resolver); }; |
| 585 | { auto _e = path(); if (_e) { _o->path.resize(_e->size()); for (flatbuffers::uoffset_t _i = 0; _i < _e->size(); _i++) { _o->path[_i] = *_e->Get(_i); } } }; |
| 586 | } |
| 587 | |
| 588 | inline flatbuffers::Offset<Monster> Monster::Pack(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| 589 | return CreateMonster(_fbb, _o, _rehasher); |
| 590 | } |
| 591 | |
| 592 | inline flatbuffers::Offset<Monster> CreateMonster(flatbuffers::FlatBufferBuilder &_fbb, const MonsterT *_o, const flatbuffers::rehasher_function_t *_rehasher) { |
| 593 | (void)_rehasher; |
| 594 | (void)_o; |
| 595 | struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const MonsterT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; |
| 596 | auto _pos = _o->pos ? _o->pos.get() : 0; |
| 597 | auto _mana = _o->mana; |
| 598 | auto _hp = _o->hp; |
| 599 | auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); |
| 600 | auto _inventory = _o->inventory.size() ? _fbb.CreateVector(_o->inventory) : 0; |
| 601 | auto _color = _o->color; |
| 602 | auto _weapons = _o->weapons.size() ? _fbb.CreateVector<flatbuffers::Offset<MyGame::Sample::Weapon>> (_o->weapons.size(), [](size_t i, _VectorArgs *__va) { return CreateWeapon(*__va->__fbb, __va->__o->weapons[i].get(), __va->__rehasher); }, &_va ) : 0; |
| 603 | auto _equipped_type = _o->equipped.type; |
| 604 | auto _equipped = _o->equipped.Pack(_fbb); |
| 605 | auto _path = _o->path.size() ? _fbb.CreateVectorOfStructs(_o->path) : 0; |
| 606 | return MyGame::Sample::CreateMonster( |
| 607 | _fbb, |
| 608 | _pos, |
| 609 | _mana, |
| 610 | _hp, |
| 611 | _name, |
| 612 | _inventory, |
| 613 | _color, |
| 614 | _weapons, |
| 615 | _equipped_type, |
| 616 | _equipped, |
| 617 | _path); |
| 618 | } |
| 619 | |
| 620 | inline WeaponT *Weapon::UnPack(const flatbuffers::resolver_function_t *_resolver) const { |
| 621 | auto _o = new WeaponT(); |
| 622 | UnPackTo(_o, _resolver); |
| 623 | return _o; |
| 624 | } |
| 625 | |
| 626 | inline void Weapon::UnPackTo(WeaponT *_o, const flatbuffers::resolver_function_t *_resolver) const { |
| 627 | (void)_o; |
| 628 | (void)_resolver; |
| 629 | { auto _e = name(); if (_e) _o->name = _e->str(); }; |
| 630 | { auto _e = damage(); _o->damage = _e; }; |
| 631 | } |
| 632 | |
| 633 | inline flatbuffers::Offset<Weapon> Weapon::Pack(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT* _o, const flatbuffers::rehasher_function_t *_rehasher) { |
| 634 | return CreateWeapon(_fbb, _o, _rehasher); |
| 635 | } |
| 636 | |
| 637 | inline flatbuffers::Offset<Weapon> CreateWeapon(flatbuffers::FlatBufferBuilder &_fbb, const WeaponT *_o, const flatbuffers::rehasher_function_t *_rehasher) { |
| 638 | (void)_rehasher; |
| 639 | (void)_o; |
| 640 | struct _VectorArgs { flatbuffers::FlatBufferBuilder *__fbb; const WeaponT* __o; const flatbuffers::rehasher_function_t *__rehasher; } _va = { &_fbb, _o, _rehasher}; (void)_va; |
| 641 | auto _name = _o->name.empty() ? 0 : _fbb.CreateString(_o->name); |
| 642 | auto _damage = _o->damage; |
| 643 | return MyGame::Sample::CreateWeapon( |
| 644 | _fbb, |
| 645 | _name, |
| 646 | _damage); |
| 647 | } |
| 648 | |
| 649 | inline bool VerifyEquipment(flatbuffers::Verifier &verifier, const void *obj, Equipment type) { |
| 650 | switch (type) { |
| 651 | case Equipment_NONE: { |
| 652 | return true; |
| 653 | } |
| 654 | case Equipment_Weapon: { |
| 655 | auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); |
| 656 | return verifier.VerifyTable(ptr); |
| 657 | } |
| 658 | default: return false; |
| 659 | } |
| 660 | } |
| 661 | |
| 662 | inline bool VerifyEquipmentVector(flatbuffers::Verifier &verifier, const flatbuffers::Vector<flatbuffers::Offset<void>> *values, const flatbuffers::Vector<uint8_t> *types) { |
| 663 | if (!values || !types) return !values && !types; |
| 664 | if (values->size() != types->size()) return false; |
| 665 | for (flatbuffers::uoffset_t i = 0; i < values->size(); ++i) { |
| 666 | if (!VerifyEquipment( |
| 667 | verifier, values->Get(i), types->GetEnum<Equipment>(i))) { |
| 668 | return false; |
| 669 | } |
| 670 | } |
| 671 | return true; |
| 672 | } |
| 673 | |
| 674 | inline void *EquipmentUnion::UnPack(const void *obj, Equipment type, const flatbuffers::resolver_function_t *resolver) { |
| 675 | switch (type) { |
| 676 | case Equipment_Weapon: { |
| 677 | auto ptr = reinterpret_cast<const MyGame::Sample::Weapon *>(obj); |
| 678 | return ptr->UnPack(resolver); |
| 679 | } |
| 680 | default: return nullptr; |
| 681 | } |
| 682 | } |
| 683 | |
| 684 | inline flatbuffers::Offset<void> EquipmentUnion::Pack(flatbuffers::FlatBufferBuilder &_fbb, const flatbuffers::rehasher_function_t *_rehasher) const { |
| 685 | switch (type) { |
| 686 | case Equipment_Weapon: { |
| 687 | auto ptr = reinterpret_cast<const MyGame::Sample::WeaponT *>(value); |
| 688 | return CreateWeapon(_fbb, ptr, _rehasher).Union(); |
| 689 | } |
| 690 | default: return 0; |
| 691 | } |
| 692 | } |
| 693 | |
| 694 | inline EquipmentUnion::EquipmentUnion(const EquipmentUnion &u) FLATBUFFERS_NOEXCEPT : type(u.type), value(nullptr) { |
| 695 | switch (type) { |
| 696 | case Equipment_Weapon: { |
| 697 | value = new MyGame::Sample::WeaponT(*reinterpret_cast<MyGame::Sample::WeaponT *>(u.value)); |
| 698 | break; |
| 699 | } |
| 700 | default: |
| 701 | break; |
| 702 | } |
| 703 | } |
| 704 | |
| 705 | inline void EquipmentUnion::Reset() { |
| 706 | switch (type) { |
| 707 | case Equipment_Weapon: { |
| 708 | auto ptr = reinterpret_cast<MyGame::Sample::WeaponT *>(value); |
| 709 | delete ptr; |
| 710 | break; |
| 711 | } |
| 712 | default: break; |
| 713 | } |
| 714 | value = nullptr; |
| 715 | type = Equipment_NONE; |
| 716 | } |
| 717 | |
| 718 | inline const flatbuffers::TypeTable *ColorTypeTable() { |
| 719 | static const flatbuffers::TypeCode type_codes[] = { |
| 720 | { flatbuffers::ET_CHAR, 0, 0 }, |
| 721 | { flatbuffers::ET_CHAR, 0, 0 }, |
| 722 | { flatbuffers::ET_CHAR, 0, 0 } |
| 723 | }; |
| 724 | static const flatbuffers::TypeFunction type_refs[] = { |
| 725 | MyGame::Sample::ColorTypeTable |
| 726 | }; |
| 727 | static const char * const names[] = { |
| 728 | "Red", |
| 729 | "Green", |
| 730 | "Blue" |
| 731 | }; |
| 732 | static const flatbuffers::TypeTable tt = { |
| 733 | flatbuffers::ST_ENUM, 3, type_codes, type_refs, nullptr, names |
| 734 | }; |
| 735 | return &tt; |
| 736 | } |
| 737 | |
| 738 | inline const flatbuffers::TypeTable *EquipmentTypeTable() { |
| 739 | static const flatbuffers::TypeCode type_codes[] = { |
| 740 | { flatbuffers::ET_SEQUENCE, 0, -1 }, |
| 741 | { flatbuffers::ET_SEQUENCE, 0, 0 } |
| 742 | }; |
| 743 | static const flatbuffers::TypeFunction type_refs[] = { |
| 744 | MyGame::Sample::WeaponTypeTable |
| 745 | }; |
| 746 | static const char * const names[] = { |
| 747 | "NONE", |
| 748 | "Weapon" |
| 749 | }; |
| 750 | static const flatbuffers::TypeTable tt = { |
| 751 | flatbuffers::ST_UNION, 2, type_codes, type_refs, nullptr, names |
| 752 | }; |
| 753 | return &tt; |
| 754 | } |
| 755 | |
| 756 | inline const flatbuffers::TypeTable *Vec3TypeTable() { |
| 757 | static const flatbuffers::TypeCode type_codes[] = { |
| 758 | { flatbuffers::ET_FLOAT, 0, -1 }, |
| 759 | { flatbuffers::ET_FLOAT, 0, -1 }, |
| 760 | { flatbuffers::ET_FLOAT, 0, -1 } |
| 761 | }; |
| 762 | static const int64_t values[] = { 0, 4, 8, 12 }; |
| 763 | static const char * const names[] = { |
| 764 | "x", |
| 765 | "y", |
| 766 | "z" |
| 767 | }; |
| 768 | static const flatbuffers::TypeTable tt = { |
| 769 | flatbuffers::ST_STRUCT, 3, type_codes, nullptr, values, names |
| 770 | }; |
| 771 | return &tt; |
| 772 | } |
| 773 | |
| 774 | inline const flatbuffers::TypeTable *MonsterTypeTable() { |
| 775 | static const flatbuffers::TypeCode type_codes[] = { |
| 776 | { flatbuffers::ET_SEQUENCE, 0, 0 }, |
| 777 | { flatbuffers::ET_SHORT, 0, -1 }, |
| 778 | { flatbuffers::ET_SHORT, 0, -1 }, |
| 779 | { flatbuffers::ET_STRING, 0, -1 }, |
| 780 | { flatbuffers::ET_BOOL, 0, -1 }, |
| 781 | { flatbuffers::ET_UCHAR, 1, -1 }, |
| 782 | { flatbuffers::ET_CHAR, 0, 1 }, |
| 783 | { flatbuffers::ET_SEQUENCE, 1, 2 }, |
| 784 | { flatbuffers::ET_UTYPE, 0, 3 }, |
| 785 | { flatbuffers::ET_SEQUENCE, 0, 3 }, |
| 786 | { flatbuffers::ET_SEQUENCE, 1, 0 } |
| 787 | }; |
| 788 | static const flatbuffers::TypeFunction type_refs[] = { |
| 789 | MyGame::Sample::Vec3TypeTable, |
| 790 | MyGame::Sample::ColorTypeTable, |
| 791 | MyGame::Sample::WeaponTypeTable, |
| 792 | MyGame::Sample::EquipmentTypeTable |
| 793 | }; |
| 794 | static const char * const names[] = { |
| 795 | "pos", |
| 796 | "mana", |
| 797 | "hp", |
| 798 | "name", |
| 799 | "friendly", |
| 800 | "inventory", |
| 801 | "color", |
| 802 | "weapons", |
| 803 | "equipped_type", |
| 804 | "equipped", |
| 805 | "path" |
| 806 | }; |
| 807 | static const flatbuffers::TypeTable tt = { |
| 808 | flatbuffers::ST_TABLE, 11, type_codes, type_refs, nullptr, names |
| 809 | }; |
| 810 | return &tt; |
| 811 | } |
| 812 | |
| 813 | inline const flatbuffers::TypeTable *WeaponTypeTable() { |
| 814 | static const flatbuffers::TypeCode type_codes[] = { |
| 815 | { flatbuffers::ET_STRING, 0, -1 }, |
| 816 | { flatbuffers::ET_SHORT, 0, -1 } |
| 817 | }; |
| 818 | static const char * const names[] = { |
| 819 | "name", |
| 820 | "damage" |
| 821 | }; |
| 822 | static const flatbuffers::TypeTable tt = { |
| 823 | flatbuffers::ST_TABLE, 2, type_codes, nullptr, nullptr, names |
| 824 | }; |
| 825 | return &tt; |
| 826 | } |
| 827 | |
| 828 | inline const MyGame::Sample::Monster *GetMonster(const void *buf) { |
| 829 | return flatbuffers::GetRoot<MyGame::Sample::Monster>(buf); |
| 830 | } |
| 831 | |
| 832 | inline const MyGame::Sample::Monster *GetSizePrefixedMonster(const void *buf) { |
| 833 | return flatbuffers::GetSizePrefixedRoot<MyGame::Sample::Monster>(buf); |
| 834 | } |
| 835 | |
| 836 | inline Monster *GetMutableMonster(void *buf) { |
| 837 | return flatbuffers::GetMutableRoot<Monster>(buf); |
| 838 | } |
| 839 | |
| 840 | inline bool VerifyMonsterBuffer( |
| 841 | flatbuffers::Verifier &verifier) { |
| 842 | return verifier.VerifyBuffer<MyGame::Sample::Monster>(nullptr); |
| 843 | } |
| 844 | |
| 845 | inline bool VerifySizePrefixedMonsterBuffer( |
| 846 | flatbuffers::Verifier &verifier) { |
| 847 | return verifier.VerifySizePrefixedBuffer<MyGame::Sample::Monster>(nullptr); |
| 848 | } |
| 849 | |
| 850 | inline void FinishMonsterBuffer( |
| 851 | flatbuffers::FlatBufferBuilder &fbb, |
| 852 | flatbuffers::Offset<MyGame::Sample::Monster> root) { |
| 853 | fbb.Finish(root); |
| 854 | } |
| 855 | |
| 856 | inline void FinishSizePrefixedMonsterBuffer( |
| 857 | flatbuffers::FlatBufferBuilder &fbb, |
| 858 | flatbuffers::Offset<MyGame::Sample::Monster> root) { |
| 859 | fbb.FinishSizePrefixed(root); |
| 860 | } |
| 861 | |
| 862 | inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackMonster( |
| 863 | const void *buf, |
| 864 | const flatbuffers::resolver_function_t *res = nullptr) { |
| 865 | return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetMonster(buf)->UnPack(res)); |
| 866 | } |
| 867 | |
| 868 | inline flatbuffers::unique_ptr<MyGame::Sample::MonsterT> UnPackSizePrefixedMonster( |
| 869 | const void *buf, |
| 870 | const flatbuffers::resolver_function_t *res = nullptr) { |
| 871 | return flatbuffers::unique_ptr<MyGame::Sample::MonsterT>(GetSizePrefixedMonster(buf)->UnPack(res)); |
| 872 | } |
| 873 | |
| 874 | } // namespace Sample |
| 875 | } // namespace MyGame |
| 876 | |
| 877 | #endif // FLATBUFFERS_GENERATED_MONSTER_MYGAME_SAMPLE_H_ |