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Austin Schuhe89fa2d2019-08-14 20:24:23 -07001// <auto-generated>
2// automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5using global::System;
Austin Schuh272c6132020-11-14 16:37:52 -08006using global::System.Collections.Generic;
Austin Schuhe89fa2d2019-08-14 20:24:23 -07007using global::FlatBuffers;
8
9public struct Movie : IFlatbufferObject
10{
11 private Table __p;
12 public ByteBuffer ByteBuffer { get { return __p.bb; } }
Austin Schuh272c6132020-11-14 16:37:52 -080013 public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_1_12_0(); }
Austin Schuhe89fa2d2019-08-14 20:24:23 -070014 public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); }
15 public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
16 public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); }
17 public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
18 public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19
20 public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
Austin Schuh272c6132020-11-14 16:37:52 -080021 public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
22 public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; }
23 public Attacker MainCharacterAsMuLan() { return MainCharacter<Attacker>().Value; }
24 public Rapunzel MainCharacterAsRapunzel() { return MainCharacter<Rapunzel>().Value; }
25 public BookReader MainCharacterAsBelle() { return MainCharacter<BookReader>().Value; }
26 public BookReader MainCharacterAsBookFan() { return MainCharacter<BookReader>().Value; }
27 public string MainCharacterAsOther() { return MainCharacterAsString(); }
28 public string MainCharacterAsUnused() { return MainCharacterAsString(); }
Austin Schuhe89fa2d2019-08-14 20:24:23 -070029 public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
30 public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
31#if ENABLE_SPAN_T
Austin Schuh272c6132020-11-14 16:37:52 -080032 public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); }
Austin Schuhe89fa2d2019-08-14 20:24:23 -070033#else
34 public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
35#endif
Austin Schuh272c6132020-11-14 16:37:52 -080036 public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
37 public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
38 public string CharactersAsString(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
Austin Schuhe89fa2d2019-08-14 20:24:23 -070039 public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
40
41 public static Offset<Movie> CreateMovie(FlatBufferBuilder builder,
42 Character main_character_type = Character.NONE,
43 int main_characterOffset = 0,
44 VectorOffset characters_typeOffset = default(VectorOffset),
45 VectorOffset charactersOffset = default(VectorOffset)) {
46 builder.StartTable(4);
47 Movie.AddCharacters(builder, charactersOffset);
48 Movie.AddCharactersType(builder, characters_typeOffset);
49 Movie.AddMainCharacter(builder, main_characterOffset);
50 Movie.AddMainCharacterType(builder, main_character_type);
51 return Movie.EndMovie(builder);
52 }
53
54 public static void StartMovie(FlatBufferBuilder builder) { builder.StartTable(4); }
55 public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); }
56 public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); }
57 public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
58 public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
59 public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
60 public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
61 public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
62 public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }
63 public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
64 public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
65 public static Offset<Movie> EndMovie(FlatBufferBuilder builder) {
66 int o = builder.EndTable();
67 return new Offset<Movie>(o);
68 }
69 public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.Finish(offset.Value, "MOVI"); }
70 public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); }
Austin Schuh272c6132020-11-14 16:37:52 -080071 public MovieT UnPack() {
72 var _o = new MovieT();
73 this.UnPackTo(_o);
74 return _o;
75 }
76 public void UnPackTo(MovieT _o) {
77 _o.MainCharacter = new CharacterUnion();
78 _o.MainCharacter.Type = this.MainCharacterType;
79 switch (this.MainCharacterType) {
80 default: break;
81 case Character.MuLan:
82 _o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().Value.UnPack() : null;
83 break;
84 case Character.Rapunzel:
85 _o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().Value.UnPack() : null;
86 break;
87 case Character.Belle:
88 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
89 break;
90 case Character.BookFan:
91 _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
92 break;
93 case Character.Other:
94 _o.MainCharacter.Value = this.MainCharacterAsString();
95 break;
96 case Character.Unused:
97 _o.MainCharacter.Value = this.MainCharacterAsString();
98 break;
99 }
100 _o.Characters = new List<CharacterUnion>();
101 for (var _j = 0; _j < this.CharactersLength; ++_j) {
102 var _o_Characters = new CharacterUnion();
103 _o_Characters.Type = this.CharactersType(_j);
104 switch (this.CharactersType(_j)) {
105 default: break;
106 case Character.MuLan:
107 _o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value.UnPack() : null;
108 break;
109 case Character.Rapunzel:
110 _o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value.UnPack() : null;
111 break;
112 case Character.Belle:
113 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
114 break;
115 case Character.BookFan:
116 _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
117 break;
118 case Character.Other:
119 _o_Characters.Value = this.CharactersAsString(_j);
120 break;
121 case Character.Unused:
122 _o_Characters.Value = this.CharactersAsString(_j);
123 break;
124 }
125 _o.Characters.Add(_o_Characters);
126 }
127 }
128 public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) {
129 if (_o == null) return default(Offset<Movie>);
130 var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type;
131 var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter);
132 var _characters_type = default(VectorOffset);
133 if (_o.Characters != null) {
134 var __characters_type = new Character[_o.Characters.Count];
135 for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].Type; }
136 _characters_type = CreateCharactersTypeVector(builder, __characters_type);
137 }
138 var _characters = default(VectorOffset);
139 if (_o.Characters != null) {
140 var __characters = new int[_o.Characters.Count];
141 for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder, _o.Characters[_j]); }
142 _characters = CreateCharactersVector(builder, __characters);
143 }
144 return CreateMovie(
145 builder,
146 _main_character_type,
147 _main_character,
148 _characters_type,
149 _characters);
150 }
Austin Schuhe89fa2d2019-08-14 20:24:23 -0700151};
152
Austin Schuh272c6132020-11-14 16:37:52 -0800153public class MovieT
154{
155 [Newtonsoft.Json.JsonProperty("main_character_type")]
156 private Character MainCharacterType {
157 get {
158 return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE;
159 }
160 set {
161 this.MainCharacter = new CharacterUnion();
162 this.MainCharacter.Type = value;
163 }
164 }
165 [Newtonsoft.Json.JsonProperty("main_character")]
166 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
167 public CharacterUnion MainCharacter { get; set; }
168 [Newtonsoft.Json.JsonProperty("characters_type")]
169 private Character[] CharactersType {
170 get {
171 if (this.Characters == null) return null;
172 var _o = new Character[this.Characters.Count];
173 for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; }
174 return _o;
175 }
176 set {
177 this.Characters = new List<CharacterUnion>();
178 for (var _j = 0; _j < value.Length; ++_j) {
179 var _o = new CharacterUnion();
180 _o.Type = value[_j];
181 this.Characters.Add(_o);
182 }
183 }
184 }
185 [Newtonsoft.Json.JsonProperty("characters")]
186 [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
187 public List<CharacterUnion> Characters { get; set; }
188
189 public MovieT() {
190 this.MainCharacter = null;
191 this.Characters = null;
192 }
193
194 public static MovieT DeserializeFromJson(string jsonText) {
195 return Newtonsoft.Json.JsonConvert.DeserializeObject<MovieT>(jsonText);
196 }
197 public string SerializeToJson() {
198 return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
199 }
200 public static MovieT DeserializeFromBinary(byte[] fbBuffer) {
201 return Movie.GetRootAsMovie(new ByteBuffer(fbBuffer)).UnPack();
202 }
203 public byte[] SerializeToBinary() {
204 var fbb = new FlatBufferBuilder(0x10000);
205 Movie.FinishMovieBuffer(fbb, Movie.Pack(fbb, this));
206 return fbb.DataBuffer.ToSizedArray();
207 }
208}
209