Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 9 | using global::System.Collections.Generic; |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 10 | using global::FlatBuffers; |
| 11 | |
| 12 | public struct Vec3 : IFlatbufferObject |
| 13 | { |
| 14 | private Struct __p; |
| 15 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 16 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 17 | public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 18 | |
| 19 | public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| 20 | public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } |
| 21 | public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } |
| 22 | public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } |
| 23 | public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } |
| 24 | public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } |
| 25 | public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } |
| 26 | public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } |
| 27 | public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } } |
| 28 | public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } |
| 29 | public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } } |
| 30 | |
| 31 | public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) { |
| 32 | builder.Prep(8, 32); |
| 33 | builder.Pad(2); |
| 34 | builder.Prep(2, 4); |
| 35 | builder.Pad(1); |
| 36 | builder.PutSbyte(test3_B); |
| 37 | builder.PutShort(test3_A); |
| 38 | builder.Pad(1); |
| 39 | builder.PutByte((byte)Test2); |
| 40 | builder.PutDouble(Test1); |
| 41 | builder.Pad(4); |
| 42 | builder.PutFloat(Z); |
| 43 | builder.PutFloat(Y); |
| 44 | builder.PutFloat(X); |
| 45 | return new Offset<MyGame.Example.Vec3>(builder.Offset); |
| 46 | } |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 47 | public Vec3T UnPack() { |
| 48 | var _o = new Vec3T(); |
| 49 | this.UnPackTo(_o); |
| 50 | return _o; |
| 51 | } |
| 52 | public void UnPackTo(Vec3T _o) { |
| 53 | _o.X = this.X; |
| 54 | _o.Y = this.Y; |
| 55 | _o.Z = this.Z; |
| 56 | _o.Test1 = this.Test1; |
| 57 | _o.Test2 = this.Test2; |
| 58 | _o.Test3 = this.Test3.UnPack(); |
| 59 | } |
| 60 | public static Offset<MyGame.Example.Vec3> Pack(FlatBufferBuilder builder, Vec3T _o) { |
| 61 | if (_o == null) return default(Offset<MyGame.Example.Vec3>); |
| 62 | var _test3_a = _o.Test3.A; |
| 63 | var _test3_b = _o.Test3.B; |
| 64 | return CreateVec3( |
| 65 | builder, |
| 66 | _o.X, |
| 67 | _o.Y, |
| 68 | _o.Z, |
| 69 | _o.Test1, |
| 70 | _o.Test2, |
| 71 | _test3_a, |
| 72 | _test3_b); |
| 73 | } |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 74 | }; |
| 75 | |
Austin Schuh | 272c613 | 2020-11-14 16:37:52 -0800 | [diff] [blame^] | 76 | public class Vec3T |
| 77 | { |
| 78 | [Newtonsoft.Json.JsonProperty("x")] |
| 79 | public float X { get; set; } |
| 80 | [Newtonsoft.Json.JsonProperty("y")] |
| 81 | public float Y { get; set; } |
| 82 | [Newtonsoft.Json.JsonProperty("z")] |
| 83 | public float Z { get; set; } |
| 84 | [Newtonsoft.Json.JsonProperty("test1")] |
| 85 | public double Test1 { get; set; } |
| 86 | [Newtonsoft.Json.JsonProperty("test2")] |
| 87 | public MyGame.Example.Color Test2 { get; set; } |
| 88 | [Newtonsoft.Json.JsonProperty("test3")] |
| 89 | public MyGame.Example.TestT Test3 { get; set; } |
| 90 | |
| 91 | public Vec3T() { |
| 92 | this.X = 0.0f; |
| 93 | this.Y = 0.0f; |
| 94 | this.Z = 0.0f; |
| 95 | this.Test1 = 0.0; |
| 96 | this.Test2 = 0; |
| 97 | this.Test3 = new MyGame.Example.TestT(); |
| 98 | } |
| 99 | } |
| 100 | |
Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 101 | |
| 102 | } |