Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
| 9 | using global::FlatBuffers; |
| 10 | |
| 11 | public struct Vec3 : IFlatbufferObject |
| 12 | { |
| 13 | private Struct __p; |
| 14 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 15 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 16 | public Vec3 __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 17 | |
| 18 | public float X { get { return __p.bb.GetFloat(__p.bb_pos + 0); } } |
| 19 | public void MutateX(float x) { __p.bb.PutFloat(__p.bb_pos + 0, x); } |
| 20 | public float Y { get { return __p.bb.GetFloat(__p.bb_pos + 4); } } |
| 21 | public void MutateY(float y) { __p.bb.PutFloat(__p.bb_pos + 4, y); } |
| 22 | public float Z { get { return __p.bb.GetFloat(__p.bb_pos + 8); } } |
| 23 | public void MutateZ(float z) { __p.bb.PutFloat(__p.bb_pos + 8, z); } |
| 24 | public double Test1 { get { return __p.bb.GetDouble(__p.bb_pos + 16); } } |
| 25 | public void MutateTest1(double test1) { __p.bb.PutDouble(__p.bb_pos + 16, test1); } |
| 26 | public MyGame.Example.Color Test2 { get { return (MyGame.Example.Color)__p.bb.Get(__p.bb_pos + 24); } } |
| 27 | public void MutateTest2(MyGame.Example.Color test2) { __p.bb.Put(__p.bb_pos + 24, (byte)test2); } |
| 28 | public MyGame.Example.Test Test3 { get { return (new MyGame.Example.Test()).__assign(__p.bb_pos + 26, __p.bb); } } |
| 29 | |
| 30 | public static Offset<MyGame.Example.Vec3> CreateVec3(FlatBufferBuilder builder, float X, float Y, float Z, double Test1, MyGame.Example.Color Test2, short test3_A, sbyte test3_B) { |
| 31 | builder.Prep(8, 32); |
| 32 | builder.Pad(2); |
| 33 | builder.Prep(2, 4); |
| 34 | builder.Pad(1); |
| 35 | builder.PutSbyte(test3_B); |
| 36 | builder.PutShort(test3_A); |
| 37 | builder.Pad(1); |
| 38 | builder.PutByte((byte)Test2); |
| 39 | builder.PutDouble(Test1); |
| 40 | builder.Pad(4); |
| 41 | builder.PutFloat(Z); |
| 42 | builder.PutFloat(Y); |
| 43 | builder.PutFloat(X); |
| 44 | return new Offset<MyGame.Example.Vec3>(builder.Offset); |
| 45 | } |
| 46 | }; |
| 47 | |
| 48 | |
| 49 | } |