jerrym | 1815d88 | 2013-02-14 04:21:29 +0000 | [diff] [blame^] | 1 | // RobotBuilder Version: 0.0.2
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| 2 | //
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| 3 | // This file was generated by RobotBuilder. It contains sections of
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| 4 | // code that are automatically generated and assigned by robotbuilder.
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| 5 | // These sections will be updated in the future when you export to
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| 6 | // C++ from RobotBuilder. Do not put any code or make any change in
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| 7 | // the blocks indicating autogenerated code or it will be lost on an
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| 8 | // update. Deleting the comments indicating the section will prevent
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| 9 | // it from being updated in th future.
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| 10 | #include "Shooter.h"
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| 11 | #include "../Robotmap.h"
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| 12 | Shooter::Shooter() : Subsystem("Shooter") {
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| 13 | // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DECLARATIONS
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| 14 | shooterTiltMotor = RobotMap::shooterShooterTiltMotor;
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| 15 | shooterTiltEncoder = RobotMap::shooterShooterTiltEncoder;
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| 16 | shooterTiltHomeSensor = RobotMap::shooterShooterTiltHomeSensor;
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| 17 | latchFrisbeeSolenoid = RobotMap::shooterLatchFrisbeeSolenoid;
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| 18 | loadFrisbeeSolenoid = RobotMap::shooterLoadFrisbeeSolenoid;
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| 19 | shootSolenoid = RobotMap::shooterShootSolenoid;
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| 20 | // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DECLARATIONS
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| 21 | }
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| 22 |
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| 23 | void Shooter::InitDefaultCommand() {
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| 24 | // Set the default command for a subsystem here.
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| 25 | //SetDefaultCommand(new MySpecialCommand());
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| 26 | // BEGIN AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
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| 27 | // END AUTOGENERATED CODE, SOURCE=ROBOTBUILDER ID=DEFAULT_COMMAND
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| 28 | }
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| 29 | // Put methods for controlling this subsystem
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| 30 | // here. Call these from Commands.
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