blob: a960a630f4088a71c722f4834ba6757c8c602608 [file] [log] [blame]
Alex Perry5427c9a2020-02-15 17:43:45 -08001import {FIELD_LENGTH, FIELD_WIDTH, FT_TO_M, IN_TO_M} from './constants';
2
3const FIELD_SIDE_Y = FIELD_WIDTH / 2;
4const FIELD_CENTER_X = (198.75 + 116) * IN_TO_M;
5
6const DS_WIDTH = 69 * IN_TO_M;
7const DS_ANGLE = 20 * Math.PI / 180;
8const DS_END_X = DS_WIDTH * Math.sin(DS_ANGLE);
9const OTHER_DS_X = FIELD_LENGTH - DS_END_X;
10const DS_INSIDE_Y = FIELD_SIDE_Y - DS_WIDTH * Math.cos(DS_ANGLE);
11
12const TRENCH_START_X = 206.57 * IN_TO_M;
13const TRENCH_END_X = FIELD_LENGTH - TRENCH_START_X;
14const TRENCH_WIDTH = 55.5 * IN_TO_M;
15const TRENCH_INSIDE = FIELD_SIDE_Y - TRENCH_WIDTH;
16
17const SPINNER_LENGTH = 30 * IN_TO_M;
18const SPINNER_TOP_X = 374.59 * IN_TO_M;
19const SPINNER_BOTTOM_X = SPINNER_TOP_X - SPINNER_LENGTH;
20
21const SHIELD_BOTTOM_X = FIELD_CENTER_X - 116 * IN_TO_M;
22const SHIELD_BOTTOM_Y = 43.75 * IN_TO_M;
23
24const SHIELD_TOP_X = FIELD_CENTER_X + 116 * IN_TO_M;
25const SHIELD_TOP_Y = -43.75 * IN_TO_M;
26
27const SHIELD_RIGHT_X = FIELD_CENTER_X - 51.06 * IN_TO_M;
28const SHIELD_RIGHT_Y = -112.88 * IN_TO_M;
29
30const SHIELD_LEFT_X = FIELD_CENTER_X + 51.06 * IN_TO_M;
31const SHIELD_LEFT_Y = 112.88 * IN_TO_M;
32
33const SHIELD_CENTER_TOP_X = (SHIELD_TOP_X + SHIELD_LEFT_X) / 2
34const SHIELD_CENTER_TOP_Y = (SHIELD_TOP_Y + SHIELD_LEFT_Y) / 2
35
36const SHIELD_CENTER_BOTTOM_X = (SHIELD_BOTTOM_X + SHIELD_RIGHT_X) / 2
37const SHIELD_CENTER_BOTTOM_Y = (SHIELD_BOTTOM_Y + SHIELD_RIGHT_Y) / 2
38
39const INITIATION_X = 120 * IN_TO_M;
40const FAR_INITIATION_X = FIELD_LENGTH - 120 * IN_TO_M;
41
42const TARGET_ZONE_TIP_X = 30 * IN_TO_M;
43const TARGET_ZONE_WIDTH = 48 * IN_TO_M;
44const LOADING_ZONE_WIDTH = 60 * IN_TO_M;
45
46export class FieldHandler {
47 private canvas = document.createElement('canvas');
48
49 constructor() {
50 document.body.appendChild(this.canvas);
51 }
52
53 drawField(): void {
54 const MY_COLOR = 'red';
55 const OTHER_COLOR = 'blue';
56 const ctx = this.canvas.getContext('2d');
57 // draw perimiter
58 ctx.beginPath();
59 ctx.moveTo(0, DS_INSIDE_Y);
60 ctx.lineTo(DS_END_X, FIELD_SIDE_Y);
61 ctx.lineTo(OTHER_DS_X, FIELD_SIDE_Y);
62 ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y);
63 ctx.lineTo(FIELD_LENGTH, -DS_INSIDE_Y);
64 ctx.lineTo(OTHER_DS_X, -FIELD_SIDE_Y);
65 ctx.lineTo(DS_END_X, -FIELD_SIDE_Y);
66 ctx.lineTo(0, -DS_INSIDE_Y);
67 ctx.lineTo(0, DS_INSIDE_Y);
68 ctx.stroke();
69
70 // draw shield generator
71 ctx.beginPath();
72 ctx.moveTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y);
73 ctx.lineTo(SHIELD_RIGHT_X, SHIELD_RIGHT_Y);
74 ctx.lineTo(SHIELD_TOP_X, SHIELD_TOP_Y);
75 ctx.lineTo(SHIELD_LEFT_X, SHIELD_LEFT_Y);
76 ctx.lineTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y);
77 ctx.moveTo(SHIELD_CENTER_TOP_X, SHIELD_CENTER_TOP_Y);
78 ctx.lineTo(SHIELD_CENTER_BOTTOM_X, SHIELD_CENTER_BOTTOM_Y);
79 ctx.stroke();
80
81 // draw trenches
82 ctx.strokeStyle = MY_COLOR;
83 ctx.beginPath();
84 ctx.moveTo(TRENCH_START_X, FIELD_SIDE_Y);
85 ctx.lineTo(TRENCH_START_X, TRENCH_INSIDE);
86 ctx.lineTo(TRENCH_END_X, TRENCH_INSIDE);
87 ctx.lineTo(TRENCH_END_X, FIELD_SIDE_Y);
88 ctx.stroke();
89
90 ctx.strokeStyle = OTHER_COLOR;
91 ctx.beginPath();
92 ctx.moveTo(TRENCH_START_X, -FIELD_SIDE_Y);
93 ctx.lineTo(TRENCH_START_X, -TRENCH_INSIDE);
94 ctx.lineTo(TRENCH_END_X, -TRENCH_INSIDE);
95 ctx.lineTo(TRENCH_END_X, -FIELD_SIDE_Y);
96 ctx.stroke();
97
98 ctx.strokeStyle = 'black';
99 ctx.beginPath();
100 ctx.moveTo(SPINNER_TOP_X, FIELD_SIDE_Y);
101 ctx.lineTo(SPINNER_TOP_X, TRENCH_INSIDE);
102 ctx.lineTo(SPINNER_BOTTOM_X, TRENCH_INSIDE);
103 ctx.lineTo(SPINNER_BOTTOM_X, FIELD_SIDE_Y);
104 ctx.moveTo(FIELD_LENGTH - SPINNER_TOP_X, -FIELD_SIDE_Y);
105 ctx.lineTo(FIELD_LENGTH - SPINNER_TOP_X, -TRENCH_INSIDE);
106 ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -TRENCH_INSIDE);
107 ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -FIELD_SIDE_Y);
108 ctx.stroke();
109
110 // draw initiation lines
111 ctx.beginPath();
112 ctx.moveTo(INITIATION_X, FIELD_SIDE_Y);
113 ctx.lineTo(INITIATION_X, -FIELD_SIDE_Y);
114 ctx.moveTo(FAR_INITIATION_X, FIELD_SIDE_Y);
115 ctx.lineTo(FAR_INITIATION_X, -FIELD_SIDE_Y);
116 ctx.stroke();
117
118 // draw target/loading zones
119 ctx.strokeStyle = MY_COLOR;
120 ctx.beginPath();
121 ctx.moveTo(0, DS_INSIDE_Y);
122 ctx.lineTo(TARGET_ZONE_TIP_X, DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH);
123 ctx.lineTo(0, DS_INSIDE_Y - TARGET_ZONE_WIDTH);
124
125 ctx.moveTo(FIELD_LENGTH, DS_INSIDE_Y);
126 ctx.lineTo(
127 FIELD_LENGTH - TARGET_ZONE_TIP_X,
128 DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH);
129 ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y - LOADING_ZONE_WIDTH);
130 ctx.stroke();
131
132 ctx.strokeStyle = OTHER_COLOR;
133 ctx.beginPath();
134 ctx.moveTo(0, -DS_INSIDE_Y);
135 ctx.lineTo(TARGET_ZONE_TIP_X, -(DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH));
136 ctx.lineTo(0, -(DS_INSIDE_Y - LOADING_ZONE_WIDTH));
137
138 ctx.moveTo(FIELD_LENGTH, -DS_INSIDE_Y);
139 ctx.lineTo(
140 FIELD_LENGTH - TARGET_ZONE_TIP_X,
141 -(DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH));
142 ctx.lineTo(FIELD_LENGTH, -(DS_INSIDE_Y - TARGET_ZONE_WIDTH));
143 ctx.stroke();
144 }
145
146 reset(): void {
147 const ctx = this.canvas.getContext('2d');
148 ctx.setTransform(1, 0, 0, 1, 0, 0);
149 const size = window.innerHeight * 0.9;
150 ctx.canvas.height = size;
151 ctx.canvas.width = size / 2 + 10;
152 ctx.clearRect(0, 0, size, size / 2 + 10);
153
154 // Translate to center of bottom of display.
155 ctx.translate(size / 4, size);
156 // Coordinate system is:
157 // x -> forward.
158 // y -> to the left.
159 ctx.rotate(-Math.PI / 2);
160 ctx.scale(1, -1);
161 ctx.translate(5, 0);
162
163 const M_TO_PX = (size - 10) / FIELD_LENGTH;
164 ctx.scale(M_TO_PX, M_TO_PX);
165 ctx.lineWidth = 1 / M_TO_PX;
166 }
167}