Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | // <auto-generated> |
| 2 | // automatically generated by the FlatBuffers compiler, do not modify |
| 3 | // </auto-generated> |
| 4 | |
| 5 | namespace MyGame.Example |
| 6 | { |
| 7 | |
| 8 | using global::System; |
| 9 | using global::FlatBuffers; |
| 10 | |
| 11 | public struct Test : IFlatbufferObject |
| 12 | { |
| 13 | private Struct __p; |
| 14 | public ByteBuffer ByteBuffer { get { return __p.bb; } } |
| 15 | public void __init(int _i, ByteBuffer _bb) { __p = new Struct(_i, _bb); } |
| 16 | public Test __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; } |
| 17 | |
| 18 | public short A { get { return __p.bb.GetShort(__p.bb_pos + 0); } } |
| 19 | public void MutateA(short a) { __p.bb.PutShort(__p.bb_pos + 0, a); } |
| 20 | public sbyte B { get { return __p.bb.GetSbyte(__p.bb_pos + 2); } } |
| 21 | public void MutateB(sbyte b) { __p.bb.PutSbyte(__p.bb_pos + 2, b); } |
| 22 | |
| 23 | public static Offset<MyGame.Example.Test> CreateTest(FlatBufferBuilder builder, short A, sbyte B) { |
| 24 | builder.Prep(2, 4); |
| 25 | builder.Pad(1); |
| 26 | builder.PutSbyte(B); |
| 27 | builder.PutShort(A); |
| 28 | return new Offset<MyGame.Example.Test>(builder.Offset); |
| 29 | } |
| 30 | }; |
| 31 | |
| 32 | |
| 33 | } |