Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2015 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | // Run this file with the `java_sample.sh` script. |
| 18 | |
| 19 | import MyGame.Sample.Color; |
| 20 | import MyGame.Sample.Equipment; |
| 21 | import MyGame.Sample.Monster; |
| 22 | import MyGame.Sample.Vec3; |
| 23 | import MyGame.Sample.Weapon; |
| 24 | |
| 25 | import com.google.flatbuffers.FlatBufferBuilder; |
| 26 | |
| 27 | import java.nio.ByteBuffer; |
| 28 | |
| 29 | class SampleBinary { |
| 30 | // Example how to use FlatBuffers to create and read binary buffers. |
| 31 | public static void main(String[] args) { |
| 32 | FlatBufferBuilder builder = new FlatBufferBuilder(0); |
| 33 | |
| 34 | // Create some weapons for our Monster ('Sword' and 'Axe'). |
| 35 | int weaponOneName = builder.createString("Sword"); |
| 36 | short weaponOneDamage = 3; |
| 37 | int weaponTwoName = builder.createString("Axe"); |
| 38 | short weaponTwoDamage = 5; |
| 39 | |
| 40 | // Use the `createWeapon()` helper function to create the weapons, since we set every field. |
| 41 | int[] weaps = new int[2]; |
| 42 | weaps[0] = Weapon.createWeapon(builder, weaponOneName, weaponOneDamage); |
| 43 | weaps[1] = Weapon.createWeapon(builder, weaponTwoName, weaponTwoDamage); |
| 44 | |
| 45 | // Serialize the FlatBuffer data. |
| 46 | int name = builder.createString("Orc"); |
| 47 | byte[] treasure = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; |
| 48 | int inv = Monster.createInventoryVector(builder, treasure); |
| 49 | int weapons = Monster.createWeaponsVector(builder, weaps); |
| 50 | int pos = Vec3.createVec3(builder, 1.0f, 2.0f, 3.0f); |
| 51 | |
| 52 | Monster.startMonster(builder); |
| 53 | Monster.addPos(builder, pos); |
| 54 | Monster.addName(builder, name); |
| 55 | Monster.addColor(builder, Color.Red); |
| 56 | Monster.addHp(builder, (short)300); |
| 57 | Monster.addInventory(builder, inv); |
| 58 | Monster.addWeapons(builder, weapons); |
| 59 | Monster.addEquippedType(builder, Equipment.Weapon); |
| 60 | Monster.addEquipped(builder, weaps[1]); |
| 61 | int orc = Monster.endMonster(builder); |
| 62 | |
| 63 | builder.finish(orc); // You could also call `Monster.finishMonsterBuffer(builder, orc);`. |
| 64 | |
| 65 | // We now have a FlatBuffer that can be stored on disk or sent over a network. |
| 66 | |
| 67 | // ...Code to store to disk or send over a network goes here... |
| 68 | |
| 69 | // Instead, we are going to access it right away, as if we just received it. |
| 70 | |
| 71 | ByteBuffer buf = builder.dataBuffer(); |
| 72 | |
| 73 | // Get access to the root: |
| 74 | Monster monster = Monster.getRootAsMonster(buf); |
| 75 | |
| 76 | // Note: We did not set the `mana` field explicitly, so we get back the default value. |
| 77 | assert monster.mana() == (short)150; |
| 78 | assert monster.hp() == (short)300; |
| 79 | assert monster.name().equals("Orc"); |
| 80 | assert monster.color() == Color.Red; |
| 81 | assert monster.pos().x() == 1.0f; |
| 82 | assert monster.pos().y() == 2.0f; |
| 83 | assert monster.pos().z() == 3.0f; |
| 84 | |
| 85 | // Get and test the `inventory` FlatBuffer `vector`. |
| 86 | for (int i = 0; i < monster.inventoryLength(); i++) { |
| 87 | assert monster.inventory(i) == (byte)i; |
| 88 | } |
| 89 | |
| 90 | // Get and test the `weapons` FlatBuffer `vector` of `table`s. |
| 91 | String[] expectedWeaponNames = {"Sword", "Axe"}; |
| 92 | int[] expectedWeaponDamages = {3, 5}; |
| 93 | for (int i = 0; i < monster.weaponsLength(); i++) { |
| 94 | assert monster.weapons(i).name().equals(expectedWeaponNames[i]); |
| 95 | assert monster.weapons(i).damage() == expectedWeaponDamages[i]; |
| 96 | } |
| 97 | |
| 98 | // Get and test the `equipped` FlatBuffer `union`. |
| 99 | assert monster.equippedType() == Equipment.Weapon; |
| 100 | Weapon equipped = (Weapon)monster.equipped(new Weapon()); |
| 101 | assert equipped.name().equals("Axe"); |
| 102 | assert equipped.damage() == 5; |
| 103 | |
| 104 | System.out.println("The FlatBuffer was successfully created and verified!"); |
| 105 | } |
| 106 | } |