Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame^] | 1 | /* |
| 2 | * Copyright 2015 Google Inc. All rights reserved. |
| 3 | * |
| 4 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | * you may not use this file except in compliance with the License. |
| 6 | * You may obtain a copy of the License at |
| 7 | * |
| 8 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | * |
| 10 | * Unless required by applicable law or agreed to in writing, software |
| 11 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | * See the License for the specific language governing permissions and |
| 14 | * limitations under the License. |
| 15 | */ |
| 16 | |
| 17 | // To run, use the `csharp_sample.sh` script. |
| 18 | |
| 19 | using System; |
| 20 | using FlatBuffers; |
| 21 | using MyGame.Sample; |
| 22 | |
| 23 | class SampleBinary |
| 24 | { |
| 25 | // Example how to use FlatBuffers to create and read binary buffers. |
| 26 | static void Main() |
| 27 | { |
| 28 | var builder = new FlatBufferBuilder(1); |
| 29 | |
| 30 | // Create some weapons for our Monster ('Sword' and 'Axe'). |
| 31 | var weapon1Name = builder.CreateString("Sword"); |
| 32 | var weapon1Damage = 3; |
| 33 | var weapon2Name = builder.CreateString("Axe"); |
| 34 | var weapon2Damage = 5; |
| 35 | |
| 36 | // Use the `CreateWeapon()` helper function to create the weapons, since we set every field. |
| 37 | var weaps = new Offset<Weapon>[2]; |
| 38 | weaps[0] = Weapon.CreateWeapon(builder, weapon1Name, (short)weapon1Damage); |
| 39 | weaps[1] = Weapon.CreateWeapon(builder, weapon2Name, (short)weapon2Damage); |
| 40 | |
| 41 | // Serialize the FlatBuffer data. |
| 42 | var name = builder.CreateString("Orc"); |
| 43 | var treasure = new byte[] {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; |
| 44 | var inv = Monster.CreateInventoryVector(builder, treasure); |
| 45 | var weapons = Monster.CreateWeaponsVector(builder, weaps); |
| 46 | var pos = Vec3.CreateVec3(builder, 1.0f, 2.0f, 3.0f); |
| 47 | |
| 48 | Monster.StartMonster(builder); |
| 49 | Monster.AddPos(builder, pos); |
| 50 | Monster.AddHp(builder, (short)300); |
| 51 | Monster.AddName(builder, name); |
| 52 | Monster.AddInventory(builder, inv); |
| 53 | Monster.AddColor(builder, Color.Red); |
| 54 | Monster.AddWeapons(builder, weapons); |
| 55 | Monster.AddEquippedType(builder, Equipment.Weapon); |
| 56 | Monster.AddEquipped(builder, weaps[1].Value); |
| 57 | var orc = Monster.EndMonster(builder); |
| 58 | |
| 59 | builder.Finish(orc.Value); // You could also call `Monster.FinishMonsterBuffer(builder, orc);`. |
| 60 | |
| 61 | // We now have a FlatBuffer that we could store on disk or send over a network. |
| 62 | |
| 63 | // ...Code to store to disk or send over a network goes here... |
| 64 | |
| 65 | // Instead, we are going to access it right away, as if we just received it. |
| 66 | |
| 67 | var buf = builder.DataBuffer; |
| 68 | |
| 69 | // Get access to the root: |
| 70 | var monster = Monster.GetRootAsMonster(buf); |
| 71 | |
| 72 | // For C#, unlike other languages, most values (except for vectors and unions) are available as |
| 73 | // properties instead of accessor methods. |
| 74 | |
| 75 | // Note: We did not set the `Mana` field explicitly, so we get back the default value. |
| 76 | Assert(monster.Mana == 150, "monster.Mana", Convert.ToString(monster.Mana), |
| 77 | Convert.ToString(150)); |
| 78 | Assert(monster.Hp == 300, "monster.Hp", Convert.ToString(monster.Hp), Convert.ToString(30)); |
| 79 | Assert(monster.Name.Equals("Orc", StringComparison.Ordinal), "monster.Name", monster.Name, |
| 80 | "Orc"); |
| 81 | Assert(monster.Color == Color.Red, "monster.Color", Convert.ToString(monster.Color), |
| 82 | Convert.ToString(Color.Red)); |
| 83 | |
| 84 | var vec = monster.Pos.Value; |
| 85 | Assert(vec.X == 1.0f, "vec.X", |
| 86 | Convert.ToString(vec.X), Convert.ToString(1.0f)); |
| 87 | Assert(vec.Y == 2.0f, "vec.Y", |
| 88 | Convert.ToString(vec.Y), Convert.ToString(2.0f)); |
| 89 | Assert(vec.Z == 3.0f, "vec.Z", |
| 90 | Convert.ToString(vec.Z), Convert.ToString(3.0f)); |
| 91 | |
| 92 | // Get and test the `Inventory` FlatBuffer `vector`. |
| 93 | for (int i = 0; i < monster.InventoryLength; i++) |
| 94 | { |
| 95 | Assert(monster.Inventory(i) == i, "monster.Inventory", |
| 96 | Convert.ToString(monster.Inventory(i)), Convert.ToString(i)); |
| 97 | } |
| 98 | |
| 99 | // Get and test the `Weapons` FlatBuffer `vector` of `table`s. |
| 100 | var expectedWeaponNames = new string[] {"Sword", "Axe"}; |
| 101 | var expectedWeaponDamages = new short[] {3, 5}; |
| 102 | for (int i = 0; i < monster.WeaponsLength; i++) |
| 103 | { |
| 104 | Assert(monster.Weapons(i).Value.Name.Equals(expectedWeaponNames[i], StringComparison.Ordinal), |
| 105 | "monster.Weapons", monster.Weapons(i).Value.Name, expectedWeaponNames[i]); |
| 106 | Assert(monster.Weapons(i).Value.Damage == expectedWeaponDamages[i], "monster.GetWeapons", |
| 107 | Convert.ToString(monster.Weapons(i).Value.Damage), |
| 108 | Convert.ToString(expectedWeaponDamages[i])); |
| 109 | } |
| 110 | |
| 111 | // Get and test the `Equipped` FlatBuffer `union`. |
| 112 | Assert(monster.EquippedType == Equipment.Weapon, "monster.EquippedType", |
| 113 | Convert.ToString(monster.EquippedType), Convert.ToString(Equipment.Weapon)); |
| 114 | var equipped = monster.Equipped<Weapon>().Value; |
| 115 | Assert(equipped.Name.Equals("Axe", StringComparison.Ordinal), "equipped.Name", equipped.Name, |
| 116 | "Axe"); |
| 117 | Assert(equipped.Damage == 5, "equipped.Damage", Convert.ToString(equipped.Damage), |
| 118 | Convert.ToString(5)); |
| 119 | |
| 120 | Console.WriteLine("The FlatBuffer was successfully created and verified!"); |
| 121 | } |
| 122 | |
| 123 | // A helper function to handle assertions. |
| 124 | static void Assert(bool assertPassed, string codeExecuted, string actualValue, |
| 125 | string expectedValue) |
| 126 | { |
| 127 | if (assertPassed == false) |
| 128 | { |
| 129 | Console.WriteLine("Assert failed! " + codeExecuted + " (" + actualValue + |
| 130 | ") was not equal to " + expectedValue + "."); |
| 131 | System.Environment.Exit(1); |
| 132 | } |
| 133 | } |
| 134 | } |