Ben Fredrickson | d69f38b | 2015-01-28 20:06:15 -0800 | [diff] [blame^] | 1 | #include <unistd.h> |
| 2 | |
| 3 | #include <memory> |
| 4 | |
| 5 | #include "gtest/gtest.h" |
| 6 | #include "aos/common/queue.h" |
| 7 | #include "aos/common/queue_testutils.h" |
| 8 | #include "aos/common/actions/actor.h" |
| 9 | #include "aos/common/actions/actions.h" |
| 10 | #include "aos/common/actions/actions.q.h" |
| 11 | #include "aos/common/actions/test_action.q.h" |
| 12 | |
| 13 | using ::aos::time::Time; |
| 14 | |
| 15 | namespace aos { |
| 16 | namespace common { |
| 17 | namespace actions { |
| 18 | namespace testing { |
| 19 | |
| 20 | class TestActorNOP |
| 21 | : public aos::common::actions::ActorBase<actions::TestActionQueueGroup> { |
| 22 | public: |
| 23 | explicit TestActorNOP(actions::TestActionQueueGroup* s) |
| 24 | : actions::ActorBase<actions::TestActionQueueGroup>(s) {} |
| 25 | |
| 26 | void RunAction() { return; } |
| 27 | }; |
| 28 | |
| 29 | ::std::unique_ptr< |
| 30 | aos::common::actions::TypedAction<actions::TestActionQueueGroup>> |
| 31 | MakeTestActionNOP() { |
| 32 | return ::std::unique_ptr< |
| 33 | aos::common::actions::TypedAction<actions::TestActionQueueGroup>>( |
| 34 | new aos::common::actions::TypedAction<actions::TestActionQueueGroup>( |
| 35 | &actions::test_action)); |
| 36 | } |
| 37 | |
| 38 | class TestActorShouldCancel |
| 39 | : public aos::common::actions::ActorBase<actions::TestActionQueueGroup> { |
| 40 | public: |
| 41 | explicit TestActorShouldCancel(actions::TestActionQueueGroup* s) |
| 42 | : aos::common::actions::ActorBase<actions::TestActionQueueGroup>(s) {} |
| 43 | |
| 44 | void RunAction() { |
| 45 | while (!ShouldCancel()) { |
| 46 | LOG(FATAL, "NOT CANCELED!!\n"); |
| 47 | } |
| 48 | return; |
| 49 | } |
| 50 | }; |
| 51 | |
| 52 | ::std::unique_ptr< |
| 53 | aos::common::actions::TypedAction<actions::TestActionQueueGroup>> |
| 54 | MakeTestActionShouldCancel() { |
| 55 | return ::std::unique_ptr< |
| 56 | aos::common::actions::TypedAction<actions::TestActionQueueGroup>>( |
| 57 | new aos::common::actions::TypedAction<actions::TestActionQueueGroup>( |
| 58 | &actions::test_action)); |
| 59 | } |
| 60 | |
| 61 | class ActionTest : public ::testing::Test { |
| 62 | protected: |
| 63 | ActionTest() { |
| 64 | // Flush the robot state queue so we can use clean shared memory for this. |
| 65 | // test. |
| 66 | actions::test_action.goal.Clear(); |
| 67 | actions::test_action.status.Clear(); |
| 68 | } |
| 69 | |
| 70 | virtual ~ActionTest() { |
| 71 | actions::test_action.goal.Clear(); |
| 72 | actions::test_action.status.Clear(); |
| 73 | } |
| 74 | |
| 75 | // Bring up and down Core. |
| 76 | ::aos::common::testing::GlobalCoreInstance my_core; |
| 77 | ::aos::common::actions::ActionQueue action_queue_; |
| 78 | }; |
| 79 | |
| 80 | // Tests that the the actions exist in a safe state at startup. |
| 81 | TEST_F(ActionTest, DoesNothing) { |
| 82 | // Tick an empty queue and make sure it was not running. |
| 83 | EXPECT_FALSE(action_queue_.Running()); |
| 84 | action_queue_.Tick(); |
| 85 | EXPECT_FALSE(action_queue_.Running()); |
| 86 | } |
| 87 | |
| 88 | // Tests that the queues are properly configured for testing. Tests that queues |
| 89 | // work exactly as used in the tests. |
| 90 | TEST_F(ActionTest, QueueCheck) { |
| 91 | actions::TestActionQueueGroup* send_side = &actions::test_action; |
| 92 | actions::TestActionQueueGroup* recv_side = &actions::test_action; |
| 93 | |
| 94 | send_side->goal.MakeMessage(); |
| 95 | send_side->goal.MakeWithBuilder().run(1).Send(); |
| 96 | |
| 97 | EXPECT_TRUE(recv_side->goal.FetchLatest()); |
| 98 | EXPECT_TRUE(recv_side->goal->run); |
| 99 | |
| 100 | send_side->goal.MakeWithBuilder().run(0).Send(); |
| 101 | |
| 102 | EXPECT_TRUE(recv_side->goal.FetchLatest()); |
| 103 | EXPECT_FALSE(recv_side->goal->run); |
| 104 | |
| 105 | send_side->status.MakeMessage(); |
| 106 | send_side->status.MakeWithBuilder().running(5).last_running(6).Send(); |
| 107 | |
| 108 | EXPECT_TRUE(recv_side->status.FetchLatest()); |
| 109 | EXPECT_EQ(5, static_cast<int>(recv_side->status->running)); |
| 110 | EXPECT_EQ(6, static_cast<int>(recv_side->status->last_running)); |
| 111 | } |
| 112 | |
| 113 | // Tests that an action starts and stops. |
| 114 | TEST_F(ActionTest, ActionQueueWasRunning) { |
| 115 | TestActorNOP nop_act(&actions::test_action); |
| 116 | |
| 117 | // Tick an empty queue and make sure it was not running. |
| 118 | action_queue_.Tick(); |
| 119 | EXPECT_FALSE(action_queue_.Running()); |
| 120 | |
| 121 | action_queue_.EnqueueAction(MakeTestActionNOP()); |
| 122 | nop_act.WaitForActionRequest(); |
| 123 | |
| 124 | // We started an action and it should be running. |
| 125 | EXPECT_TRUE(action_queue_.Running()); |
| 126 | |
| 127 | // Tick it and make sure it is still running. |
| 128 | action_queue_.Tick(); |
| 129 | EXPECT_TRUE(action_queue_.Running()); |
| 130 | |
| 131 | // Run the action so it can signal completion. |
| 132 | nop_act.RunIteration(); |
| 133 | action_queue_.Tick(); |
| 134 | |
| 135 | // Make sure it stopped. |
| 136 | EXPECT_FALSE(action_queue_.Running()); |
| 137 | } |
| 138 | |
| 139 | // Tests that we can cancel two actions and have them both stop. |
| 140 | TEST_F(ActionTest, ActionQueueCancelAll) { |
| 141 | TestActorNOP nop_act(&actions::test_action); |
| 142 | |
| 143 | // Tick an empty queue and make sure it was not running. |
| 144 | action_queue_.Tick(); |
| 145 | EXPECT_FALSE(action_queue_.Running()); |
| 146 | |
| 147 | // Enqueue two actions to test both cancel. We can have an action and a next |
| 148 | // action so we want to test that. |
| 149 | action_queue_.EnqueueAction(MakeTestActionNOP()); |
| 150 | action_queue_.EnqueueAction(MakeTestActionNOP()); |
| 151 | nop_act.WaitForActionRequest(); |
| 152 | action_queue_.Tick(); |
| 153 | |
| 154 | // Check that current and next exist. |
| 155 | EXPECT_TRUE(action_queue_.GetCurrentActionState(nullptr, nullptr, nullptr, |
| 156 | nullptr, nullptr, nullptr)); |
| 157 | EXPECT_TRUE(action_queue_.GetNextActionState(nullptr, nullptr, nullptr, |
| 158 | nullptr, nullptr, nullptr)); |
| 159 | |
| 160 | action_queue_.CancelAllActions(); |
| 161 | action_queue_.Tick(); |
| 162 | |
| 163 | // It should still be running as the actor could not have signaled. |
| 164 | EXPECT_TRUE(action_queue_.Running()); |
| 165 | |
| 166 | bool sent_started, sent_cancel, interrupted; |
| 167 | EXPECT_TRUE(action_queue_.GetCurrentActionState( |
| 168 | nullptr, &sent_started, &sent_cancel, &interrupted, nullptr, nullptr)); |
| 169 | EXPECT_TRUE(sent_started); |
| 170 | EXPECT_TRUE(sent_cancel); |
| 171 | EXPECT_FALSE(interrupted); |
| 172 | |
| 173 | EXPECT_FALSE(action_queue_.GetNextActionState(nullptr, nullptr, nullptr, |
| 174 | nullptr, nullptr, nullptr)); |
| 175 | |
| 176 | // Run the action so it can signal completion. |
| 177 | nop_act.RunIteration(); |
| 178 | action_queue_.Tick(); |
| 179 | |
| 180 | // Make sure it stopped. |
| 181 | EXPECT_FALSE(action_queue_.Running()); |
| 182 | } |
| 183 | |
| 184 | // Tests that an action that would block forever stops when canceled. |
| 185 | TEST_F(ActionTest, ActionQueueCancelOne) { |
| 186 | TestActorShouldCancel cancel_act(&actions::test_action); |
| 187 | |
| 188 | // Enqueue blocking action. |
| 189 | action_queue_.EnqueueAction(MakeTestActionShouldCancel()); |
| 190 | |
| 191 | cancel_act.WaitForActionRequest(); |
| 192 | action_queue_.Tick(); |
| 193 | EXPECT_TRUE(action_queue_.Running()); |
| 194 | |
| 195 | // Tell action to cancel. |
| 196 | action_queue_.CancelCurrentAction(); |
| 197 | action_queue_.Tick(); |
| 198 | |
| 199 | // This will block forever on failure. |
| 200 | // TODO(ben): prolly a bad way to fail |
| 201 | cancel_act.RunIteration(); |
| 202 | action_queue_.Tick(); |
| 203 | |
| 204 | // It should still be running as the actor could not have signalled. |
| 205 | EXPECT_FALSE(action_queue_.Running()); |
| 206 | } |
| 207 | |
| 208 | // Tests that an action starts and stops. |
| 209 | TEST_F(ActionTest, ActionQueueTwoActions) { |
| 210 | TestActorNOP nop_act(&actions::test_action); |
| 211 | |
| 212 | // Tick an empty queue and make sure it was not running. |
| 213 | action_queue_.Tick(); |
| 214 | EXPECT_FALSE(action_queue_.Running()); |
| 215 | |
| 216 | // Enqueue action to be canceled. |
| 217 | action_queue_.EnqueueAction(MakeTestActionNOP()); |
| 218 | nop_act.WaitForActionRequest(); |
| 219 | action_queue_.Tick(); |
| 220 | |
| 221 | // Should still be running as the actor could not have signalled. |
| 222 | EXPECT_TRUE(action_queue_.Running()); |
| 223 | |
| 224 | // id for the first time run. |
| 225 | uint32_t nop_act_id = 0; |
| 226 | // Check the internal state and write down id for later use. |
| 227 | bool sent_started, sent_cancel, interrupted; |
| 228 | EXPECT_TRUE(action_queue_.GetCurrentActionState(nullptr, &sent_started, |
| 229 | &sent_cancel, &interrupted, |
| 230 | &nop_act_id, nullptr)); |
| 231 | EXPECT_TRUE(sent_started); |
| 232 | EXPECT_FALSE(sent_cancel); |
| 233 | EXPECT_FALSE(interrupted); |
| 234 | ASSERT_NE(0u, nop_act_id); |
| 235 | |
| 236 | // Add the next action which should ensure the first stopped. |
| 237 | action_queue_.EnqueueAction(MakeTestActionNOP()); |
| 238 | |
| 239 | // id for the second run. |
| 240 | uint32_t nop_act2_id = 0; |
| 241 | // Check the internal state and write down id for later use. |
| 242 | EXPECT_TRUE(action_queue_.GetNextActionState(nullptr, &sent_started, |
| 243 | &sent_cancel, &interrupted, |
| 244 | &nop_act2_id, nullptr)); |
| 245 | EXPECT_NE(nop_act_id, nop_act2_id); |
| 246 | EXPECT_FALSE(sent_started); |
| 247 | EXPECT_FALSE(sent_cancel); |
| 248 | EXPECT_FALSE(interrupted); |
| 249 | ASSERT_NE(0u, nop_act2_id); |
| 250 | |
| 251 | action_queue_.Tick(); |
| 252 | |
| 253 | // Run the action so it can signal completion. |
| 254 | nop_act.RunIteration(); |
| 255 | action_queue_.Tick(); |
| 256 | // Wait for the first id to finish, needed for the correct number of fetches. |
| 257 | nop_act.WaitForStop(nop_act_id); |
| 258 | |
| 259 | // Start the next action on the actor side. |
| 260 | nop_act.WaitForActionRequest(); |
| 261 | |
| 262 | // Check the new action is the right one. |
| 263 | uint32_t test_id = 0; |
| 264 | EXPECT_TRUE(action_queue_.GetCurrentActionState( |
| 265 | nullptr, &sent_started, &sent_cancel, &interrupted, &test_id, nullptr)); |
| 266 | EXPECT_TRUE(sent_started); |
| 267 | EXPECT_FALSE(sent_cancel); |
| 268 | EXPECT_FALSE(interrupted); |
| 269 | EXPECT_EQ(nop_act2_id, test_id); |
| 270 | |
| 271 | // Make sure it is still going. |
| 272 | EXPECT_TRUE(action_queue_.Running()); |
| 273 | |
| 274 | // Run the next action so it can accomplish signal completion. |
| 275 | nop_act.RunIteration(); |
| 276 | action_queue_.Tick(); |
| 277 | nop_act.WaitForStop(nop_act_id); |
| 278 | |
| 279 | // Make sure it stopped. |
| 280 | EXPECT_FALSE(action_queue_.Running()); |
| 281 | } |
| 282 | |
| 283 | } // namespace testing. |
| 284 | } // namespace actions. |
| 285 | } // namespace common. |
| 286 | } // namespace aos. |