Brian Silverman | 10fb0f3 | 2016-03-13 17:05:21 -0400 | [diff] [blame] | 1 | #include "aos/vision/math/vector.h" |
| 2 | |
| 3 | #include "gtest/gtest.h" |
| 4 | |
| 5 | namespace aos { |
| 6 | namespace vision { |
| 7 | namespace testing { |
| 8 | |
| 9 | class VectorTest : public ::testing::Test { |
| 10 | protected: |
| 11 | const Vector<3> vec1_{1.0, 1.0, 1.0}; |
| 12 | const Vector<3> vec2_{2.0, 4.0, 6.0}; |
| 13 | const Vector<3> vec5_{2.0, 2.0, 1.0}; |
| 14 | const Vector<3> vec6_{1.0, 1.0, 1.0}; |
| 15 | }; |
| 16 | |
| 17 | TEST_F(VectorTest, Equality) { |
| 18 | EXPECT_FALSE(vec1_ == vec2_); |
| 19 | EXPECT_TRUE(Vector<3>(2.0, 4.0, 6.0) == vec2_); |
| 20 | } |
| 21 | |
| 22 | TEST_F(VectorTest, Addition) { |
| 23 | Vector<3> vec3 = vec1_ + vec2_; |
| 24 | EXPECT_EQ(3.0, vec3.x()); |
| 25 | EXPECT_EQ(5.0, vec3.y()); |
| 26 | EXPECT_EQ(7.0, vec3.z()); |
| 27 | } |
| 28 | |
| 29 | TEST_F(VectorTest, Multiplication) { |
| 30 | auto new_vec1 = vec1_; |
| 31 | new_vec1 *= 2.0; |
| 32 | EXPECT_EQ(2.0, new_vec1.x()); |
| 33 | EXPECT_EQ(2.0, new_vec1.y()); |
| 34 | EXPECT_EQ(2.0, new_vec1.z()); |
| 35 | |
| 36 | auto new_vec2 = new_vec1 * 2; |
| 37 | EXPECT_EQ(4.0, new_vec2.x()); |
| 38 | EXPECT_EQ(4.0, new_vec2.y()); |
| 39 | EXPECT_EQ(4.0, new_vec2.z()); |
| 40 | } |
| 41 | |
| 42 | TEST_F(VectorTest, Magnitude) { |
| 43 | const Vector<3> vec4(1.0, 1.0, 1.0); |
| 44 | EXPECT_NEAR(1.732, vec4.Mag(), 0.001); |
| 45 | |
| 46 | EXPECT_NEAR(1.414, (vec5_ - vec6_).Mag(), 0.001); |
| 47 | EXPECT_NEAR(1.414, (vec6_ - vec5_).Mag(), 0.001); |
| 48 | } |
| 49 | |
| 50 | TEST_F(VectorTest, Sign) { |
| 51 | const Vector<3> vec7 = vec5_ - vec6_; |
| 52 | const Vector<3> vec8 = vec6_ - vec5_; |
| 53 | EXPECT_EQ(1.0, vec7.x()); |
| 54 | EXPECT_EQ(1.0, vec7.y()); |
| 55 | EXPECT_EQ(0.0, vec7.z()); |
| 56 | EXPECT_EQ(-1.0, vec8.x()); |
| 57 | EXPECT_EQ(-1.0, vec8.y()); |
| 58 | EXPECT_EQ(0.0, vec8.z()); |
| 59 | } |
| 60 | |
| 61 | TEST_F(VectorTest, Angle) { |
| 62 | const Vector<3> vec1(1.0, 0.0, 0.0); |
| 63 | const Vector<3> vec2(0.0, 1.0, 0.0); |
| 64 | EXPECT_NEAR(M_PI / 2, vec1.AngleTo(vec2), 0.0001); |
| 65 | const Vector<3> vec3 = Vector<3>(1.0, 1.0, 0.0); |
| 66 | EXPECT_NEAR(M_PI / 4, vec1.AngleTo(vec3), 0.0001); |
| 67 | |
| 68 | const Vector<2> vec4(1, 1); |
| 69 | EXPECT_NEAR(M_PI / 4, vec4.AngleToZero(), 0.0001); |
| 70 | const Vector<2> vec5(0.5, 0.8660254037844386); |
| 71 | EXPECT_NEAR(M_PI / 3, vec5.AngleToZero(), 0.0001); |
| 72 | } |
| 73 | |
| 74 | } // namespace testing |
| 75 | } // namespace vision |
| 76 | } // namespace aos |