Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2010 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #ifndef EIGEN_OPENGL_MODULE |
| 11 | #define EIGEN_OPENGL_MODULE |
| 12 | |
Austin Schuh | c55b017 | 2022-02-20 17:52:35 -0800 | [diff] [blame^] | 13 | #include "../../Eigen/Geometry" |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 14 | |
| 15 | #if defined(__APPLE_CC__) |
| 16 | #include <OpenGL/gl.h> |
| 17 | #else |
| 18 | #include <GL/gl.h> |
| 19 | #endif |
| 20 | |
| 21 | namespace Eigen { |
| 22 | |
| 23 | /** |
| 24 | * \defgroup OpenGLSUpport_Module OpenGL Support module |
| 25 | * |
| 26 | * This module provides wrapper functions for a couple of OpenGL functions |
| 27 | * which simplify the way to pass Eigen's object to openGL. |
Austin Schuh | c55b017 | 2022-02-20 17:52:35 -0800 | [diff] [blame^] | 28 | * Here is an example: |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 29 | * |
| 30 | * \code |
| 31 | * // You need to add path_to_eigen/unsupported to your include path. |
| 32 | * #include <Eigen/OpenGLSupport> |
| 33 | * // ... |
| 34 | * Vector3f x, y; |
| 35 | * Matrix3f rot; |
| 36 | * |
| 37 | * glVertex(y + x * rot); |
| 38 | * |
| 39 | * Quaternion q; |
| 40 | * glRotate(q); |
| 41 | * |
| 42 | * // ... |
| 43 | * \endcode |
| 44 | * |
| 45 | */ |
| 46 | //@{ |
| 47 | |
| 48 | #define EIGEN_GL_FUNC_DECLARATION(FUNC) \ |
| 49 | namespace internal { \ |
| 50 | template< typename XprType, \ |
| 51 | typename Scalar = typename XprType::Scalar, \ |
| 52 | int Rows = XprType::RowsAtCompileTime, \ |
| 53 | int Cols = XprType::ColsAtCompileTime, \ |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 54 | bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit) \ |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 55 | && bool(XprType::Flags&DirectAccessBit) \ |
| 56 | && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ |
| 57 | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ |
| 58 | \ |
| 59 | template<typename XprType, typename Scalar, int Rows, int Cols> \ |
| 60 | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> { \ |
| 61 | inline static void run(const XprType& p) { \ |
| 62 | EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(p); } \ |
| 63 | }; \ |
| 64 | } \ |
| 65 | \ |
| 66 | template<typename Derived> inline void FUNC(const Eigen::DenseBase<Derived>& p) { \ |
| 67 | EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(p.derived()); \ |
| 68 | } |
| 69 | |
| 70 | |
| 71 | #define EIGEN_GL_FUNC_SPECIALIZATION_MAT(FUNC,SCALAR,ROWS,COLS,SUFFIX) \ |
| 72 | namespace internal { \ |
| 73 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> { \ |
| 74 | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ |
| 75 | }; \ |
| 76 | } |
| 77 | |
| 78 | |
| 79 | #define EIGEN_GL_FUNC_SPECIALIZATION_VEC(FUNC,SCALAR,SIZE,SUFFIX) \ |
| 80 | namespace internal { \ |
| 81 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> { \ |
| 82 | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ |
| 83 | }; \ |
| 84 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> { \ |
| 85 | inline static void run(const XprType& p) { FUNC##SUFFIX(p.data()); } \ |
| 86 | }; \ |
| 87 | } |
| 88 | |
| 89 | |
| 90 | EIGEN_GL_FUNC_DECLARATION (glVertex) |
| 91 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 2,2iv) |
| 92 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 2,2sv) |
| 93 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 2,2fv) |
| 94 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 2,2dv) |
| 95 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 3,3iv) |
| 96 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 3,3sv) |
| 97 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 3,3fv) |
| 98 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 3,3dv) |
| 99 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,int, 4,4iv) |
| 100 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,short, 4,4sv) |
| 101 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,float, 4,4fv) |
| 102 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glVertex,double, 4,4dv) |
| 103 | |
| 104 | EIGEN_GL_FUNC_DECLARATION (glTexCoord) |
| 105 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 2,2iv) |
| 106 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 2,2sv) |
| 107 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 2,2fv) |
| 108 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 2,2dv) |
| 109 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 3,3iv) |
| 110 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 3,3sv) |
| 111 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 3,3fv) |
| 112 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 3,3dv) |
| 113 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,int, 4,4iv) |
| 114 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,short, 4,4sv) |
| 115 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,float, 4,4fv) |
| 116 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTexCoord,double, 4,4dv) |
| 117 | |
| 118 | EIGEN_GL_FUNC_DECLARATION (glColor) |
| 119 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 2,2iv) |
| 120 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 2,2sv) |
| 121 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 2,2fv) |
| 122 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 2,2dv) |
| 123 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 3,3iv) |
| 124 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 3,3sv) |
| 125 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 3,3fv) |
| 126 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 3,3dv) |
| 127 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,int, 4,4iv) |
| 128 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,short, 4,4sv) |
| 129 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,float, 4,4fv) |
| 130 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glColor,double, 4,4dv) |
| 131 | |
| 132 | EIGEN_GL_FUNC_DECLARATION (glNormal) |
| 133 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,int, 3,3iv) |
| 134 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,short, 3,3sv) |
| 135 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,float, 3,3fv) |
| 136 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glNormal,double, 3,3dv) |
| 137 | |
| 138 | inline void glScale2fv(const float* v) { glScalef(v[0], v[1], 1.f); } |
| 139 | inline void glScale2dv(const double* v) { glScaled(v[0], v[1], 1.0); } |
| 140 | inline void glScale3fv(const float* v) { glScalef(v[0], v[1], v[2]); } |
| 141 | inline void glScale3dv(const double* v) { glScaled(v[0], v[1], v[2]); } |
| 142 | |
| 143 | EIGEN_GL_FUNC_DECLARATION (glScale) |
| 144 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 2,2fv) |
| 145 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 2,2dv) |
| 146 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,float, 3,3fv) |
| 147 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glScale,double, 3,3dv) |
| 148 | |
| 149 | template<typename Scalar> void glScale(const UniformScaling<Scalar>& s) { glScale(Matrix<Scalar,3,1>::Constant(s.factor())); } |
| 150 | |
| 151 | inline void glTranslate2fv(const float* v) { glTranslatef(v[0], v[1], 0.f); } |
| 152 | inline void glTranslate2dv(const double* v) { glTranslated(v[0], v[1], 0.0); } |
| 153 | inline void glTranslate3fv(const float* v) { glTranslatef(v[0], v[1], v[2]); } |
| 154 | inline void glTranslate3dv(const double* v) { glTranslated(v[0], v[1], v[2]); } |
| 155 | |
| 156 | EIGEN_GL_FUNC_DECLARATION (glTranslate) |
| 157 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 2,2fv) |
| 158 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 2,2dv) |
| 159 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,float, 3,3fv) |
| 160 | EIGEN_GL_FUNC_SPECIALIZATION_VEC(glTranslate,double, 3,3dv) |
| 161 | |
| 162 | template<typename Scalar> void glTranslate(const Translation<Scalar,2>& t) { glTranslate(t.vector()); } |
| 163 | template<typename Scalar> void glTranslate(const Translation<Scalar,3>& t) { glTranslate(t.vector()); } |
| 164 | |
| 165 | EIGEN_GL_FUNC_DECLARATION (glMultMatrix) |
| 166 | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,float, 4,4,f) |
| 167 | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glMultMatrix,double, 4,4,d) |
| 168 | |
| 169 | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Affine>& t) { glMultMatrix(t.matrix()); } |
| 170 | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,Projective>& t) { glMultMatrix(t.matrix()); } |
| 171 | template<typename Scalar> void glMultMatrix(const Transform<Scalar,3,AffineCompact>& t) { glMultMatrix(Transform<Scalar,3,Affine>(t).matrix()); } |
| 172 | |
| 173 | EIGEN_GL_FUNC_DECLARATION (glLoadMatrix) |
| 174 | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,float, 4,4,f) |
| 175 | EIGEN_GL_FUNC_SPECIALIZATION_MAT(glLoadMatrix,double, 4,4,d) |
| 176 | |
| 177 | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Affine>& t) { glLoadMatrix(t.matrix()); } |
| 178 | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,Projective>& t) { glLoadMatrix(t.matrix()); } |
| 179 | template<typename Scalar> void glLoadMatrix(const Transform<Scalar,3,AffineCompact>& t) { glLoadMatrix(Transform<Scalar,3,Affine>(t).matrix()); } |
| 180 | |
| 181 | inline void glRotate(const Rotation2D<float>& rot) |
| 182 | { |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 183 | glRotatef(rot.angle()*180.f/float(EIGEN_PI), 0.f, 0.f, 1.f); |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 184 | } |
| 185 | inline void glRotate(const Rotation2D<double>& rot) |
| 186 | { |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 187 | glRotated(rot.angle()*180.0/double(EIGEN_PI), 0.0, 0.0, 1.0); |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 188 | } |
| 189 | |
| 190 | template<typename Derived> void glRotate(const RotationBase<Derived,3>& rot) |
| 191 | { |
| 192 | Transform<typename Derived::Scalar,3,Projective> tr(rot); |
| 193 | glMultMatrix(tr.matrix()); |
| 194 | } |
| 195 | |
| 196 | #define EIGEN_GL_MAKE_CONST_const const |
| 197 | #define EIGEN_GL_MAKE_CONST__ |
| 198 | #define EIGEN_GL_EVAL(X) X |
| 199 | |
| 200 | #define EIGEN_GL_FUNC1_DECLARATION(FUNC,ARG1,CONST) \ |
| 201 | namespace internal { \ |
| 202 | template< typename XprType, \ |
| 203 | typename Scalar = typename XprType::Scalar, \ |
| 204 | int Rows = XprType::RowsAtCompileTime, \ |
| 205 | int Cols = XprType::ColsAtCompileTime, \ |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 206 | bool IsGLCompatible = bool(internal::evaluator<XprType>::Flags&LinearAccessBit) \ |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 207 | && bool(XprType::Flags&DirectAccessBit) \ |
| 208 | && (XprType::IsVectorAtCompileTime || (XprType::Flags&RowMajorBit)==0)> \ |
| 209 | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl); \ |
| 210 | \ |
| 211 | template<typename XprType, typename Scalar, int Rows, int Cols> \ |
| 212 | struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType,Scalar,Rows,Cols,false> { \ |
| 213 | inline static void run(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { \ |
| 214 | EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<typename plain_matrix_type_column_major<XprType>::type>::run(a,p); } \ |
| 215 | }; \ |
| 216 | } \ |
| 217 | \ |
| 218 | template<typename Derived> inline void FUNC(ARG1 a,EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) Eigen::DenseBase<Derived>& p) { \ |
| 219 | EIGEN_CAT(EIGEN_CAT(internal::gl_,FUNC),_impl)<Derived>::run(a,p.derived()); \ |
| 220 | } |
| 221 | |
| 222 | |
| 223 | #define EIGEN_GL_FUNC1_SPECIALIZATION_MAT(FUNC,ARG1,CONST,SCALAR,ROWS,COLS,SUFFIX) \ |
| 224 | namespace internal { \ |
| 225 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, ROWS, COLS, true> { \ |
| 226 | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ |
| 227 | }; \ |
| 228 | } |
| 229 | |
| 230 | |
| 231 | #define EIGEN_GL_FUNC1_SPECIALIZATION_VEC(FUNC,ARG1,CONST,SCALAR,SIZE,SUFFIX) \ |
| 232 | namespace internal { \ |
| 233 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, SIZE, 1, true> { \ |
| 234 | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ |
| 235 | }; \ |
| 236 | template< typename XprType> struct EIGEN_CAT(EIGEN_CAT(gl_,FUNC),_impl)<XprType, SCALAR, 1, SIZE, true> { \ |
| 237 | inline static void run(ARG1 a, EIGEN_GL_EVAL(EIGEN_GL_MAKE_CONST_##CONST) XprType& p) { FUNC##SUFFIX(a,p.data()); } \ |
| 238 | }; \ |
| 239 | } |
| 240 | |
| 241 | EIGEN_GL_FUNC1_DECLARATION (glGet,GLenum,_) |
| 242 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,float, 4,4,Floatv) |
| 243 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glGet,GLenum,_,double, 4,4,Doublev) |
| 244 | |
| 245 | // glUniform API |
| 246 | |
| 247 | #ifdef GL_VERSION_2_0 |
| 248 | |
| 249 | inline void glUniform2fv_ei (GLint loc, const float* v) { glUniform2fv(loc,1,v); } |
| 250 | inline void glUniform2iv_ei (GLint loc, const int* v) { glUniform2iv(loc,1,v); } |
| 251 | |
| 252 | inline void glUniform3fv_ei (GLint loc, const float* v) { glUniform3fv(loc,1,v); } |
| 253 | inline void glUniform3iv_ei (GLint loc, const int* v) { glUniform3iv(loc,1,v); } |
| 254 | |
| 255 | inline void glUniform4fv_ei (GLint loc, const float* v) { glUniform4fv(loc,1,v); } |
| 256 | inline void glUniform4iv_ei (GLint loc, const int* v) { glUniform4iv(loc,1,v); } |
| 257 | |
| 258 | inline void glUniformMatrix2fv_ei (GLint loc, const float* v) { glUniformMatrix2fv(loc,1,false,v); } |
| 259 | inline void glUniformMatrix3fv_ei (GLint loc, const float* v) { glUniformMatrix3fv(loc,1,false,v); } |
| 260 | inline void glUniformMatrix4fv_ei (GLint loc, const float* v) { glUniformMatrix4fv(loc,1,false,v); } |
| 261 | |
| 262 | |
| 263 | EIGEN_GL_FUNC1_DECLARATION (glUniform,GLint,const) |
| 264 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 2,2fv_ei) |
| 265 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 2,2iv_ei) |
| 266 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 3,3fv_ei) |
| 267 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 3,3iv_ei) |
| 268 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,float, 4,4fv_ei) |
| 269 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,int, 4,4iv_ei) |
| 270 | |
| 271 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,2,Matrix2fv_ei) |
| 272 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,3,Matrix3fv_ei) |
| 273 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,4,Matrix4fv_ei) |
| 274 | |
| 275 | #endif |
| 276 | |
| 277 | #ifdef GL_VERSION_2_1 |
| 278 | |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 279 | inline void glUniformMatrix2x3fv_ei(GLint loc, const float* v) { glUniformMatrix2x3fv(loc,1,false,v); } |
| 280 | inline void glUniformMatrix3x2fv_ei(GLint loc, const float* v) { glUniformMatrix3x2fv(loc,1,false,v); } |
| 281 | inline void glUniformMatrix2x4fv_ei(GLint loc, const float* v) { glUniformMatrix2x4fv(loc,1,false,v); } |
| 282 | inline void glUniformMatrix4x2fv_ei(GLint loc, const float* v) { glUniformMatrix4x2fv(loc,1,false,v); } |
| 283 | inline void glUniformMatrix3x4fv_ei(GLint loc, const float* v) { glUniformMatrix3x4fv(loc,1,false,v); } |
| 284 | inline void glUniformMatrix4x3fv_ei(GLint loc, const float* v) { glUniformMatrix4x3fv(loc,1,false,v); } |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 285 | |
| 286 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,3,Matrix2x3fv_ei) |
| 287 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,2,Matrix3x2fv_ei) |
| 288 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 2,4,Matrix2x4fv_ei) |
| 289 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,2,Matrix4x2fv_ei) |
| 290 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 3,4,Matrix3x4fv_ei) |
| 291 | EIGEN_GL_FUNC1_SPECIALIZATION_MAT(glUniform,GLint,const,float, 4,3,Matrix4x3fv_ei) |
| 292 | |
| 293 | #endif |
| 294 | |
| 295 | #ifdef GL_VERSION_3_0 |
| 296 | |
| 297 | inline void glUniform2uiv_ei (GLint loc, const unsigned int* v) { glUniform2uiv(loc,1,v); } |
| 298 | inline void glUniform3uiv_ei (GLint loc, const unsigned int* v) { glUniform3uiv(loc,1,v); } |
| 299 | inline void glUniform4uiv_ei (GLint loc, const unsigned int* v) { glUniform4uiv(loc,1,v); } |
| 300 | |
| 301 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 2,2uiv_ei) |
| 302 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 3,3uiv_ei) |
| 303 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,unsigned int, 4,4uiv_ei) |
| 304 | |
| 305 | #endif |
| 306 | |
| 307 | #ifdef GL_ARB_gpu_shader_fp64 |
| 308 | inline void glUniform2dv_ei (GLint loc, const double* v) { glUniform2dv(loc,1,v); } |
| 309 | inline void glUniform3dv_ei (GLint loc, const double* v) { glUniform3dv(loc,1,v); } |
| 310 | inline void glUniform4dv_ei (GLint loc, const double* v) { glUniform4dv(loc,1,v); } |
| 311 | |
| 312 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 2,2dv_ei) |
| 313 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 3,3dv_ei) |
| 314 | EIGEN_GL_FUNC1_SPECIALIZATION_VEC(glUniform,GLint,const,double, 4,4dv_ei) |
| 315 | #endif |
| 316 | |
| 317 | |
| 318 | //@} |
| 319 | |
| 320 | } |
| 321 | |
| 322 | #endif // EIGEN_OPENGL_MODULE |