Alex Perry | 5427c9a | 2020-02-15 17:43:45 -0800 | [diff] [blame] | 1 | import {FIELD_LENGTH, FIELD_WIDTH, FT_TO_M, IN_TO_M} from './constants'; |
| 2 | |
| 3 | const FIELD_SIDE_Y = FIELD_WIDTH / 2; |
| 4 | const FIELD_CENTER_X = (198.75 + 116) * IN_TO_M; |
| 5 | |
| 6 | const DS_WIDTH = 69 * IN_TO_M; |
| 7 | const DS_ANGLE = 20 * Math.PI / 180; |
| 8 | const DS_END_X = DS_WIDTH * Math.sin(DS_ANGLE); |
| 9 | const OTHER_DS_X = FIELD_LENGTH - DS_END_X; |
| 10 | const DS_INSIDE_Y = FIELD_SIDE_Y - DS_WIDTH * Math.cos(DS_ANGLE); |
| 11 | |
| 12 | const TRENCH_START_X = 206.57 * IN_TO_M; |
| 13 | const TRENCH_END_X = FIELD_LENGTH - TRENCH_START_X; |
| 14 | const TRENCH_WIDTH = 55.5 * IN_TO_M; |
| 15 | const TRENCH_INSIDE = FIELD_SIDE_Y - TRENCH_WIDTH; |
| 16 | |
| 17 | const SPINNER_LENGTH = 30 * IN_TO_M; |
| 18 | const SPINNER_TOP_X = 374.59 * IN_TO_M; |
| 19 | const SPINNER_BOTTOM_X = SPINNER_TOP_X - SPINNER_LENGTH; |
| 20 | |
| 21 | const SHIELD_BOTTOM_X = FIELD_CENTER_X - 116 * IN_TO_M; |
| 22 | const SHIELD_BOTTOM_Y = 43.75 * IN_TO_M; |
| 23 | |
| 24 | const SHIELD_TOP_X = FIELD_CENTER_X + 116 * IN_TO_M; |
| 25 | const SHIELD_TOP_Y = -43.75 * IN_TO_M; |
| 26 | |
| 27 | const SHIELD_RIGHT_X = FIELD_CENTER_X - 51.06 * IN_TO_M; |
| 28 | const SHIELD_RIGHT_Y = -112.88 * IN_TO_M; |
| 29 | |
| 30 | const SHIELD_LEFT_X = FIELD_CENTER_X + 51.06 * IN_TO_M; |
| 31 | const SHIELD_LEFT_Y = 112.88 * IN_TO_M; |
| 32 | |
| 33 | const SHIELD_CENTER_TOP_X = (SHIELD_TOP_X + SHIELD_LEFT_X) / 2 |
| 34 | const SHIELD_CENTER_TOP_Y = (SHIELD_TOP_Y + SHIELD_LEFT_Y) / 2 |
| 35 | |
| 36 | const SHIELD_CENTER_BOTTOM_X = (SHIELD_BOTTOM_X + SHIELD_RIGHT_X) / 2 |
| 37 | const SHIELD_CENTER_BOTTOM_Y = (SHIELD_BOTTOM_Y + SHIELD_RIGHT_Y) / 2 |
| 38 | |
| 39 | const INITIATION_X = 120 * IN_TO_M; |
| 40 | const FAR_INITIATION_X = FIELD_LENGTH - 120 * IN_TO_M; |
| 41 | |
| 42 | const TARGET_ZONE_TIP_X = 30 * IN_TO_M; |
| 43 | const TARGET_ZONE_WIDTH = 48 * IN_TO_M; |
| 44 | const LOADING_ZONE_WIDTH = 60 * IN_TO_M; |
| 45 | |
| 46 | export class FieldHandler { |
| 47 | private canvas = document.createElement('canvas'); |
| 48 | |
| 49 | constructor() { |
| 50 | document.body.appendChild(this.canvas); |
| 51 | } |
| 52 | |
| 53 | drawField(): void { |
| 54 | const MY_COLOR = 'red'; |
| 55 | const OTHER_COLOR = 'blue'; |
| 56 | const ctx = this.canvas.getContext('2d'); |
| 57 | // draw perimiter |
| 58 | ctx.beginPath(); |
| 59 | ctx.moveTo(0, DS_INSIDE_Y); |
| 60 | ctx.lineTo(DS_END_X, FIELD_SIDE_Y); |
| 61 | ctx.lineTo(OTHER_DS_X, FIELD_SIDE_Y); |
| 62 | ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y); |
| 63 | ctx.lineTo(FIELD_LENGTH, -DS_INSIDE_Y); |
| 64 | ctx.lineTo(OTHER_DS_X, -FIELD_SIDE_Y); |
| 65 | ctx.lineTo(DS_END_X, -FIELD_SIDE_Y); |
| 66 | ctx.lineTo(0, -DS_INSIDE_Y); |
| 67 | ctx.lineTo(0, DS_INSIDE_Y); |
| 68 | ctx.stroke(); |
| 69 | |
| 70 | // draw shield generator |
| 71 | ctx.beginPath(); |
| 72 | ctx.moveTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y); |
| 73 | ctx.lineTo(SHIELD_RIGHT_X, SHIELD_RIGHT_Y); |
| 74 | ctx.lineTo(SHIELD_TOP_X, SHIELD_TOP_Y); |
| 75 | ctx.lineTo(SHIELD_LEFT_X, SHIELD_LEFT_Y); |
| 76 | ctx.lineTo(SHIELD_BOTTOM_X, SHIELD_BOTTOM_Y); |
| 77 | ctx.moveTo(SHIELD_CENTER_TOP_X, SHIELD_CENTER_TOP_Y); |
| 78 | ctx.lineTo(SHIELD_CENTER_BOTTOM_X, SHIELD_CENTER_BOTTOM_Y); |
| 79 | ctx.stroke(); |
| 80 | |
| 81 | // draw trenches |
| 82 | ctx.strokeStyle = MY_COLOR; |
| 83 | ctx.beginPath(); |
| 84 | ctx.moveTo(TRENCH_START_X, FIELD_SIDE_Y); |
| 85 | ctx.lineTo(TRENCH_START_X, TRENCH_INSIDE); |
| 86 | ctx.lineTo(TRENCH_END_X, TRENCH_INSIDE); |
| 87 | ctx.lineTo(TRENCH_END_X, FIELD_SIDE_Y); |
| 88 | ctx.stroke(); |
| 89 | |
| 90 | ctx.strokeStyle = OTHER_COLOR; |
| 91 | ctx.beginPath(); |
| 92 | ctx.moveTo(TRENCH_START_X, -FIELD_SIDE_Y); |
| 93 | ctx.lineTo(TRENCH_START_X, -TRENCH_INSIDE); |
| 94 | ctx.lineTo(TRENCH_END_X, -TRENCH_INSIDE); |
| 95 | ctx.lineTo(TRENCH_END_X, -FIELD_SIDE_Y); |
| 96 | ctx.stroke(); |
| 97 | |
| 98 | ctx.strokeStyle = 'black'; |
| 99 | ctx.beginPath(); |
| 100 | ctx.moveTo(SPINNER_TOP_X, FIELD_SIDE_Y); |
| 101 | ctx.lineTo(SPINNER_TOP_X, TRENCH_INSIDE); |
| 102 | ctx.lineTo(SPINNER_BOTTOM_X, TRENCH_INSIDE); |
| 103 | ctx.lineTo(SPINNER_BOTTOM_X, FIELD_SIDE_Y); |
| 104 | ctx.moveTo(FIELD_LENGTH - SPINNER_TOP_X, -FIELD_SIDE_Y); |
| 105 | ctx.lineTo(FIELD_LENGTH - SPINNER_TOP_X, -TRENCH_INSIDE); |
| 106 | ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -TRENCH_INSIDE); |
| 107 | ctx.lineTo(FIELD_LENGTH - SPINNER_BOTTOM_X, -FIELD_SIDE_Y); |
| 108 | ctx.stroke(); |
| 109 | |
| 110 | // draw initiation lines |
| 111 | ctx.beginPath(); |
| 112 | ctx.moveTo(INITIATION_X, FIELD_SIDE_Y); |
| 113 | ctx.lineTo(INITIATION_X, -FIELD_SIDE_Y); |
| 114 | ctx.moveTo(FAR_INITIATION_X, FIELD_SIDE_Y); |
| 115 | ctx.lineTo(FAR_INITIATION_X, -FIELD_SIDE_Y); |
| 116 | ctx.stroke(); |
| 117 | |
| 118 | // draw target/loading zones |
| 119 | ctx.strokeStyle = MY_COLOR; |
| 120 | ctx.beginPath(); |
| 121 | ctx.moveTo(0, DS_INSIDE_Y); |
| 122 | ctx.lineTo(TARGET_ZONE_TIP_X, DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH); |
| 123 | ctx.lineTo(0, DS_INSIDE_Y - TARGET_ZONE_WIDTH); |
| 124 | |
| 125 | ctx.moveTo(FIELD_LENGTH, DS_INSIDE_Y); |
| 126 | ctx.lineTo( |
| 127 | FIELD_LENGTH - TARGET_ZONE_TIP_X, |
| 128 | DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH); |
| 129 | ctx.lineTo(FIELD_LENGTH, DS_INSIDE_Y - LOADING_ZONE_WIDTH); |
| 130 | ctx.stroke(); |
| 131 | |
| 132 | ctx.strokeStyle = OTHER_COLOR; |
| 133 | ctx.beginPath(); |
| 134 | ctx.moveTo(0, -DS_INSIDE_Y); |
| 135 | ctx.lineTo(TARGET_ZONE_TIP_X, -(DS_INSIDE_Y - 0.5 * LOADING_ZONE_WIDTH)); |
| 136 | ctx.lineTo(0, -(DS_INSIDE_Y - LOADING_ZONE_WIDTH)); |
| 137 | |
| 138 | ctx.moveTo(FIELD_LENGTH, -DS_INSIDE_Y); |
| 139 | ctx.lineTo( |
| 140 | FIELD_LENGTH - TARGET_ZONE_TIP_X, |
| 141 | -(DS_INSIDE_Y - 0.5 * TARGET_ZONE_WIDTH)); |
| 142 | ctx.lineTo(FIELD_LENGTH, -(DS_INSIDE_Y - TARGET_ZONE_WIDTH)); |
| 143 | ctx.stroke(); |
| 144 | } |
| 145 | |
| 146 | reset(): void { |
| 147 | const ctx = this.canvas.getContext('2d'); |
| 148 | ctx.setTransform(1, 0, 0, 1, 0, 0); |
| 149 | const size = window.innerHeight * 0.9; |
| 150 | ctx.canvas.height = size; |
| 151 | ctx.canvas.width = size / 2 + 10; |
| 152 | ctx.clearRect(0, 0, size, size / 2 + 10); |
| 153 | |
| 154 | // Translate to center of bottom of display. |
| 155 | ctx.translate(size / 4, size); |
| 156 | // Coordinate system is: |
| 157 | // x -> forward. |
| 158 | // y -> to the left. |
| 159 | ctx.rotate(-Math.PI / 2); |
| 160 | ctx.scale(1, -1); |
| 161 | ctx.translate(5, 0); |
| 162 | |
| 163 | const M_TO_PX = (size - 10) / FIELD_LENGTH; |
| 164 | ctx.scale(M_TO_PX, M_TO_PX); |
| 165 | ctx.lineWidth = 1 / M_TO_PX; |
| 166 | } |
| 167 | } |