Austin Schuh | e89fa2d | 2019-08-14 20:24:23 -0700 | [diff] [blame] | 1 | #!/usr/bin/python |
| 2 | # Copyright 2015 Google Inc. All rights reserved. |
| 3 | # |
| 4 | # Licensed under the Apache License, Version 2.0 (the "License"); |
| 5 | # you may not use this file except in compliance with the License. |
| 6 | # You may obtain a copy of the License at |
| 7 | # |
| 8 | # http://www.apache.org/licenses/LICENSE-2.0 |
| 9 | # |
| 10 | # Unless required by applicable law or agreed to in writing, software |
| 11 | # distributed under the License is distributed on an "AS IS" BASIS, |
| 12 | # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 13 | # See the License for the specific language governing permissions and |
| 14 | # limitations under the License. |
| 15 | |
| 16 | # To run this file, use `python_sample.sh`. |
| 17 | |
| 18 | # Append paths to the `flatbuffers` and `MyGame` modules. This is necessary |
| 19 | # to facilitate executing this script in the `samples` folder, and to root |
| 20 | # folder (where it gets placed when using `cmake`). |
| 21 | import os |
| 22 | import sys |
| 23 | sys.path.append(os.path.join(os.path.dirname(__file__), '../python')) |
| 24 | |
| 25 | import flatbuffers |
| 26 | import MyGame.Sample.Color |
| 27 | import MyGame.Sample.Equipment |
| 28 | import MyGame.Sample.Monster |
| 29 | import MyGame.Sample.Vec3 |
| 30 | import MyGame.Sample.Weapon |
| 31 | |
| 32 | # Example of how to use FlatBuffers to create and read binary buffers. |
| 33 | |
| 34 | def main(): |
| 35 | builder = flatbuffers.Builder(0) |
| 36 | |
| 37 | # Create some weapons for our Monster ('Sword' and 'Axe'). |
| 38 | weapon_one = builder.CreateString('Sword') |
| 39 | weapon_two = builder.CreateString('Axe') |
| 40 | |
| 41 | MyGame.Sample.Weapon.WeaponStart(builder) |
| 42 | MyGame.Sample.Weapon.WeaponAddName(builder, weapon_one) |
| 43 | MyGame.Sample.Weapon.WeaponAddDamage(builder, 3) |
| 44 | sword = MyGame.Sample.Weapon.WeaponEnd(builder) |
| 45 | |
| 46 | MyGame.Sample.Weapon.WeaponStart(builder) |
| 47 | MyGame.Sample.Weapon.WeaponAddName(builder, weapon_two) |
| 48 | MyGame.Sample.Weapon.WeaponAddDamage(builder, 5) |
| 49 | axe = MyGame.Sample.Weapon.WeaponEnd(builder) |
| 50 | |
| 51 | # Serialize the FlatBuffer data. |
| 52 | name = builder.CreateString('Orc') |
| 53 | |
| 54 | MyGame.Sample.Monster.MonsterStartInventoryVector(builder, 10) |
| 55 | # Note: Since we prepend the bytes, this loop iterates in reverse order. |
| 56 | for i in reversed(range(0, 10)): |
| 57 | builder.PrependByte(i) |
| 58 | inv = builder.EndVector(10) |
| 59 | |
| 60 | MyGame.Sample.Monster.MonsterStartWeaponsVector(builder, 2) |
| 61 | # Note: Since we prepend the data, prepend the weapons in reverse order. |
| 62 | builder.PrependUOffsetTRelative(axe) |
| 63 | builder.PrependUOffsetTRelative(sword) |
| 64 | weapons = builder.EndVector(2) |
| 65 | |
| 66 | pos = MyGame.Sample.Vec3.CreateVec3(builder, 1.0, 2.0, 3.0) |
| 67 | |
| 68 | MyGame.Sample.Monster.MonsterStart(builder) |
| 69 | MyGame.Sample.Monster.MonsterAddPos(builder, pos) |
| 70 | MyGame.Sample.Monster.MonsterAddHp(builder, 300) |
| 71 | MyGame.Sample.Monster.MonsterAddName(builder, name) |
| 72 | MyGame.Sample.Monster.MonsterAddInventory(builder, inv) |
| 73 | MyGame.Sample.Monster.MonsterAddColor(builder, |
| 74 | MyGame.Sample.Color.Color().Red) |
| 75 | MyGame.Sample.Monster.MonsterAddWeapons(builder, weapons) |
| 76 | MyGame.Sample.Monster.MonsterAddEquippedType( |
| 77 | builder, MyGame.Sample.Equipment.Equipment().Weapon) |
| 78 | MyGame.Sample.Monster.MonsterAddEquipped(builder, axe) |
| 79 | orc = MyGame.Sample.Monster.MonsterEnd(builder) |
| 80 | |
| 81 | builder.Finish(orc) |
| 82 | |
| 83 | # We now have a FlatBuffer that we could store on disk or send over a network. |
| 84 | |
| 85 | # ...Saving to file or sending over a network code goes here... |
| 86 | |
| 87 | # Instead, we are going to access this buffer right away (as if we just |
| 88 | # received it). |
| 89 | |
| 90 | buf = builder.Output() |
| 91 | |
| 92 | # Note: We use `0` for the offset here, since we got the data using the |
| 93 | # `builder.Output()` method. This simulates the data you would store/receive |
| 94 | # in your FlatBuffer. If you wanted to read from the `builder.Bytes` directly, |
| 95 | # you would need to pass in the offset of `builder.Head()`, as the builder |
| 96 | # actually constructs the buffer backwards. |
| 97 | monster = MyGame.Sample.Monster.Monster.GetRootAsMonster(buf, 0) |
| 98 | |
| 99 | # Note: We did not set the `Mana` field explicitly, so we get a default value. |
| 100 | assert monster.Mana() == 150 |
| 101 | assert monster.Hp() == 300 |
| 102 | assert monster.Name() == 'Orc' |
| 103 | assert monster.Color() == MyGame.Sample.Color.Color().Red |
| 104 | assert monster.Pos().X() == 1.0 |
| 105 | assert monster.Pos().Y() == 2.0 |
| 106 | assert monster.Pos().Z() == 3.0 |
| 107 | |
| 108 | # Get and test the `inventory` FlatBuffer `vector`. |
| 109 | for i in xrange(monster.InventoryLength()): |
| 110 | assert monster.Inventory(i) == i |
| 111 | |
| 112 | # Get and test the `weapons` FlatBuffer `vector` of `table`s. |
| 113 | expected_weapon_names = ['Sword', 'Axe'] |
| 114 | expected_weapon_damages = [3, 5] |
| 115 | for i in xrange(monster.WeaponsLength()): |
| 116 | assert monster.Weapons(i).Name() == expected_weapon_names[i] |
| 117 | assert monster.Weapons(i).Damage() == expected_weapon_damages[i] |
| 118 | |
| 119 | # Get and test the `equipped` FlatBuffer `union`. |
| 120 | assert monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon |
| 121 | |
| 122 | # An example of how you can appropriately convert the table depending on the |
| 123 | # FlatBuffer `union` type. You could add `elif` and `else` clauses to handle |
| 124 | # the other FlatBuffer `union` types for this field. |
| 125 | if monster.EquippedType() == MyGame.Sample.Equipment.Equipment().Weapon: |
| 126 | # `monster.Equipped()` returns a `flatbuffers.Table`, which can be used |
| 127 | # to initialize a `MyGame.Sample.Weapon.Weapon()`, in this case. |
| 128 | union_weapon = MyGame.Sample.Weapon.Weapon() |
| 129 | union_weapon.Init(monster.Equipped().Bytes, monster.Equipped().Pos) |
| 130 | |
| 131 | assert union_weapon.Name() == "Axe" |
| 132 | assert union_weapon.Damage() == 5 |
| 133 | |
| 134 | print 'The FlatBuffer was successfully created and verified!' |
| 135 | |
| 136 | if __name__ == '__main__': |
| 137 | main() |