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Daniel Pettiaece37f2014-10-25 17:13:44 -07001#include <stdio.h>
2#include <string.h>
3#include <unistd.h>
4#include <math.h>
5
6#include "aos/linux_code/init.h"
7#include "aos/prime/input/joystick_input.h"
8#include "aos/common/input/driver_station_data.h"
9#include "aos/common/logging/logging.h"
10#include "aos/common/util/log_interval.h"
11#include "aos/common/time.h"
12
13#include "frc971/control_loops/drivetrain/drivetrain.q.h"
14#include "frc971/constants.h"
15#include "frc971/queues/other_sensors.q.h"
16#include "frc971/autonomous/auto.q.h"
17#include "frc971/control_loops/claw/claw.q.h"
18#include "frc971/control_loops/shooter/shooter.q.h"
19#include "frc971/actions/shoot_action.q.h"
20#include "frc971/actions/action_client.h"
21#include "frc971/actions/catch_action.q.h"
22#include "frc971/actions/shoot_action.h"
23
24using ::frc971::control_loops::drivetrain;
25using ::frc971::sensors::gyro_reading;
26
27using ::aos::input::driver_station::ButtonLocation;
28using ::aos::input::driver_station::JoystickAxis;
29using ::aos::input::driver_station::ControlBit;
30
31#define OLD_DS 0
32
33namespace frc971 {
34namespace input {
35namespace joysticks {
36
37const ButtonLocation kDriveControlLoopEnable1(1, 7),
38 kDriveControlLoopEnable2(1, 11);
39const JoystickAxis kSteeringWheel(1, 1), kDriveThrottle(2, 2);
40const ButtonLocation kShiftHigh(2, 1), kShiftLow(2, 3);
41const ButtonLocation kQuickTurn(1, 5);
42
43const ButtonLocation kCatch(3, 10);
44
45#if OLD_DS
46const ButtonLocation kFire(3, 11);
47const ButtonLocation kUnload(1, 4);
48const ButtonLocation kReload(1, 2);
49
50const ButtonLocation kRollersOut(3, 12);
51const ButtonLocation kRollersIn(3, 7);
52
53const ButtonLocation kTuck(3, 9);
54const ButtonLocation kIntakePosition(3, 8);
55const ButtonLocation kIntakeOpenPosition(3, 10);
56const ButtonLocation kVerticalTuck(3, 1);
57const JoystickAxis kFlipRobot(3, 3);
58
59const ButtonLocation kLongShot(3, 5);
60const ButtonLocation kCloseShot(3, 2);
61const ButtonLocation kFenderShot(3, 3);
62const ButtonLocation kTrussShot(2, 11);
63const ButtonLocation kHumanPlayerShot(3, 2);
64#else
65const ButtonLocation kFire(3, 9);
66const ButtonLocation kUnload(1, 4);
67const ButtonLocation kReload(1, 2);
68
69const ButtonLocation kRollersOut(3, 8);
70const ButtonLocation kRollersIn(3, 3);
71
72const ButtonLocation kTuck(3, 4);
73const ButtonLocation kIntakePosition(3, 5);
74const ButtonLocation kIntakeOpenPosition(3, 11);
75const ButtonLocation kVerticalTuck(2, 6);
76const JoystickAxis kFlipRobot(3, 3);
77
78const ButtonLocation kLongShot(3, 7);
79const ButtonLocation kCloseShot(3, 6);
80const ButtonLocation kFenderShot(3, 2);
81const ButtonLocation kTrussShot(2, 11);
82const ButtonLocation kHumanPlayerShot(3, 1);
83#endif
84
85const ButtonLocation kUserLeft(2, 7);
86const ButtonLocation kUserRight(2, 10);
87
88const JoystickAxis kAdjustClawGoal(3, 2);
89const JoystickAxis kAdjustClawSeparation(3, 1);
90
91struct ClawGoal {
92 double angle;
93 double separation;
94};
95
96struct ShotGoal {
97 ClawGoal claw;
98 double shot_power;
99 double velocity_compensation;
100 double intake_power;
101};
102
103const double kIntakePower = 4.0;
104// In case we have to quickly adjust it.
105const double kGrabSeparation = 0;
106const double kShootSeparation = 0.11 + kGrabSeparation;
107
108const ClawGoal kTuckGoal = {-2.273474, -0.749484};
109const ClawGoal kVerticalTuckGoal = {0, kGrabSeparation};
110const ClawGoal kIntakeGoal = {-2.24, kGrabSeparation};
111const ClawGoal kIntakeOpenGoal = {-2.0, 1.1};
112
113// TODO(austin): Tune these by hand...
114const ClawGoal kFlippedTuckGoal = {2.733474, -0.75};
115const ClawGoal kFlippedIntakeGoal = {2.0, kGrabSeparation};
116const ClawGoal kFlippedIntakeOpenGoal = {0.95, 1.0};
117
118// 34" between near edge of colored line and rear edge of bumper.
119// Only works running?
120const ShotGoal kLongShotGoal = {
121 {-1.08, kShootSeparation}, 145, 0.04, kIntakePower};
122// old 34" {-1.06, kShootSeparation}, 140, 0.04, kIntakePower};
123const ShotGoal kFlippedLongShotGoal = {
124 {0.96, kShootSeparation}, 145, 0.09, kIntakePower};
125// old 34" {0.96, kShootSeparation}, 140, 0.09, kIntakePower};
126
127// 78" between near edge of colored line and rear edge of bumper.
128const ShotGoal kCloseShotGoal = {
129 {-0.95, kShootSeparation}, 105, 0.2, kIntakePower};
130// 3/4" plunger {-0.90, kShootSeparation}, 105, 0.2, kIntakePower};
131const ShotGoal kFlippedMediumShotGoal = {
132 {0.865, kShootSeparation}, 120, 0.2, kIntakePower};
133// 3/4" plunger {0.80, kShootSeparation}, 105, 0.2, kIntakePower};
134
135// Shot from the fender.
136const ShotGoal kFenderShotGoal = {
137 {-0.68, kShootSeparation}, 115.0, 0.0, kIntakePower};
138const ShotGoal kFlippedShortShotGoal = {
139 {0.63, kShootSeparation}, 115.0, 0.0, kIntakePower};
140
141const ShotGoal kHumanShotGoal = {
142 {-0.90, kShootSeparation}, 140, 0.04, kIntakePower};
143const ShotGoal kFlippedHumanShotGoal = {
144 {0.90, kShootSeparation}, 140, 0, kIntakePower};
145const ShotGoal kTrussShotGoal = {
146 {-0.68, kShootSeparation}, 88.0, 0.4, kIntakePower};
147const ShotGoal kFlippedTrussShotGoal = {
148 {0.68, kShootSeparation}, 92.0, 0.4, kIntakePower};
149
150const ShotGoal kFlippedDemoShotGoal = {
151 {1.0, kShootSeparation}, 65.0, 0.0, kIntakePower};
152const ShotGoal kDemoShotGoal = {
153 {-1.0, kShootSeparation}, 50.0, 0.0, kIntakePower};
154
155const ClawGoal k254PassGoal = {-1.95, kGrabSeparation};
156const ClawGoal kFlipped254PassGoal = {1.96, kGrabSeparation};
157
158// Makes a new ShootAction action.
159::std::unique_ptr<TypedAction< ::frc971::actions::CatchActionGroup>>
160MakeCatchAction() {
161 return ::std::unique_ptr<TypedAction< ::frc971::actions::CatchActionGroup>>(
162 new TypedAction< ::frc971::actions::CatchActionGroup>(
163 &::frc971::actions::catch_action));
164}
165
166// A queue which queues Actions and cancels them.
167class ActionQueue {
168 public:
169 // Queues up an action for sending.
170 void QueueAction(::std::unique_ptr<Action> action) {
171 if (current_action_) {
172 LOG(INFO, "Queueing action, canceling prior\n");
173 current_action_->Cancel();
174 next_action_ = ::std::move(action);
175 } else {
176 LOG(INFO, "Queueing action\n");
177 current_action_ = ::std::move(action);
178 current_action_->Start();
179 }
180 }
181
182 // Cancels the current action, and runs the next one when the current one has
183 // finished.
184 void CancelCurrentAction() {
185 LOG(INFO, "Canceling current action\n");
186 if (current_action_) {
187 current_action_->Cancel();
188 }
189 }
190
191 // Cancels all running actions.
192 void CancelAllActions() {
193 LOG(DEBUG, "Cancelling all actions\n");
194 if (current_action_) {
195 current_action_->Cancel();
196 }
197 next_action_.reset();
198 }
199
200 // Runs the next action when the current one is finished running.
201 void Tick() {
202 if (current_action_) {
203 if (!current_action_->Running()) {
204 LOG(INFO, "Action is done.\n");
205 current_action_ = ::std::move(next_action_);
206 if (current_action_) {
207 LOG(INFO, "Running next action\n");
208 current_action_->Start();
209 }
210 }
211 }
212 }
213
214 // Returns true if any action is running or could be running.
215 // For a one cycle faster response, call Tick before running this.
216 bool Running() { return static_cast<bool>(current_action_); }
217
218 private:
219 ::std::unique_ptr<Action> current_action_;
220 ::std::unique_ptr<Action> next_action_;
221};
222
223
224class Reader : public ::aos::input::JoystickInput {
225 public:
226 Reader()
227 : is_high_gear_(false),
228 shot_power_(80.0),
229 goal_angle_(0.0),
230 separation_angle_(kGrabSeparation),
231 velocity_compensation_(0.0),
232 intake_power_(0.0),
233 was_running_(false) {}
234
235 virtual void RunIteration(const ::aos::input::driver_station::Data &data) {
236 if (data.GetControlBit(ControlBit::kAutonomous)) {
237 if (data.PosEdge(ControlBit::kEnabled)){
238 LOG(INFO, "Starting auto mode\n");
239 ::frc971::autonomous::autonomous.MakeWithBuilder()
240 .run_auto(true)
241 .Send();
242 } else if (data.NegEdge(ControlBit::kEnabled)) {
243 LOG(INFO, "Stopping auto mode\n");
244 ::frc971::autonomous::autonomous.MakeWithBuilder()
245 .run_auto(false)
246 .Send();
247 } else if (!data.GetControlBit(ControlBit::kEnabled)) {
248 {
249 auto goal = drivetrain.goal.MakeMessage();
250 goal->Zero();
251 goal->control_loop_driving = false;
252 goal->left_goal = goal->right_goal = 0;
253 goal->left_velocity_goal = goal->right_velocity_goal = 0;
254 if (!goal.Send()) {
255 LOG(WARNING, "sending 0 drivetrain goal failed\n");
256 }
257 }
258 {
259 // TODO(brians): Make sure this doesn't make it unbrake and not move
260 // or something weird.
261 auto goal = control_loops::shooter_queue_group.goal.MakeMessage();
262 goal->Zero();
263 if (!goal.Send()) {
264 LOG(WARNING, "sending 0 shooter goal failed\n");
265 }
266 }
267 }
268 } else {
269 HandleTeleop(data);
270 }
271 }
272
273 void HandleDrivetrain(const ::aos::input::driver_station::Data &data) {
274 bool is_control_loop_driving = false;
275 double left_goal = 0.0;
276 double right_goal = 0.0;
277 const double wheel = -data.GetAxis(kSteeringWheel);
278 const double throttle = -data.GetAxis(kDriveThrottle);
279 const double kThrottleGain = 1.0 / 2.5;
280 if (false && (data.IsPressed(kDriveControlLoopEnable1) ||
281 data.IsPressed(kDriveControlLoopEnable2))) {
282 // TODO(austin): Static sucks!
283 static double distance = 0.0;
284 static double angle = 0.0;
285 static double filtered_goal_distance = 0.0;
286 if (data.PosEdge(kDriveControlLoopEnable1) ||
287 data.PosEdge(kDriveControlLoopEnable2)) {
288 if (drivetrain.position.FetchLatest() && gyro_reading.FetchLatest()) {
289 distance = (drivetrain.position->left_encoder +
290 drivetrain.position->right_encoder) /
291 2.0 -
292 throttle * kThrottleGain / 2.0;
293 angle = gyro_reading->angle;
294 filtered_goal_distance = distance;
295 }
296 }
297 is_control_loop_driving = true;
298
299 // const double gyro_angle = Gyro.View().angle;
300 const double goal_theta = angle - wheel * 0.27;
301 const double goal_distance = distance + throttle * kThrottleGain;
302 const double robot_width = 22.0 / 100.0 * 2.54;
303 const double kMaxVelocity = 0.6;
304 if (goal_distance > kMaxVelocity * 0.02 + filtered_goal_distance) {
305 filtered_goal_distance += kMaxVelocity * 0.02;
306 } else if (goal_distance <
307 -kMaxVelocity * 0.02 + filtered_goal_distance) {
308 filtered_goal_distance -= kMaxVelocity * 0.02;
309 } else {
310 filtered_goal_distance = goal_distance;
311 }
312 left_goal = filtered_goal_distance - robot_width * goal_theta / 2.0;
313 right_goal = filtered_goal_distance + robot_width * goal_theta / 2.0;
314 is_high_gear_ = false;
315
316 LOG(DEBUG, "Left goal %f Right goal %f\n", left_goal, right_goal);
317 }
318 if (!drivetrain.goal.MakeWithBuilder()
319 .steering(wheel)
320 .throttle(throttle)
321 .highgear(is_high_gear_)
322 .quickturn(data.IsPressed(kQuickTurn))
323 .control_loop_driving(is_control_loop_driving)
324 .left_goal(left_goal)
325 .right_goal(right_goal)
326 .left_velocity_goal(0)
327 .right_velocity_goal(0)
328 .Send()) {
329 LOG(WARNING, "sending stick values failed\n");
330 }
331 if (data.PosEdge(kShiftHigh)) {
332 is_high_gear_ = false;
333 }
334 if (data.PosEdge(kShiftLow)) {
335 is_high_gear_ = true;
336 }
337 }
338
339 void SetGoal(ClawGoal goal) {
340 goal_angle_ = goal.angle;
341 separation_angle_ = goal.separation;
342 moving_for_shot_ = false;
343 velocity_compensation_ = 0.0;
344 intake_power_ = 0.0;
345 }
346
347 void SetGoal(ShotGoal goal) {
348 goal_angle_ = goal.claw.angle;
349 shot_separation_angle_ = goal.claw.separation;
350 separation_angle_ = kGrabSeparation;
351 moving_for_shot_ = true;
352 shot_power_ = goal.shot_power;
353 velocity_compensation_ = goal.velocity_compensation;
354 intake_power_ = goal.intake_power;
355 }
356
357 void HandleTeleop(const ::aos::input::driver_station::Data &data) {
358 HandleDrivetrain(data);
359 if (!data.GetControlBit(ControlBit::kEnabled)) {
360 action_queue_.CancelAllActions();
361 LOG(DEBUG, "Canceling\n");
362 }
363 if (data.IsPressed(kRollersIn) || data.IsPressed(kRollersOut)) {
364 intake_power_ = 0.0;
365 separation_angle_ = kGrabSeparation;
366 moving_for_shot_ = false;
367 }
368
369 static const double kAdjustClawGoalDeadband = 0.08;
370 double claw_goal_adjust = data.GetAxis(kAdjustClawGoal);
371 if (OLD_DS || ::std::abs(claw_goal_adjust) < kAdjustClawGoalDeadband) {
372 claw_goal_adjust = 0;
373 } else {
374 claw_goal_adjust = (claw_goal_adjust -
375 ((claw_goal_adjust < 0) ? -kAdjustClawGoalDeadband
376 : kAdjustClawGoalDeadband)) *
377 0.035;
378 }
379 double claw_separation_adjust = data.GetAxis(kAdjustClawSeparation);
380 if (OLD_DS ||
381 ::std::abs(claw_separation_adjust) < kAdjustClawGoalDeadband) {
382 claw_separation_adjust = 0;
383 } else {
384 claw_separation_adjust =
385 (claw_separation_adjust -
386 ((claw_separation_adjust < 0) ? -kAdjustClawGoalDeadband
387 : kAdjustClawGoalDeadband)) *
388 -0.035;
389 }
390
391#if OLD_DS
392 if (data.IsPressed(kFenderShot)) {
393#else
394 if (data.GetAxis(kFlipRobot) > 0.9) {
395#endif
396 claw_goal_adjust += claw_separation_adjust;
397 claw_goal_adjust *= -1;
398
399 if (data.IsPressed(kIntakeOpenPosition)) {
400 action_queue_.CancelAllActions();
401 LOG(DEBUG, "Canceling\n");
402 SetGoal(kFlippedIntakeOpenGoal);
403 } else if (data.IsPressed(kIntakePosition)) {
404 action_queue_.CancelAllActions();
405 LOG(DEBUG, "Canceling\n");
406 SetGoal(kFlippedIntakeGoal);
407 } else if (data.IsPressed(kVerticalTuck)) {
408 action_queue_.CancelAllActions();
409 LOG(DEBUG, "Canceling\n");
410 SetGoal(kVerticalTuckGoal);
411 } else if (data.IsPressed(kTuck)) {
412 action_queue_.CancelAllActions();
413 LOG(DEBUG, "Canceling\n");
414 SetGoal(kFlippedTuckGoal);
415 } else if (data.PosEdge(kLongShot)) {
416 action_queue_.CancelAllActions();
417 LOG(DEBUG, "Canceling\n");
418 SetGoal(kFlippedLongShotGoal);
419 } else if (data.PosEdge(kCloseShot)) {
420 action_queue_.CancelAllActions();
421 LOG(DEBUG, "Canceling\n");
422 SetGoal(kFlippedMediumShotGoal);
423 } else if (data.PosEdge(kFenderShot)) {
424 action_queue_.CancelAllActions();
425 LOG(DEBUG, "Canceling\n");
426 SetGoal(kFlippedShortShotGoal);
427 } else if (data.PosEdge(kHumanPlayerShot)) {
428 action_queue_.CancelAllActions();
429 LOG(DEBUG, "Canceling\n");
430 SetGoal(kFlippedHumanShotGoal);
431 } else if (data.PosEdge(kUserLeft)) {
432 action_queue_.CancelAllActions();
433 LOG(DEBUG, "Canceling\n");
434 SetGoal(kFlipped254PassGoal);
435 } else if (data.PosEdge(kUserRight)) {
436 action_queue_.CancelAllActions();
437 LOG(DEBUG, "Canceling\n");
438 SetGoal(kFlippedDemoShotGoal);
439 } else if (data.PosEdge(kTrussShot)) {
440 action_queue_.CancelAllActions();
441 LOG(DEBUG, "Canceling\n");
442 SetGoal(kFlippedTrussShotGoal);
443 }
444 } else {
445 if (data.IsPressed(kIntakeOpenPosition)) {
446 action_queue_.CancelAllActions();
447 LOG(DEBUG, "Canceling\n");
448 SetGoal(kIntakeOpenGoal);
449 } else if (data.IsPressed(kIntakePosition)) {
450 action_queue_.CancelAllActions();
451 LOG(DEBUG, "Canceling\n");
452 SetGoal(kIntakeGoal);
453 } else if (data.IsPressed(kVerticalTuck)) {
454 action_queue_.CancelAllActions();
455 LOG(DEBUG, "Canceling\n");
456 SetGoal(kVerticalTuckGoal);
457 } else if (data.IsPressed(kTuck)) {
458 action_queue_.CancelAllActions();
459 LOG(DEBUG, "Canceling\n");
460 SetGoal(kTuckGoal);
461 } else if (data.PosEdge(kLongShot)) {
462 action_queue_.CancelAllActions();
463 LOG(DEBUG, "Canceling\n");
464 SetGoal(kLongShotGoal);
465 } else if (data.PosEdge(kCloseShot)) {
466 action_queue_.CancelAllActions();
467 LOG(DEBUG, "Canceling\n");
468 SetGoal(kCloseShotGoal);
469 } else if (data.PosEdge(kFenderShot)) {
470 action_queue_.CancelAllActions();
471 LOG(DEBUG, "Canceling\n");
472 SetGoal(kFenderShotGoal);
473 } else if (data.PosEdge(kHumanPlayerShot)) {
474 action_queue_.CancelAllActions();
475 LOG(DEBUG, "Canceling\n");
476 SetGoal(kHumanShotGoal);
477 } else if (data.PosEdge(kUserLeft)) {
478 action_queue_.CancelAllActions();
479 LOG(DEBUG, "Canceling\n");
480 SetGoal(k254PassGoal);
481 } else if (data.PosEdge(kUserRight)) {
482 action_queue_.CancelAllActions();
483 LOG(DEBUG, "Canceling\n");
484 SetGoal(kDemoShotGoal);
485 } else if (data.PosEdge(kTrussShot)) {
486 action_queue_.CancelAllActions();
487 LOG(DEBUG, "Canceling\n");
488 SetGoal(kTrussShotGoal);
489 }
490 }
491
492 /*
493 if (data.PosEdge(kCatch)) {
494 auto catch_action = MakeCatchAction();
495 catch_action->GetGoal()->catch_angle = goal_angle_;
496 action_queue_.QueueAction(::std::move(catch_action));
497 }
498 */
499
500 if (data.PosEdge(kFire)) {
501 action_queue_.QueueAction(actions::MakeShootAction());
502 } else if (data.NegEdge(kFire)) {
503 action_queue_.CancelCurrentAction();
504 }
505
506 action_queue_.Tick();
507 if (data.IsPressed(kUnload) || data.IsPressed(kReload)) {
508 action_queue_.CancelAllActions();
509 LOG(DEBUG, "Canceling\n");
510 intake_power_ = 0.0;
511 velocity_compensation_ = 0.0;
512 }
513
514 // Send out the claw and shooter goals if no actions are running.
515 if (!action_queue_.Running()) {
516 goal_angle_ += claw_goal_adjust;
517 separation_angle_ += claw_separation_adjust;
518
519 // If the action just ended, turn the intake off and stop velocity
520 // compensating.
521 if (was_running_) {
522 intake_power_ = 0.0;
523 velocity_compensation_ = 0.0;
524 }
525
526 control_loops::drivetrain.status.FetchLatest();
527 double goal_angle = goal_angle_;
528 if (control_loops::drivetrain.status.get()) {
529 goal_angle +=
530 SpeedToAngleOffset(control_loops::drivetrain.status->robot_speed);
531 } else {
532 LOG_INTERVAL(no_drivetrain_status_);
533 }
534
535 if (moving_for_shot_) {
536 auto &claw_status = control_loops::claw_queue_group.status;
537 claw_status.FetchLatest();
538 if (claw_status.get()) {
539 if (::std::abs(claw_status->bottom - goal_angle) < 0.2) {
540 moving_for_shot_ = false;
541 separation_angle_ = shot_separation_angle_;
542 }
543 }
544 }
545
546 double separation_angle = separation_angle_;
547
548 if (data.IsPressed(kCatch)) {
549 const double kCatchSeparation = 1.0;
550 goal_angle -= kCatchSeparation / 2.0;
551 separation_angle = kCatchSeparation;
552 }
553
554 bool intaking =
555 data.IsPressed(kRollersIn) || data.IsPressed(kIntakePosition) ||
556 data.IsPressed(kIntakeOpenPosition) || data.IsPressed(kCatch);
557 if (!control_loops::claw_queue_group.goal.MakeWithBuilder()
558 .bottom_angle(goal_angle)
559 .separation_angle(separation_angle)
560 .intake(intaking ? 12.0
561 : (data.IsPressed(kRollersOut) ? -12.0
562 : intake_power_))
563 .centering(intaking ? 12.0 : 0.0)
564 .Send()) {
565 LOG(WARNING, "sending claw goal failed\n");
566 }
567
568 if (!control_loops::shooter_queue_group.goal.MakeWithBuilder()
569 .shot_power(shot_power_)
570 .shot_requested(data.IsPressed(kFire))
571 .unload_requested(data.IsPressed(kUnload))
572 .load_requested(data.IsPressed(kReload))
573 .Send()) {
574 LOG(WARNING, "sending shooter goal failed\n");
575 }
576 }
577 was_running_ = action_queue_.Running();
578 }
579
580 double SpeedToAngleOffset(double speed) {
581 const frc971::constants::Values &values = frc971::constants::GetValues();
582 // scale speed to a [0.0-1.0] on something close to the max
583 // TODO(austin): Change the scale factor for different shots.
584 return (speed / values.drivetrain_max_speed) * velocity_compensation_;
585 }
586
587 private:
588 bool is_high_gear_;
589 double shot_power_;
590 double goal_angle_;
591 double separation_angle_, shot_separation_angle_;
592 double velocity_compensation_;
593 double intake_power_;
594 bool was_running_;
595 bool moving_for_shot_ = false;
596
597 ActionQueue action_queue_;
598
599 ::aos::util::SimpleLogInterval no_drivetrain_status_ =
600 ::aos::util::SimpleLogInterval(::aos::time::Time::InSeconds(0.2), WARNING,
601 "no drivetrain status");
602};
603
604} // namespace joysticks
605} // namespace input
606} // namespace frc971
607
608int main() {
609 ::aos::Init();
610 ::frc971::input::joysticks::Reader reader;
611 reader.Run();
612 ::aos::Cleanup();
613}