Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 1 | // This file is part of Eigen, a lightweight C++ template library |
| 2 | // for linear algebra. |
| 3 | // |
| 4 | // Copyright (C) 2008 Gael Guennebaud <gael.guennebaud@inria.fr> |
| 5 | // |
| 6 | // This Source Code Form is subject to the terms of the Mozilla |
| 7 | // Public License v. 2.0. If a copy of the MPL was not distributed |
| 8 | // with this file, You can obtain one at http://mozilla.org/MPL/2.0/. |
| 9 | |
| 10 | #include "trackball.h" |
| 11 | #include "camera.h" |
| 12 | |
| 13 | using namespace Eigen; |
| 14 | |
| 15 | void Trackball::track(const Vector2i& point2D) |
| 16 | { |
| 17 | if (mpCamera==0) |
| 18 | return; |
| 19 | Vector3f newPoint3D; |
| 20 | bool newPointOk = mapToSphere(point2D, newPoint3D); |
| 21 | |
| 22 | if (mLastPointOk && newPointOk) |
| 23 | { |
| 24 | Vector3f axis = mLastPoint3D.cross(newPoint3D).normalized(); |
| 25 | float cos_angle = mLastPoint3D.dot(newPoint3D); |
Austin Schuh | 189376f | 2018-12-20 22:11:15 +1100 | [diff] [blame] | 26 | if ( std::abs(cos_angle) < 1.0 ) |
Brian Silverman | 72890c2 | 2015-09-19 14:37:37 -0400 | [diff] [blame] | 27 | { |
| 28 | float angle = 2. * acos(cos_angle); |
| 29 | if (mMode==Around) |
| 30 | mpCamera->rotateAroundTarget(Quaternionf(AngleAxisf(angle, axis))); |
| 31 | else |
| 32 | mpCamera->localRotate(Quaternionf(AngleAxisf(-angle, axis))); |
| 33 | } |
| 34 | } |
| 35 | |
| 36 | mLastPoint3D = newPoint3D; |
| 37 | mLastPointOk = newPointOk; |
| 38 | } |
| 39 | |
| 40 | bool Trackball::mapToSphere(const Vector2i& p2, Vector3f& v3) |
| 41 | { |
| 42 | if ((p2.x() >= 0) && (p2.x() <= int(mpCamera->vpWidth())) && |
| 43 | (p2.y() >= 0) && (p2.y() <= int(mpCamera->vpHeight())) ) |
| 44 | { |
| 45 | double x = (double)(p2.x() - 0.5*mpCamera->vpWidth()) / (double)mpCamera->vpWidth(); |
| 46 | double y = (double)(0.5*mpCamera->vpHeight() - p2.y()) / (double)mpCamera->vpHeight(); |
| 47 | double sinx = sin(M_PI * x * 0.5); |
| 48 | double siny = sin(M_PI * y * 0.5); |
| 49 | double sinx2siny2 = sinx * sinx + siny * siny; |
| 50 | |
| 51 | v3.x() = sinx; |
| 52 | v3.y() = siny; |
| 53 | v3.z() = sinx2siny2 < 1.0 ? sqrt(1.0 - sinx2siny2) : 0.0; |
| 54 | |
| 55 | return true; |
| 56 | } |
| 57 | else |
| 58 | return false; |
| 59 | } |